215 lines
9.7 KiB
HLSL
215 lines
9.7 KiB
HLSL
#pragma once
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#if !defined(__RESHADE__) || __RESHADE__ < 30000
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#error "ReShade 3.0+ is required to use this header file"
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#endif
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#define RESHADE_VERSION(major,minor,build) (10000 * (major) + 100 * (minor) + (build))
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#define SUPPORTED_VERSION(major,minor,build) (__RESHADE__ >= RESHADE_VERSION(major,minor,build))
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// >= 3.0.0
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// Commit current in-game user interface status
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// https://github.com/crosire/reshade/commit/302bacc49ae394faedc2e29a296c1cebf6da6bb2#diff-82cf230afdb2a0d5174111e6f17548a5R1183
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// Added various GUI related uniform variable annotations
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// https://reshade.me/forum/releases/2341-3-0
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#define __UNIFORM_INPUT_ANY ui_type = "input";
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#define __UNIFORM_INPUT_BOOL1 __UNIFORM_INPUT_ANY
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#define __UNIFORM_INPUT_BOOL2 __UNIFORM_INPUT_ANY
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#define __UNIFORM_INPUT_BOOL3 __UNIFORM_INPUT_ANY
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#define __UNIFORM_INPUT_BOOL4 __UNIFORM_INPUT_ANY
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#define __UNIFORM_INPUT_INT1 __UNIFORM_INPUT_ANY
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#define __UNIFORM_INPUT_INT2 __UNIFORM_INPUT_ANY
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#define __UNIFORM_INPUT_INT3 __UNIFORM_INPUT_ANY
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#define __UNIFORM_INPUT_INT4 __UNIFORM_INPUT_ANY
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#define __UNIFORM_INPUT_FLOAT1 __UNIFORM_INPUT_ANY
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#define __UNIFORM_INPUT_FLOAT2 __UNIFORM_INPUT_ANY
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#define __UNIFORM_INPUT_FLOAT3 __UNIFORM_INPUT_ANY
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#define __UNIFORM_INPUT_FLOAT4 __UNIFORM_INPUT_ANY
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// >= 4.0.1
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// Change slider widget to be used with new "slider" instead of a "drag" type annotation
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// https://github.com/crosire/reshade/commit/746229f31cd6f311a3e72a543e4f1f23faa23f11#diff-59405a313bd8cbfb0ca6dd633230e504R1701
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// Changed slider widget to be used with < ui_type = "slider"; > instead of < ui_type = "drag"; >
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// https://reshade.me/forum/releases/4772-4-0
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#if SUPPORTED_VERSION(4,0,1)
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#define __UNIFORM_DRAG_ANY ui_type = "drag";
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// >= 4.0.0
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// Rework statistics tab and add drag widgets back
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// https://github.com/crosire/reshade/commit/1b2c38795f00efd66c007da1f483f1441b230309
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// Changed drag widget to a slider widget (old one is still available via < ui_type = "drag2"; >)
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// https://reshade.me/forum/releases/4772-4-0
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#elif SUPPORTED_VERSION(4,0,0)
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#define __UNIFORM_DRAG_ANY ui_type = "drag2";
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// >= 3.0.0
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// Commit current in-game user interface status
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// https://github.com/crosire/reshade/commit/302bacc49ae394faedc2e29a296c1cebf6da6bb2#diff-82cf230afdb2a0d5174111e6f17548a5R1187
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// Added various GUI related uniform variable annotations
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// https://reshade.me/forum/releases/2341-3-0
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#else
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#define __UNIFORM_DRAG_ANY ui_type = "drag";
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#endif
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#define __UNIFORM_DRAG_BOOL1 __UNIFORM_DRAG_ANY
