# Makefile for FBA, for use with GNU make & Microsoft Visual C++ 2012
#
# The first pass makes sure all intermediary targets are present. The second pass updates
# any targets, if necessary. (Intermediary) targets which have their own unique rules
# are generated as required.

MAKEOS = cygwin
ifeq ($(MAKEOS),)
MAKEOS = $(OSTYPE)
endif

unexport

#
#	Declare variables
#

# Specify the name of the executable file, without ".exe"
NAME = fba
COMPILENAME = 3

ifdef BUILD_X64_EXE
ifdef BUILD_A68K
undefine BUILD_A68K
endif
ifdef BUILD_X86_ASM
undefine BUILD_X86_ASM
endif
endif

ifndef	CPUTYPE
	CPUTYPE	= i686
endif

ifdef BUILD_X86_ASM
	MMX	= 1
else
	MMX = 0
endif

ifndef BUILD_X86_ASM
	NAME := $(NAME)x
	COMPILENAME := $(COMPILENAME)x
endif
ifdef BUILD_X64_EXE
	NAME = fba64
	COMPILENAME = 6
endif
ifdef	DEBUG
	NAME := $(NAME)d
	COMPILENAME := $(COMPILENAME)d
endif
ifdef	SYMBOL
	NAME := $(NAME)s
	COMPILENAME := $(COMPILENAME)s
endif
ifndef UNICODE
	NAME := $(NAME)a
	COMPILENAME := $(COMPILENAME)a
endif
ifdef BUILD_VS_XP_TARGET
	NAME := $(NAME)xp
endif

cpulevel = 6
ifeq	($(CPUTYPE),i586)
	cpulevel = 5
endif
ifeq	($(CPUTYPE),pentium)
	cpulevel = 5
endif
ifeq	($(CPUTYPE),k6)
	cpulevel = 5
endif
ifeq	($(CPUTYPE),i786)
	cpulevel = 7
endif
ifeq	($(CPUTYPE),pentium4)
	cpulevel = 7
endif
ifeq	($(CPUTYPE),athlon)
	cpulevel = 7
endif

ifeq	($(cpulevel),6)
	ppro = ppro
else
	NAME := $(NAME)$(CPUTYPE)
endif




#
#	Specify paths/files
#

objdir	= obj/VC/$(COMPILENAME)/
srcdir	= src/

include makefile.burn_rules
include makefile.burner_win32_rules

incdir	= $(foreach dir,$(alldir),/I$(srcdir)$(dir)) /I$(objdir)dep/generated

ifdef UNICODE
# lib	= unicows.lib
endif

lib	+=	user32.lib gdi32.lib comdlg32.lib comctl32.lib shell32.lib winmm.lib ole32.lib shlwapi.lib advapi32.lib setupapi.lib

ifdef	BUILD_X86_ASM
autobj += hq3xs.o hq_shared32.o
endif
		
ifdef	BUILD_A68K
a68k.o	= $(objdir)cpu/a68k/a68k.o
endif

license.rtf = $(srcdir)dep/generated/license.rtf
driverlist.h = $(srcdir)dep/generated/driverlist.h
ctv.h	= $(srcdir)dep/generated/ctv.h
toa_gp9001_func.h = $(srcdir)dep/generated/toa_gp9001_func.h
neo_sprite_func.h = $(srcdir)dep/generated/neo_sprite_func.h
cave_tile_func.h = $(srcdir)dep/generated/cave_tile_func.h
cave_sprite_func.h = $(srcdir)dep/generated/cave_sprite_func.h
psikyo_tile_func.h = $(srcdir)dep/generated/psikyo_tile_func.h
pgm_sprite.h = $(srcdir)dep/generated/pgm_sprite.h
build_details.h = $(srcdir)dep/generated/build_details.h

