Boost interleave for Battle Shark
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@ -4804,7 +4804,7 @@ static INT32 BsharkInit()
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TaitoMakeInputsFunction = BsharkMakeInputs;
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TaitoMakeInputsFunction = BsharkMakeInputs;
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TaitoDrawFunction = BsharkDraw;
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TaitoDrawFunction = BsharkDraw;
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TaitoIrqLine = 4;
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TaitoIrqLine = 4;
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TaitoFrameInterleave = 100;
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TaitoFrameInterleave = 271;
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TaitoFlipScreenX = 1;
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TaitoFlipScreenX = 1;
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nTaitoCyclesTotal[0] = 12000000 / 60;
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nTaitoCyclesTotal[0] = 12000000 / 60;
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