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#define __UNIFORM_DRAG_BOOL2 __UNIFORM_DRAG_ANY
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#define __UNIFORM_DRAG_BOOL3 __UNIFORM_DRAG_ANY
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#define __UNIFORM_DRAG_BOOL4 __UNIFORM_DRAG_ANY
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#define __UNIFORM_DRAG_INT1 __UNIFORM_DRAG_ANY
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#define __UNIFORM_DRAG_INT2 __UNIFORM_DRAG_ANY
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#define __UNIFORM_DRAG_INT3 __UNIFORM_DRAG_ANY
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#define __UNIFORM_DRAG_INT4 __UNIFORM_DRAG_ANY
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#define __UNIFORM_DRAG_FLOAT1 __UNIFORM_DRAG_ANY
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#define __UNIFORM_DRAG_FLOAT2 __UNIFORM_DRAG_ANY
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#define __UNIFORM_DRAG_FLOAT3 __UNIFORM_DRAG_ANY
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#define __UNIFORM_DRAG_FLOAT4 __UNIFORM_DRAG_ANY
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// >= 4.0.1
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// Change slider widget to be used with new "slider" instead of a "drag" type annotation
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// https://github.com/crosire/reshade/commit/746229f31cd6f311a3e72a543e4f1f23faa23f11#diff-59405a313bd8cbfb0ca6dd633230e504R1699
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// Changed slider widget to be used with < ui_type = "slider"; > instead of < ui_type = "drag"; >
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// https://reshade.me/forum/releases/4772-4-0
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#if SUPPORTED_VERSION(4,0,1)
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#define __UNIFORM_SLIDER_ANY ui_type = "slider";
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// >= 4.0.0
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// Rework statistics tab and add drag widgets back
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// https://github.com/crosire/reshade/commit/1b2c38795f00efd66c007da1f483f1441b230309
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// Changed drag widget to a slider widget (old one is still available via < ui_type = "drag2"; >)
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// https://reshade.me/forum/releases/4772-4-0
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#elif SUPPORTED_VERSION(4,0,0)
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#define __UNIFORM_SLIDER_ANY ui_type = "drag";
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#else
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#define __UNIFORM_SLIDER_ANY __UNIFORM_DRAG_ANY
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#endif
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#define __UNIFORM_SLIDER_BOOL1 __UNIFORM_SLIDER_ANY
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#define __UNIFORM_SLIDER_BOOL2 __UNIFORM_SLIDER_ANY
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#define __UNIFORM_SLIDER_BOOL3 __UNIFORM_SLIDER_ANY
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#define __UNIFORM_SLIDER_BOOL4 __UNIFORM_SLIDER_ANY
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#define __UNIFORM_SLIDER_INT1 __UNIFORM_SLIDER_ANY
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#define __UNIFORM_SLIDER_INT2 __UNIFORM_SLIDER_ANY
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#define __UNIFORM_SLIDER_INT3 __UNIFORM_SLIDER_ANY
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#define __UNIFORM_SLIDER_INT4 __UNIFORM_SLIDER_ANY
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#define __UNIFORM_SLIDER_FLOAT1 __UNIFORM_SLIDER_ANY
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#define __UNIFORM_SLIDER_FLOAT2 __UNIFORM_SLIDER_ANY
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#define __UNIFORM_SLIDER_FLOAT3 __UNIFORM_SLIDER_ANY
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#define __UNIFORM_SLIDER_FLOAT4 __UNIFORM_SLIDER_ANY
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// >= 3.0.0
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// Add combo box display type for uniform variables and fix displaying of integer variable under Direct3D 9
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// https://github.com/crosire/reshade/commit/b025bfae5f7343509ec0cacf6df0cff537c499f2#diff-82cf230afdb2a0d5174111e6f17548a5R1631
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// Added various GUI related uniform variable annotations
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// https://reshade.me/forum/releases/2341-3-0
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#define __UNIFORM_COMBO_ANY ui_type = "combo";
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// __UNIFORM_COMBO_BOOL1
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#define __UNIFORM_COMBO_BOOL2 __UNIFORM_COMBO_ANY
