Update fbahelpfilesrc

This commit is contained in:
JacKc 2020-08-22 18:31:00 +02:00
parent 89fc28a5af
commit 939c27acd4
34 changed files with 126 additions and 124 deletions

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</OBJECT>
<UL>
<LI> <OBJECT type="text/sitemap">
<param name="Name" value="Introducing FB Alpha">
<param name="Name" value="Introducing FB Neo">
<param name="Local" value="intro.htm">
</OBJECT>
<LI> <OBJECT type="text/sitemap">

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<TABLE BORDER="0" WIDTH="100%" CELLSPACING="0" CELLPADDING="6">
<TR>
<TD BGCOLOR="#757575" WIDTH="90"><IMG SRC="images/misc.bmp"></TD>
<TD BGCOLOR="#757575"><FONT COLOR="#FFFFFF" FACE="verdana" SIZE="4"><B>FB Alpha</B></FONT></TD>
<TD BGCOLOR="#757575"><FONT COLOR="#FFFFFF" FACE="verdana" SIZE="4"><B>FB Neo</B></FONT></TD>
</TR>
</TABLE>
@ -21,9 +21,11 @@
<P>There have also been big contributions from iq_132, Captain CPS-X, JacKc, dink and OopsWare.</P>
<P>Individual acknowledgements are also credited in the whatsnew.html file distributed with FB Alpha.</P>
<P>Individual acknowledgements are also credited in the whatsnew.html file distributed with FB Neo.</P>
<P>The current active Team is Barry, KEV, iq_132, JackC and dink.</P>
<P>FinalBurn Alpha project is now discontinued. FB Neo is currently the only active FinalBurn fork and was created by many of the former FBA developers.</P>
<P>The original FB Neo active Team is KEV, iq_132, dink, JacKc and bardudreadmon.</P>
<P>Chief Testing Officer and head manager of quality assurance is Gab75.</P>

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<TABLE BORDER="0" WIDTH="100%" CELLSPACING="0" CELLPADDING="6">
<TR>
<TD BGCOLOR="#757575" WIDTH="90"><IMG SRC="images/misc.bmp"></TD>
<TD BGCOLOR="#757575"><FONT COLOR="#FFFFFF" FACE="verdana" SIZE="4"><B>FB Alpha</B></FONT></TD>
<TD BGCOLOR="#757575"><FONT COLOR="#FFFFFF" FACE="verdana" SIZE="4"><B>FB Neo</B></FONT></TD>
</TR>
</TABLE>
<H3><FONT COLOR="#F98733">Cheat Format</FONT></H3>
<P>Below is a short description of the FB Alpha cheat file format. Cheat files must be placed in the cheats support file folder, and named according to the short name/name of the zip file containing the ROMs, with the extension being either .INI (e.g. 1941.zip becomes 1941.ini). FBA will present a warning and some additional info whenever it encounters an error in a cheat file, and will stop processing the file at that point.</P>
<P>Below is a short description of the FB Neo cheat file format. Cheat files must be placed in the cheats support file folder, and named according to the short name/name of the zip file containing the ROMs, with the extension being either .INI (e.g. 1941.zip becomes 1941.ini). FBA will present a warning and some additional info whenever it encounters an error in a cheat file, and will stop processing the file at that point.</P>
<H5><FONT COLOR="#F98733">Cheat File Format</FONT></H5>

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<TABLE BORDER="0" WIDTH="100%" CELLSPACING="0" CELLPADDING="6">
<TR>
<TD BGCOLOR="#757575" WIDTH="90"><IMG SRC="images/misc.bmp"></TD>
<TD BGCOLOR="#757575"><FONT COLOR="#FFFFFF" FACE="verdana" SIZE="4"><B>FB Alpha</B></FONT></TD>
<TD BGCOLOR="#757575"><FONT COLOR="#FFFFFF" FACE="verdana" SIZE="4"><B>FB Neo</B></FONT></TD>
</TR>
</TABLE>
<H3><FONT COLOR="#F98733">Command Line</FONT></H3>
<P>FB Alpha can be invoked with command line options. When invoked this way, FB Alpha will automatically switch to fullscreen mode when a game is loaded, and the Escape key quits FB Alpha. The options are as follows;</P>
<P>FB Neo can be invoked with command line options. When invoked this way, FB Neo will automatically switch to fullscreen mode when a game is loaded, and the Escape key quits FB Neo. The options are as follows;</P>
<P><B><FONT FACE="verdana" SIZE="1">fba &lt;game&gt; [-listinfo|-w|-a|-r &lt;width&gt;x&lt;height&gt;x&lt;depth&gt;]</FONT></B></P>
<P><B><FONT FACE="verdana" SIZE="1">fbneo &lt;game&gt; [-listinfo|-w|-a|-r &lt;width&gt;x&lt;height&gt;x&lt;depth&gt;]</FONT></B></P>
<P>&lt;game&gt; = The game's romname. You can specify the filename of a savestate or input recording instead.<BR />
-w = Run in a window instead of fullscreen.<BR />
@ -31,17 +31,17 @@
<P>Examples:</P>
<FONT FACE="verdana" SIZE="1">
<P><B>fba sfa3 -r 800x600x32</B></P>
<P><B>fbneo sfa3 -r 800x600x32</B></P>
<P><B>fba awesome_sfzch_recording.fr -w</B></P>
<P><B>fbneo awesome_sfzch_recording.fr -w</B></P>
<P><B>fba vsav2 -a</B></P>
<P><B>fbneo vsav2 -a</B></P>
</FONT>
<P>For front-ends, you can also do fba <B>-listinfo</B>, <B>-listinfomdonly</B>, <B>-listinfopceonly</B>, <B>-listinfotg16only</B>, <B>-listinfosgxonly</B>, <B>-listinfosg1000only</B>, <B>-listinfocolecoonly</B>, or <B>-listinfosmsonly</B>, <B>-listinfoggonly</B>, <B>-listinfomsxonly</B>, or <B>-listinfospectrumonly</B> which will output information about the supported games to
<P>For front-ends, you can also do fbneo <B>-listinfo</B>, <B>-listinfomdonly</B>, <B>-listinfopceonly</B>, <B>-listinfotg16only</B>, <B>-listinfosgxonly</B>, <B>-listinfosg1000only</B>, <B>-listinfocolecoonly</B>, or <B>-listinfosmsonly</B>, <B>-listinfoggonly</B>, <B>-listinfomsxonly</B>, or <B>-listinfospectrumonly</B> which will output information about the supported games to
stdout, and the ROM files they need in the MAME XML format.</P>
<P>You can also do fba <B>-listextrainfo</B>. This will output the following data in a tab-delimited format to stdout; setname, visible size, aspect ratio, hardware code, hardware description, working status, max players, comments.</P>
<P>You can also do fbneo <B>-listextrainfo</B>. This will output the following data in a tab-delimited format to stdout; setname, visible size, aspect ratio, hardware code, hardware description, working status, max players, comments.</P>
</FONT>
</BODY>

