Update whatsnew.html

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jackchatelet 2014-11-18 15:14:30 +00:00
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commit 0af3d05e84
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<!DOCTYPE html>
<html>
<head>
<title>FB Alpha - What's New</title>
<meta charset="UTF-8" />
<style type="text/css">
body {
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</head>
<body>
<div class="outer">
<h2>FB Alpha - What's New</h2>
<p><a href="http://www.fbalpha.com">http://www.fbalpha.com</a><br />
<a href="http://neosource.1emu.net/forums">http://neosource.1emu.net/forums</a></p>
<h3>v0.2.97.34</h3>
<ul>
<li>Fixed Double Dragon II on Megadrive [dink]</li>
<li>Fixed choppiness in Gaiapolis on older pc's [dink]</li>
<li>Fixed the ear-piercing sounds in Nostradomus and Magical Cat Adventure [dink]</li>
<li>Fixed Layer alignment in Metamorphic Force, it improves the intro and first boss graphical effects [iq_132]</li>
<li>Fixed crash in Samurai Showdown 5 and Garou with Alpha blend effects enabled [dink]</li>
<li>Fixed Surprise Attack by Konami now runs at the right speed [dink]</li>
<li>Fixed flickering status for players 2, 3 and 4 in Sunset Riders [dink]</li>
<li>Fixed occasional loud weird buzzing noise (DAC) in Armed Formation [dink]</li>
<li>Added clone of Ninja Kid 2 - JT-104 [JacKc]</li>
<li>Fixed dariusu due to incorrect 68K rom length [Barry]</li>
<li>WIP: Get sound working in Donkey Kong 3 - hook up the NES APU [iq_132]</li>
<li>Add handcrafted PAL's to Jumping, Area 88 and Strider [JacKc, Palindrome]</li>
<li>Fixed missing notes on some games in the Sega SG-1000 driver [dink]</li>
<li>Fixed more Megadrive games where PAL auto-detection fails, if you already have settings saved for these games, then set dips to default in the dialog [JacKc]</li>
<li>Added Alpha Blending/Transparency support to PGM - supports Nebula/Kawaks-style blend (.bld) files [iq_132]</li>
<li>Added clone of Teenage Mutant Hero Turtles (UK 4 Players, set 3) [JacKc, caius]</li>
<li>Added clone of Dragon World II (V100H, Hong Kong) to the PGM driver [iq_132, JacKc, rtw]</li>
<li>Added clone of Battle Bakraid - Unlimited Version (China) (Tue Jun 8 1999) to the Topalan driver [JacKc, Bill D, The Dumping Union]</li>
<li>Fixed buzzing sounds in the DAC [iq_132]</li>
<li>Fixed Sand Scorpion won't boot after Raiden II/DX [dink]</li>
<li>Fixed: the Z80 Vector should be reset to default on every reset Z80 Core [iq_132]</li>
<li>Add 8x8 .blde support to Neo-Geo [iq_132]</li>
<li>Fixed Escape Kids Crashes during the boot sequence [dink]</li>
<li>Add protection routines to Dragon World II (V100H, Hong Kong) and mark as working [iq_132]</li>
<li>Fixed graphical issues/corruption in Konami's Special Project Y (spy) [iq_132]</li>
<li>Fixed the sounds in Konami's Yie Ar Kung-Fu and Mikie - some sn76489a soundchip commands were getting skipped because the chip updates needed to be interlaced. [dink]</li>
<li>Added Hammer Away to the Sega System 18 driver [barry, haze, ( Atro - from Neo-geo.com aka Rui Baptista ) ( _rm_ - from Neo-geo.com aka Ricardo Marques) ( 1up - from Neo-geo.com aka Daniel "casebres" )]
<li>Added Vigilante (World, Rev E) [iq_132, JacKc, system11]</li>
<li>Fix Gradius 3 in 16-bit color modes. [Gamez Fan, iq_132]</li>
<li>Added multiple chip support to the YM3812 interface [barry]</li>
<li>Fixed Drumroll fade-in in Gradius 3 [dink]</li>
<li>Fixed Moo Mesa and Xexex music out-of-key at 44100hz sample rate [dink]</li>
