diff --git a/Difficult-to-Emulate-Games.md b/Difficult-to-Emulate-Games.md index 748327b..213a937 100644 --- a/Difficult-to-Emulate-Games.md +++ b/Difficult-to-Emulate-Games.md @@ -65,7 +65,8 @@ Pro Pinball Series, True Pinball - Requires interlaced rendering (line skipping) otherwise hangs on startup Dead or Alive - - Requires interlaced rendering, otherwise artifacts on screen in battles +Mr Driller G + - Requires interlaced rendering, otherwise artifacts on screen in various locations Vampire Hunter D - Screws with GPU packets after enabling DMA, requires CPU to run in parallel otherwise menu will be black @@ -73,6 +74,16 @@ Vampire Hunter D Jackie Chan Stuntmaster - Triggers interrupts by setting cop0 bits in software, can be tricky for recompilers +Remote Control Dandy + - Requires VRAM transfers to be masked to 9 bits + +Shadow Master +Threads of Fate + - Branches in branch delay slots, fun times for recompilers + +Tales of Phantasia + - Battle transitions will finish too quickly if GPU draw timings are not emulated + Silent Hill Ghost In The Shell TwinBee RPG