Add Final Fight (bootleg, world) (JacKc, ANY)
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@ -5371,6 +5371,21 @@ static struct BurnRomInfo FfightjhRomDesc[] = {
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STD_ROM_PICK(Ffightjh)
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STD_ROM_FN(Ffightjh)
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static struct BurnRomInfo FfightblRomDesc[] = {
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{ "fg-e.bin", 0x080000, 0xf8ccf27e, BRF_ESS | BRF_PRG | CPS1_68K_PROGRAM_BYTESWAP },
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{ "fg-f.bin", 0x080000, 0xd96c76b2, BRF_ESS | BRF_PRG | CPS1_68K_PROGRAM_BYTESWAP },
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{ "fg-d.bin", 0x080000, 0x4303f863, BRF_GRA | CPS1_TILES },
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{ "fg-c.bin", 0x080000, 0xd1dfcd2d, BRF_GRA | CPS1_TILES },
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{ "fg-b.bin", 0x080000, 0x22f2c097, BRF_GRA | CPS1_TILES },
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{ "fg-a.bin", 0x080000, 0x16a89b2c, BRF_GRA | CPS1_TILES },
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{ "ff1.bin", 0x020000, 0x5b276c14, BRF_PRG | CPS1_Z80_PROGRAM },
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};
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STD_ROM_PICK(Ffightbl)
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STD_ROM_FN(Ffightbl)
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static struct BurnRomInfo FcrashRomDesc[] = {
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{ "9.bin", 0x020000, 0xc6854c91, BRF_ESS | BRF_PRG | CPS1_68K_PROGRAM_BYTESWAP },
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{ "5.bin", 0x020000, 0x77f7c2b3, BRF_ESS | BRF_PRG | CPS1_68K_PROGRAM_BYTESWAP },
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@ -11363,6 +11378,7 @@ static const struct GameConfig ConfigTable[] =
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{ "ffightj1" , CPS_B_01 , mapper_S224B , 0, NULL },
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{ "ffightj2" , CPS_B_02 , mapper_S224B , 0, NULL },
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{ "ffightjh" , CPS_B_01 , mapper_S224B , 0, NULL },
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{ "ffightbl" , HACK_B_5 , mapper_S224B , 0, NULL },
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{ "fcrash" , HACK_B_5 , mapper_S224B , 0, NULL }, // doesn't really have an ID, but this used to give the relevant values to our rendering functions
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{ "forgottn" , CPS_B_01 , mapper_LW621 , 1, NULL },
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{ "forgottnu" , CPS_B_01 , mapper_LW621 , 1, NULL },
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@ -12387,6 +12403,37 @@ void __fastcall FcrashInputWriteWord(UINT32 a, UINT16 d)
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}
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}
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static INT32 FfightblInit()
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{
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Cps1DisablePSnd = 1;
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bCpsUpdatePalEveryFrame = 1;
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CpsLayer1XOffs = -0x3f;
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CpsLayer2XOffs = -0x3c;
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CpsLayer3XOffs = 0xffc0;
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Cps1GfxLoadCallbackFunction = CpsLoadTilesCawingbl;
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Cps1ObjGetCallbackFunction = FcrashObjGet;
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Cps1ObjDrawCallbackFunction = FcrashObjDraw;
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CpsRunInitCallbackFunction = FcrashSoundInit;
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CpsRunResetCallbackFunction = FcrashSoundReset;
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CpsRunExitCallbackFunction = FcrashSoundExit;
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CpsRunFrameStartCallbackFunction = FcrashSoundFrameStart;
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CpsRunFrameEndCallbackFunction = FcrashSoundFrameEnd;
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CpsMemScanCallbackFunction = FcrashScanSound;
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INT32 nRet = DrvInit();
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SekOpen(0);
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SekMapHandler(1, 0x880000, 0x89ffff, SM_READ | SM_WRITE);
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SekSetReadByteHandler(1, FcrashInputReadByte);
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SekSetReadWordHandler(1, FcrashInputReadWord);
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SekSetWriteByteHandler(1, FcrashInputWriteByte);
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SekSetWriteWordHandler(1, FcrashInputWriteWord);
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SekClose();
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return nRet;
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}
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static INT32 FcrashInit()
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{
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Cps1DisablePSnd = 1;
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@ -15395,6 +15442,16 @@ struct BurnDriver BurnDrvCpsFfightjh = {
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&CpsRecalcPal, 0x1000, 384, 224, 4, 3
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};
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struct BurnDriver BurnDrvCpsFfightbl = {
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"ffightbl", "ffight", NULL, NULL, "1990",
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"Final Fight (bootleg, World)\0", NULL, "bootleg", "CPS1",
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NULL, NULL, NULL, NULL,
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BDF_GAME_WORKING | BDF_CLONE | BDF_BOOTLEG, 2, HARDWARE_CAPCOM_CPS1, GBF_SCRFIGHT, 0,
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NULL, FfightblRomInfo, FfightblRomName, NULL, NULL, FfightInputInfo, FfightDIPInfo,
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FfightblInit, DrvExit, Cps1Frame, CpsRedraw, CpsAreaScan,
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&CpsRecalcPal, 0x1000, 384, 224, 4, 3
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};
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struct BurnDriver BurnDrvCpsFcrash = {
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"fcrash", "ffight", NULL, NULL, "1990",
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"Final Crash (bootleg (with 2xYM2203 + 2xMSM5205))\0", NULL, "Playmark", "CPS1",
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