<li>Add driver for Samurai Nihon-Ichi, VS Gong Fight, Mission 660, Go Go Mr. Yamaguchi, Nunchackun, and Lady Master of Kung Fu [iq_132]</li>
<li>Port Musashi m68k 3.32 from MAME 0.128 [barry] and some minor fixes [dink]</li>
<li>TLCS90 core, calculate the timer period based on the clock [dink]</li>
<li>Add driver for Space Invaders [iq_132]</li>
<li>Add driver for Mario Bros. [iq_132]</li>
<li>Add driver for Knuckle Joe [iq_132]</li>
<li>Fixed Gargoyles and Ex-Mutants in Megadrive (TAS Callback) [barry]</li>
<li>Fix misc. timing issues with Gradius 3 that appeared after the introduction of the new Musashi 68k core [barry, dink]</li>
<li>Added Zombie Raid 9/28/95 Prototypes (US, JP) [JacKc, iq_132]</li>
<li>Fix music playback speed in Arbalester [dink]</li>
<li>Magic Bubble (Adult version, YS-0211 PCB) [caius, The Dumping Union]</li>
<li>Added clone of Dunk Shot (Rev C, FD1089 317-0022) [ShinobiZ & COY]</li>
<li>Fixed ymf278b sound in Asura Buster/Asura Blade [dink]</li>
<!DOCTYPE html>
<html>
<head>
<title>FB Alpha - What's New</title>
<meta charset="UTF-8"/>
<style type="text/css">body{font-family:verdana,lucida,sans-serif;font-size:0.8em;color:#333333;background-color:#CE6A57;margin:0em;text-align:center;}a:link{color:#C03029;text-decoration:none;}a:visited{color:#C03029;text-decoration:none;}a:hover{color:#333333;text-decoration:underline;}a:active{color:#C03029;text-decoration:underline;}a.active:link{color:#C03029;text-decoration:none;font-weight:bold;font-style:italic;}a.active:visited{color:#C03029;text-decoration:none;font-weight:bold;font-style:italic;}a.active:hover{color:#333333;text-decoration:underline;font-weight:bold;font-style:italic;}a.active:active{color:#C03029;text-decoration:underline;font-weight:bold;font-style:italic;}h2{color:#C03029;font-size:1.4em;margin-top:1em;}h3{color:#C03029;font-size:1.0em;}li{padding:0.1em;}.outer{width:78em;margin:0em auto;text-align:left;padding:0.7em 0.7em 0.7em 0.7em;background-color:#FFFFFF;border:0.08em solid #808080;margin-top:1em;margin-bottom:1em;}.note{color:#C03029;padding:1em;background-color:#DDD9D9;font-style:italic;}</style>
</head>
<body>
<div class="outer">
<h2>FB Alpha - What's New</h2>
<p><a href="http://www.fbalpha.com">http://www.fbalpha.com</a><br/>
<a href="http://neosource.1emu.net/forums">http://neosource.1emu.net/forums</a></p>
<h3>v0.2.97.34</h3>
<ul>
<li>Fixed Double Dragon II on Megadrive [dink]</li>
<li>Fixed choppiness in Gaiapolis on older pc's [dink]</li>
<li>Fixed the ear-piercing sounds in Nostradomus and Magical Cat Adventure [dink]</li>
<li>Fixed Layer alignment in Metamorphic Force, it improves the intro and first boss graphical effects [iq_132]</li>
<li>Fixed crash in Samurai Showdown 5 and Garou with Alpha blend effects enabled [dink]</li>
<li>Fixed Surprise Attack by Konami now runs at the right speed [dink]</li>
<li>Fixed flickering status for players 2, 3 and 4 in Sunset Riders [dink]</li>
<li>Fixed occasional loud weird buzzing noise (DAC) in Armed Formation [dink]</li>
<li>Added clone of Ninja Kid 2 - JT-104 [JacKc]</li>
<li>Fixed dariusu due to incorrect 68K rom length [Barry]</li>
<li>WIP: Get sound working in Donkey Kong 3 - hook up the NES APU [iq_132]</li>
<li>Add handcrafted PAL's to Jumping, Area 88 and Strider [JacKc, Palindrome]</li>
<li>Fixed missing notes on some games in the Sega SG-1000 driver [dink]</li>
<li>Fixed more Megadrive games where PAL auto-detection fails, if you already have settings saved for these games, then set dips to default in the dialog [JacKc]</li>
<li>Added Alpha Blending/Transparency support to PGM - supports Nebula/Kawaks-style blend (.bld) files [iq_132]</li>
<li>Added clone of Teenage Mutant Hero Turtles (UK 4 Players, set 3) [JacKc, caius]</li>
<li>Added clone of Dragon World II (V100H, Hong Kong) to the PGM driver [iq_132, JacKc, rtw]</li>
<li>Added clone of Battle Bakraid - Unlimited Version (China) (Tue Jun 8 1999) to the Topalan driver [JacKc, Bill D, The Dumping Union]</li>
<li>Fixed buzzing sounds in the DAC [iq_132]</li>
<li>Fixed Sand Scorpion won't boot after Raiden II/DX [dink]</li>
<li>Fixed: the Z80 Vector should be reset to default on every reset Z80 Core [iq_132]</li>
<li>Add 8x8 .blde support to Neo-Geo [iq_132]</li>
<li>Fixed Escape Kids Crashes during the boot sequence [dink]</li>
<li>Add protection routines to Dragon World II (V100H, Hong Kong) and mark as working [iq_132]</li>
<li>Fixed graphical issues/corruption in Konami's Special Project Y (spy) [iq_132]</li>
<li>Fixed the sounds in Konami's Yie Ar Kung-Fu and Mikie - some sn76489a soundchip commands were getting skipped because the chip updates needed to be interlaced. [dink]</li>
<li>Added Hammer Away to the Sega System 18 driver [barry, haze, ( Atro - from Neo-geo.com aka Rui Baptista ) ( _rm_ - from Neo-geo.com aka Ricardo Marques) ( 1up - from Neo-geo.com aka Daniel "casebres" )]
<li>Added Vigilante (World, Rev E) [iq_132, JacKc, system11]</li>
<li>Fix Gradius 3 in 16-bit color modes. [Gamez Fan, iq_132]</li>
<li>Added multiple chip support to the YM3812 interface [barry]</li>
<li>Fixed Drumroll fade-in in Gradius 3 [dink]</li>
<li>Fixed Moo Mesa and Xexex music out-of-key at 44100hz sample rate [dink]</li>
<li>Add driver for Samurai Nihon-Ichi, VS Gong Fight, Mission 660, Go Go Mr. Yamaguchi, Nunchackun, and Lady Master of Kung Fu [iq_132]</li>
<li>Port Musashi m68k 3.32 from MAME 0.128 [barry] and some minor fixes [dink]</li>
<li>TLCS90 core, calculate the timer period based on the clock [dink]</li>
<li>Add driver for Space Invaders [iq_132]</li>
<li>Add driver for Mario Bros. [iq_132]</li>
<li>Add driver for Knuckle Joe [iq_132]</li>
<li>Fixed Gargoyles and Ex-Mutants in Megadrive (TAS Callback) [barry]</li>
<li>Fix misc. timing issues with Gradius 3 that appeared after the introduction of the new Musashi 68k core [barry, dink]</li>
<li>Added Zombie Raid 9/28/95 Prototypes (US, JP) [JacKc, iq_132]</li>
<li>Fix music playback speed in Arbalester [dink]</li>
<li>Magic Bubble (Adult version, YS-0211 PCB) [iq_132, JacKc, caius, The Dumping Union]</li>
<li>Added clone of Dunk Shot (Rev C, FD1089 317-0022) [JacKc, ShinobiZ & COY]</li>
<li>Fixed GFX Loading routine for Punch-Out!! and added correct color PROMs set for Super Ouch-Out (Japan)!! [JacKc]
<li>Fixed ymf278b sound in Asura Buster/Asura Blade [dink]</li>
<li>Add Oh Mummy and Lego Batman to Megadrive, fix crash on Z80 <-> 68k communications [dink]</li>
<li>Black Tiger and F1 Dream: Lower SFX volume so the music can be heard better, add BurnYM2203SetPSGVolume macro to burn_ym2203.h [dink]</li>
<li>Fix Psychic 5 default DIP settings [dink]</li>
@ -160,6 +67,8 @@
<li>Add driver for Tetris Pro. 2 [iq_132]</li>
<li>Add driver for Capcom's Side-Arms, Turtle Ship, Dyger, Twin Falcons and Whizz [iq_132]</li>
<li>Fix crash in Soko Nuke [dink]</li>
<li>Added clone of Cobra Command (Japan, bootleg) to the Data East Dec8 driver [JacKc, f205v]</li>
<li>Synced some drivers with MAME 0.155 (armedf, contra, punchout) [barry, JacKc]</li>
</ul>