232 lines
6.1 KiB
Plaintext
232 lines
6.1 KiB
Plaintext
// SPDX-FileCopyrightText: 2019-2024 Connor McLaughlin <stenzek@gmail.com>
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// SPDX-License-Identifier: (GPL-3.0 OR CC-BY-NC-ND-4.0)
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#include "opengl_context_agl.h"
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#include "common/assert.h"
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#include "common/error.h"
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#include "common/log.h"
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#include <dlfcn.h>
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Log_SetChannel(OpenGLContext);
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OpenGLContextAGL::OpenGLContextAGL(const WindowInfo& wi) : OpenGLContext(wi)
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{
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m_opengl_module_handle = dlopen("/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL", RTLD_NOW);
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if (!m_opengl_module_handle)
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ERROR_LOG("Could not open OpenGL.framework, function lookups will probably fail");
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}
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OpenGLContextAGL::~OpenGLContextAGL()
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{
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if ([NSOpenGLContext currentContext] == m_context)
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[NSOpenGLContext clearCurrentContext];
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if (m_context)
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[m_context release];
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if (m_pixel_format)
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[m_pixel_format release];
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if (m_opengl_module_handle)
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dlclose(m_opengl_module_handle);
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}
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std::unique_ptr<OpenGLContext> OpenGLContextAGL::Create(const WindowInfo& wi, std::span<const Version> versions_to_try, Error* error)
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{
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std::unique_ptr<OpenGLContextAGL> context = std::make_unique<OpenGLContextAGL>(wi);
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if (!context->Initialize(versions_to_try, error))
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return nullptr;
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return context;
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}
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bool OpenGLContextAGL::Initialize(const std::span<const Version> versions_to_try, Error* error)
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{
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for (const Version& cv : versions_to_try)
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{
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if (cv.profile == Profile::NoProfile && CreateContext(nullptr, NSOpenGLProfileVersionLegacy, true, error))
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{
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// we already have the dummy context, so just use that
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m_version = cv;
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return true;
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}
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else if (cv.profile == Profile::Core)
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{
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if (cv.major_version > 4 || cv.minor_version > 1)
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continue;
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const NSOpenGLPixelFormatAttribute profile =
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(cv.major_version > 3 || cv.minor_version > 2) ? NSOpenGLProfileVersion4_1Core : NSOpenGLProfileVersion3_2Core;
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if (CreateContext(nullptr, static_cast<int>(profile), true, error))
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{
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m_version = cv;
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return true;
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}
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}
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}
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Error::SetStringView(error, "Failed to create any context versions.");
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return false;
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}
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void* OpenGLContextAGL::GetProcAddress(const char* name)
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{
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void* addr = m_opengl_module_handle ? dlsym(m_opengl_module_handle, name) : nullptr;
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if (addr)
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return addr;
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return dlsym(RTLD_NEXT, name);
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}
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bool OpenGLContextAGL::ChangeSurface(const WindowInfo& new_wi)
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{
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m_wi = new_wi;
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BindContextToView();
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return true;
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}
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void OpenGLContextAGL::ResizeSurface(u32 new_surface_width /*= 0*/, u32 new_surface_height /*= 0*/)
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{
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UpdateDimensions();
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}
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bool OpenGLContextAGL::UpdateDimensions()
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{
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const NSSize window_size = [GetView() frame].size;
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const CGFloat window_scale = [[GetView() window] backingScaleFactor];
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const u32 new_width = static_cast<u32>(static_cast<CGFloat>(window_size.width) * window_scale);
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const u32 new_height = static_cast<u32>(static_cast<CGFloat>(window_size.height) * window_scale);
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if (m_wi.surface_width == new_width && m_wi.surface_height == new_height)
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return false;
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m_wi.surface_width = new_width;
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m_wi.surface_height = new_height;
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dispatch_block_t block = ^{
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[m_context update];
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};
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if ([NSThread isMainThread])
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block();
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else
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dispatch_sync(dispatch_get_main_queue(), block);
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return true;
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}
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bool OpenGLContextAGL::SwapBuffers()
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{
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[m_context flushBuffer];
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return true;
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}
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bool OpenGLContextAGL::IsCurrent() const
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{
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return (m_context != nil && [NSOpenGLContext currentContext] == m_context);
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}
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bool OpenGLContextAGL::MakeCurrent()
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{
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[m_context makeCurrentContext];
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return true;
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}
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bool OpenGLContextAGL::DoneCurrent()
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{
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[NSOpenGLContext clearCurrentContext];
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return true;
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}
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bool OpenGLContextAGL::SupportsNegativeSwapInterval() const
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{
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return false;
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}
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bool OpenGLContextAGL::SetSwapInterval(s32 interval)
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{
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GLint gl_interval = static_cast<GLint>(interval);
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[m_context setValues:&gl_interval forParameter:NSOpenGLCPSwapInterval];
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return true;
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}
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std::unique_ptr<OpenGLContext> OpenGLContextAGL::CreateSharedContext(const WindowInfo& wi, Error* error)
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{
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std::unique_ptr<OpenGLContextAGL> context = std::make_unique<OpenGLContextAGL>(wi);
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context->m_context = [[NSOpenGLContext alloc] initWithFormat:m_pixel_format shareContext:m_context];
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if (context->m_context == nil)
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{
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Error::SetStringView(error, "NSOpenGLContext initWithFormat failed");
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return nullptr;
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}
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context->m_version = m_version;
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context->m_pixel_format = m_pixel_format;
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[context->m_pixel_format retain];
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if (wi.type == WindowInfo::Type::MacOS)
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context->BindContextToView();
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return context;
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}
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bool OpenGLContextAGL::CreateContext(NSOpenGLContext* share_context, int profile, bool make_current, Error* error)
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{
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if (m_context)
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{
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[m_context release];
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m_context = nullptr;
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}
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if (m_pixel_format)
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[m_pixel_format release];
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const std::array<NSOpenGLPixelFormatAttribute, 5> attribs = {{NSOpenGLPFADoubleBuffer, NSOpenGLPFAOpenGLProfile,
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static_cast<NSOpenGLPixelFormatAttribute>(profile),
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NSOpenGLPFAAccelerated, 0}};
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m_pixel_format = [[NSOpenGLPixelFormat alloc] initWithAttributes:attribs.data()];
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if (m_pixel_format == nil)
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{
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Error::SetStringView(error, "Failed to initialize pixel format");
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return false;
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}
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m_context = [[NSOpenGLContext alloc] initWithFormat:m_pixel_format shareContext:nil];
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if (m_context == nil)
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{
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Error::SetStringView(error, "NSOpenGLContext initWithFormat failed");
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return false;
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}
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if (m_wi.type == WindowInfo::Type::MacOS)
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BindContextToView();
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if (make_current)
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[m_context makeCurrentContext];
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return true;
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}
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void OpenGLContextAGL::BindContextToView()
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{
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NSView* const view = GetView();
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NSWindow* const window = [view window];
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[view setWantsBestResolutionOpenGLSurface:YES];
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UpdateDimensions();
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dispatch_block_t block = ^{
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[window makeFirstResponder:view];
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[m_context setView:view];
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[window makeKeyAndOrderFront:nil];
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};
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if ([NSThread isMainThread])
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block();
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else
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dispatch_sync(dispatch_get_main_queue(), block);
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}
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