Add Neo Geo WW2 Demo
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@ -14114,3 +14114,32 @@ struct BurnDriver BurnDrvneo3ddmo = {
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NeoInit, NeoExit, NeoFrame, NeoRender, NeoScan, &NeoRecalcPalette,
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0x1000, 304, 224, 4, 3
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};
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// WW2 Demo - Arcade Development Project
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static struct BurnRomInfo neoww2RomDesc[] = {
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{ "ww2_p1.rom", 0x080000, 0xd53762ff, 1 | BRF_ESS | BRF_PRG }, // 0 68K Code
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{ "ww2_s1.rom", 0x010000, 0x3fda5d1a, 2 | BRF_GRA }, // 1 Text data
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{ "ww2_c1.rom", 0x100000, 0x955efd3e, 3 | BRF_GRA }, // 2 Sprite data
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{ "ww2_c2.rom", 0x100000, 0xc213940f, 3 | BRF_GRA }, // 3
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{ "ww2_m1.rom", 0x020000, 0x99c2354e, 4 | BRF_ESS | BRF_PRG }, // 4 Z80 code
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{ "ww2_v1.rom", 0x080000, 0xdebeb8fb, 5 | BRF_SND }, // 5 Sound data
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};
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STDROMPICKEXT(neoww2, neoww2, neogeo)
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STD_ROM_FN(neoww2)
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struct BurnDriver BurnDrvneoww2 = {
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"neoww2", NULL, "neogeo", NULL, "2012",
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"WW2 Demo - Arcade Development Project\0", NULL, "Charles DOTY/RasterSoft (USA)", "Neo Geo",
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NULL, NULL, NULL, NULL,
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BDF_GAME_WORKING | BDF_HOMEBREW, 2, HARDWARE_SNK_NEOGEO, GBF_MISC, 0,
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NULL, neoww2RomInfo, neoww2RomName, NULL, NULL, neogeoInputInfo, neogeoDIPInfo,
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NeoInit, NeoExit, NeoFrame, NeoRender, NeoScan, &NeoRecalcPalette,
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0x1000, 304, 224, 4, 3
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};
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