layer alignment for landmakr
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@ -2723,14 +2723,12 @@ static void pal16_check_init()
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void TaitoF3VideoExit()
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{
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BurnFree (m_spritelist);
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if (pal16) {
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BurnFree(pal16);
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pal16 = NULL;
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}
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}
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void TaitoF3DrawCommon(INT32 scanline_start)
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@ -2751,8 +2749,8 @@ void TaitoF3DrawCommon(INT32 scanline_start)
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/* Setup scroll */
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sy_fix[0]=((m_f3_control_0[4]&0xffff)<< 9) + (1<<16);
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sy_fix[1]=((m_f3_control_0[5]&0xffff)<< 9) + (1<<16);
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sy_fix[2]=((m_f3_control_0[6]&0xffff)<< 9) + (1<<16);
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sy_fix[1]=((m_f3_control_0[5]&0xffff)<< 9) + ((f3_game==LANDMAKR) ? 0 : 1<<16);
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sy_fix[2]=((m_f3_control_0[6]&0xffff)<< 9) + ((f3_game==LANDMAKR) ? 0 : 1<<16);
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sy_fix[3]=((m_f3_control_0[7]&0xffff)<< 9) + (1<<16);
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sx_fix[0]=((m_f3_control_0[0]&0xffc0)<<10) - (6<<16);
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sx_fix[1]=((m_f3_control_0[1]&0xffc0)<<10) - (10<<16);
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