d_wiping: fix top and bottom statusline offsets
This commit is contained in:
parent
ddcb4017c8
commit
3e0f8ef38c
|
@ -225,8 +225,8 @@ static void __fastcall wiping_sound_write(UINT16 address, UINT8 data)
|
|||
|
||||
static tilemap_scan( background )
|
||||
{
|
||||
if (col <= 0x01) return row + (col + 0x1e) * 0x20;
|
||||
if (col >= 0x22) return row + (col - 0x22) * 0x20;
|
||||
if (col <= 0x01) return (row + 2) + (col + 0x1e) * 0x20;
|
||||
if (col >= 0x22) return (row + 2) + (col - 0x22) * 0x20;
|
||||
|
||||
return (col - 2) + (row + 2) * 0x20;
|
||||
}
|
||||
|
@ -379,7 +379,7 @@ static INT32 DrvInit()
|
|||
BurnWatchdogInit(DrvDoReset, 180);
|
||||
|
||||
wipingsnd_init(DrvSndROM, DrvSndPROM);
|
||||
wipingsnd_wipingmode(); // you'll thank me for this later... :)
|
||||
wipingsnd_wipingmode(); // lowers the volume of sample 0x1800 (game start: superloud noise)
|
||||
|
||||
GenericTilesInit();
|
||||
GenericTilemapInit(0, background_map_scan, background_map_callback, 8, 8, 36, 32);
|
||||
|
|
Loading…
Reference in New Issue