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#define __UNIFORM_COMBO_BOOL3 __UNIFORM_COMBO_ANY
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#define __UNIFORM_COMBO_BOOL4 __UNIFORM_COMBO_ANY
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#define __UNIFORM_COMBO_INT1 __UNIFORM_COMBO_ANY
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#define __UNIFORM_COMBO_INT2 __UNIFORM_COMBO_ANY
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#define __UNIFORM_COMBO_INT3 __UNIFORM_COMBO_ANY
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#define __UNIFORM_COMBO_INT4 __UNIFORM_COMBO_ANY
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#define __UNIFORM_COMBO_FLOAT1 __UNIFORM_COMBO_ANY
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#define __UNIFORM_COMBO_FLOAT2 __UNIFORM_COMBO_ANY
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#define __UNIFORM_COMBO_FLOAT3 __UNIFORM_COMBO_ANY
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#define __UNIFORM_COMBO_FLOAT4 __UNIFORM_COMBO_ANY
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// >= 4.0.0
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// Add option to display boolean values as combo box instead of checkbox
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// https://github.com/crosire/reshade/commit/aecb757c864c9679e77edd6f85a1521c49e489c1#diff-59405a313bd8cbfb0ca6dd633230e504R1147
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// https://github.com/crosire/reshade/blob/v4.0.0/source/gui.cpp
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// Added option to display boolean values as combo box instead of checkbox (via < ui_type = "combo"; >)
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// https://reshade.me/forum/releases/4772-4-0
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#define __UNIFORM_COMBO_BOOL1 __UNIFORM_COMBO_ANY
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// >= 4.0.0
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// Cleanup GUI code and rearrange some widgets
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// https://github.com/crosire/reshade/commit/6751f7bd50ea7c0556cf0670f10a4b4ba912ee7d#diff-59405a313bd8cbfb0ca6dd633230e504R1711
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// Added radio button widget (via < ui_type = "radio"; ui_items = "Button 1\0Button 2\0...\0"; >)
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// https://reshade.me/forum/releases/4772-4-0
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#if SUPPORTED_VERSION(4,0,0)
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#define __UNIFORM_RADIO_ANY ui_type = "radio";
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#else
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#define __UNIFORM_RADIO_ANY __UNIFORM_COMBO_ANY
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#endif
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#define __UNIFORM_RADIO_BOOL1 __UNIFORM_RADIO_ANY
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#define __UNIFORM_RADIO_BOOL2 __UNIFORM_RADIO_ANY
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#define __UNIFORM_RADIO_BOOL3 __UNIFORM_RADIO_ANY
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#define __UNIFORM_RADIO_BOOL4 __UNIFORM_RADIO_ANY
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#define __UNIFORM_RADIO_INT1 __UNIFORM_RADIO_ANY
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#define __UNIFORM_RADIO_INT2 __UNIFORM_RADIO_ANY
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#define __UNIFORM_RADIO_INT3 __UNIFORM_RADIO_ANY
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#define __UNIFORM_RADIO_INT4 __UNIFORM_RADIO_ANY
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#define __UNIFORM_RADIO_FLOAT1 __UNIFORM_RADIO_ANY
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#define __UNIFORM_RADIO_FLOAT2 __UNIFORM_RADIO_ANY
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#define __UNIFORM_RADIO_FLOAT3 __UNIFORM_RADIO_ANY
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#define __UNIFORM_RADIO_FLOAT4 __UNIFORM_RADIO_ANY
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// >= 4.1.0
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// Fix floating point uniforms with unknown "ui_type" not showing up in UI
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// https://github.com/crosire/reshade/commit/50e5bf44dfc84bc4220c2b9f19d5f50c7a0fda66#diff-59405a313bd8cbfb0ca6dd633230e504R1788
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// Fixed floating point uniforms with unknown "ui_type" not showing up in UI
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// https://reshade.me/forum/releases/5021-4-1
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#define __UNIFORM_COLOR_ANY ui_type = "color";
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// >= 3.0.0
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// Move technique list to preset configuration file
