fix for palette after state load in ninja kid 2

This commit is contained in:
dinkc64 2014-06-26 16:42:28 +00:00
parent a6706f8838
commit 40f6212254
1 changed files with 2 additions and 6 deletions

View File

@ -1003,7 +1003,7 @@ static void ninjakd2_sample_player(INT16 *dest, INT32 len)
break;
}
INT32 sample = BURN_SND_CLIP(((DrvSndROM[ofst]<<7) * 80) / 100);
INT32 sample = BURN_SND_CLIP(((DrvSndROM[ofst]<<7) * 45) / 100);
dest[i*2+0] = BURN_SND_CLIP(dest[i*2+0]+sample);
dest[i*2+1] = BURN_SND_CLIP(dest[i*2+1]+sample);
@ -1523,11 +1523,7 @@ static void DrvCalculatePalette()
{
for (INT32 i = 0; i < 0x800; i+=2)
{
INT32 r = DrvPalRAM[i+0] >> 4;
INT32 g = DrvPalRAM[i+0] & 0x0f;
INT32 b = DrvPalRAM[i+1] >> 4;
DrvPalette[i/2] = BurnHighCol(r,g,b,0);
DrvPaletteUpdate(i);
}
}