allobj	= $(objdir)cpu/m68k/m68kcpu.o $(objdir)cpu/m68k/m68kopnz.o $(objdir)cpu/m68k/m68kopdm.o $(objdir)cpu/m68k/m68kopac.o $(objdir)cpu/m68k/m68kops.o $(objdir)burner/win32/resource.res \
	  $(foreach file,$(autobj:.o=.c), \
		$(foreach dir,$(alldir),$(subst $(srcdir),$(objdir), \
		$(firstword $(subst .c,.o,$(wildcard $(srcdir)$(dir)/$(file))))))) \
	  $(foreach file,$(autobj:.o=.cpp), \
		$(foreach dir,$(alldir),$(subst $(srcdir),$(objdir), \
		$(firstword $(subst .cpp,.o,$(wildcard $(srcdir)$(dir)/$(file))))))) \
	  $(foreach file,$(autobj:.o=.asm), \
		$(foreach dir,$(alldir),$(subst $(srcdir),$(objdir), \
		$(firstword $(subst .asm,.o,$(wildcard $(srcdir)$(dir)/$(file)))))))
		
ifdef BUILD_A68K
allobj += $(a68k.o)
endif

#
#
#	Specify compiler/linker/assembler
#
#

CC	= cl
CXX	= cl
LD	= link
AS	= nasm

incdir +=  /Isrc\dep\VC\include

ifndef BUILD_X64_EXE
LDFLAGS	=  /NOLOGO /INCREMENTAL:NO /MACHINE:X86 /LIBPATH:src\VC\lib /NODEFAULTLIB:libc.lib /NODEFAULTLIB:libcd.lib # /NODEFAULTLIB:libcmt.lib /NODEFAULTLIB:libcmtd.lib /NODEFAULTLIB:libcp.lib /NODEFAULTLIB:libcpd.lib /NODEFAULTLIB:libcpmt.lib /NODEFAULTLIB:libcpmtd.lib
else
LDFLAGS	=  /NOLOGO /INCREMENTAL:NO /MACHINE:X64 /LIBPATH:src\VC\lib /NODEFAULTLIB:libc.lib /NODEFAULTLIB:libcd.lib # /NODEFAULTLIB:libcmt.lib /NODEFAULTLIB:libcmtd.lib /NODEFAULTLIB:libcp.lib /NODEFAULTLIB:libcpd.lib /NODEFAULTLIB:libcpmt.lib /NODEFAULTLIB:libcpmtd.lib
endif

ASFLAGS	=  -O1 -f coff -w-orphan-labels

DEF		= /DBUILD_WIN32 /DUSE_SPEEDHACKS /DFILENAME=$(NAME) /DMMX=$(MMX) /DZLIB_WINAPI /DDECL_SPEC=__cdecl

# For lib7z
ifdef INCLUDE_7Z_SUPPORT
DEF := $(DEF) /D_7ZIP_PPMD_SUPPPORT
endif

ifdef UNICODE
	DEF	:= $(DEF) /D_UNICODE
endif

ifdef SPECIALBUILD
	DEF	:= $(DEF) /DSPECIALBUILD=$(SPECIALBUILD)
endif

ifdef FASTCALL
	DEF	:= $(DEF) /DFASTCALL
endif

ifdef DEBUG
	DEF	:= $(DEF) /DFBA_DEBUG
endif

ifdef ROM_VERIFY
	DEF	:= $(DEF) /DROM_VERIFY
endif

ifdef INCLUDE_7Z_SUPPORT
	DEF := $(DEF) /DINCLUDE_7Z_SUPPORT
endif

ifdef TOAPLAN_SOUND_SAMPLES_HACK
	DEF := $(DEF) /DTOAPLAN_SOUND_SAMPLES_HACK
endif

ifdef LSB_FIRST
	DEF	:= $(DEF) /DLSB_FIRST
endif

ifdef INCLUDE_LIB_PNGH
	DEF := $(DEF) /DINCLUDE_LIB_PNGH
endif

ifdef BUILD_A68K
	DEF	:= $(DEF) /DBUILD_A68K
endif

ifdef BUILD_X86_ASM
	DEF := $(DEF) /DBUILD_X86_ASM
endif

ifdef BUILD_X64_EXE
	DEF := $(DEF) /DBUILD_X64_EXE
endif

ifdef BUILD_VS_XP_TARGET
	DEF := $(DEF) /DBUILD_VS_XP_TARGET
endif

ifdef	SYMBOL
	CFLAGS	 = /nologo /Od /GF /GS /RTC1 /Zi /Zc:forScope /MTd /EHsc /Fp$(objdir)/dep/generated/ # /Wall
	ASFLAGS += -g
	LDFLAGS += /DEBUG
	DEF	:= $(DEF) /D_DEBUG

