duckstation/dep/winpixeventruntime/include/WinPixEventRuntime/pix3.h

176 lines
6.4 KiB
C

// Copyright (c) Microsoft Corporation. All rights reserved.
/*==========================================================================;
*
* Copyright (C) Microsoft Corporation. All Rights Reserved.
*
* File: pix3.h
* Content: PIX include file
*
****************************************************************************/
#pragma once
#ifndef _PIX3_H_
#define _PIX3_H_
#include <sal.h>
#ifndef __cplusplus
#error "Only C++ files can include pix3.h. C is not supported."
#endif
#if !defined(USE_PIX_SUPPORTED_ARCHITECTURE)
#if defined(_M_X64) || defined(USE_PIX_ON_ALL_ARCHITECTURES) || defined(_M_ARM64)
#define USE_PIX_SUPPORTED_ARCHITECTURE
#endif
#endif
#if !defined(USE_PIX)
#if defined(USE_PIX_SUPPORTED_ARCHITECTURE) && (defined(_DEBUG) || DBG || defined(PROFILE) || defined(PROFILE_BUILD)) && !defined(_PREFAST_)
#define USE_PIX
#endif
#endif
#if defined(USE_PIX) && !defined(USE_PIX_SUPPORTED_ARCHITECTURE)
#pragma message("Warning: Pix markers are only supported on AMD64 and ARM64")
#endif
// These flags are used by both PIXBeginCapture and PIXGetCaptureState
#define PIX_CAPTURE_TIMING (1 << 0)
#define PIX_CAPTURE_GPU (1 << 1)
#define PIX_CAPTURE_FUNCTION_SUMMARY (1 << 2)
#define PIX_CAPTURE_FUNCTION_DETAILS (1 << 3)
#define PIX_CAPTURE_CALLGRAPH (1 << 4)
#define PIX_CAPTURE_INSTRUCTION_TRACE (1 << 5)
#define PIX_CAPTURE_SYSTEM_MONITOR_COUNTERS (1 << 6)
#define PIX_CAPTURE_VIDEO (1 << 7)
#define PIX_CAPTURE_AUDIO (1 << 8)
#define PIX_CAPTURE_RESERVED (1 << 15)
union PIXCaptureParameters
{
enum PIXCaptureStorage
{
Memory = 0,
};
struct GpuCaptureParameters
{
PCWSTR FileName;
} GpuCaptureParameters;
struct TimingCaptureParameters
{
PCWSTR FileName;
UINT32 MaximumToolingMemorySizeMb;
PIXCaptureStorage CaptureStorage;
BOOL CaptureGpuTiming;
BOOL CaptureCallstacks;
BOOL CaptureCpuSamples;
UINT32 CpuSamplesPerSecond;
BOOL CaptureFileIO;
BOOL CaptureVirtualAllocEvents;
BOOL CaptureHeapAllocEvents;
BOOL CaptureXMemEvents; // Xbox only
BOOL CapturePixMemEvents; // Xbox only
} TimingCaptureParameters;
};
typedef PIXCaptureParameters* PPIXCaptureParameters;
#if defined(XBOX) || defined(_XBOX_ONE) || defined(_DURANGO) || defined(_GAMING_XBOX) || defined(_GAMING_XBOX_SCARLETT)
#include "pix3_xbox.h"
#else
#include "pix3_win.h"
#endif
#if defined(USE_PIX_SUPPORTED_ARCHITECTURE) && (defined(USE_PIX) || defined(USE_PIX_RETAIL))
#define PIX_EVENTS_ARE_TURNED_ON
#include "PIXEventsCommon.h"
#include "PIXEvents.h"
#ifdef USE_PIX
// Starts a programmatically controlled capture.
