add driver for penguin adventure msx bootleg
This commit is contained in:
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bcde8d4fe2
commit
00812d03b8
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@ -53,7 +53,7 @@ drvobj = d_dodonpachi.o d_donpachi.o d_esprade.o d_feversos.o d_gaia.o d_guwang
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d_kangaroo.o d_kncljoe.o d_kyugo.o d_ladybug.o d_lasso.o d_lastduel.o d_lwings.o d_mainsnk.o d_marineb.o d_mario.o d_markham.o \
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d_megasys1.o d_meijinsn.o d_metlfrzr.o d_millipede.o d_mirax.o d_mitchell.o d_mole.o d_momoko.o d_mouser.o d_mrdo.o d_mrflea.o \
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d_mrjong.o d_munchmo.o d_mustache.o d_mystston.o d_namcos86.o d_ninjakd2.o d_naughtyb.o d_pacland.o d_pacman.o d_pac2650.o \
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d_phoenix.o d_pkunwar.o d_popeye.o d_prehisle.o d_psychic5.o d_pturn.o d_punchout.o d_qbert.o d_quizo.o d_rallyx.o d_renegade.o \
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d_pengadvb.o d_phoenix.o d_pkunwar.o d_popeye.o d_prehisle.o d_psychic5.o d_pturn.o d_punchout.o d_qbert.o d_quizo.o d_rallyx.o d_renegade.o \
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d_route16.o d_rpunch.o d_safarir.o d_scregg.o d_seicross.o d_sf.o d_sidearms.o d_skyarmy.o d_skyfox.o d_skykid.o d_snk.o \
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d_snk68.o d_solomon.o d_sonson.o d_srumbler.o d_ssozumo.o d_suna8.o d_tail2nose.o d_tbowl.o d_tecmo.o d_terracre.o d_thedeep.o \
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d_tigeroad.o d_timelimt.o d_toki.o d_tsamurai.o d_vastar.o d_vulgus.o d_wallc.o d_warpwarp.o d_wc90.o d_wc90b.o d_wiz.o \
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@ -0,0 +1,503 @@
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// FB Alpha pengadvb arcade driver module based on hap's mame driver
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#include "tiles_generic.h"
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#include "z80_intf.h"
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#include "driver.h"
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#include "tms9928a.h"
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#include "8255ppi.h"
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#include "bitswap.h"
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extern "C" {
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#include "ay8910.h"
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}
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static INT16 *pAY8910Buffer[6];
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static UINT8 *AllMem = NULL;
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static UINT8 *MemEnd = NULL;
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static UINT8 *AllRam = NULL;
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static UINT8 *RamEnd = NULL;
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static UINT8 *maincpu = NULL;
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static UINT8 *game = NULL;
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static UINT8 *main_mem = NULL;
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static UINT8 DrvInputs[2];
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static UINT8 DrvJoy1[8];
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static UINT8 DrvJoy2[8];
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static UINT8 DrvDips[1];
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static UINT8 DrvReset;
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static UINT8 DrvNMI;
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static UINT8 msxmode = 0;
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static UINT8 mem_map = 0;
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static UINT8 mem_banks[4];
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static struct BurnInputInfo PengadvbInputList[] = {
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{"P1 Coin", BIT_DIGITAL, DrvJoy2 + 0, "p1 coin"},
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{"P1 Up", BIT_DIGITAL, DrvJoy1 + 0, "p1 up"},
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{"P1 Down", BIT_DIGITAL, DrvJoy1 + 1, "p1 down"},
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{"P1 Left", BIT_DIGITAL, DrvJoy1 + 2, "p1 left"},
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{"P1 Right", BIT_DIGITAL, DrvJoy1 + 3, "p1 right"},
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{"P1 Button 1", BIT_DIGITAL, DrvJoy1 + 4, "p1 fire 1"},
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{"P1 Button 2", BIT_DIGITAL, DrvJoy1 + 5, "p1 fire 2"},
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{"Reset", BIT_DIGITAL, &DrvReset, "reset"},
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{"Dip A", BIT_DIPSWITCH, DrvDips + 0, "dip"},
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};
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STDINPUTINFO(Pengadvb)
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static struct BurnDIPInfo PengadvbDIPList[]=
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{
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{0x08, 0xff, 0xff, 0x00, NULL },
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};
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STDDIPINFO(Pengadvb)
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static void __fastcall msx_write_port(UINT16 port, UINT8 data)
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{
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port &= 0xff;
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switch (port)
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{
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case 0x98:
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TMS9928AWriteVRAM(data);
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return;
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case 0x99:
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TMS9928AWriteRegs(data);
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return;
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case 0xa0:
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AY8910Write(0, 0, data);
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break;
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case 0xa1:
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AY8910Write(0, 1, data);
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break;
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case 0xa8:
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case 0xa9:
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case 0xaa:
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case 0xab:
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ppi8255_w(0, port & 3, data);
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return;
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}
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//bprintf(0, _T("port[%X] data[%X],"), port, data);
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}
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static UINT8 __fastcall msx_read_port(UINT16 port)
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{
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port &= 0xff;
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switch (port)
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{
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case 0x98:
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return TMS9928AReadVRAM();
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case 0x99:
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return TMS9928AReadRegs();