ifdef PROFILE
	CFLAGS	 += /Oy
else
	CFLAGS	 += /Oy-
endif

else
	CFLAGS	 = /nologo /w /O2 /Ox /Oi /Ot /Oy /Ob2 /GF /Gs /Gy /GL /Zc:forScope /MT /EHsc
	LDFLAGS += /LTCG:STATUS
endif

ifdef BUILD_VS_XP_TARGET
	CFLAGS	+= /D_USING_V110_SDK71_
	LDFLAGS += /SUBSYSTEM:WINDOWS,5.01
endif

# Change the priority of some warnings so they are only shown at warning level 4. They are:
# lvl4 C4127: conditional expression is constant
# lvl4 C4201: nonstandard extension used : nameless struct/union
# lvl1 C4244: 'variable' : conversion from 'type' to 'type', possible loss of data
#    3        'conversion' conversion from 'type1' to 'type2', possible loss of data
# lvl4 C4505: 'function' : unreferenced local function has been removed
# lvl4 C4514: 'function' : unreferenced inline function has been removed
# lvl4 C4611: interaction between 'function' and C++ object destruction is non-portable
# lvl4 C4710: 'function' : function not inlined
# lvl1 C4799: No EMMS at end of function 'function'
# lvl3 C4800: 'type' : forcing value to bool 'true' or 'false' (performance warning)
CFLAGS +=  /w44201 /w44127 /w44244 /w44505 /w44514 /w44611 /w44710 /w44799 /w44800 $(DEF) $(incdir)
CXXFLAGS = $(CFLAGS)

#
#
#	Specify paths
#
#

vpath %.asm	$(foreach dir,$(alldir),$(srcdir)$(dir)/ )
vpath %.cpp	$(foreach dir,$(alldir),$(srcdir)$(dir)/ )
vpath %.c	$(foreach dir,$(alldir),$(srcdir)$(dir)/ )
vpath %.h	$(foreach dir,$(alldir),$(srcdir)$(dir)/ )
vpath %.rc	$(foreach dir,$(alldir),$(srcdir)$(dir)/ )

vpath %.o 	$(foreach dir,$(alldir),$(objdir)$(dir)/ )
vpath %.res	$(foreach dir,$(alldir),$(srcdir)$(dir)/ )

#
#
#	Rules
#
#

.PHONY:	all init cleandep touch clean

ifeq ($(MAKELEVEL),1)

all:	init $(autobj) resource.res
	$(MAKE) -f makefile.vc

else

all:	$(NAME).exe

endif

#
#
#	Rule for linking the executable
#
#

ifeq ($(MAKELEVEL),2)

$(NAME).exe:	$(allobj)
	@echo
	@echo Linking executable $(NAME).exe...
	$(LD) $(LDFLAGS) /OUT:$@ $^ $(lib)

ifdef	DEBUG

#	Don't compress when making a debug build

else
ifdef	COMPRESS
	@upx --best $@
endif
endif
endif

ifeq ($(MAKELEVEL),1)
ifdef FORCE_UPDATE
$(build_details.h): FORCE
endif
endif

#
#	Generate the gamelist
#

burn.o burn.d:	driverlist.h

$(driverlist.h): $(drvobj) $(srcdir)dep/scripts/gamelist.pl
ifdef	PERL
	@$(srcdir)dep/scripts/gamelist.pl -o $@ -l gamelist.txt \
		$(filter %.cpp,$(foreach file,$(drvobj:.o=.cpp),$(foreach dir,$(alldir), \
		$(firstword $(wildcard $(srcdir)$(dir)/$(file))))))
else
ifeq ($(MAKELEVEL),2)
	@echo
	@echo Warning: Perl is not available on this system.
	@echo $@ cannot be updated or created!
	@echo
endif
endif