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<TABLE BORDER="0" WIDTH="100%" CELLSPACING="0" CELLPADDING="6">
<TR>
<TD BGCOLOR="#757575" WIDTH="90"><IMG SRC="images/misc.bmp"></TD>
<TD BGCOLOR="#757575"><FONT COLOR="#FFFFFF" FACE="verdana" SIZE="4"><B>FB Alpha</B></FONT></TD>
<TD BGCOLOR="#757575"><FONT COLOR="#FFFFFF" FACE="verdana" SIZE="4"><B>FB Neo</B></FONT></TD>
</TR>
</TABLE>
@ -19,7 +19,7 @@
<P>If you have cheats for a game in the cheat support file path then you can enable these cheats in this dialog.</P>
<P>FB Alpha will look for cheats in it's own format or the Nebula/Kawaks format. For the FB Alpha format the file should be named after the games short name with an INI file extension, for the Nebula/Kawaks format the file should have the DAT file extension. FB Alpha will also look for cheats in the old MAME format cheat.dat file.</P>
<P>FB Neo will look for cheats in it's own format or the Nebula/Kawaks format. For the FB Neo format the file should be named after the games short name with an INI file extension, for the Nebula/Kawaks format the file should have the DAT file extension. FB Neo will also look for cheats in the old MAME format cheat.dat file.</P>
<P>To change the status of a cheat simply select it in the list and then change it in the dropdown. To save your changes and return to the game click <B>OK</B>. To change the cheats back to the default status you can click <B>Default</B> and then click <B>OK</B> to save the changes and return to the game.</P>

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<TABLE BORDER="0" WIDTH="100%" CELLSPACING="0" CELLPADDING="6">
<TR>
<TD BGCOLOR="#757575" WIDTH="90"><IMG SRC="images/misc.bmp"></TD>
<TD BGCOLOR="#757575"><FONT COLOR="#FFFFFF" FACE="verdana" SIZE="4"><B>FB Alpha</B></FONT></TD>
<TD BGCOLOR="#757575"><FONT COLOR="#FFFFFF" FACE="verdana" SIZE="4"><B>FB Neo</B></FONT></TD>
</TR>
</TABLE>

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<TABLE BORDER="0" WIDTH="100%" CELLSPACING="0" CELLPADDING="6">
<TR>
<TD BGCOLOR="#757575" WIDTH="90"><IMG SRC="images/misc.bmp"></TD>
<TD BGCOLOR="#757575"><FONT COLOR="#FFFFFF" FACE="verdana" SIZE="4"><B>FB Alpha</B></FONT></TD>
<TD BGCOLOR="#757575"><FONT COLOR="#FFFFFF" FACE="verdana" SIZE="4"><B>FB Neo</B></FONT></TD>
</TR>
</TABLE>

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<TABLE BORDER="0" WIDTH="100%" CELLSPACING="0" CELLPADDING="6">
<TR>
<TD BGCOLOR="#757575" WIDTH="90"><IMG SRC="images/misc.bmp"></TD>
<TD BGCOLOR="#757575"><FONT COLOR="#FFFFFF" FACE="verdana" SIZE="4"><B>FB Alpha</B></FONT></TD>
<TD BGCOLOR="#757575"><FONT COLOR="#FFFFFF" FACE="verdana" SIZE="4"><B>FB Neo</B></FONT></TD>
</TR>
</TABLE>

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<TABLE BORDER="0" WIDTH="100%" CELLSPACING="0" CELLPADDING="6">
<TR>
<TD BGCOLOR="#757575" WIDTH="90"><IMG SRC="images/misc.bmp"></TD>
<TD BGCOLOR="#757575"><FONT COLOR="#FFFFFF" FACE="verdana" SIZE="4"><B>FB Alpha</B></FONT></TD>
<TD BGCOLOR="#757575"><FONT COLOR="#FFFFFF" FACE="verdana" SIZE="4"><B>FB Neo</B></FONT></TD>
</TR>
</TABLE>

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<TABLE BORDER="0" WIDTH="100%" CELLSPACING="0" CELLPADDING="6">
<TR>
<TD BGCOLOR="#757575" WIDTH="90"><IMG SRC="images/misc.bmp"></TD>
<TD BGCOLOR="#757575"><FONT COLOR="#FFFFFF" FACE="verdana" SIZE="4"><B>FB Alpha</B></FONT></TD>
<TD BGCOLOR="#757575"><FONT COLOR="#FFFFFF" FACE="verdana" SIZE="4"><B>FB Neo</B></FONT></TD>
</TR>
</TABLE>

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<TABLE BORDER="0" WIDTH="100%" CELLSPACING="0" CELLPADDING="6">
<TR>
<TD BGCOLOR="#757575" WIDTH="90"><IMG SRC="images/misc.bmp"></TD>
<TD BGCOLOR="#757575"><FONT COLOR="#FFFFFF" FACE="verdana" SIZE="4"><B>FB Alpha</B></FONT></TD>
<TD BGCOLOR="#757575"><FONT COLOR="#FFFFFF" FACE="verdana" SIZE="4"><B>FB Neo</B></FONT></TD>
</TR>
</TABLE>