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case 0xa2:
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return AY8910Read(0);
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case 0xa8:
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case 0xa9:
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case 0xaa:
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case 0xab:
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return ppi8255_r(0, port & 3);
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}
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//bprintf(0, _T("port[%X],"), port);
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return 0;
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}
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static void mem_map_banks()
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{
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int slot_select;
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// page 0
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slot_select = (mem_map >> 0) & 0x03;
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switch(slot_select)
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{
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case 0:
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{
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ZetMapMemory(maincpu, 0x0000, 0x3fff, MAP_READ | MAP_FETCH);
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break;
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}
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case 1:
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case 2:
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case 3:
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{
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ZetUnmapMemory(0x0000, 0x3fff, MAP_READ | MAP_FETCH);
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break;
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}
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}
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// page 1
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slot_select = (mem_map >> 2) & 0x03;
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switch(slot_select)
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{
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case 0:
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{
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ZetMapMemory(maincpu + 0x4000, 0x4000, 0x5fff, MAP_READ | MAP_FETCH);
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ZetMapMemory(maincpu + 0x6000, 0x6000, 0x7fff, MAP_READ | MAP_FETCH);
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break;
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}
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case 1:
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{
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ZetMapMemory(game + mem_banks[0]*0x2000, 0x4000, 0x5fff, MAP_READ | MAP_FETCH);
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ZetMapMemory(game + mem_banks[1]*0x2000, 0x6000, 0x7fff, MAP_READ | MAP_FETCH);
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break;
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}
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case 2:
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case 3:
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{
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ZetUnmapMemory(0x4000, 0x7fff, MAP_READ | MAP_FETCH);
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break;
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}
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}
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// page 2
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slot_select = (mem_map >> 4) & 0x03;
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switch(slot_select)
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{
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case 1:
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{
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ZetMapMemory(game + mem_banks[2]*0x2000, 0x8000, 0x9fff, MAP_READ | MAP_FETCH);
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ZetMapMemory(game + mem_banks[3]*0x2000, 0xa000, 0xbfff, MAP_READ | MAP_FETCH);
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break;
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}
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case 0:
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case 2:
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case 3:
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{
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ZetUnmapMemory(0x8000, 0xbfff, MAP_READ | MAP_FETCH);
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break;
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}
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}
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// page 3
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slot_select = (mem_map >> 6) & 0x03;
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switch(slot_select)
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{
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case 0:
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case 1:
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case 2:
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{
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ZetUnmapMemory(0xc000, 0xffff, MAP_READ | MAP_FETCH);
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break;
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}
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case 3:
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{
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ZetMapMemory(main_mem, 0xc000, 0xffff, MAP_READ | MAP_FETCH);
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break;
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}
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}
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}
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static UINT8 sg1000_ppi8255_portB_read()
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{
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if ((ppi8255_r(0, 2) & 0x0f) == 0)
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return DrvInputs[1];
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return 0xff;
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}
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static void sg1000_ppi8255_portA_write(UINT8 data)
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{
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mem_map = data;
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mem_map_banks();
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}
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static UINT8 msx_input_mask = 0;
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static UINT8 ay8910portAread(UINT32 offset)
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{
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return DrvInputs[0];
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}
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static void ay8910portBwrite(UINT32 offset, UINT32 data)
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{
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/* PSG reg 15, writes 0 at coin insert, 0xff at boot and game over */
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msx_input_mask = data;
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}
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static void vdp_interrupt(INT32 state)
