fix: recalc. palette on state load

This commit is contained in:
dinkc64 2014-11-20 18:32:57 +00:00
parent ad1ad204f0
commit 29436dd8c1
1 changed files with 1 additions and 1 deletions

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@ -185,7 +185,7 @@ INT32 BurnStateLoad(TCHAR* szName, INT32 bAll, INT32 (*pLoadGame)())
}
fclose(fp);
if (nRet) { // Force the palette to recalculate on state load
if (nRet == 0) { // Force the palette to recalculate on state load
BurnRecalcPal();
}