Change gamelist localisation to use system codepage by default, otherwise looks like everything works correctly
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@ -6,7 +6,7 @@
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TCHAR szGamelistLocalisationTemplate[MAX_PATH] = _T("");
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bool nGamelistLocalisationActive = false;
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static int nCodePage = 1252;
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static int nCodePage = CP_ACP;
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static TCHAR *szLongNamesArray[MAX_LST_GAMES];
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void BurnerDoGameListLocalisation()
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@ -128,6 +128,8 @@ void BurnerExitGameListLocalisation()
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szLongNamesArray[i] = NULL;
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}
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}
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nCodePage = CP_ACP;
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}
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// ----------------------------------------------------------------------------
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