duckstation/src/duckstation-qt/cheatmanagerwindow.cpp

579 lines
16 KiB
C++

// SPDX-FileCopyrightText: 2019-2024 Connor McLaughlin <stenzek@gmail.com> and contributors.
// SPDX-License-Identifier: (GPL-3.0 OR CC-BY-NC-ND-4.0)
#include "cheatmanagerwindow.h"
#include "cheatcodeeditordialog.h"
#include "mainwindow.h"
#include "qthost.h"
#include "qtutils.h"
#include "core/bus.h"
#include "core/cpu_core.h"
#include "core/host.h"
#include "core/system.h"
#include "common/assert.h"
#include "common/string_util.h"
#include <QtCore/QFileInfo>
#include <QtGui/QColor>
#include <QtWidgets/QFileDialog>
#include <QtWidgets/QInputDialog>
#include <QtWidgets/QMenu>
#include <QtWidgets/QMessageBox>
#include <QtWidgets/QTreeWidgetItemIterator>
#include <array>
#include <utility>
CheatManagerWindow::CheatManagerWindow() : QWidget()
{
m_ui.setupUi(this);
connectUi();
updateCheatList();
}
CheatManagerWindow::~CheatManagerWindow() = default;
void CheatManagerWindow::connectUi()
{
connect(m_ui.cheatList, &QTreeWidget::currentItemChanged, this, &CheatManagerWindow::cheatListCurrentItemChanged);
connect(m_ui.cheatList, &QTreeWidget::itemActivated, this, &CheatManagerWindow::cheatListItemActivated);
connect(m_ui.cheatList, &QTreeWidget::itemChanged, this, &CheatManagerWindow::cheatListItemChanged);
connect(m_ui.cheatListNewCategory, &QPushButton::clicked, this, &CheatManagerWindow::newCategoryClicked);
connect(m_ui.cheatListAdd, &QPushButton::clicked, this, &CheatManagerWindow::addCodeClicked);
connect(m_ui.cheatListEdit, &QPushButton::clicked, this, &CheatManagerWindow::editCodeClicked);
connect(m_ui.cheatListRemove, &QPushButton::clicked, this, &CheatManagerWindow::deleteCodeClicked);
connect(m_ui.cheatListActivate, &QPushButton::clicked, this, &CheatManagerWindow::activateCodeClicked);
connect(m_ui.cheatListImport, &QPushButton::clicked, this, &CheatManagerWindow::importClicked);
connect(m_ui.cheatListExport, &QPushButton::clicked, this, &CheatManagerWindow::exportClicked);
connect(m_ui.cheatListClear, &QPushButton::clicked, this, &CheatManagerWindow::clearClicked);
connect(m_ui.cheatListReset, &QPushButton::clicked, this, &CheatManagerWindow::resetClicked);
connect(g_emu_thread, &EmuThread::cheatEnabled, this, &CheatManagerWindow::setCheatCheckState);
connect(g_emu_thread, &EmuThread::runningGameChanged, this, &CheatManagerWindow::updateCheatList);
}
void CheatManagerWindow::showEvent(QShowEvent* event)
{
QWidget::showEvent(event);
resizeColumns();
}
void CheatManagerWindow::closeEvent(QCloseEvent* event)
{
QWidget::closeEvent(event);
emit closed();
}
void CheatManagerWindow::resizeEvent(QResizeEvent* event)
{
QWidget::resizeEvent(event);
resizeColumns();
}
void CheatManagerWindow::resizeColumns()
{
QtUtils::ResizeColumnsForTreeView(m_ui.cheatList, {-1, 100, 150, 100});
}
QTreeWidgetItem* CheatManagerWindow::getItemForCheatIndex(u32 index) const
{
QTreeWidgetItemIterator iter(m_ui.cheatList);
while (*iter)
{
QTreeWidgetItem* item = *iter;
const QVariant item_data(item->data(0, Qt::UserRole));
if (item_data.isValid() && item_data.toUInt() == index)
return item;
++iter;
}
return nullptr;
}
QTreeWidgetItem* CheatManagerWindow::getItemForCheatGroup(const QString& group_name) const
{
const int count = m_ui.cheatList->topLevelItemCount();
for (int i = 0; i < count; i++)
{
QTreeWidgetItem* item = m_ui.cheatList->topLevelItem(i);
if (item->text(0) == group_name)
return item;
}
return nullptr;
}
QTreeWidgetItem* CheatManagerWindow::createItemForCheatGroup(const QString& group_name) const
{
QTreeWidgetItem* group = new QTreeWidgetItem();
group->setFlags(group->flags() | Qt::ItemIsUserCheckable);
group->setText(0, group_name);
m_ui.cheatList->addTopLevelItem(group);
return group;
}
QStringList CheatManagerWindow::getCheatGroupNames() const
{
QStringList group_names;
const int count = m_ui.cheatList->topLevelItemCount();
for (int i = 0; i < count; i++)
{
QTreeWidgetItem* item = m_ui.cheatList->topLevelItem(i);
