update whatsnew

This commit is contained in:
dinkc64 2014-07-10 13:33:59 +00:00
parent 92b63ce771
commit 8fb315e025
1 changed files with 5 additions and 0 deletions

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@ -123,6 +123,8 @@
<li>Fixed savestates in Irem GA20 sound core [iq_132]</li>
<li>Fixed bug in generic sprite zoom drawing routines [iq_132]</li>
<li>Fixed idle skip in SH-2 CPU interface [dink]</li>
<li>Added driver for Choplifter (Protection MCU needs to be emulated yet, not working), Choplifter (unprotected, working) and Choplifter (bootleg, working) to Sega System1 [vbt]</li>
<li>Added driver for Mighty Warrior, Steel Force &amp; Twin Brats on Elettronica Video-Games S.R.L hardware [iq_132]</li>
<li>Added driver for Capcom Bowling [iq_132]</li>
<li>Added driver for Fire Barrel/Air Assault, Dream Soccer '94, Kick for the Goal &amp; World PK Soccer on Irem M107 hardware [iq_132]</li>
<li>Added driver for The Lost Castle In Darkmist [iq_132]</li>
@ -141,6 +143,7 @@
<li>Enable stereo Music &amp; SFX in Thunder Cross 2 by default (delete your old config/games/thndrx2.nv, if available) [iq_132 &amp; dink]</li>
<li>Updated the protection emulation for Uballoon and Alien Challenge [iq_132]</li>
<li>Added Crouching Poney Hidden Dragon (DEMO) (Le Cortex) to the Neo Geo driver [iq_132, JacKc]</li>
<li>Added SDI - Strategic Defense Initiative (Japan, old, System 16A, FD1089B 317-0027) [JacKc]</li>
<li>Added Dolem to the NMK16 driver [iq_132]</li>
<li>Fixed PCB version of Spectral vs Generation [iq_132, rtw, David Haywood]</li>
<li>Added bootleg of 1942 to the driver [JacKc]</li>
@ -229,7 +232,9 @@
<li>Updates to PGM protection routines [iq_132, rockywall, Creamy Mami, JackC, iq_132]</li>
<li>Various PGM updates/fixes [iq_132]</li>
<li>CPS-3 sound updates [iq_132, Captain CPS-X]</li>
<li>Small improvement to the MSM6295 core [iq_132]</li>
<li>Various sound clipping fixes [dink]</li>
<li>Sound tweaks/improvements for Legendary Wings, Armed Formation &amp; Puzzle de Bowling [dink]</li>
<li>Updated the YMF278b soundchip driver, notably improving the Music &amp; SFX in Tengai [dink]</li>
<li>Small update to FM.C sine initialization table improves the clarity of some FM sound emulations [dink]</li>
<li>Fixed clipping/distortion with PCM sample playback in Enduro Racer [dink]</li>