d_seta: fix DownTown clones
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@ -10495,7 +10495,7 @@ struct BurnDriverD BurnDrvDowntown2 = {
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NULL, NULL, NULL, NULL,
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NULL, NULL, NULL, NULL,
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BDF_GAME_WORKING | BDF_CLONE | BDF_ORIENTATION_VERTICAL, 2, HARDWARE_SETA1, GBF_SCRFIGHT, 0,
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BDF_GAME_WORKING | BDF_CLONE | BDF_ORIENTATION_VERTICAL, 2, HARDWARE_SETA1, GBF_SCRFIGHT, 0,
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NULL, downtown2RomInfo, downtown2RomName, NULL, NULL, DowntownInputInfo, DowntownDIPInfo,
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NULL, downtown2RomInfo, downtown2RomName, NULL, NULL, DowntownInputInfo, DowntownDIPInfo,
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downtownInit, DrvExit, DrvFrame, seta1layerDraw, DrvScan, &DrvRecalc, 0x200,
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downtownInit, DrvExit, DrvDowntownFrame, seta1layerDraw, DrvScan, &DrvRecalc, 0x200,
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224, 384, 3, 4
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224, 384, 3, 4
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};
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};
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@ -10530,7 +10530,7 @@ struct BurnDriver BurnDrvDowntownj = {
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NULL, NULL, NULL, NULL,
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NULL, NULL, NULL, NULL,
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BDF_GAME_WORKING | BDF_CLONE | BDF_ORIENTATION_VERTICAL, 2, HARDWARE_SETA1, GBF_SCRFIGHT, 0,
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BDF_GAME_WORKING | BDF_CLONE | BDF_ORIENTATION_VERTICAL, 2, HARDWARE_SETA1, GBF_SCRFIGHT, 0,
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NULL, downtownjRomInfo, downtownjRomName, NULL, NULL, DowntownInputInfo, DowntownDIPInfo,
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NULL, downtownjRomInfo, downtownjRomName, NULL, NULL, DowntownInputInfo, DowntownDIPInfo,
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downtownInit, DrvExit, DrvFrame, seta1layerDraw, DrvScan, &DrvRecalc, 0x200,
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downtownInit, DrvExit, DrvDowntownFrame, seta1layerDraw, DrvScan, &DrvRecalc, 0x200,
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224, 384, 3, 4
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224, 384, 3, 4
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};
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};
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@ -10565,7 +10565,7 @@ struct BurnDriverD BurnDrvDowntownp = {
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NULL, NULL, NULL, NULL,
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NULL, NULL, NULL, NULL,
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BDF_GAME_WORKING | BDF_CLONE | BDF_ORIENTATION_VERTICAL, 2, HARDWARE_SETA1, GBF_SCRFIGHT, 0,
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BDF_GAME_WORKING | BDF_CLONE | BDF_ORIENTATION_VERTICAL, 2, HARDWARE_SETA1, GBF_SCRFIGHT, 0,
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NULL, downtownpRomInfo, downtownpRomName, NULL, NULL, DowntownInputInfo, DowntownDIPInfo,
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NULL, downtownpRomInfo, downtownpRomName, NULL, NULL, DowntownInputInfo, DowntownDIPInfo,
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downtownInit, DrvExit, DrvFrame, seta1layerDraw, DrvScan, &DrvRecalc, 0x200,
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downtownInit, DrvExit, DrvDowntownFrame, seta1layerDraw, DrvScan, &DrvRecalc, 0x200,
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224, 384, 3, 4
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224, 384, 3, 4
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};
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};
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