group_names.push_back(item->text(0));
}
return group_names;
}
static int getCheatIndexFromItem(QTreeWidgetItem* item)
{
QVariant item_data(item->data(0, Qt::UserRole));
if (!item_data.isValid())
return -1;
return static_cast<int>(item_data.toUInt());
}
int CheatManagerWindow::getSelectedCheatIndex() const
{
QList<QTreeWidgetItem*> sel = m_ui.cheatList->selectedItems();
if (sel.isEmpty())
return -1;
return static_cast<int>(getCheatIndexFromItem(sel.first()));
}
CheatList* CheatManagerWindow::getCheatList() const
{
return System::IsValid() ? System::GetCheatList() : nullptr;
}
void CheatManagerWindow::updateCheatList()
{
QSignalBlocker sb(m_ui.cheatList);
while (m_ui.cheatList->topLevelItemCount() > 0)
delete m_ui.cheatList->takeTopLevelItem(0);
m_ui.cheatList->setEnabled(false);
m_ui.cheatListAdd->setEnabled(false);
m_ui.cheatListNewCategory->setEnabled(false);
m_ui.cheatListEdit->setEnabled(false);
m_ui.cheatListRemove->setEnabled(false);
m_ui.cheatListActivate->setText(tr("Activate"));
m_ui.cheatListActivate->setEnabled(false);
m_ui.cheatListImport->setEnabled(false);
m_ui.cheatListExport->setEnabled(false);
m_ui.cheatListClear->setEnabled(false);
m_ui.cheatListReset->setEnabled(false);
Host::RunOnCPUThread([]() {
if (!System::IsValid())
return;
CheatList* list = System::GetCheatList();
if (!list)
{
System::LoadCheatList();
list = System::GetCheatList();
}
if (!list)
{
System::LoadCheatListFromDatabase();
list = System::GetCheatList();
}
if (!list)
{
System::SetCheatList(std::make_unique<CheatList>());
list = System::GetCheatList();
}
// still racey...
QtHost::RunOnUIThread([list]() {
if (!QtHost::IsSystemValid())
return;
CheatManagerWindow* cm = g_main_window->getCheatManagerWindow();
if (!cm)
return;
QSignalBlocker sb(cm->m_ui.cheatList);
const std::vector<std::string> groups = list->GetCodeGroups();
for (const std::string& group_name : groups)
{
QTreeWidgetItem* group = cm->createItemForCheatGroup(QString::fromStdString(group_name));
const u32 count = list->GetCodeCount();
bool all_enabled = true;
for (u32 i = 0; i < count; i++)
{
const CheatCode& code = list->GetCode(i);
if (code.group != group_name)
continue;
QTreeWidgetItem* item = new QTreeWidgetItem(group);
cm->fillItemForCheatCode(item, i, code);
all_enabled &= code.enabled;
}
group->setCheckState(0, all_enabled ? Qt::Checked : Qt::Unchecked);
group->setExpanded(true);
}
cm->m_ui.cheatList->setEnabled(true);
cm->m_ui.cheatListAdd->setEnabled(true);
cm->m_ui.cheatListNewCategory->setEnabled(true);
cm->m_ui.cheatListImport->setEnabled(true);
cm->m_ui.cheatListClear->setEnabled(true);
cm->m_ui.cheatListReset->setEnabled(true);
cm->m_ui.cheatListExport->setEnabled(cm->m_ui.cheatList->topLevelItemCount() > 0);
});
});
}
void CheatManagerWindow::fillItemForCheatCode(QTreeWidgetItem* item, u32 index, const CheatCode& code)
{
item->setData(0, Qt::UserRole, QVariant(static_cast<uint>(index)));
if (code.IsManuallyActivated())
{
item->setFlags(item->flags() & ~(Qt::ItemIsUserCheckable));
}
else
{
item->setFlags(item->flags() | Qt::ItemIsUserCheckable);
item->setCheckState(0, code.enabled ? Qt::Checked : Qt::Unchecked);
}
item->setText(0, QString::fromStdString(code.description));
item->setText(1, qApp->translate("Cheats", CheatCode::GetTypeDisplayName(code.type)));
item->setText(2, qApp->translate("Cheats", CheatCode::GetActivationDisplayName(code.activation)));
item->setText(3, QString::number(static_cast<uint>(code.instructions.size())));
}
void CheatManagerWindow::saveCheatList()
{
Host::RunOnCPUThread([]() { System::SaveCheatList(); });
}
void CheatManagerWindow::cheatListCurrentItemChanged(QTreeWidgetItem* current, QTreeWidgetItem* previous)
{
const int cheat_index = current ? getCheatIndexFromItem(current) : -1;
const bool has_current = (cheat_index >= 0);
m_ui.cheatListEdit->setEnabled(has_current);
m_ui.cheatListRemove->setEnabled(has_current);
m_ui.cheatListActivate->setEnabled(has_current);
if (!has_current)
{
m_ui.cheatListActivate->setText(tr("Activate"));