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<TABLE BORDER="0" WIDTH="100%" CELLSPACING="0" CELLPADDING="6">
<TR>
<TD BGCOLOR="#757575" WIDTH="90"><IMG SRC="images/misc.bmp"></TD>
<TD BGCOLOR="#757575"><FONT COLOR="#FFFFFF" FACE="verdana" SIZE="4"><B>FB Alpha</B></FONT></TD>
<TD BGCOLOR="#757575"><FONT COLOR="#FFFFFF" FACE="verdana" SIZE="4"><B>FB Neo</B></FONT></TD>
</TR>
</TABLE>

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<TABLE BORDER="0" WIDTH="100%" CELLSPACING="0" CELLPADDING="6">
<TR>
<TD BGCOLOR="#757575" WIDTH="90"><IMG SRC="images/misc.bmp"></TD>
<TD BGCOLOR="#757575"><FONT COLOR="#FFFFFF" FACE="verdana" SIZE="4"><B>FB Alpha</B></FONT></TD>
<TD BGCOLOR="#757575"><FONT COLOR="#FFFFFF" FACE="verdana" SIZE="4"><B>FB Neo</B></FONT></TD>
</TR>
</TABLE>

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<TABLE BORDER="0" WIDTH="100%" CELLSPACING="0" CELLPADDING="6">
<TR>
<TD BGCOLOR="#757575" WIDTH="90"><IMG SRC="images/misc.bmp"></TD>
<TD BGCOLOR="#757575"><FONT COLOR="#FFFFFF" FACE="verdana" SIZE="4"><B>FB Alpha</B></FONT></TD>
<TD BGCOLOR="#757575"><FONT COLOR="#FFFFFF" FACE="verdana" SIZE="4"><B>FB Neo</B></FONT></TD>
</TR>
</TABLE>

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<TABLE BORDER="0" WIDTH="100%" CELLSPACING="0" CELLPADDING="6">
<TR>
<TD BGCOLOR="#757575" WIDTH="90"><IMG SRC="images/misc.bmp"></TD>
<TD BGCOLOR="#757575"><FONT COLOR="#FFFFFF" FACE="verdana" SIZE="4"><B>FB Alpha</B></FONT></TD>
<TD BGCOLOR="#757575"><FONT COLOR="#FFFFFF" FACE="verdana" SIZE="4"><B>FB Neo</B></FONT></TD>
</TR>
</TABLE>
<H3><FONT COLOR="#F98733">Rom Path Dialog</FONT></H3>
<P>This dialog allows you to configure the folders that FB Alpha will search for roms. You can configure up to 20 folders to search in. Simply select the folder number from the tabs and then click <B>Browse...</B> to select the folder. Once you have finished click <B>OK</B> and if you have made any changes then FB Alpha will scan your roms.</P>
<P>This dialog allows you to configure the folders that FB Neo will search for roms. You can configure up to 20 folders to search in. Simply select the folder number from the tabs and then click <B>Browse...</B> to select the folder. Once you have finished click <B>OK</B> and if you have made any changes then FB Neo will scan your roms.</P>
<P>The last 15 folders (numbers 6 to 20) are special supplementary cases. Usually FB Alpha will take the first file for a rom it finds and ignore any in the later folders. Any files placed in the last 15 folders will be searched as well as the first file found. So, if you have some roms that require extra files than that found in MAME (the Neo-Geo bios is a good example), then you could put the extra files in ones of these folders.</P>
<P>The last 15 folders (numbers 6 to 20) are special supplementary cases. Usually FB Neo will take the first file for a rom it finds and ignore any in the later folders. Any files placed in the last 15 folders will be searched as well as the first file found. So, if you have some roms that require extra files than that found in MAME (the Neo-Geo bios is a good example), then you could put the extra files in ones of these folders.</P>
<P>It is recommended to put the console (Megadrive/PC-Engine/Sega SG-1000/Colecovision/Master System/Game Gear/MSX1/ZX Spectrum) games in one of these special paths to prevent conflicts. Although, internally, FB Alpha uses an <I>md_</I> prefix for the Megadrive games shortnames, either a <I>pce_</I>, <I>tg_</I>, or <I>sgx_</I> prefix for PC-Engine games shortnames, <I>cv_</I> for Colecovision game shortnames, <I>sg1k_</I> for Sega SG-1000 game shortnames, <I>sms_</I> for Sega Master System game shortnames, <I>gg_</I> for Sega Game Gear game shortnames, <I>msx_</I> for MSX 1 game shortnames, and <I>spec_</I> for ZX Spectrum game shortnames this prefix should not be applied to the zipfiles the roms are stored in. This means you can point some of the supplementary rom paths at your MESS software list folder(s) for Megadrive, PC-Engine, TurboGrafx 16, SuperGrafx, ColecoVision, Sega SG-1000, Sega Master System, Game Gear, MSX, ZX Spectrum and you're done.</P>
<P>It is recommended to put the console (Megadrive/PC-Engine/Sega SG-1000/Colecovision/Master System/Game Gear/MSX1/ZX Spectrum) games in one of these special paths to prevent conflicts. Although, internally, FB Neo uses an <I>md_</I> prefix for the Megadrive games shortnames, either a <I>pce_</I>, <I>tg_</I>, or <I>sgx_</I> prefix for PC-Engine games shortnames, <I>cv_</I> for Colecovision game shortnames, <I>sg1k_</I> for Sega SG-1000 game shortnames, <I>sms_</I> for Sega Master System game shortnames, <I>gg_</I> for Sega Game Gear game shortnames, <I>msx_</I> for MSX 1 game shortnames, and <I>spec_</I> for ZX Spectrum game shortnames this prefix should not be applied to the zipfiles the roms are stored in. This means you can point some of the supplementary rom paths at your MESS software list folder(s) for Megadrive, PC-Engine, TurboGrafx 16, SuperGrafx, ColecoVision, Sega SG-1000, Sega Master System, Game Gear, MSX, ZX Spectrum and you're done.</P>
<P><B>DO NOT ASK US WHERE TO FIND ROMS. They are copyrighted and we can't help you.</P>

