VS add digithing and redo some project options
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parent
2fb3443e96
commit
160c87c088
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@ -603,6 +603,7 @@
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<ClCompile Include="..\..\src\burn\snd\burn_ymf262.cpp" />
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<ClCompile Include="..\..\src\burn\snd\burn_ymf271.cpp" />
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<ClCompile Include="..\..\src\burn\snd\c352.cpp" />
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<ClCompile Include="..\..\src\burn\snd\digitalk.cpp" />
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<ClCompile Include="..\..\src\burn\snd\i5000.cpp" />
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<ClCompile Include="..\..\src\burn\snd\multipcm.cpp" />
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<ClCompile Include="..\..\src\burn\snd\s14001a.cpp" />
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@ -1754,8 +1755,9 @@ del build_details.exe
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<IncludePath>..\..\src\dep\mingw\include\directx9;..\..\src\dep\vc\include;..\..\src\dep\vc\include\xaudio2;$(IncludePath)</IncludePath>
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<CodeAnalysisRuleSet>NativeRecommendedRules.ruleset</CodeAnalysisRuleSet>
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<RunCodeAnalysis>true</RunCodeAnalysis>
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<RunCodeAnalysis>false</RunCodeAnalysis>
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<TargetName>fbneo64d_vs</TargetName>
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<EnableMicrosoftCodeAnalysis>false</EnableMicrosoftCodeAnalysis>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<IntDir>$(Platform)\$(Configuration)\</IntDir>
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@ -1771,6 +1773,7 @@ del build_details.exe
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<CodeAnalysisRuleSet>NativeRecommendedRules.ruleset</CodeAnalysisRuleSet>
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<RunCodeAnalysis>false</RunCodeAnalysis>
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<TargetName>fbneo64</TargetName>
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<EnableMicrosoftCodeAnalysis>false</EnableMicrosoftCodeAnalysis>
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</PropertyGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<ClCompile>
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@ -1782,6 +1785,8 @@ del build_details.exe
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<EnablePREfast>true</EnablePREfast>
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<MultiProcessorCompilation>true</MultiProcessorCompilation>
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<ObjectFileName>$(IntDir)1\1\%(RelativeDir)\</ObjectFileName>
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<FloatingPointModel>Fast</FloatingPointModel>
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<BufferSecurityCheck>false</BufferSecurityCheck>
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</ClCompile>
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<Link>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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@ -1810,6 +1815,8 @@ del build_details.exe
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<LanguageStandard>Default</LanguageStandard>
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<EnablePREfast>true</EnablePREfast>
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<ObjectFileName>$(IntDir)1\1\%(RelativeDir)\</ObjectFileName>
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<FloatingPointModel>Fast</FloatingPointModel>
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<BufferSecurityCheck>false</BufferSecurityCheck>
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</ClCompile>
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<Link>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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@ -1837,6 +1844,9 @@ del build_details.exe
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<MultiProcessorCompilation>true</MultiProcessorCompilation>
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<ObjectFileName>$(IntDir)1\1\%(RelativeDir)\</ObjectFileName>
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<EnablePREfast>false</EnablePREfast>
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<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
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<BufferSecurityCheck>false</BufferSecurityCheck>
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<FloatingPointModel>Fast</FloatingPointModel>
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</ClCompile>
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<Link>
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<GenerateDebugInformation>false</GenerateDebugInformation>
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@ -1863,6 +1873,10 @@ del build_details.exe
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<MultiProcessorCompilation>true</MultiProcessorCompilation>
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<EnablePREfast>false</EnablePREfast>
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<ObjectFileName>$(IntDir)1\1\%(RelativeDir)\</ObjectFileName>
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<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
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<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
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<FloatingPointModel>Fast</FloatingPointModel>
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<BufferSecurityCheck>false</BufferSecurityCheck>
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</ClCompile>
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<Link>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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@ -4370,6 +4370,9 @@
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<ClCompile Include="..\..\src\burn\drv\konami\k007452.cpp">
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<Filter>Burn\drv\konami</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\burn\snd\digitalk.cpp">
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<Filter>Burn\snd</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<Filter Include="Burn">
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