fix: recalc. palette on state load
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@ -185,7 +185,7 @@ INT32 BurnStateLoad(TCHAR* szName, INT32 bAll, INT32 (*pLoadGame)())
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}
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fclose(fp);
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if (nRet) { // Force the palette to recalculate on state load
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if (nRet == 0) { // Force the palette to recalculate on state load
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BurnRecalcPal();
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}
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