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<TABLE BORDER="0" WIDTH="100%" CELLSPACING="0" CELLPADDING="6">
<TR>
<TD BGCOLOR="#757575" WIDTH="90"><IMG SRC="images/misc.bmp"></TD>
<TD BGCOLOR="#757575"><FONT COLOR="#FFFFFF" FACE="verdana" SIZE="4"><B>FB Alpha</B></FONT></TD>
<TD BGCOLOR="#757575"><FONT COLOR="#FFFFFF" FACE="verdana" SIZE="4"><B>FB Neo</B></FONT></TD>
</TR>
</TABLE>

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<TABLE BORDER="0" WIDTH="100%" CELLSPACING="0" CELLPADDING="6">
<TR>
<TD BGCOLOR="#757575" WIDTH="90"><IMG SRC="images/misc.bmp"></TD>
<TD BGCOLOR="#757575"><FONT COLOR="#FFFFFF" FACE="verdana" SIZE="4"><B>FB Alpha</B></FONT></TD>
<TD BGCOLOR="#757575"><FONT COLOR="#FFFFFF" FACE="verdana" SIZE="4"><B>FB Neo</B></FONT></TD>
</TR>
</TABLE>
@ -37,13 +37,13 @@
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">This will display an icon for the game's in the <A HREF="dialog_game_select.htm">Game Selection Dialog</A>. The files should be named <I>shortgamename.ico</I>.</FONT></TD></TR>
<TR><TD WIDTH="200" VALIGN="TOP"><FONT FACE="verdana" SIZE="1"><B>Cheats</B></FONT></TD>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">These files provide cheat functionality for the <A HREF="dialog_cheats.htm">Cheat Dialog</A>. Cheat files can be in one of three formats. The FB Alpha format requires a filename of <I>shortgamename.ini</I>, the Nebula/Kawaks format requires a filename of <I>shortgamename.dat</I> and the old MAME format requires all the cheats in the one <I>cheat.dat</I> file.</FONT></TD></TR>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">These files provide cheat functionality for the <A HREF="dialog_cheats.htm">Cheat Dialog</A>. Cheat files can be in one of three formats. The FB Neo format requires a filename of <I>shortgamename.ini</I>, the Nebula/Kawaks format requires a filename of <I>shortgamename.dat</I> and the old MAME format requires all the cheats in the one <I>cheat.dat</I> file.</FONT></TD></TR>
<TR><TD WIDTH="200" VALIGN="TOP"><FONT FACE="verdana" SIZE="1"><B>High Scores</B></FONT></TD>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">You can use this file to save high scores in your games. Place the <I>hiscore.dat</I> file in the folder you configure and enable the <B>Save high scores when supported</B> option from the <A HREF="menu_misc.htm">Misc menu</A>. High scores will only be saved for games that have support for it flagged.</FONT></TD></TR>
<TR><TD WIDTH="200" VALIGN="TOP"><FONT FACE="verdana" SIZE="1"><B>Samples</B></FONT></TD>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">Some games require sound samples recorded from the original games in order to recreate the full sound of the original. The samples required by FB Alpha are the same as those required by MAME.</FONT></TD></TR>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">Some games require sound samples recorded from the original games in order to recreate the full sound of the original. The samples required by FB Neo are the same as those required by MAME.</FONT></TD></TR>
<TR><TD WIDTH="200" VALIGN="TOP"><FONT FACE="verdana" SIZE="1"><B>IPS</B></FONT></TD>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">This will enable IPS Patches if the patches are placed in this path. See the <A HREF="dialog_ips_manager.htm">IPS Manager Dialog</A> for more information.</FONT></TD></TR>

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<!DOCTYPE HTML PUBLIC "-//IETF//DTD HTML//EN">
<HTML>
<HEAD>
<meta name="GENERATOR" content="Microsoft&reg; HTML Help Workshop 4.1">
<!-- Sitemap 1.0 -->
</HEAD><BODY>
<OBJECT type="text/site properties">
<param name="Font" value="Verdana,8,0">
</OBJECT>
<UL>
</UL>
</BODY></HTML>
<!DOCTYPE HTML PUBLIC "-//IETF//DTD HTML//EN">
<HTML>
<HEAD>
<meta name="GENERATOR" content="Microsoft&reg; HTML Help Workshop 4.1">
<!-- Sitemap 1.0 -->
</HEAD><BODY>
<OBJECT type="text/site properties">
<param name="Font" value="Verdana,8,0">
</OBJECT>
<UL>
</UL>
</BODY></HTML>

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[OPTIONS]
Compatibility=1.1 or later
Compiled file=fba.chm
Contents file=Table of Contents.hhc
Default topic=intro.htm
Display compile progress=No
Index file=fba.hhk
Language=0x809 English (United Kingdom)
[FILES]
sysreq.htm
acknowledgments.htm
cheat_format.htm
command.htm
dialog_cheats.htm
dialog_dips.htm
dialog_game_select.htm
dialog_inputs.htm
dialog_rom_paths.htm
dialog_shot_factory.htm
dialog_support_path.htm
intro.htm
keys.htm
localise_app.htm
menu_audio.htm
menu_game.htm
menu_help.htm
menu_input.htm
menu_misc.htm
menu_video.htm
presets.htm
dialog_ips_manager.htm
dialog_multislot.htm
dialog_neocdz.htm
localise_gamelist.htm
dialog_palette_viewer.htm
dialog_game_info.htm
dialog_choose_monitor.htm
[INFOTYPES]
[OPTIONS]
Compatibility=1.1 or later
Compiled file=fbneo.chm
Contents file=Table of Contents.hhc
Default topic=intro.htm
Display compile progress=No
Index file=fbneo.hhk
Language=0x809 English (United Kingdom)
[FILES]
sysreq.htm
acknowledgments.htm
cheat_format.htm
command.htm
dialog_cheats.htm
dialog_dips.htm
dialog_game_select.htm
dialog_inputs.htm
dialog_rom_paths.htm
dialog_shot_factory.htm
dialog_support_path.htm
intro.htm
keys.htm
localise_app.htm
menu_audio.htm
menu_game.htm
menu_help.htm
menu_input.htm
menu_misc.htm
menu_video.htm
presets.htm
dialog_ips_manager.htm
dialog_multislot.htm
dialog_neocdz.htm
localise_gamelist.htm
dialog_palette_viewer.htm
dialog_game_info.htm
dialog_choose_monitor.htm
[INFOTYPES]

