Little bug in the "redraw state status/slot while paused" function
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@ -567,7 +567,7 @@ static void OnActivateApp(HWND hwnd, BOOL fActivate, DWORD /* dwThreadId */)
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static void PausedRedraw(void)
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{
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if (bVidOkay && (bRunPause || !bDrvOkay)) { // Show the message even if paused. - dink
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if (bVidOkay && (bRunPause && bDrvOkay)) { // Show the message even if paused. - dink
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INT16 *pBtemp = pBurnSoundOut;
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pBurnSoundOut = NULL; // Mute the sound as VidRedraw() draws the frame
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