duckstation/dep/ggpo-x/src
Stenzek f8a06969a8 Netplay: Drop-in at any time 2023-05-08 00:06:44 +10:00
..
backends Netplay: Drop-in at any time 2023-05-08 00:06:44 +10:00
network Netplay: Use enet for connections 2023-05-07 17:48:50 +10:00
bitvector.cpp dep: Add GGPO-X 2023-04-11 20:10:15 +10:00
bitvector.h dep: Add GGPO-X 2023-04-11 20:10:15 +10:00
game_input.cpp dep: Add GGPO-X 2023-04-11 20:10:15 +10:00
game_input.h Netplay: Ok After more testing it doesnt seem to be the CDROM. so im reveting this change. its weird tho its seems to be fine in the first session created but after when a new session is created it is prone to desync. this doesnt happen when starting the session with an identical savestate for both players tho. 2023-05-02 21:35:22 +02:00
input_queue.cpp dep: Add GGPO-X 2023-04-11 20:10:15 +10:00
input_queue.h dep: Add GGPO-X 2023-04-11 20:10:15 +10:00
log.cpp Netplay: Drop-in at any time 2023-05-08 00:06:44 +10:00
log.h dep: Add GGPO-X 2023-04-11 20:10:15 +10:00
main.cpp Netplay: Drop-in at any time 2023-05-08 00:06:44 +10:00
platform_linux.cpp dep: Add GGPO-X 2023-04-11 20:10:15 +10:00
platform_linux.h dep: Add GGPO-X 2023-04-11 20:10:15 +10:00
platform_windows.cpp dep: Add GGPO-X 2023-04-11 20:10:15 +10:00
platform_windows.h dep: Add GGPO-X 2023-04-11 20:10:15 +10:00
ring_buffer.h dep: Add GGPO-X 2023-04-11 20:10:15 +10:00
static_buffer.h dep: Add GGPO-X 2023-04-11 20:10:15 +10:00
sync.cpp Netplay: Desync detection state dumping for debugging. 2023-05-05 04:59:39 +02:00
sync.h GGPO/Netplay: modified desync detection to allow retrieval of checksums from savestates instead of passing it trough a param. 2023-05-02 01:50:10 +02:00
timesync.cpp dep: Add GGPO-X 2023-04-11 20:10:15 +10:00
timesync.h dep: Add GGPO-X 2023-04-11 20:10:15 +10:00
types.h dep: Add GGPO-X 2023-04-11 20:10:15 +10:00