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<HTML>
<HEAD>
<meta name="GENERATOR" content="Microsoft&reg; HTML Help Workshop 4.1">
<Title>Introducing FB Alpha</Title>
<Title>Introducing FB Neo</Title>
</HEAD>
<BODY>
@ -11,13 +11,13 @@
<TABLE BORDER="0" WIDTH="100%" CELLSPACING="0" CELLPADDING="6">
<TR>
<TD BGCOLOR="#757575" WIDTH="90"><IMG SRC="images/misc.bmp"></TD>
<TD BGCOLOR="#757575"><FONT COLOR="#FFFFFF" FACE="verdana" SIZE="4"><B>FB Alpha</B></FONT></TD>
<TD BGCOLOR="#757575"><FONT COLOR="#FFFFFF" FACE="verdana" SIZE="4"><B>FB Neo</B></FONT></TD>
</TR>
</TABLE>
<H3><FONT COLOR="#F98733">Introducing FB Alpha</FONT></H3>
<H3><FONT COLOR="#F98733">Introducing FB Neo</FONT></H3>
<P>FB Alpha is an arcade emulator supporting the following platforms;</P>
<P>FB Neo is an arcade emulator supporting the following platforms;</P>
<UL>
<LI>Capcom CPS-1</LI>
@ -44,9 +44,9 @@
<LI>Miscellaneous drivers for lots of other hardware</LI>
</UL>
<P>FB Alpha also has WIP console/computer drivers for Sega Megadrive/Genesis, ColecoVision, Sega SG-1000, Sega Master System/Game Gear, MSX-1, ZX Spectrum and also PC-Engine/TurboGrafx 16/SuperGrafx.</P>
<P>FB Neo also has WIP console/computer drivers for Sega Megadrive/Genesis, ColecoVision, Sega SG-1000, Sega Master System/Game Gear, MSX-1, ZX Spectrum, PC-Engine/TurboGrafx 16/SuperGrafx and also Neo-Geo Pocket.</P>
<P>FB Alpha can currently be obtained from <A HREF="https://www.fbalpha.com">https://www.fbalpha.com</A>.</P>
<P>FB Neo can currently be obtained from <A HREF="https://github.com/finalburnneo/FBNeo-WIP-Storage-Facility/releases">https://github.com/finalburnneo/FBNeo-WIP-Storage-Facility/releases</A>.</P>
</FONT>
</BODY>

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<TABLE BORDER="0" WIDTH="100%" CELLSPACING="0" CELLPADDING="6">
<TR>
<TD BGCOLOR="#757575" WIDTH="90"><IMG SRC="images/misc.bmp"></TD>
<TD BGCOLOR="#757575"><FONT COLOR="#FFFFFF" FACE="verdana" SIZE="4"><B>FB Alpha</B></FONT></TD>
<TD BGCOLOR="#757575"><FONT COLOR="#FFFFFF" FACE="verdana" SIZE="4"><B>FB Neo</B></FONT></TD>
</TR>
</TABLE>

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<TABLE BORDER="0" WIDTH="100%" CELLSPACING="0" CELLPADDING="6">
<TR>
<TD BGCOLOR="#757575" WIDTH="90"><IMG SRC="images/misc.bmp"></TD>
<TD BGCOLOR="#757575"><FONT COLOR="#FFFFFF" FACE="verdana" SIZE="4"><B>FB Alpha</B></FONT></TD>
<TD BGCOLOR="#757575"><FONT COLOR="#FFFFFF" FACE="verdana" SIZE="4"><B>FB Neo</B></FONT></TD>
</TR>
</TABLE>

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<TABLE BORDER="0" WIDTH="100%" CELLSPACING="0" CELLPADDING="6">
<TR>
<TD BGCOLOR="#757575" WIDTH="90"><IMG SRC="images/misc.bmp"></TD>
<TD BGCOLOR="#757575"><FONT COLOR="#FFFFFF" FACE="verdana" SIZE="4"><B>FB Alpha</B></FONT></TD>
<TD BGCOLOR="#757575"><FONT COLOR="#FFFFFF" FACE="verdana" SIZE="4"><B>FB Neo</B></FONT></TD>
</TR>
</TABLE>
@ -25,7 +25,7 @@
<P>To remove an applied template, click on the <A HREF="menu_misc.htm">Misc Menu</A>, then <I>Gamelist Language</I>, <I>Reset gamelist default Language</I>.</P>
<P>You can use MAME+ LST files for the template. Simply rename the file's extension to glt (eg, if the file is called <I>mame_kr.lst</I>, change it to <I>mame_kr.glt</I>), and add any necessary codepage definition if required. FB Alpha will ignore any extra text after the first two tab-delimited tokens.</P>
<P>You can use MAME+ LST files for the template. Simply rename the file's extension to glt (eg, if the file is called <I>mame_kr.lst</I>, change it to <I>mame_kr.glt</I>), and add any necessary codepage definition if required. FB Neo will ignore any extra text after the first two tab-delimited tokens.</P>
</FONT>
</BODY>