#
# Verify if driverlist.h needs to be updated
#

#ifeq ($(MAKELEVEL),1)
#ifdef FORCE_UPDATE
#$(driverlist.h): FORCE
#endif
#endif


#
#	Fix the .rc file
#

resource.res resource.d:	app.rc version.rc version.h $(build_details.h) $(license.rtf)

$(license.rtf): $(srcdir)license.txt $(srcdir)dep/scripts/license2rtf.pl

ifdef	PERL
	$(srcdir)dep/scripts/license2rtf.pl $< -o $(srcdir)dep/generated/$(@F:.rc=.rtf)
else
ifeq ($(MAKELEVEL),2)
	@echo
	@echo Warning: Perl is not available on this system.
	@echo $@ cannot be updated or created!
	@echo
endif
endif

resource.rc: app.rc $(license.rc) $(srcdir)burner/resource/fba.ico $(srcdir)burner/resource/about.bmp $(srcdir)burner/resource/splash.bmp $(srcdir)burner/resource/misc.bmp

#
#	Generate some info on the build details
#

about.o about.d systeminfo.o systeminfo.d: $(build_details.h)

$(build_details.h):	$(srcdir)dep/scripts/build_details.cpp
	$(CC) $(CFLAGS) $< /Fo$(objdir)dep/generated/ /Fe$(objdir)dep/generated/build_details.exe
	$(objdir)dep/generated/build_details.exe >$@

#
#	Compile 68000 cores
#

# A68K

ifdef BUILD_A68K
$(a68k.o):	fba_make68k.c
	echo "Compiling A68K MC68000 core... "
	$(CC) $(CFLAGS) -DWIN32 $< /Fo$(subst $(srcdir),$(objdir),$(<D))/ /Fe$(subst $(srcdir),$(objdir),$(<D))/$(<F:.c=.exe) /link $(LDFLAGS) /SUBSYSTEM:CONSOLE
	$(subst $(srcdir),$(objdir),$(<D))/$(<F:.c=.exe) $(@:.o=.asm) $(@D)/a68k_tab.asm 00 $(ppro)
	@echo Assembling A68K MC68000 core...
	$(AS) $(ASFLAGS) $(@:.o=.asm) -o $@
endif

# Musashi

$(objdir)cpu/m68k/m68kcpu.o: $(srcdir)cpu/m68k/m68kcpu.c $(objdir)dep/generated/m68kops.h $(srcdir)cpu/m68k/m68k.h $(srcdir)cpu/m68k/m68kconf.h
	@echo "Compiling Musashi MC680x0 core... "
	$(CC) $(CFLAGS) /DINLINE="__inline static" /c $(srcdir)cpu/m68k/m68kcpu.c /Fo$(objdir)cpu/m68k/m68kcpu.o

$(objdir)cpu/m68k/m68kops.o: $(objdir)cpu/m68k/m68kmake.exe $(objdir)dep/generated/m68kops.h $(objdir)dep/generated/m68kops.c $(srcdir)cpu/m68k/m68k.h $(srcdir)cpu/m68k/m68kconf.h
	@echo "Compiling Musashi MC680x0 core... "
	$(CC) $(CFLAGS) /DINLINE="__inline static" /c $(objdir)dep/generated/m68kops.c /Fo$(objdir)cpu/m68k/m68kops.o

$(objdir)cpu/m68k/m68kopac.o: $(objdir)cpu/m68k/m68kmake.exe $(objdir)dep/generated/m68kops.h $(objdir)dep/generated/m68kopac.c $(srcdir)cpu/m68k/m68k.h $(srcdir)cpu/m68k/m68kconf.h
	@echo "Compiling Musashi MC680x0 core... "
	$(CC) $(CFLAGS) /DINLINE="__inline static" /c $(objdir)dep/generated/m68kopac.c /Fo$(objdir)cpu/m68k/m68kopac.o

