duckstation/dep/rcheevos/include/rc_api_user.h

118 lines
3.5 KiB
C

#ifndef RC_API_USER_H
#define RC_API_USER_H
#include "rc_api_request.h"
#ifdef __cplusplus
extern "C" {
#endif
/* --- Login --- */
/**
* API parameters for a login request.
* If both password and api_token are provided, api_token will be ignored.
*/
typedef struct rc_api_login_request_t {
/* The username of the player being logged in */
const char* username;
/* The API token from a previous login */
const char* api_token;
/* The player's password */
const char* password;
}
rc_api_login_request_t;
/**
* Response data for a login request.
*/
typedef struct rc_api_login_response_t {
/* The case-corrected username of the player */
const char* username;
/* The API token to use for all future requests */
const char* api_token;
/* The current score of the player */
unsigned score;
/* The number of unread messages waiting for the player on the web site */
unsigned num_unread_messages;
/* The preferred name to display for the player */
const char* display_name;
/* Common server-provided response information */
rc_api_response_t response;
}
rc_api_login_response_t;
int rc_api_init_login_request(rc_api_request_t* request, const rc_api_login_request_t* api_params);
int rc_api_process_login_response(rc_api_login_response_t* response, const char* server_response);
void rc_api_destroy_login_response(rc_api_login_response_t* response);
/* --- Start Session --- */
/**
* API parameters for a start session request.
*/
typedef struct rc_api_start_session_request_t {
/* The username of the player */
const char* username;
/* The API token from the login request */
const char* api_token;
/* The unique identifier of the game */
unsigned game_id;
}
rc_api_start_session_request_t;
/**
* Response data for a start session request.
*/
typedef struct rc_api_start_session_response_t {
/* Common server-provided response information */
rc_api_response_t response;
}
rc_api_start_session_response_t;
int rc_api_init_start_session_request(rc_api_request_t* request, const rc_api_start_session_request_t* api_params);
int rc_api_process_start_session_response(rc_api_start_session_response_t* response, const char* server_response);
void rc_api_destroy_start_session_response(rc_api_start_session_response_t* response);
/* --- Fetch User Unlocks --- */
/**
* API parameters for a fetch user unlocks request.
*/
typedef struct rc_api_fetch_user_unlocks_request_t {
/* The username of the player */
const char* username;
/* The API token from the login request */
const char* api_token;
/* The unique identifier of the game */
unsigned game_id;
/* Non-zero to fetch hardcore unlocks, 0 to fetch non-hardcore unlocks */
int hardcore;
}
rc_api_fetch_user_unlocks_request_t;
/**
* Response data for a fetch user unlocks request.
*/
typedef struct rc_api_fetch_user_unlocks_response_t {
/* An array of achievement IDs previously unlocked by the user */
unsigned* achievement_ids;
/* The number of items in the achievement_ids array */
unsigned num_achievement_ids;
/* Common server-provided response information */
rc_api_response_t response;
}
rc_api_fetch_user_unlocks_response_t;
int rc_api_init_fetch_user_unlocks_request(rc_api_request_t* request, const rc_api_fetch_user_unlocks_request_t* api_params);
int rc_api_process_fetch_user_unlocks_response(rc_api_fetch_user_unlocks_response_t* response, const char* server_response);
void rc_api_destroy_fetch_user_unlocks_response(rc_api_fetch_user_unlocks_response_t* response);
#ifdef __cplusplus
}
#endif
#endif /* RC_API_H */