}
else
{
const bool manual_activation = getCheatList()->GetCode(static_cast<u32>(cheat_index)).IsManuallyActivated();
m_ui.cheatListActivate->setText(manual_activation ? tr("Activate") : tr("Toggle"));
}
}
void CheatManagerWindow::cheatListItemActivated(QTreeWidgetItem* item)
{
if (!item)
return;
const int index = getCheatIndexFromItem(item);
if (index >= 0)
activateCheat(static_cast<u32>(index));
}
void CheatManagerWindow::cheatListItemChanged(QTreeWidgetItem* item, int column)
{
if (!item || column != 0)
return;
CheatList* list = getCheatList();
const int index = getCheatIndexFromItem(item);
if (index < 0)
{
// we're probably a parent/group node
const int child_count = item->childCount();
const Qt::CheckState cs = item->checkState(0);
for (int i = 0; i < child_count; i++)
item->child(i)->setCheckState(0, cs);
return;
}
if (static_cast<u32>(index) >= list->GetCodeCount())
return;
CheatCode& cc = list->GetCode(static_cast<u32>(index));
if (cc.IsManuallyActivated())
return;
const bool new_enabled = (item->checkState(0) == Qt::Checked);
if (cc.enabled == new_enabled)
return;
Host::RunOnCPUThread([index, new_enabled]() {
System::GetCheatList()->SetCodeEnabled(static_cast<u32>(index), new_enabled);
System::SaveCheatList();
});
}
void CheatManagerWindow::activateCheat(u32 index)
{
CheatList* list = getCheatList();
if (index >= list->GetCodeCount())
return;
CheatCode& cc = list->GetCode(index);
if (cc.IsManuallyActivated())
{
g_emu_thread->applyCheat(index);
return;
}
const bool new_enabled = !cc.enabled;
setCheatCheckState(index, new_enabled);
Host::RunOnCPUThread([index, new_enabled]() {
System::GetCheatList()->SetCodeEnabled(index, new_enabled);
System::SaveCheatList();
});
}
void CheatManagerWindow::setCheatCheckState(u32 index, bool checked)
{
QTreeWidgetItem* item = getItemForCheatIndex(index);
if (item)
{
QSignalBlocker sb(m_ui.cheatList);
item->setCheckState(0, checked ? Qt::Checked : Qt::Unchecked);
}
}
void CheatManagerWindow::newCategoryClicked()
{
QString group_name = QInputDialog::getText(this, tr("Add Group"), tr("Group Name:"));
if (group_name.isEmpty())
return;
if (getItemForCheatGroup(group_name) != nullptr)
{
QMessageBox::critical(this, tr("Error"), tr("This group name already exists."));
return;
}
createItemForCheatGroup(group_name);
}
void CheatManagerWindow::addCodeClicked()
{
CheatList* list = getCheatList();
CheatCode new_code;
new_code.group = "Ungrouped";
CheatCodeEditorDialog editor(getCheatGroupNames(), &new_code, this);
if (editor.exec() > 0)
{
const QString group_name_qstr(QString::fromStdString(new_code.group));
QTreeWidgetItem* group_item = getItemForCheatGroup(group_name_qstr);
if (!group_item)
group_item = createItemForCheatGroup(group_name_qstr);
QTreeWidgetItem* item = new QTreeWidgetItem(group_item);
fillItemForCheatCode(item, list->GetCodeCount(), new_code);
group_item->setExpanded(true);
Host::RunOnCPUThread(
[&new_code]() {
System::GetCheatList()->AddCode(std::move(new_code));
System::SaveCheatList();
},
true);
}
}
void CheatManagerWindow::editCodeClicked()
{
int index = getSelectedCheatIndex();
if (index < 0)
return;
CheatList* list = getCheatList();
if (static_cast<u32>(index) >= list->GetCodeCount())
return;
CheatCode new_code = list->GetCode(static_cast<u32>(index));
CheatCodeEditorDialog editor(getCheatGroupNames(), &new_code, this);
if (editor.exec() > 0)
{
QTreeWidgetItem* item = getItemForCheatIndex(static_cast<u32>(index));
if (item)
{
if (new_code.group != list->GetCode(static_cast<u32>(index)).group)
{
item = item->parent()->takeChild(item->parent()->indexOfChild(item));
const QString group_name_qstr(QString::fromStdString(new_code.group));
QTreeWidgetItem* group_item = getItemForCheatGroup(group_name_qstr);
if (!group_item)
group_item = createItemForCheatGroup(group_name_qstr);
group_item->addChild(item);
group_item->setExpanded(true);
}
fillItemForCheatCode(item, static_cast<u32>(index), new_code);
}
else
{
// shouldn't happen...
