JacKc posted unicode titles for some games in d_pgm.cpp

This commit is contained in:
Barry Harris 2011-12-20 21:24:12 +00:00
parent eb2b440d93
commit 38c91f2645
1 changed files with 5 additions and 5 deletions

View File

@ -1441,7 +1441,7 @@ static INT32 kovshInit()
struct BurnDriver BurnDrvKovsh = {
"kovsh", NULL, "pgm", NULL, "1999",
"Knights of Valour Superheroes / Sangoku Senki Superheroes (V104, China)\0", NULL, "IGS", "PolyGameMaster",
NULL, NULL, NULL, NULL,
L"Knights of Valour Superheroes\0\u4E09\u56FD\u6218\u7EAA\0\u98CE\u4E91\u518D\u8D77 (V104, China)\0", NULL, NULL, NULL,
BDF_GAME_WORKING, 4, HARDWARE_IGS_PGM | HARDWARE_IGS_USE_ARM_CPU, GBF_SCRFIGHT, 0,
NULL, kovshRomInfo, kovshRomName, NULL, NULL, pgmInputInfo, sangoDIPInfo,
kovshInit, pgmExit, pgmFrame, pgmDraw, pgmScan, &nPgmPalRecalc, 0x600,
@ -3207,7 +3207,7 @@ static INT32 kovqhsgsInit()
struct BurnDriver BurnDrvkovqhsgs = {
"kovqhsgs", "kovsh", "pgm", NULL, "1999",
"Knights of Valour: Quan Huang San Guo Special / Sangoku Senki: Quan Huang San Guo Special (ver. 303CN)\0", NULL, "IGS", "PolyGameMaster",
NULL, NULL, NULL, NULL,
L"Knights of Valour: Quan Huang San Guo Special\0\u4E09\u56FD\u6218\u7EAA\0\u62F3\u7687\u4E09\u56FD\u7279\u522B\u7248 (ver. 303CN)\0", NULL, NULL, NULL,
BDF_GAME_WORKING | BDF_CLONE | BDF_BOOTLEG, 4, HARDWARE_IGS_PGM | HARDWARE_IGS_USE_ARM_CPU, GBF_SCRFIGHT, 0,
NULL, kovqhsgsRomInfo, kovqhsgsRomName, NULL, NULL, pgmInputInfo, sangoDIPInfo,
kovqhsgsInit, pgmExit, pgmFrame, pgmDraw, pgmScan, &nPgmPalRecalc, 0x600,
@ -3474,7 +3474,7 @@ static INT32 kovsgqyzInit()
struct BurnDriver BurnDrvKovsgqyz = {
"kovsgqyz", "kovplus", "pgm", NULL, "1999",
"Knights of Valour: SanGuo QunYingZhuan / Sangoku Senki: SanGuo QunYingZhuan (set 1)\0", NULL, "IGS", "PolyGameMaster",
NULL, NULL, NULL, NULL,
L"Knights of Valour: SanGuo QunYingZhuan\0\u4E09\u56FD\u6218\u7EAA\0\u4E09\u56FD\u7FA4\u82F1\u4F20 (set 1)\0", NULL, NULL, NULL,
BDF_GAME_WORKING | BDF_CLONE, 4, HARDWARE_IGS_PGM/* | HARDWARE_IGS_USE_ARM_CPU*/, GBF_SCRFIGHT, 0,
NULL, kovsgqyzRomInfo, kovsgqyzRomName, NULL, NULL, pgmInputInfo, sangoDIPInfo,
kovsgqyzInit, pgmExit, pgmFrame, pgmDraw, pgmScan, &nPgmPalRecalc, 0x600,
@ -3508,7 +3508,7 @@ STD_ROM_FN(kovsgqyza)
struct BurnDriver BurnDrvKovsgqyza = {
"kovsgqyza", "kovplus", "pgm", NULL, "1999",
"Knights of Valour: SanGuo QunYingZhuan / Sangoku Senki: SanGuo QunYingZhuan (set 2)\0", NULL, "IGS", "PolyGameMaster",
NULL, NULL, NULL, NULL,
L"Knights of Valour: SanGuo QunYingZhuan\0\u4E09\u56FD\u6218\u7EAA\0\u4E09\u56FD\u7FA4\u82F1\u4F20 (set 2)\0", NULL, NULL, NULL,
BDF_GAME_WORKING | BDF_CLONE, 4, HARDWARE_IGS_PGM/* | HARDWARE_IGS_USE_ARM_CPU*/, GBF_SCRFIGHT, 0,
NULL, kovsgqyzaRomInfo, kovsgqyzaRomName, NULL, NULL, pgmInputInfo, sangoDIPInfo,
kovsgqyzInit, pgmExit, pgmFrame, pgmDraw, pgmScan, &nPgmPalRecalc, 0x600,
@ -3542,7 +3542,7 @@ STD_ROM_FN(kovsgqyzb)
struct BurnDriver BurnDrvKovsgqyzb = {
"kovsgqyzb", "kovplus", "pgm", NULL, "1999",
"Knights of Valour: SanGuo QunYingZhuan / Sangoku Senki: SanGuo QunYingZhuan (set 3)\0", NULL, "IGS", "PolyGameMaster",
NULL, NULL, NULL, NULL,
L"Knights of Valour: SanGuo QunYingZhuan\0\u4E09\u56FD\u6218\u7EAA\0\u4E09\u56FD\u7FA4\u82F1\u4F20 (set 3)\0", NULL, NULL, NULL,
BDF_GAME_WORKING | BDF_CLONE, 4, HARDWARE_IGS_PGM/* | HARDWARE_IGS_USE_ARM_CPU*/, GBF_SCRFIGHT, 0,
NULL, kovsgqyzbRomInfo, kovsgqyzbRomName, NULL, NULL, pgmInputInfo, sangoDIPInfo,
kovsgqyzInit, pgmExit, pgmFrame, pgmDraw, pgmScan, &nPgmPalRecalc, 0x600,