Little bug in the "redraw state status/slot while paused" function

This commit is contained in:
dinkc64 2014-07-02 19:40:35 +00:00
parent 8d0f0c263a
commit 133ddd72aa
1 changed files with 1 additions and 1 deletions

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@ -567,7 +567,7 @@ static void OnActivateApp(HWND hwnd, BOOL fActivate, DWORD /* dwThreadId */)
static void PausedRedraw(void)
{
if (bVidOkay && (bRunPause || !bDrvOkay)) { // Show the message even if paused. - dink
if (bVidOkay && (bRunPause && bDrvOkay)) { // Show the message even if paused. - dink
INT16 *pBtemp = pBurnSoundOut;
pBurnSoundOut = NULL; // Mute the sound as VidRedraw() draws the frame