updateCheatList();
}
Host::RunOnCPUThread(
[index, &new_code]() {
System::GetCheatList()->SetCode(static_cast<u32>(index), std::move(new_code));
System::SaveCheatList();
},
true);
}
}
void CheatManagerWindow::deleteCodeClicked()
{
int index = getSelectedCheatIndex();
if (index < 0)
return;
CheatList* list = getCheatList();
if (static_cast<u32>(index) >= list->GetCodeCount())
return;
if (QMessageBox::question(this, tr("Delete Code"),
tr("Are you sure you wish to delete the selected code? This action is not reversible."),
QMessageBox::Yes, QMessageBox::No) != QMessageBox::Yes)
{
return;
}
Host::RunOnCPUThread(
[index]() {
System::GetCheatList()->RemoveCode(static_cast<u32>(index));
System::SaveCheatList();
},
true);
updateCheatList();
}
void CheatManagerWindow::activateCodeClicked()
{
int index = getSelectedCheatIndex();
if (index < 0)
return;
activateCheat(static_cast<u32>(index));
}
void CheatManagerWindow::importClicked()
{
QMenu menu(this);
connect(menu.addAction(tr("From File...")), &QAction::triggered, this, &CheatManagerWindow::importFromFileTriggered);
connect(menu.addAction(tr("From Text...")), &QAction::triggered, this, &CheatManagerWindow::importFromTextTriggered);
menu.exec(QCursor::pos());
}
void CheatManagerWindow::importFromFileTriggered()
{
const QString filter(tr("PCSXR/Libretro Cheat Files (*.cht *.txt);;All Files (*.*)"));
const QString filename =
QDir::toNativeSeparators(QFileDialog::getOpenFileName(this, tr("Import Cheats"), QString(), filter));
if (filename.isEmpty())
return;
CheatList new_cheats;
if (!new_cheats.LoadFromFile(filename.toUtf8().constData(), CheatList::Format::Autodetect))
{
QMessageBox::critical(this, tr("Error"), tr("Failed to parse cheat file. The log may contain more information."));
return;
}
Host::RunOnCPUThread(
[&new_cheats]() {
DebugAssert(System::HasCheatList());
System::GetCheatList()->MergeList(new_cheats);
System::SaveCheatList();
},
true);
updateCheatList();
}
void CheatManagerWindow::importFromTextTriggered()
{
const QString text = QInputDialog::getMultiLineText(this, tr("Import Cheats"), tr("Cheat File Text:"));
if (text.isEmpty())
return;
CheatList new_cheats;
if (!new_cheats.LoadFromString(text.toStdString(), CheatList::Format::Autodetect))
{
QMessageBox::critical(this, tr("Error"), tr("Failed to parse cheat file. The log may contain more information."));
return;
}
Host::RunOnCPUThread(
[&new_cheats]() {
DebugAssert(System::HasCheatList());
System::GetCheatList()->MergeList(new_cheats);
System::SaveCheatList();
},
true);
updateCheatList();
}
void CheatManagerWindow::exportClicked()
{
const QString filter(tr("PCSXR Cheat Files (*.cht);;All Files (*.*)"));
const QString filename =
QDir::toNativeSeparators(QFileDialog::getSaveFileName(this, tr("Export Cheats"), QString(), filter));
if (filename.isEmpty())
return;
if (!getCheatList()->SaveToPCSXRFile(filename.toUtf8().constData()))
QMessageBox::critical(this, tr("Error"), tr("Failed to save cheat file. The log may contain more information."));
}
void CheatManagerWindow::clearClicked()
{
if (QMessageBox::question(this, tr("Confirm Clear"),
tr("Are you sure you want to remove all cheats? This is not reversible.")) !=
QMessageBox::Yes)
{
return;
}
Host::RunOnCPUThread([] { System::ClearCheatList(true); }, true);
updateCheatList();
}
void CheatManagerWindow::resetClicked()
{
if (QMessageBox::question(
this, tr("Confirm Reset"),
tr(
"Are you sure you want to reset the cheat list? Any cheats not in the DuckStation database WILL BE LOST.")) !=
QMessageBox::Yes)
{
return;
}
Host::RunOnCPUThread([] { System::DeleteCheatList(); }, true);
updateCheatList();
}