Change non-working clone to show non-working and only be in debug builds
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@ -1143,11 +1143,11 @@ static struct BurnRomInfo pbenkei1RomDesc[] = {
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STD_ROM_PICK(pbenkei1)
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STD_ROM_PICK(pbenkei1)
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STD_ROM_FN(pbenkei1)
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STD_ROM_FN(pbenkei1)
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struct BurnDriver BurnDrvPCE_pbenkei1 = {
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struct BurnDriverD BurnDrvPCE_pbenkei1 = {
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"pce_benkei1", "pce_benkei", NULL, NULL, "1989",
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"pce_benkei1", "pce_benkei", NULL, NULL, "1989",
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"Benkei Gaiden (Alt)\0", NULL, "Sunsoft", "PC Engine",
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"Benkei Gaiden (Alt)\0", NULL, "Sunsoft", "PC Engine",
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NULL, NULL, NULL, NULL,
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NULL, NULL, NULL, NULL,
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BDF_GAME_WORKING | BDF_CLONE, 5, HARDWARE_PCENGINE_PCENGINE, GBF_MISC, 0,
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BDF_CLONE, 5, HARDWARE_PCENGINE_PCENGINE, GBF_MISC, 0,
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PceGetZipName, pbenkei1RomInfo, pbenkei1RomName, NULL, NULL, pceInputInfo, pceDIPInfo,
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PceGetZipName, pbenkei1RomInfo, pbenkei1RomName, NULL, NULL, pceInputInfo, pceDIPInfo,
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PCEInit, PCEExit, PCEFrame, PCEDraw, PCEScan, &PCEPaletteRecalc, 0x400,
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PCEInit, PCEExit, PCEFrame, PCEDraw, PCEScan, &PCEPaletteRecalc, 0x400,
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512, 240, 4, 3
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512, 240, 4, 3
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