$(objdir)cpu/m68k/m68kopdm.o: $(objdir)cpu/m68k/m68kmake.exe $(objdir)dep/generated/m68kops.h $(objdir)dep/generated/m68kopdm.c $(srcdir)cpu/m68k/m68k.h $(srcdir)cpu/m68k/m68kconf.h
	@echo "Compiling Musashi MC680x0 core... "
	$(CC) $(CFLAGS) /DINLINE="__inline static" /c $(objdir)dep/generated/m68kopdm.c /Fo$(objdir)cpu/m68k/m68kopdm.o

$(objdir)cpu/m68k/m68kopnz.o: $(objdir)cpu/m68k/m68kmake.exe $(objdir)dep/generated/m68kops.h $(objdir)dep/generated/m68kopnz.c $(srcdir)cpu/m68k/m68k.h $(srcdir)cpu/m68k/m68kconf.h
	@echo "Compiling Musashi MC680x0 core... "
	$(CC) $(CFLAGS) /DINLINE="__inline static" /c $(objdir)dep/generated/m68kopnz.c /Fo$(objdir)cpu/m68k/m68kopnz.o

$(objdir)dep/generated/m68kops.h: $(objdir)cpu/m68k/m68kmake.exe $(srcdir)cpu/m68k/m68k_in.c
	$(objdir)/cpu/m68k/m68kmake $(objdir)dep/generated/ $(srcdir)cpu/m68k/m68k_in.c

$(objdir)cpu/m68k/m68kmake.exe: $(srcdir)cpu/m68k/m68kmake.c
	@echo "Compiling Musashi MC680x0 core... "
	$(CC) $(CFLAGS) /DINLINE="__inline static" $(srcdir)cpu/m68k/m68kmake.c /Fo$(objdir)cpu/m68k/ /Fe$(objdir)cpu/m68k/m68kmake.exe /link $(LDFLAGS) /SUBSYSTEM:CONSOLE


#
#	Extra rules for generated header file cvt.h, needed by ctv.cpp
#

ctv.o:	$(ctv.h)

$(ctv.h):	ctv_make.cpp
	@echo Generating... $(srcdir)dep/generated/$(@F)
	$(CC) $(CXXFLAGS) $< /Fo$(subst $(srcdir),$(objdir),$(<D))/ /Fe$(subst $(srcdir),$(objdir),$(<D))/$(<F:.cpp=.exe) /link $(LDFLAGS) /SUBSYSTEM:CONSOLE
	$(subst $(srcdir),$(objdir),$(<D))/$(<F:.cpp=.exe) >$@

#
#	Extra rules for generated header file toa_gp9001_func.h, needed by toa_gp9001.cpp
#

toa_bcu2.o toa_gp9001.o: $(toa_gp9001_func.h)

$(toa_gp9001_func.h):	$(srcdir)dep/scripts/toa_gp9001_func.pl
	$(srcdir)dep/scripts/toa_gp9001_func.pl -o $(toa_gp9001_func.h)

#
#	Extra rules for generated header file neo_sprite_func.h, needed by neo_sprite.cpp
#

neo_sprite.o: $(neo_sprite_func.h)

$(neo_sprite_func.h):	$(srcdir)dep/scripts/neo_sprite_func.pl
	$(srcdir)dep/scripts/neo_sprite_func.pl -o $(neo_sprite_func.h)

#
#	Extra rules for generated header file cave_tile_func.h, needed by cave_tile.cpp
#

cave_tile.o: $(cave_tile_func.h)

$(cave_tile_func.h):	$(srcdir)dep/scripts/cave_tile_func.pl
	$(srcdir)dep/scripts/cave_tile_func.pl -o $(cave_tile_func.h)

#
#	Extra rules for generated header file cave_sprite_func.h, needed by cave_sprite.cpp
#

cave_sprite.o: $(cave_sprite_func.h)

