Hopefully fix gamelist localisation on Chinese machines, no way to test though.
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@ -16,7 +16,7 @@ void BurnerDoGameListLocalisation()
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FILE* fp = _tfopen(szGamelistLocalisationTemplate, _T("rt"));
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if (fp) {
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TCHAR *szShortNamesArray[MAX_LST_GAMES];
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TCHAR szLine[MAX_LST_GAMES];
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TCHAR szLine[MAX_LST_LINE_LEN * sizeof(TCHAR)];
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int nTokenPos = 0;
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int nArrayPos = 0;
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int nNumGames = 0;
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@ -25,6 +25,8 @@ void BurnerDoGameListLocalisation()
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for (int i = 0; i < MAX_LST_GAMES; i++) {
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szLongNamesArray[i] = (TCHAR*)malloc(MAX_LST_LINE_LEN * sizeof(TCHAR));
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szShortNamesArray[i] = (TCHAR*)malloc(33 * sizeof(TCHAR));
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memset(szLongNamesArray[i], _T('\0'), MAX_LST_LINE_LEN * sizeof(TCHAR));
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memset(szShortNamesArray[i], _T('\0'), 33 * sizeof(TCHAR));
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}
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char szTemp[MAX_LST_LINE_LEN];
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@ -49,28 +51,28 @@ void BurnerDoGameListLocalisation()
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continue;
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}
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MultiByteToWideChar(nCodePage, 0, szTemp, -1, szLine, sizeof(szLine) / sizeof(TCHAR));
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int nLen = _tcslen(szLine);
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TCHAR *Tokens;
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// Get rid of the linefeed at the end
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if (szLine[nLen - 1] == 10) {
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szLine[nLen - 1] = 0;
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int nLen = strlen(szTemp);
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if (szTemp[nLen - 1] == 10) {
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szTemp[nLen - 1] = 0;
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nLen--;
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}
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MultiByteToWideChar(nCodePage, 0, szTemp, -1, szLine, sizeof(szLine) / sizeof(TCHAR));
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TCHAR *Tokens;
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// Read the file into arrays
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Tokens = _tcstok(szLine, _T("\t"));
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while (Tokens != NULL) {
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if (nTokenPos == 0) {
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wcscpy(szShortNamesArray[nArrayPos], Tokens);
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szShortNamesArray[nArrayPos][_tcslen(Tokens)] = _T('\0');
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// szShortNamesArray[nArrayPos][_tcslen(Tokens)] = _T('\0');
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}
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if (nTokenPos == 1) {
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wcscpy(szLongNamesArray[nArrayPos], Tokens);
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szLongNamesArray[nArrayPos][_tcslen(Tokens)] = _T('\0');
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// szLongNamesArray[nArrayPos][_tcslen(Tokens)] = _T('\0');
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}
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Tokens = _tcstok(NULL, _T("\t"));
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