diff --git a/src/burn/drv/capcom/d_cps2.cpp b/src/burn/drv/capcom/d_cps2.cpp index 2561a5ec4..7b92f30fc 100644 --- a/src/burn/drv/capcom/d_cps2.cpp +++ b/src/burn/drv/capcom/d_cps2.cpp @@ -8449,6 +8449,10 @@ static INT32 Ssf2tInit() nRet = Cps2Init(); + // game runs too fast - RN compared MAME to PCB and setting the CPU overclock to 86.49% of 12MHz was the closest match + // this value also compares well with PCB recording - https://www.youtube.com/watch?v=m3bnMgrE2y8 + nCPS68KClockspeed = 10378800 * 100 / nBurnFPS; + nCpsGfxScroll[3] = 0; return nRet;