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<TABLE BORDER="0" WIDTH="100%" CELLSPACING="0" CELLPADDING="6">
<TR>
<TD BGCOLOR="#757575" WIDTH="90"><IMG SRC="images/misc.bmp"></TD>
<TD BGCOLOR="#757575"><FONT COLOR="#FFFFFF" FACE="verdana" SIZE="4"><B>FB Alpha</B></FONT></TD>
<TD BGCOLOR="#757575"><FONT COLOR="#FFFFFF" FACE="verdana" SIZE="4"><B>FB Neo</B></FONT></TD>
</TR>
</TABLE>

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<TABLE BORDER="0" WIDTH="100%" CELLSPACING="0" CELLPADDING="6">
<TR>
<TD BGCOLOR="#757575" WIDTH="90"><IMG SRC="images/misc.bmp"></TD>
<TD BGCOLOR="#757575"><FONT COLOR="#FFFFFF" FACE="verdana" SIZE="4"><B>FB Alpha</B></FONT></TD>
<TD BGCOLOR="#757575"><FONT COLOR="#FFFFFF" FACE="verdana" SIZE="4"><B>FB Neo</B></FONT></TD>
</TR>
</TABLE>

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<TABLE BORDER="0" WIDTH="100%" CELLSPACING="0" CELLPADDING="6">
<TR>
<TD BGCOLOR="#757575" WIDTH="90"><IMG SRC="images/misc.bmp"></TD>
<TD BGCOLOR="#757575"><FONT COLOR="#FFFFFF" FACE="verdana" SIZE="4"><B>FB Alpha</B></FONT></TD>
<TD BGCOLOR="#757575"><FONT COLOR="#FFFFFF" FACE="verdana" SIZE="4"><B>FB Neo</B></FONT></TD>
</TR>
</TABLE>
@ -25,11 +25,11 @@
<TR><TD WIDTH="200" VALIGN="TOP"><FONT FACE="verdana" SIZE="1"><B>What's New</B></FONT></TD>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">View the what's new document.</FONT></TD></TR>
<TR><TD WIDTH="200" VALIGN="TOP"><FONT FACE="verdana" SIZE="1"><B>FB Alpha hompage</B></FONT></TD>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">Visit the FB Alpha homepage.</FONT></TD></TR>
<TR><TD WIDTH="200" VALIGN="TOP"><FONT FACE="verdana" SIZE="1"><B>FB Neo hompage</B></FONT></TD>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">Visit the FB Neo homepage.</FONT></TD></TR>
<TR><TD WIDTH="200" VALIGN="TOP"><FONT FACE="verdana" SIZE="1"><B>FB Alpha Forums</B></FONT></TD>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">Visit the FB Alpha forums.</FONT></TD></TR>
<TR><TD WIDTH="200" VALIGN="TOP"><FONT FACE="verdana" SIZE="1"><B>FB Neo Forums</B></FONT></TD>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">Visit the FB Neo forums.</FONT></TD></TR>
<TR><TD WIDTH="200" VALIGN="TOP"><FONT FACE="verdana" SIZE="1"><B>Neo-Source Forums</B></FONT></TD>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">Visit the Neo-Source forums - this forum is active and is the best place to report bugs or discuss FBA.</FONT></TD></TR>
@ -37,7 +37,7 @@
<TR><TD WIDTH="200" VALIGN="TOP"><FONT FACE="verdana" SIZE="1"><B>System Information</B></FONT></TD>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">View information about your system.</FONT></TD></TR>
<TR><TD WIDTH="200" VALIGN="TOP"><FONT FACE="verdana" SIZE="1"><B>About FB Alpha</B></FONT></TD>
<TR><TD WIDTH="200" VALIGN="TOP"><FONT FACE="verdana" SIZE="1"><B>About FB Neo</B></FONT></TD>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">View the About dialog containing the license and version info.</FONT></TD></TR>
</TABLE>

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<TABLE BORDER="0" WIDTH="100%" CELLSPACING="0" CELLPADDING="6">
<TR>
<TD BGCOLOR="#757575" WIDTH="90"><IMG SRC="images/misc.bmp"></TD>
<TD BGCOLOR="#757575"><FONT COLOR="#FFFFFF" FACE="verdana" SIZE="4"><B>FB Alpha</B></FONT></TD>
<TD BGCOLOR="#757575"><FONT COLOR="#FFFFFF" FACE="verdana" SIZE="4"><B>FB Neo</B></FONT></TD>
</TR>
</TABLE>

