fix a little type-o in shaolins :)
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@ -501,7 +501,7 @@ static INT32 DrvFrame()
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// Render Sound Segment
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// Render Sound Segment
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if (pBurnSoundOut) {
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if (pBurnSoundOut) {
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INT32 nSegmentLength = nBurnSoundLen / nSoundBufferPos;
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INT32 nSegmentLength = nBurnSoundLen / nInterleave;
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INT16* pSoundBuf = pBurnSoundOut + (nSoundBufferPos << 1);
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INT16* pSoundBuf = pBurnSoundOut + (nSoundBufferPos << 1);
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SN76496Update(0, pSoundBuf, nSegmentLength);
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SN76496Update(0, pSoundBuf, nSegmentLength);
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SN76496Update(1, pSoundBuf, nSegmentLength);
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SN76496Update(1, pSoundBuf, nSegmentLength);
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