167 lines
7.2 KiB
C++
167 lines
7.2 KiB
C++
// SPDX-FileCopyrightText: 2019-2024 Connor McLaughlin <stenzek@gmail.com>
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// SPDX-License-Identifier: CC-BY-NC-ND-4.0
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#pragma once
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#include "ui_settingswindow.h"
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#include "util/ini_settings_interface.h"
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#include "core/types.h"
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#include <QtCore/QMap>
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#include <QtCore/QString>
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#include <QtWidgets/QDialog>
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#include <array>
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#include <optional>
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class QWheelEvent;
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enum class DiscRegion : u8;
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namespace GameDatabase {
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enum class Trait : u32;
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struct Entry;
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} // namespace GameDatabase
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class GameSummaryWidget;
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class InterfaceSettingsWidget;
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class BIOSSettingsWidget;
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class GameListSettingsWidget;
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class GamePatchSettingsWidget;
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class GameCheatSettingsWidget;
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class ConsoleSettingsWidget;
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class EmulationSettingsWidget;
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class MemoryCardSettingsWidget;
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class GraphicsSettingsWidget;
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class PostProcessingSettingsWidget;
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class AudioSettingsWidget;
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class AchievementSettingsWidget;
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class FolderSettingsWidget;
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class AdvancedSettingsWidget;
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class SettingsWindow final : public QWidget
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{
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Q_OBJECT
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public:
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SettingsWindow();
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SettingsWindow(const std::string& path, std::string title, std::string serial, GameHash hash, DiscRegion region,
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const GameDatabase::Entry* entry, std::unique_ptr<INISettingsInterface> sif);
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~SettingsWindow();
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static SettingsWindow* openGamePropertiesDialog(const std::string& path, std::string title, std::string serial,
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GameHash hash, DiscRegion region, const char* category = nullptr);
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static void closeGamePropertiesDialogs();
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// Helper for externally setting fields in game settings ini.
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static bool setGameSettingsBoolForSerial(const std::string& serial, const char* section, const char* key, bool value);
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int getCategoryRow() const;
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ALWAYS_INLINE bool isPerGameSettings() const { return static_cast<bool>(m_sif); }
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ALWAYS_INLINE INISettingsInterface* getSettingsInterface() const { return m_sif.get(); }
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ALWAYS_INLINE const std::string& getGameTitle() const { return m_title; }
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ALWAYS_INLINE const std::string& getGameSerial() const { return m_serial; }
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ALWAYS_INLINE const std::optional<GameHash>& getGameHash() const { return m_hash; }
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ALWAYS_INLINE InterfaceSettingsWidget* getInterfaceSettingsWidget() const { return m_interface_settings; }
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ALWAYS_INLINE BIOSSettingsWidget* getBIOSSettingsWidget() const { return m_bios_settings; }
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ALWAYS_INLINE ConsoleSettingsWidget* getConsoleSettingsWidget() const { return m_console_settings; }
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ALWAYS_INLINE EmulationSettingsWidget* getEmulationSettingsWidget() const { return m_emulation_settings; }
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ALWAYS_INLINE GameListSettingsWidget* getGameListSettingsWidget() const { return m_game_list_settings; }
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ALWAYS_INLINE MemoryCardSettingsWidget* getMemoryCardSettingsWidget() const { return m_memory_card_settings; }
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ALWAYS_INLINE GraphicsSettingsWidget* getGraphicsSettingsWidget() const { return m_graphics_settings; }
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ALWAYS_INLINE AudioSettingsWidget* getAudioSettingsWidget() const { return m_audio_settings; }
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ALWAYS_INLINE AchievementSettingsWidget* getAchievementSettingsWidget() const { return m_achievement_settings; }
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ALWAYS_INLINE AdvancedSettingsWidget* getAdvancedSettingsWidget() const { return m_advanced_settings; }
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ALWAYS_INLINE FolderSettingsWidget* getFolderSettingsWidget() const { return m_folder_settings; }
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ALWAYS_INLINE PostProcessingSettingsWidget* getPostProcessingSettingsWidget() { return m_post_processing_settings; }
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void registerWidgetHelp(QObject* object, QString title, QString recommended_value, QString text);
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bool eventFilter(QObject* object, QEvent* event) override;
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// Helper functions for reading effective setting values (from game -> global settings).