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<TABLE BORDER="0" WIDTH="100%" CELLSPACING="0" CELLPADDING="6">
<TR>
<TD BGCOLOR="#757575" WIDTH="90"><IMG SRC="images/misc.bmp"></TD>
<TD BGCOLOR="#757575"><FONT COLOR="#FFFFFF" FACE="verdana" SIZE="4"><B>FB Alpha</B></FONT></TD>
<TD BGCOLOR="#757575"><FONT COLOR="#FFFFFF" FACE="verdana" SIZE="4"><B>FB Neo</B></FONT></TD>
</TR>
</TABLE>
@ -29,10 +29,10 @@
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">Will show an indicator telling when the emulator is paused, recording, etc.</FONT></TD></TR>
<TR><TD WIDTH="200" VALIGN="TOP"><FONT FACE="verdana" SIZE="1"><B>Don't change Num Lock status</B></FONT></TD>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">Enabling this will stop FB Alpha from changing the Num Lock status when starting or exiting. Enabling this option means that you will manually have to control the Num Lock status if you want to use Hotrod or X-Arcade sticks.</FONT></TD></TR>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">Enabling this will stop FB Neo from changing the Num Lock status when starting or exiting. Enabling this option means that you will manually have to control the Num Lock status if you want to use Hotrod or X-Arcade sticks.</FONT></TD></TR>
<TR><TD WIDTH="200" VALIGN="TOP"><FONT FACE="verdana" SIZE="1"><B>Create support folders at runtime</B></FONT></TD>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">Disabling this will prevent FB Alpha creating the support file folders at program start.</FONT></TD></TR>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">Disabling this will prevent FB Neo creating the support file folders at program start.</FONT></TD></TR>
<TR><TD WIDTH="200" VALIGN="TOP"><FONT FACE="verdana" SIZE="1"><B>Set application thread priority</B></FONT></TD>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">Set the applications thread priority. Set it to higher to go faster, or lower to be more co-operative with multi-tasking windows apps.</FONT></TD></TR>
@ -53,10 +53,10 @@
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">Multiplier to scale the resolution when writing an AVI file, options are <I>1x</I>, <I>2x</I>, <I>3x</I>.</TD></TR>
<TR><TD WIDTH="200" VALIGN="TOP"><FONT FACE="verdana" SIZE="1"><B>Generate dat file</B></FONT></TD>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">Generate dat files for use with rom managers. FB Alpha can output dat files in the clrmamepro (xml format). You can choose to ouput a dat file for the arcade games, or a console/computer specific dat file (for Megadrive, PC-Engine, TurboGrafx 16, SuprGrafx, Sega SG-1000, ColecoVision, Sega Master System, Game Gear, MSX-1, or ZX Spectrum).</FONT></TD></TR>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">Generate dat files for use with rom managers. FB Neo can output dat files in the clrmamepro (xml format). You can choose to ouput a dat file for the arcade games, or a console/computer specific dat file (for Megadrive, PC-Engine, TurboGrafx 16, SuprGrafx, Sega SG-1000, ColecoVision, Sega Master System, Game Gear, MSX-1, or ZX Spectrum).</FONT></TD></TR>
<TR><TD WIDTH="200" VALIGN="TOP"><FONT FACE="verdana" SIZE="1"><B>Generate all dats</B></FONT></TD>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">Generate dat files for use with rom managers. FB Alpha can output dat files in the clrmamepro (xml format). This option outputs all dat files to the folder selected.</FONT></TD></TR>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">Generate dat files for use with rom managers. FB Neo can output dat files in the clrmamepro (xml format). This option outputs all dat files to the folder selected.</FONT></TD></TR>
<TR><TD WIDTH="200" VALIGN="TOP"><FONT FACE="verdana" SIZE="1"><B>Configure ROM paths</B></FONT></TD>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">Open the <A HREF="dialog_rom_paths.htm">Rom Path Dialog</A>.</FONT></TD></TR>
@ -65,10 +65,10 @@
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">Open the <A HREF="dialog_support_path.htm">Support File Path Dialog</A>.</FONT></TD></TR>
<TR><TD WIDTH="200" VALIGN="TOP"><FONT FACE="verdana" SIZE="1"><B>Select Skin</B></FONT></TD>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">Allows the user to browse to a .bmp or .png file to be used by FB Alpha as the skin when not playing a game.</FONT></TD></TR>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">Allows the user to browse to a .bmp or .png file to be used by FB Neo as the skin when not playing a game.</FONT></TD></TR>
<TR><TD WIDTH="200" VALIGN="TOP"><FONT FACE="verdana" SIZE="1"><B>Set skin to default</B></FONT></TD>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">Resets the skin used by FB Alpha when not playing a game to default.</FONT></TD></TR>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">Resets the skin used by FB Neo when not playing a game to default.</FONT></TD></TR>
<TR><TD WIDTH="200" VALIGN="TOP"><FONT FACE="verdana" SIZE="1"><B>UI Language</B></FONT></TD>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">See the <A HREF="localise_app.htm">Localising the Application</A> section for more information.</FONT></TD></TR>
@ -107,7 +107,7 @@
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">Tell the cheat search that the value you are looking for has increased.</FONT></TD></TR>
<TR><TD WIDTH="200" VALIGN="TOP"><FONT FACE="verdana" SIZE="1"><B>Dump search to file</B></FONT></TD>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">Dumps all the remaining addresses and values from a cheat search into a file called <I>cheatsearchdump.txt</I> in the FB Alpha root folder.</FONT></TD></TR>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">Dumps all the remaining addresses and values from a cheat search into a file called <I>cheatsearchdump.txt</I> in the FB Neo root folder.</FONT></TD></TR>
<TR><TD WIDTH="200" VALIGN="TOP"><FONT FACE="verdana" SIZE="1"><B>Exit Cheat Search</B></FONT></TD>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">Exits the cheat search mode.</FONT></TD></TR>
@ -116,7 +116,7 @@
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">Opens the <A HREF="dialog_palette_viewer.htm">Palette Viewer Dialog</A>.</FONT></TD></TR>
<TR><TD WIDTH="200" VALIGN="TOP"><FONT FACE="verdana" SIZE="1"><B>Associate with .fs and .fr files</B></FONT></TD>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">Associates .fs and .fr files with windows so that you can open FB Alpha using one of these files from explorer.</FONT></TD></TR>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">Associates .fs and .fr files with windows so that you can open FB Neo using one of these files from explorer.</FONT></TD></TR>
<TR><TD WIDTH="200" VALIGN="TOP"><FONT FACE="verdana" SIZE="1"><B>Disassociate with .fs and .fr files</B></FONT></TD>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">Removes the association with .fs and .fr files from Windows.</FONT></TD></TR>
@ -125,7 +125,7 @@
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">Will save the input and dip switch settings for the current game to the games config file.</FONT></TD></TR>
<TR><TD WIDTH="200" VALIGN="TOP"><FONT FACE="verdana" SIZE="1"><B>Auto-save input mapping</B></FONT></TD>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">If this is enabled then FB Alpha will automatically save the input and dip switch settings for the current game to the games config file when you close the game.</FONT></TD></TR>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">If this is enabled then FB Neo will automatically save the input and dip switch settings for the current game to the games config file when you close the game.</FONT></TD></TR>
<TR><TD WIDTH="200" VALIGN="TOP"><FONT FACE="verdana" SIZE="1"><B>Save settings to .ini now</B></FONT></TD>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">Will save the application settings to the .ini file. This also happens automatically when you close the application.</FONT></TD></TR>

