d_mwarr, proper pri impl
This commit is contained in:
parent
bfc001becd
commit
470db44633
|
@ -869,10 +869,10 @@ static INT32 DrvDraw()
|
|||
GenericTilemapSetScrollY(2, scroll[3] + 1);
|
||||
GenericTilemapSetScrollY(3, scroll[4] + 1);
|
||||
|
||||
if (nBurnLayer & 1) GenericTilemapDraw(0, pTransDraw, 0x01);
|
||||
if (nBurnLayer & 2) GenericTilemapDraw(1, pTransDraw, 0x02);
|
||||
if (nBurnLayer & 4) GenericTilemapDraw(2, pTransDraw, 0x08); // this should be 0x04, but something is wrong somewhere. -dink
|
||||
if (nBurnLayer & 8) GenericTilemapDraw(3, pTransDraw, 0x10);
|
||||
if (nBurnLayer & 1) GenericTilemapDraw(0, pTransDraw, 0x01, 0xff);
|
||||
if (nBurnLayer & 2) GenericTilemapDraw(1, pTransDraw, 0x02, 0xff);
|
||||
if (nBurnLayer & 4) GenericTilemapDraw(2, pTransDraw, 0x04, 0xff);
|
||||
if (nBurnLayer & 8) GenericTilemapDraw(3, pTransDraw, 0x10, 0xff);
|
||||
|
||||
if (nSpriteEnable & 1) draw_sprites((game_select) ? 0 : 1);
|
||||
|
||||
|
|
Loading…
Reference in New Issue