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{
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ZetSetIRQLine(0, state ? CPU_IRQSTATUS_ACK : CPU_IRQSTATUS_NONE);
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}
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static INT32 DrvDoReset()
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{
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memset (AllRam, 0, RamEnd - AllRam);
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ZetOpen(0);
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ZetReset();
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TMS9928AReset();
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mem_map = 0;
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mem_banks[0] = mem_banks[1] = mem_banks[2] = mem_banks[3] = 0;
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mem_map_banks();
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ZetClose();
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AY8910Reset(0);
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return 0;
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}
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static INT32 MemIndex()
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{
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UINT8 *Next; Next = AllMem;
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maincpu = Next; Next += 0x020000;
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game = Next; Next += 0x020000;
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AllRam = Next;
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main_mem = Next; Next += 0x010400;
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RamEnd = Next;
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pAY8910Buffer[0] = (INT16*)Next; Next += nBurnSoundLen * sizeof(INT16);
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pAY8910Buffer[1] = (INT16*)Next; Next += nBurnSoundLen * sizeof(INT16);
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pAY8910Buffer[2] = (INT16*)Next; Next += nBurnSoundLen * sizeof(INT16);
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MemEnd = Next;
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return 0;
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}
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static void __fastcall msx_write(UINT16 address, UINT8 data)
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{
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if (address >= 0xc000)
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{
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int slot_select = (mem_map >> 6) & 0x03;
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if ( slot_select == 3 )
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{
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main_mem[address - 0xc000] = data;
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}
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}
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else
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{
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switch(address)
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{
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case 0x4000: mem_banks[0] = data; mem_map_banks(); break;
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case 0x6000: mem_banks[1] = data; mem_map_banks(); break;
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case 0x8000: mem_banks[2] = data; mem_map_banks(); break;
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case 0xa000: mem_banks[3] = data; mem_map_banks(); break;
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}
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}
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//bprintf(0, _T("a[%X] d[%X],"), address, data);
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}
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static UINT8 __fastcall msx_read(UINT16 address)
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{
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//bprintf(0, _T("a[%X],"), address);
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return 0;
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}
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static void pengadvb_decrypt(UINT8 *mem, INT32 memsize)
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{
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UINT8 *buf;
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int i;
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// data lines swap
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for ( i = 0; i < memsize; i++ )
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{
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mem[i] = BITSWAP08(mem[i],7,6,5,3,4,2,1,0);
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}
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// address line swap
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buf = (UINT8 *)malloc(memsize);
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memcpy(buf, mem, memsize);
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for ( i = 0; i < memsize; i++ )
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{
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mem[i] = buf[BITSWAP24(i,23,22,21,20,19,18,17,16,15,14,13,5,11,10,9,8,7,6,12,4,3,2,1,0)];
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}
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free(buf);
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}
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static INT32 DrvInit()
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{
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AllMem = NULL;
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MemIndex();
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INT32 nLen = MemEnd - (UINT8 *)0;
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if ((AllMem = (UINT8 *)BurnMalloc(nLen)) == NULL) return 1;
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memset(AllMem, 0, nLen);
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MemIndex();
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{
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if (BurnLoadRom(maincpu, 0, 1)) return 1;
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if (msxmode) {
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if (BurnLoadRom(game + 0x00000, 1, 1)) return 1;
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} else {
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if (BurnLoadRom(game + 0x00000, 1, 1)) return 1;
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if (BurnLoadRom(game + 0x08000, 2, 1)) return 1;
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if (BurnLoadRom(game + 0x10000, 3, 1)) return 1;
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if (BurnLoadRom(game + 0x18000, 4, 1)) return 1;
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pengadvb_decrypt(game, 0x20000);
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//FILE * f = fopen("c:\\penga.rom", "wb+");
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//fwrite(game, 1, 0x20000, f);
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//fclose(f);
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}
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pengadvb_decrypt(maincpu, 0x8000);
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}
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ZetInit(0);
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ZetOpen(0);
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ZetSetOutHandler(msx_write_port);
