duckstation/src/duckstation-qt/settingswindow.h

167 lines
7.2 KiB
C++

// SPDX-FileCopyrightText: 2019-2024 Connor McLaughlin <stenzek@gmail.com>
// SPDX-License-Identifier: CC-BY-NC-ND-4.0
#pragma once
#include "ui_settingswindow.h"
#include "util/ini_settings_interface.h"
#include "core/types.h"
#include <QtCore/QMap>
#include <QtCore/QString>
#include <QtWidgets/QDialog>
#include <array>
#include <optional>
class QWheelEvent;
enum class DiscRegion : u8;
namespace GameDatabase {
enum class Trait : u32;
struct Entry;
} // namespace GameDatabase
class GameSummaryWidget;
class InterfaceSettingsWidget;
class BIOSSettingsWidget;
class GameListSettingsWidget;
class GamePatchSettingsWidget;
class GameCheatSettingsWidget;
class ConsoleSettingsWidget;
class EmulationSettingsWidget;
class MemoryCardSettingsWidget;
class GraphicsSettingsWidget;
class PostProcessingSettingsWidget;
class AudioSettingsWidget;
class AchievementSettingsWidget;
class FolderSettingsWidget;
class AdvancedSettingsWidget;
class SettingsWindow final : public QWidget
{
Q_OBJECT
public:
SettingsWindow();
SettingsWindow(const std::string& path, std::string title, std::string serial, GameHash hash, DiscRegion region,
const GameDatabase::Entry* entry, std::unique_ptr<INISettingsInterface> sif);
~SettingsWindow();
static SettingsWindow* openGamePropertiesDialog(const std::string& path, std::string title, std::string serial,
GameHash hash, DiscRegion region, const char* category = nullptr);
static void closeGamePropertiesDialogs();
// Helper for externally setting fields in game settings ini.
static bool setGameSettingsBoolForSerial(const std::string& serial, const char* section, const char* key, bool value);
int getCategoryRow() const;
ALWAYS_INLINE bool isPerGameSettings() const { return static_cast<bool>(m_sif); }
ALWAYS_INLINE INISettingsInterface* getSettingsInterface() const { return m_sif.get(); }
ALWAYS_INLINE const std::string& getGameTitle() const { return m_title; }
ALWAYS_INLINE const std::string& getGameSerial() const { return m_serial; }
ALWAYS_INLINE const std::optional<GameHash>& getGameHash() const { return m_hash; }
ALWAYS_INLINE InterfaceSettingsWidget* getInterfaceSettingsWidget() const { return m_interface_settings; }
ALWAYS_INLINE BIOSSettingsWidget* getBIOSSettingsWidget() const { return m_bios_settings; }
ALWAYS_INLINE ConsoleSettingsWidget* getConsoleSettingsWidget() const { return m_console_settings; }
ALWAYS_INLINE EmulationSettingsWidget* getEmulationSettingsWidget() const { return m_emulation_settings; }
ALWAYS_INLINE GameListSettingsWidget* getGameListSettingsWidget() const { return m_game_list_settings; }
ALWAYS_INLINE MemoryCardSettingsWidget* getMemoryCardSettingsWidget() const { return m_memory_card_settings; }
ALWAYS_INLINE GraphicsSettingsWidget* getGraphicsSettingsWidget() const { return m_graphics_settings; }
ALWAYS_INLINE AudioSettingsWidget* getAudioSettingsWidget() const { return m_audio_settings; }
ALWAYS_INLINE AchievementSettingsWidget* getAchievementSettingsWidget() const { return m_achievement_settings; }
ALWAYS_INLINE AdvancedSettingsWidget* getAdvancedSettingsWidget() const { return m_advanced_settings; }
ALWAYS_INLINE FolderSettingsWidget* getFolderSettingsWidget() const { return m_folder_settings; }
ALWAYS_INLINE PostProcessingSettingsWidget* getPostProcessingSettingsWidget() { return m_post_processing_settings; }
void registerWidgetHelp(QObject* object, QString title, QString recommended_value, QString text);
bool eventFilter(QObject* object, QEvent* event) override;
// Helper functions for reading effective setting values (from game -> global settings).
