Add DRAWOPAQUE function to tilemap
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@ -590,6 +590,7 @@ void GenericTilemapDraw(INT32 which, UINT16 *Bitmap, INT32 priority)
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}
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INT32 opaque = priority & TMAP_FORCEOPAQUE;
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INT32 opaque2 = priority & TMAP_DRAWOPAQUE;
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INT32 tgroup = (priority >> 8) & 0xff;
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priority &= 0xff;
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@ -789,7 +790,7 @@ void GenericTilemapDraw(INT32 which, UINT16 *Bitmap, INT32 priority)
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if (sx < minx || sy < miny || sx >= (INT32)(maxx - cur_map->twidth - 1) || sy >= (INT32)(maxy - cur_map->theight - 1))
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{
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if ((cur_map->flags & TMAP_TRANSPARENT) && (flags & TILE_OPAQUE) == 0 && opaque == 0)
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if ((cur_map->flags & TMAP_TRANSPARENT) && (flags & TILE_OPAQUE) == 0 && opaque == 0 && opaque2 == 0)
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{
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if (flipy) {
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if (flipx) {
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@ -805,7 +806,7 @@ void GenericTilemapDraw(INT32 which, UINT16 *Bitmap, INT32 priority)
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}
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}
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}
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else if ((cur_map->flags & TMAP_TRANSMASK) && (flags & TILE_OPAQUE) == 0 && opaque == 0)
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else if ((cur_map->flags & TMAP_TRANSMASK) && (flags & TILE_OPAQUE) == 0 && opaque == 0 && opaque2 == 0)
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{
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if (flipy) {
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if (flipx) {
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@ -840,7 +841,7 @@ void GenericTilemapDraw(INT32 which, UINT16 *Bitmap, INT32 priority)
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}
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else
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{
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if ((cur_map->flags & TMAP_TRANSPARENT) && (flags & TILE_OPAQUE) == 0 && opaque == 0)
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if ((cur_map->flags & TMAP_TRANSPARENT) && (flags & TILE_OPAQUE) == 0 && opaque == 0 && opaque2 == 0)
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{
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if (flipy) {
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if (flipx) {
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@ -856,7 +857,7 @@ void GenericTilemapDraw(INT32 which, UINT16 *Bitmap, INT32 priority)
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}
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}
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}
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else if ((cur_map->flags & TMAP_TRANSMASK) && (flags & TILE_OPAQUE) == 0 && opaque == 0)
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else if ((cur_map->flags & TMAP_TRANSMASK) && (flags & TILE_OPAQUE) == 0 && opaque == 0 && opaque2 == 0)
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{
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if (flipy) {
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if (flipx) {
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@ -978,7 +979,7 @@ void GenericTilemapDraw(INT32 which, UINT16 *Bitmap, INT32 priority)
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if (sx < minx || sy < miny || sx >= (INT32)(maxx - cur_map->twidth - 1) || sy >= (INT32)(maxy - cur_map->theight - 1))
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{
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if ((cur_map->flags & TMAP_TRANSPARENT) && (flags & TILE_OPAQUE) == 0 && opaque == 0)
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if ((cur_map->flags & TMAP_TRANSPARENT) && (flags & TILE_OPAQUE) == 0 && opaque == 0 && opaque2 == 0)
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{
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if (flipy) {
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if (flipx) {
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@ -994,7 +995,7 @@ void GenericTilemapDraw(INT32 which, UINT16 *Bitmap, INT32 priority)
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}
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}
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}
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else if ((cur_map->flags & TMAP_TRANSMASK) && (flags & TILE_OPAQUE) == 0 && opaque == 0)
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else if ((cur_map->flags & TMAP_TRANSMASK) && (flags & TILE_OPAQUE) == 0 && opaque == 0 && opaque2 == 0)
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{
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if (flipy) {
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if (flipx) {
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@ -1029,7 +1030,7 @@ void GenericTilemapDraw(INT32 which, UINT16 *Bitmap, INT32 priority)
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}
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else
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{
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if ((cur_map->flags & TMAP_TRANSPARENT) && (flags & TILE_OPAQUE) == 0 && opaque == 0)
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if ((cur_map->flags & TMAP_TRANSPARENT) && (flags & TILE_OPAQUE) == 0 && opaque == 0 && opaque2 == 0)
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{
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if (flipy) {
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if (flipx) {
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@ -1045,7 +1046,7 @@ void GenericTilemapDraw(INT32 which, UINT16 *Bitmap, INT32 priority)
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}
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}
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}
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else if ((cur_map->flags & TMAP_TRANSMASK) && (flags & TILE_OPAQUE) == 0 && opaque == 0)
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else if ((cur_map->flags & TMAP_TRANSMASK) && (flags & TILE_OPAQUE) == 0 && opaque == 0 && opaque2 == 0)
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{
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if (flipy) {
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if (flipx) {
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@ -13,9 +13,12 @@
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// flip the tilemap on the screen vertically and horizontally (used with GenericTilemapSetFlip )
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#define TMAP_FLIPXY (TMAP_FLIPX | TMAP_FLIPY)
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// force the tilemap to ignore any transparency settings
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// force the tilemap to ignore any transparency settings and any tile skipping
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#define TMAP_FORCEOPAQUE (1 << 24)
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// for the tilemap to ignore transparency, but do not skip tiles
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#define TMAP_DRAWOPAQUE (1 << 25)
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// set tilemap to use transparent color (is set when using GenericTilemapSetTransparent)
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#define TMAP_TRANSPARENT (1 << 9)
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