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bool getEffectiveBoolValue(const char* section, const char* key, bool default_value) const;
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int getEffectiveIntValue(const char* section, const char* key, int default_value) const;
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float getEffectiveFloatValue(const char* section, const char* key, float default_value) const;
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std::string getEffectiveStringValue(const char* section, const char* key, const char* default_value) const;
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Qt::CheckState getCheckState(const char* section, const char* key, bool default_value);
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// Helper functions for reading setting values for this layer (game settings or global).
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std::optional<bool> getBoolValue(const char* section, const char* key, std::optional<bool> default_value) const;
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std::optional<int> getIntValue(const char* section, const char* key, std::optional<int> default_value) const;
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std::optional<float> getFloatValue(const char* section, const char* key, std::optional<float> default_value) const;
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std::optional<std::string> getStringValue(const char* section, const char* key,
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std::optional<const char*> default_value) const;
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void setBoolSettingValue(const char* section, const char* key, std::optional<bool> value);
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void setIntSettingValue(const char* section, const char* key, std::optional<int> value);
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void setFloatSettingValue(const char* section, const char* key, std::optional<float> value);
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void setStringSettingValue(const char* section, const char* key, std::optional<const char*> value);
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bool containsSettingValue(const char* section, const char* key) const;
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void removeSettingValue(const char* section, const char* key);
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void saveAndReloadGameSettings();
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void setGameTitle(std::string title);
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bool hasGameTrait(GameDatabase::Trait trait);
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Q_SIGNALS:
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void settingsResetToDefaults();
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public Q_SLOTS:
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void setCategory(const char* category);
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void setCategoryRow(int index);
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private Q_SLOTS:
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void onCategoryCurrentRowChanged(int row);
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void onRestoreDefaultsClicked();
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void onCopyGlobalSettingsClicked();
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void onClearSettingsClicked();
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protected:
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void closeEvent(QCloseEvent* event) override;
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void wheelEvent(QWheelEvent* event) override;
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private:
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enum : u32
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{
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MAX_SETTINGS_WIDGETS = 13
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};
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void connectUi();
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void addPages();
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void reloadPages();
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void addWidget(QWidget* widget, QString title, QString icon, QString help_text);
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bool handleWheelEvent(QWheelEvent* event);
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Ui::SettingsWindow m_ui;
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std::unique_ptr<INISettingsInterface> m_sif;
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const GameDatabase::Entry* m_database_entry = nullptr;
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GameSummaryWidget* m_game_summary = nullptr;
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InterfaceSettingsWidget* m_interface_settings = nullptr;
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BIOSSettingsWidget* m_bios_settings = nullptr;
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ConsoleSettingsWidget* m_console_settings = nullptr;
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EmulationSettingsWidget* m_emulation_settings = nullptr;
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GameListSettingsWidget* m_game_list_settings = nullptr;
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GamePatchSettingsWidget* m_game_patch_settings_widget = nullptr;
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GameCheatSettingsWidget* m_game_cheat_settings_widget = nullptr;
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MemoryCardSettingsWidget* m_memory_card_settings = nullptr;
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GraphicsSettingsWidget* m_graphics_settings = nullptr;
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PostProcessingSettingsWidget* m_post_processing_settings = nullptr;
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AudioSettingsWidget* m_audio_settings = nullptr;
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AchievementSettingsWidget* m_achievement_settings = nullptr;
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FolderSettingsWidget* m_folder_settings = nullptr;
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AdvancedSettingsWidget* m_advanced_settings = nullptr;
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std::array<QString, MAX_SETTINGS_WIDGETS> m_category_help_text;
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QObject* m_current_help_widget = nullptr;
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QMap<QObject*, QString> m_widget_help_text_map;
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std::string m_title;
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std::string m_serial;
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std::optional<GameHash> m_hash;
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};
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