// captureFlags uses the PIX_CAPTURE_* family of flags to specify the type of capture to take
extern "C" HRESULT WINAPI PIXBeginCapture2(DWORD captureFlags, _In_opt_ const PPIXCaptureParameters captureParameters);
inline HRESULT PIXBeginCapture(DWORD captureFlags, _In_opt_ const PPIXCaptureParameters captureParameters) { return PIXBeginCapture2(captureFlags, captureParameters); }
// Stops a programmatically controlled capture
// If discard == TRUE, the captured data is discarded
// If discard == FALSE, the captured data is saved
// discard parameter is not supported on Windows
extern "C" HRESULT WINAPI PIXEndCapture(BOOL discard);
extern "C" DWORD WINAPI PIXGetCaptureState();
extern "C" void WINAPI PIXReportCounter(_In_ PCWSTR name, float value);
#endif // USE_PIX
#endif // (USE_PIX_SUPPORTED_ARCHITECTURE) && (USE_PIX || USE_PIX_RETAIL)
#if !defined(USE_PIX_SUPPORTED_ARCHITECTURE) || !defined(USE_PIX)
// Eliminate these APIs when not using PIX
inline HRESULT PIXBeginCapture2(DWORD, _In_opt_ const PIXCaptureParameters*) { return S_OK; }
inline HRESULT PIXBeginCapture(DWORD, _In_opt_ const PIXCaptureParameters*) { return S_OK; }
inline HRESULT PIXEndCapture(BOOL) { return S_OK; }
inline HRESULT PIXGpuCaptureNextFrames(PCWSTR, UINT32) { return S_OK; }
inline HRESULT PIXSetTargetWindow(HWND) { return S_OK; }
inline HRESULT PIXForceD3D11On12() { return S_OK; }
inline HRESULT WINAPI PIXSetHUDOptions(PIXHUDOptions) { return S_OK; }
inline bool WINAPI PIXIsAttachedForGpuCapture() { return false; }
inline HINSTANCE WINAPI PIXOpenCaptureInUI(PCWSTR) { return 0; }
inline HMODULE PIXLoadLatestWinPixGpuCapturerLibrary() { return nullptr; }
inline HMODULE PIXLoadLatestWinPixTimingCapturerLibrary() { return nullptr; }
inline DWORD PIXGetCaptureState() { return 0; }
inline void PIXReportCounter(_In_ PCWSTR, float) {}
inline void PIXNotifyWakeFromFenceSignal(_In_ HANDLE) {}
#if !defined(USE_PIX_RETAIL)
inline void PIXBeginEvent(UINT64, _In_ PCSTR, ...) {}
inline void PIXBeginEvent(UINT64, _In_ PCWSTR, ...) {}
inline void PIXBeginEvent(void*, UINT64, _In_ PCSTR, ...) {}
inline void PIXBeginEvent(void*, UINT64, _In_ PCWSTR, ...) {}
inline void PIXEndEvent() {}
inline void PIXEndEvent(void*) {}
inline void PIXSetMarker(UINT64, _In_ PCSTR, ...) {}
inline void PIXSetMarker(UINT64, _In_ PCWSTR, ...) {}
inline void PIXSetMarker(void*, UINT64, _In_ PCSTR, ...) {}
inline void PIXSetMarker(void*, UINT64, _In_ PCWSTR, ...) {}
inline void PIXBeginRetailEvent(void*, UINT64, _In_ PCSTR, ...) {}
inline void PIXBeginRetailEvent(void*, UINT64, _In_ PCWSTR, ...) {}
inline void PIXEndRetailEvent(void*) {}
inline void PIXSetRetailMarker(void*, UINT64, _In_ PCSTR, ...) {}
inline void PIXSetRetailMarker(void*, UINT64, _In_ PCWSTR, ...) {}
inline void PIXScopedEvent(UINT64, _In_ PCSTR, ...) {}
inline void PIXScopedEvent(UINT64, _In_ PCWSTR, ...) {}
inline void PIXScopedEvent(void*, UINT64, _In_ PCSTR, ...) {}
inline void PIXScopedEvent(void*, UINT64, _In_ PCWSTR, ...) {}
#endif // !USE_PIX_RETAIL
// don't show warnings about expressions with no effect
#pragma warning(disable:4548)
#pragma warning(disable:4555)
#endif // !USE_PIX_SUPPORTED_ARCHITECTURE || !USE_PIX
// Use these functions to specify colors to pass as metadata to a PIX event/marker API.
// Use PIX_COLOR() to specify a particular color for an event.
// Or, use PIX_COLOR_INDEX() to specify a set of unique event categories, and let PIX choose
// the colors to represent each category.
inline UINT PIX_COLOR(BYTE r, BYTE g, BYTE b) { return 0xff000000 | (r << 16) | (g << 8) | b; }
inline UINT PIX_COLOR_INDEX(BYTE i) { return i; }
const UINT PIX_COLOR_DEFAULT = PIX_COLOR_INDEX(0);
#endif // _PIX3_H_