burner/sel.cpp: fix incremental search w/use zipnames
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@ -588,6 +588,8 @@ static int SelListMake()
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qsort(nBurnDrv, nTmpDrvCount, sizeof(NODEINFO), ZipNames_qs_cmp);
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for (i = nTmpDrvCount-1; i >= 0; i--) {
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nBurnDrvActive = nBurnDrv[i].nBurnDrvNo;
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nBurnDrv[i].TvItem.item.pszText = (nLoadMenuShowY & SHOWSHORT) ? BurnDrvGetText(DRV_NAME) : MangleGamename(BurnDrvGetText(DRV_ASCIIONLY | DRV_FULLNAME), true);
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nBurnDrv[i].TvItem.item.lParam = (LPARAM)&nBurnDrv[i];
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nBurnDrv[i].hTreeHandle = (HTREEITEM)SendMessage(hSelList, TVM_INSERTITEM, 0, (LPARAM)&nBurnDrv[i].TvItem);
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}
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