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<TABLE BORDER="0" WIDTH="100%" CELLSPACING="0" CELLPADDING="6">
<TR>
<TD BGCOLOR="#757575" WIDTH="90"><IMG SRC="images/misc.bmp"></TD>
<TD BGCOLOR="#757575"><FONT COLOR="#FFFFFF" FACE="verdana" SIZE="4"><B>FB Alpha</B></FONT></TD>
<TD BGCOLOR="#757575"><FONT COLOR="#FFFFFF" FACE="verdana" SIZE="4"><B>FB Neo</B></FONT></TD>
</TR>
</TABLE>
@ -35,7 +35,7 @@
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">Allows you to configure the gamma value to use.</FONT></TD></TR>
<TR><TD WIDTH="200" VALIGN="TOP"><FONT FACE="verdana" SIZE="1"><B>Use video hardware when possible, use video hardware exclusively, use software exclusively</B></FONT></TD>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">Tells FB Alpha how to apply the gamma correction. Recommended setting is <I>Use video hardware exclusively</I> unless this gives you problems.</FONT></TD></TR>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">Tells FB Neo how to apply the gamma correction. Recommended setting is <I>Use video hardware exclusively</I> unless this gives you problems.</FONT></TD></TR>
<TR><TD WIDTH="200" VALIGN="TOP"><FONT FACE="verdana" SIZE="1"><B>Window size</B></FONT></TD>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">Determines the size of the window when not in fullscreen. Choose between <I>Auto</I>, <I>Single Size</I>, <I>Double Size</I>, <I>Triple Size</I>, <I>Quadruple Size</I>, or <I>Maximise</I>.</FONT></TD></TR>
@ -56,7 +56,7 @@
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">Opens the <A HREF="dialog_choose_monitor.htm">Choose Monitor for Full Screen dialog</a>.</FONT></TD></TR>
<TR><TD WIDTH="200" VALIGN="TOP"><FONT FACE="verdana" SIZE="1"><B>Automatically detect aspect ratio</B></FONT></TD>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">If this is enabled FB Alpha will automatically attempt to determine the aspect ratio of your monitor.</FONT></TD></TR>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">If this is enabled FB Neo will automatically attempt to determine the aspect ratio of your monitor.</FONT></TD></TR>
<TR><TD WIDTH="200" VALIGN="TOP"><FONT FACE="verdana" SIZE="1"><B>Normal CRT, Normal LCD, Widescreen CRT, Widescreen LCD aspect ratio </B></FONT></TD>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">Select the one that best describes your monitor. This will help to preserve the look of the original game. This option will be selected for you automatically if the <I>Automatically detect aspect ratio</I> item is enabled.</FONT></TD></TR>
@ -65,7 +65,7 @@
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">If enabled will mirror the aspect ratio settings for vertical games.</FONT></TD></TR>
<TR><TD WIDTH="200" VALIGN="TOP"><FONT FACE="verdana" SIZE="1"><B>Rotate vertically aligned games</B></FONT></TD>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">If this option is enabled then vertical games will be rotated by FB Alpha. Only disable this if you want to align your monitor vertically to play vertical games.</FONT></TD></TR>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">If this option is enabled then vertical games will be rotated by FB Neo. Only disable this if you want to align your monitor vertically to play vertical games.</FONT></TD></TR>
<TR><TD WIDTH="200" VALIGN="TOP"><FONT FACE="verdana" SIZE="1"><B>Force 60hz refresh rate</B></FONT></TD>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">This option will force the video to ouput at 60hz. This will help to eliminate tearing but may induce other problems.</FONT></TD></TR>

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<TABLE BORDER="0" WIDTH="100%" CELLSPACING="0" CELLPADDING="6">
<TR>
<TD BGCOLOR="#757575" WIDTH="90"><IMG SRC="images/misc.bmp"></TD>
<TD BGCOLOR="#757575"><FONT COLOR="#FFFFFF" FACE="verdana" SIZE="4"><B>FB Alpha</B></FONT></TD>
<TD BGCOLOR="#757575"><FONT COLOR="#FFFFFF" FACE="verdana" SIZE="4"><B>FB Neo</B></FONT></TD>
</TR>
</TABLE>
@ -19,7 +19,7 @@
<P>You can create preset controls that can be listed in the <A HREF="dialog_inputs.htm">Inputs Dialog</A> for you to select.</P>
<P>To do this you need to create an .INI file in the <I>config\presets</I> folder. An example is included with FB Alpha in the zip file <I>preset-example.zip</I>.</P>
<P>To do this you need to create an .INI file in the <I>config\presets</I> folder. An example is included with FB Neo in the zip file <I>preset-example.zip</I>.</P>
<P>In the .INI file it it is possible to use specific names such as <I>"P1 Low Punch"</I> or generic names such as <I>"P1 Fire 1"</I>. When a game is allocating inputs it will look for specific name first, and then the generic ones.</P>

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<TABLE BORDER="0" WIDTH="100%" CELLSPACING="0" CELLPADDING="6">
<TR>
<TD BGCOLOR="#757575" WIDTH="90"><IMG SRC="images/misc.bmp"></TD>
<TD BGCOLOR="#757575"><FONT COLOR="#FFFFFF" FACE="verdana" SIZE="4"><B>FB Alpha</B></FONT></TD>
<TD BGCOLOR="#757575"><FONT COLOR="#FFFFFF" FACE="verdana" SIZE="4"><B>FB Neo</B></FONT></TD>
</TR>
</TABLE>
@ -19,7 +19,7 @@
<H5><FONT COLOR="#F98733">Operating System</FONT></H5>
<P>You will need at least Windows XP to run FB Alpha. Windows 7 or later is highly recommended. You should have the latest DirectX runtimes installed.</P>
<P>You will need at least Windows XP to run FB Neo. Windows 7 or later is highly recommended. You should have the latest DirectX runtimes installed.</P>
<P>If you are running Windows XP, then you will need to use the separately available Windows XP binary.</P>