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// https://github.com/crosire/reshade/blob/84bba3aa934c1ebe4c6419b69dfe1690d9ab9d34/source/runtime.cpp#L1328
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// Added various GUI related uniform variable annotations
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// https://reshade.me/forum/releases/2341-3-0
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#define __UNIFORM_COLOR_BOOL1 __UNIFORM_COLOR_ANY
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#define __UNIFORM_COLOR_BOOL2 __UNIFORM_COLOR_ANY
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#define __UNIFORM_COLOR_BOOL3 __UNIFORM_COLOR_ANY
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#define __UNIFORM_COLOR_BOOL4 __UNIFORM_COLOR_ANY
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#define __UNIFORM_COLOR_INT1 __UNIFORM_COLOR_ANY
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#define __UNIFORM_COLOR_INT2 __UNIFORM_COLOR_ANY
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#define __UNIFORM_COLOR_INT3 __UNIFORM_COLOR_ANY
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#define __UNIFORM_COLOR_INT4 __UNIFORM_COLOR_ANY
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// __UNIFORM_COLOR_FLOAT1
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#define __UNIFORM_COLOR_FLOAT2 __UNIFORM_COLOR_ANY
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#define __UNIFORM_COLOR_FLOAT3 __UNIFORM_COLOR_ANY
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#define __UNIFORM_COLOR_FLOAT4 __UNIFORM_COLOR_ANY
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// >= 4.2.0
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// Add alpha slider widget for single component uniform variables (#86)
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// https://github.com/crosire/reshade/commit/87a740a8e3c4dcda1dd4eeec8d5cff7fa35fe829#diff-59405a313bd8cbfb0ca6dd633230e504R1820
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// Added alpha slider widget for single component uniform variables
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// https://reshade.me/forum/releases/5150-4-2
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#if SUPPORTED_VERSION(4,2,0)
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#define __UNIFORM_COLOR_FLOAT1 __UNIFORM_COLOR_ANY
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#else
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#define __UNIFORM_COLOR_FLOAT1 __UNIFORM_SLIDER_ANY
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#endif
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// >= 4.3.0
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// Add new "list" GUI widget (#103)
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// https://github.com/crosire/reshade/commit/515287d20ce615c19cf3d4c21b49f83896f04ddc#diff-59405a313bd8cbfb0ca6dd633230e504R1894
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// Added new "list" GUI widget
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// https://reshade.me/forum/releases/5417-4-3
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#if SUPPORTED_VERSION(4,3,0)
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#define __UNIFORM_LIST_ANY ui_type = "list";
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#else
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#define __UNIFORM_LIST_ANY __UNIFORM_COMBO_ANY
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#endif
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// __UNIFORM_LIST_BOOL1
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#define __UNIFORM_LIST_BOOL2 __UNIFORM_LIST_ANY
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#define __UNIFORM_LIST_BOOL3 __UNIFORM_LIST_ANY
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#define __UNIFORM_LIST_BOOL4 __UNIFORM_LIST_ANY
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#define __UNIFORM_LIST_INT1 __UNIFORM_LIST_ANY // >= 4.3.0
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#define __UNIFORM_LIST_INT2 __UNIFORM_LIST_ANY
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#define __UNIFORM_LIST_INT3 __UNIFORM_LIST_ANY
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#define __UNIFORM_LIST_INT4 __UNIFORM_LIST_ANY
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#define __UNIFORM_LIST_FLOAT1 __UNIFORM_LIST_ANY
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#define __UNIFORM_LIST_FLOAT2 __UNIFORM_LIST_ANY
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#define __UNIFORM_LIST_FLOAT3 __UNIFORM_LIST_ANY
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#define __UNIFORM_LIST_FLOAT4 __UNIFORM_LIST_ANY
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// For compatible with 'combo'
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#define __UNIFORM_LIST_BOOL1 __UNIFORM_COMBO_ANY
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