From 8f6f9a42e20530733505a366c3d74d1bc1879544 Mon Sep 17 00:00:00 2001 From: dinkc64 <12570148+dinkc64@users.noreply.github.com> Date: Sun, 5 Oct 2014 18:31:37 +0000 Subject: [PATCH] Fix flickering score & player status in Sunset Riders (konami/d_tmnt.cpp) --- src/burn/drv/konami/d_tmnt.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/src/burn/drv/konami/d_tmnt.cpp b/src/burn/drv/konami/d_tmnt.cpp index 263bbb343..76a76fa69 100644 --- a/src/burn/drv/konami/d_tmnt.cpp +++ b/src/burn/drv/konami/d_tmnt.cpp @@ -5813,7 +5813,7 @@ static INT32 SsridersFrame() SsridersMakeInputs(); nCyclesTotal[0] = 16000000 / 60; - nCyclesTotal[1] = 4000000 / 60; + nCyclesTotal[1] = 8000000 / 60; nCyclesDone[0] = nCyclesDone[1] = 0; SekNewFrame(); @@ -5829,8 +5829,8 @@ static INT32 SsridersFrame() nCyclesSegment = nNext - nCyclesDone[nCurrentCPU]; nCyclesDone[nCurrentCPU] += SekRun(nCyclesSegment); if (i == 19) DrvVBlank = 0; - if (i == 243) DrvVBlank = 1; - if (i == 243 && K052109_irq_enabled) SekSetIRQLine(4, SEK_IRQSTATUS_AUTO); + if (i == 235) DrvVBlank = 1; + if (i == 235 && K052109_irq_enabled) SekSetIRQLine(4, SEK_IRQSTATUS_AUTO); SekClose(); // Run Z80