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ZetSetInHandler(msx_read_port);
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ZetSetWriteHandler(msx_write);
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ZetSetReadHandler(msx_read);
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ZetClose();
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AY8910Init(0, 3579545/2, nBurnSoundRate, ay8910portAread, NULL, NULL, ay8910portBwrite);
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AY8910SetAllRoutes(0, 0.50, BURN_SND_ROUTE_BOTH);
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TMS9928AInit(TMS99x8A, 0x4000, 0, 0, vdp_interrupt);
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ppi8255_init(1);
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//PPI0PortReadA = sg1000_ppi8255_portA_read;
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PPI0PortReadB = sg1000_ppi8255_portB_read;
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//PPI0PortReadC = sg1000_ppi8255_portC_read;
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PPI0PortWriteA = sg1000_ppi8255_portA_write;
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DrvDoReset();
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return 0;
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}
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static INT32 DrvExit()
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{
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TMS9928AExit();
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ZetExit();
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AY8910Exit(0);
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ppi8255_exit();
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BurnFree (AllMem);
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AllMem = NULL;
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msxmode = 0;
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return 0;
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}
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static INT32 DrvFrame()
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{
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static UINT8 lastnmi = 0;
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if (DrvReset) {
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DrvDoReset();
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}
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{ // Compile Inputs
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memset (DrvInputs, 0xff, 2);
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for (INT32 i = 0; i < 8; i++) {
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DrvInputs[0] ^= (DrvJoy1[i] & 1) << i;
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if (i==6 || i==7)
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DrvInputs[1] ^= (DrvJoy1[i] & 1) << i;
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else
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DrvInputs[1] ^= (DrvJoy2[i] & 1) << i;
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}
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}
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INT32 nInterleave = 256;
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INT32 nCyclesTotal[1] = { 3579545 / 60 };
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INT32 nCyclesDone[1] = { 0 };
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INT32 nSoundBufferPos = 0;
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ZetOpen(0);
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if (DrvNMI && !lastnmi) {
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ZetNmi();
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lastnmi = DrvNMI;
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} else lastnmi = DrvNMI;
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for (INT32 i = 0; i < nInterleave; i++)
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{
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nCyclesDone[0] += ZetRun(nCyclesTotal[0] / nInterleave);
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TMS9928AScanline(i);
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// Render Sound Segment
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if (pBurnSoundOut) {
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INT32 nSegmentLength = nBurnSoundLen / nInterleave;
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INT16* pSoundBuf = pBurnSoundOut + (nSoundBufferPos << 1);
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AY8910Render(&pAY8910Buffer[0], pSoundBuf, nSegmentLength, 0);
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nSoundBufferPos += nSegmentLength;
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}
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}
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ZetClose();
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// Make sure the buffer is entirely filled.
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if (pBurnSoundOut) {
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INT32 nSegmentLength = nBurnSoundLen - nSoundBufferPos;
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INT16* pSoundBuf = pBurnSoundOut + (nSoundBufferPos << 1);
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if (nSegmentLength) {
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AY8910Render(&pAY8910Buffer[0], pSoundBuf, nSegmentLength, 0);
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}
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}
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if (pBurnDraw) {
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TMS9928ADraw();
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}
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return 0;
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}
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static INT32 DrvScan(INT32 nAction, INT32 *pnMin)
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{
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struct BurnArea ba;
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if (pnMin) {
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*pnMin = 0x029708;
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}
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if (nAction & ACB_VOLATILE) {
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memset(&ba, 0, sizeof(ba));
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ba.Data = AllRam;
|
||||
ba.nLen = RamEnd - AllRam;
|
||||
ba.szName = "All Ram";
|
||||
BurnAcb(&ba);
|
||||
|
||||
ZetScan(nAction);
|
||||
AY8910Scan(nAction, pnMin);
|
||||
TMS9928AScan(nAction, pnMin);
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
// Penguin Adventure (bootleg of MSX version)
|
||||
|
||||
static struct BurnRomInfo pengadvbRomDesc[] = {
|
||||
{ "rom.u5", 0x8000, 0xd21950d2, 1 | BRF_PRG | BRF_ESS }, // 0 maincpu
|
||||
|
||||
{ "rom.u7", 0x8000, 0xd4b4a4a4, 2 | BRF_GRA }, // 1 game
|
||||
{ "rom.u8", 0x8000, 0xeada2232, 2 | BRF_GRA }, // 2
|
||||
{ "rom.u9", 0x8000, 0x6478c561, 2 | BRF_GRA }, // 3
|
||||
{ "rom.u10", 0x8000, 0x5c48360f, 2 | BRF_GRA }, // 4
|
||||
};
|
||||
|
||||
STD_ROM_PICK(pengadvb)
|
||||
STD_ROM_FN(pengadvb)
|
||||
|
||||
struct BurnDriver BurnDrvPengadvb = {
|
||||
"pengadvb", NULL, NULL, NULL, "1988",
|
||||
"Penguin Adventure (bootleg of MSX version)\0", NULL, "bootleg (Screen) / Konami", "Miscellaneous",
|
||||
NULL, NULL, NULL, NULL,
|
||||
BDF_GAME_WORKING, 2, HARDWARE_MISC_PRE90S, GBF_MISC, 0,
|
||||
NULL, pengadvbRomInfo, pengadvbRomName, NULL, NULL, PengadvbInputInfo, PengadvbDIPInfo,
|
||||
DrvInit, DrvExit, DrvFrame, TMS9928ADraw, DrvScan, NULL, TMS9928A_PALETTE_SIZE,
|
||||
272, 216, 4, 3
|
||||
};
|
Loading…
Reference in New Issue