taito/d_asuka.cpp: earthjkr patch for last level scrolling issue due to bad dump/bitrot [Haze]
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@ -2197,21 +2197,37 @@ static struct BurnRomInfo earthjkrRomDesc[] = {
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STD_ROM_PICK(earthjkr)
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STD_ROM_FN(earthjkr)
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static INT32 EarthjkrInit()
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{
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INT32 nRet = CommonInit(Asuka68KSetup, CadashZ80Setup, CadashSoundSetup, 0);
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if (nRet == 0) {
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BurnByteswap(Taito68KRom1 + 0x40000, 0x80000);
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{ // remove when earthjkr redumped
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// bitrot patch from Haze, fixes scrolling in middle-part of last level
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UINT16 *rom = (UINT16*)Taito68KRom1;
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rom[0x7aaa/2] = BURN_ENDIAN_SWAP_INT16(0x317c);
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}
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}
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return nRet;
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}
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struct BurnDriver BurnDrvEarthjkr = {
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"earthjkr", NULL, NULL, NULL, "1993",
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"U.N. Defense Force: Earth Joker (Japan)\0", NULL, "Visco", "Taito Misc",
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NULL, NULL, NULL, NULL,
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BDF_GAME_WORKING | BDF_ORIENTATION_VERTICAL, 2, HARDWARE_TAITO_MISC, GBF_VERSHOOT, 0,
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NULL, earthjkrRomInfo, earthjkrRomName, NULL, NULL, AsukaInputInfo, EarthjkrDIPInfo,
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GalmedesInit, TaitoExit, EtoFrame, DrvDraw, DrvScan, NULL, 0x1000,
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EarthjkrInit, TaitoExit, EtoFrame, DrvDraw, DrvScan, NULL, 0x1000,
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240, 320, 3, 4
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};
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// Known to exist (not dumped) a US version of Earth Joker, title screen shows "DISTRIBUTED BY ROMSTAR, INC."
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// ROMs number from 0 through 4 and the fix rom at IC30 is labeled 1 even though IC5 is also labled as 1
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// U.N. Defense Force: Earth Joker (Japan, prototype?)
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// was production PCB complete with MASK rom, could just be an early revision, not proto
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// Known to exist (not dumped) a Japanese version with ROMs 3 & 4 also stamped "A" same as above or different version??
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// Also known to exist (not dumped) a US version of Earth Joker, title screen shows "DISTRIBUTED BY ROMSTAR, INC." ROMs were numbered
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// from 0 through 4 and the fix ROM at IC30 is labeled 1 even though IC5 is also labled as 1 similar to the below set:
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// (ROMSTAR license is set by a dipswitch, is set mentioned above really undumped?)
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static struct BurnRomInfo earthjkrpRomDesc[] = {
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{ "4.ic8", 0x20000, 0xe9b1ef0c, BRF_PRG | BRF_ESS | TAITO_68KROM1_BYTESWAP }, // 0 68K Code
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