luaengine.cpp, fix mouse coords, quiet some warnings
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@ -1133,6 +1133,12 @@ LuaMemHookType MatchHookTypeToCPU(lua_State* L, LuaMemHookType hookType)
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case LUAMEMHOOK_WRITE: return LUAMEMHOOK_WRITE_SUB;
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case LUAMEMHOOK_READ: return LUAMEMHOOK_READ_SUB;
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case LUAMEMHOOK_EXEC: return LUAMEMHOOK_EXEC_SUB;
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case LUAMEMHOOK_WRITE_SUB: // shh
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case LUAMEMHOOK_READ_SUB:
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case LUAMEMHOOK_EXEC_SUB:
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case LUAMEMHOOK_COUNT:
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return hookType;
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}
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}
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return hookType;
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@ -3371,13 +3377,15 @@ const char* s_keyToName[256] =
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"quote",
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};
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extern int ScrnGetMouseX();
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extern int ScrnGetMouseY();
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void GetMouseData(UINT32 *md)
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{
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extern UINT32 mousex,mousey;
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RECT t;
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GetClientRect(hScrnWnd, &t);
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//md[0] = (UINT32)(mousex / ((float)t.right / iScreenWidth));
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//md[1] = (UINT32)(mousey / ((float)t.bottom / iScreenHeight));
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md[0] = (UINT32)(ScrnGetMouseX() / ((float)t.right / iScreenWidth));
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md[1] = (UINT32)(ScrnGetMouseY() / ((float)t.bottom / iScreenHeight));
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}
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#endif
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@ -3413,7 +3421,7 @@ static int input_getcurrentinputstatus(lua_State *L) {
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}
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// mouse position in game screen pixel coordinates
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{
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UINT32 MouseData[2];
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UINT32 MouseData[2] = { 0, 0 };
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int x, y;
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GetMouseData(MouseData);
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x = MouseData[0];
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@ -596,8 +596,22 @@ static int OnRButtonUp(HWND hwnd, int, int, UINT)
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}
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/*************************************************************************/
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static int mousex, mousey;
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int ScrnGetMouseX()
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{
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return mousex;
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}
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int ScrnGetMouseY()
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{
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return mousey;
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}
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static int OnMouseMove(HWND hwnd, int x, int y, UINT keyIndicators)
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{
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mousex = x;
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mousey = y;
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if (bDrag && hwnd == hScrnWnd && keyIndicators == MK_LBUTTON && !nVidFullscreen && !bMenuEnabled) {
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RECT clientRect;
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