bool getEffectiveBoolValue(const char* section, const char* key, bool default_value) const;
int getEffectiveIntValue(const char* section, const char* key, int default_value) const;
float getEffectiveFloatValue(const char* section, const char* key, float default_value) const;
std::string getEffectiveStringValue(const char* section, const char* key, const char* default_value) const;
Qt::CheckState getCheckState(const char* section, const char* key, bool default_value);
// Helper functions for reading setting values for this layer (game settings or global).
std::optional<bool> getBoolValue(const char* section, const char* key, std::optional<bool> default_value) const;
std::optional<int> getIntValue(const char* section, const char* key, std::optional<int> default_value) const;
std::optional<float> getFloatValue(const char* section, const char* key, std::optional<float> default_value) const;
std::optional<std::string> getStringValue(const char* section, const char* key,
std::optional<const char*> default_value) const;
void setBoolSettingValue(const char* section, const char* key, std::optional<bool> value);
void setIntSettingValue(const char* section, const char* key, std::optional<int> value);
void setFloatSettingValue(const char* section, const char* key, std::optional<float> value);
void setStringSettingValue(const char* section, const char* key, std::optional<const char*> value);
bool containsSettingValue(const char* section, const char* key) const;
void removeSettingValue(const char* section, const char* key);
void saveAndReloadGameSettings();
void setGameTitle(std::string title);
bool hasGameTrait(GameDatabase::Trait trait);
Q_SIGNALS:
void settingsResetToDefaults();
public Q_SLOTS:
void setCategory(const char* category);
void setCategoryRow(int index);
private Q_SLOTS:
void onCategoryCurrentRowChanged(int row);
void onRestoreDefaultsClicked();
void onCopyGlobalSettingsClicked();
void onClearSettingsClicked();
protected:
void closeEvent(QCloseEvent* event) override;
void wheelEvent(QWheelEvent* event) override;
private:
enum : u32
{
MAX_SETTINGS_WIDGETS = 13
};
void connectUi();
void addPages();
void reloadPages();
void addWidget(QWidget* widget, QString title, QString icon, QString help_text);
bool handleWheelEvent(QWheelEvent* event);
Ui::SettingsWindow m_ui;
std::unique_ptr<INISettingsInterface> m_sif;
const GameDatabase::Entry* m_database_entry = nullptr;
GameSummaryWidget* m_game_summary = nullptr;
InterfaceSettingsWidget* m_interface_settings = nullptr;
BIOSSettingsWidget* m_bios_settings = nullptr;
ConsoleSettingsWidget* m_console_settings = nullptr;
EmulationSettingsWidget* m_emulation_settings = nullptr;
GameListSettingsWidget* m_game_list_settings = nullptr;
GamePatchSettingsWidget* m_game_patch_settings_widget = nullptr;
GameCheatSettingsWidget* m_game_cheat_settings_widget = nullptr;
MemoryCardSettingsWidget* m_memory_card_settings = nullptr;
GraphicsSettingsWidget* m_graphics_settings = nullptr;
PostProcessingSettingsWidget* m_post_processing_settings = nullptr;
AudioSettingsWidget* m_audio_settings = nullptr;
AchievementSettingsWidget* m_achievement_settings = nullptr;
FolderSettingsWidget* m_folder_settings = nullptr;
AdvancedSettingsWidget* m_advanced_settings = nullptr;
std::array<QString, MAX_SETTINGS_WIDGETS> m_category_help_text;
QObject* m_current_help_widget = nullptr;
QMap<QObject*, QString> m_widget_help_text_map;
std::string m_title;
std::string m_serial;
std::optional<GameHash> m_hash;
};