$(cave_sprite_func.h):	$(srcdir)dep/scripts/cave_sprite_func.pl
	$(srcdir)dep/scripts/cave_sprite_func.pl -o $(cave_sprite_func.h)

#
#	Extra rules for generated header file psikyo_tile_func.h / psikyo_sprite_func.h, needed by psikyo_tile.cpp / psikyo_sprite.cpp
#

psikyo_tile.o psikyo_sprite.o: $(psikyo_tile_func.h)

$(psikyo_tile_func.h):	$(srcdir)dep/scripts/psikyo_tile_func.pl
	$(srcdir)dep/scripts/psikyo_tile_func.pl -o $(psikyo_tile_func.h)
	
#
#	Extra rules for generated header file pgm_sprite.h, needed by pgm_draw.cpp
#

pgm_draw.d pgm_draw.o:	$(pgm_sprite.h)

$(pgm_sprite.h):	pgm_sprite_create.cpp
	@echo Generating... $(srcdir)dep/generated/$(@F)
	$(CC) $(CXXFLAGS) $< /Fo$(subst $(srcdir),$(objdir),$(<D))/ /Fe$(subst $(srcdir),$(objdir),$(<D))/$(<F:.cpp=.exe) /link $(LDFLAGS) /SUBSYSTEM:CONSOLE
	$(subst $(srcdir),$(objdir),$(<D))/$(<F:.cpp=.exe) >$@

#
#	Generic rule for resource files
#

%.res:	%.rc
	@echo Compiling resource file... $(<F)
	rc $(DEF) /n /Fo $(subst $(srcdir),$(objdir),$(<D))/$(@F) $(incdir) $<

#
#	Generic rules for C/C++ files
#

ifeq ($(MAKELEVEL),1)

%.o:	%.cpp
	@echo Compiling $<...
	@$(CC) $(CXXFLAGS) /c $< /Fo$(subst $(srcdir),$(objdir),$(<D))/$(@F)

%.o:	%.c
	@echo Compiling $<...
	@$(CC) $(CFLAGS) /c /Dinline=__inline $< /Fo$(subst $(srcdir),$(objdir),$(<D))/$(@F)

%.o:	%.asm
	@echo Assembling $<...
	@$(AS) $(ASFLAGS) $< -o$(subst $(srcdir),$(objdir),$(<D))/$(@F)

else

%.o:	%.c
	@echo Compiling $<...
	@$(CC) $(CFLAGS) /c /Dinline=__inline $< /Fo $@

%.o:	%.asm
	@echo Assembling $<...
	@$(AS) $(ASFLAGS) $< -o $@

%.o:
	@echo Compiling $<...
	@$(CC) $(CXXFLAGS) /c $< /Fo $@

endif

#
#	Phony targets
#

init:

ifdef	DEBUG
	@echo Making debug build...
else
	@echo Making normal build...
endif
	@echo
ifeq ($(MAKEOS),cygwin)
	@mkdir -p $(foreach dir, $(alldir),$(objdir)$(dir))
	@mkdir -p $(srcdir)dep/generated
else
	@echo nt
	@mkdir $(foreach dir, $(alldir),$(objdir)$(dir))
	@mkdir $(srcdir)dep/generated
endif

touch:
	@echo Marking all targets for $(NAME) as uptodate...
	-@touch $(NAME).exe
	-@touch -c -r $(NAME).exe $(srcdir)/dep/generated/*
	-@for dir in $(alldir); do touch -c  -r $(NAME).exe $(objdir)$$dir/*; done

clean:
	@echo Removing all files from $(objdir)...
ifeq ($(MAKEOS),cygwin)
	-@rm -f -r $(objdir)
	-@rm -f -r $(ctv.h)
else
	-@del -f -s $(objdir)
	-@del -f -s $(ctv.h)
endif

ifdef	PERL
	@echo Removing all files generated with perl scripts...
ifeq ($(MAKEOS),cygwin)
	-@rm -f -r $(driverlist)
else
	-@del -f -s $(driverlist)
endif

endif


#
#	Rule to force recompilation of any target that depends on it
#

FORCE:
