786 lines
21 KiB
C++
786 lines
21 KiB
C++
#include "game_list.h"
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#include "bios.h"
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#include "common/assert.h"
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#include "common/byte_stream.h"
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#include "common/cd_image.h"
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#include "common/file_system.h"
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#include "common/iso_reader.h"
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#include "common/log.h"
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#include "common/progress_callback.h"
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#include "common/string_util.h"
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#include "settings.h"
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#include <algorithm>
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#include <array>
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#include <cctype>
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#include <string_view>
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#include <tinyxml2.h>
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#include <utility>
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Log_SetChannel(GameList);
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GameList::GameList() = default;
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GameList::~GameList() = default;
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const char* GameList::EntryTypeToString(GameListEntryType type)
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{
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static std::array<const char*, 2> names = {{"Disc", "PSExe"}};
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return names[static_cast<int>(type)];
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}
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std::string GameList::GetGameCodeForPath(const char* image_path)
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{
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std::unique_ptr<CDImage> cdi = CDImage::Open(image_path);
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if (!cdi)
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return {};
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return GetGameCodeForImage(cdi.get());
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}
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std::string GameList::GetGameCodeForImage(CDImage* cdi)
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{
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ISOReader iso;
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if (!iso.Open(cdi, 1))
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return {};
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// Read SYSTEM.CNF
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std::vector<u8> system_cnf_data;
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if (!iso.ReadFile("SYSTEM.CNF", &system_cnf_data))
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return {};
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// Parse lines
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std::vector<std::pair<std::string, std::string>> lines;
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std::pair<std::string, std::string> current_line;
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bool reading_value = false;
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for (size_t pos = 0; pos < system_cnf_data.size(); pos++)
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{
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const char ch = static_cast<char>(system_cnf_data[pos]);
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if (ch == '\r' || ch == '\n')
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{
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if (!current_line.first.empty())
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{
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lines.push_back(std::move(current_line));
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current_line = {};
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reading_value = false;
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}
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}
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else if (ch == ' ')
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{
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continue;
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}
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else if (ch == '=' && !reading_value)
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{
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reading_value = true;
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}
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else
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{
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if (reading_value)
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current_line.second.push_back(ch);
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else
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current_line.first.push_back(ch);
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}
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}
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if (!current_line.first.empty())
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lines.push_back(std::move(current_line));
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// Find the BOOT line
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auto iter = std::find_if(lines.begin(), lines.end(),
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[](const auto& it) { return StringUtil::Strcasecmp(it.first.c_str(), "boot") == 0; });
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if (iter == lines.end())
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return {};
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// cdrom:\SCES_123.45;1
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std::string code = iter->second;
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std::string::size_type pos = code.rfind('\\');
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if (pos != std::string::npos)
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{
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code.erase(0, pos + 1);
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}
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else
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{
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// cdrom:SCES_123.45;1
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pos = code.rfind(':');
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if (pos != std::string::npos)
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code.erase(0, pos + 1);
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}
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pos = code.find(';');
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if (pos != std::string::npos)
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code.erase(pos);
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// SCES_123.45 -> SCES-12345
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for (pos = 0; pos < code.size();)
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{
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if (code[pos] == '.')
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{
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code.erase(pos, 1);
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continue;
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}
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if (code[pos] == '_')
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code[pos] = '-';
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else
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code[pos] = static_cast<char>(std::toupper(code[pos]));
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pos++;
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}
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return code;
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}
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DiscRegion GameList::GetRegionForCode(std::string_view code)
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{
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std::string prefix;
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for (size_t pos = 0; pos < code.length(); pos++)
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{
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const int ch = std::tolower(code[pos]);
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if (ch < 'a' || ch > 'z')
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break;
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prefix.push_back(static_cast<char>(ch));
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}
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if (prefix == "sces" || prefix == "sced" || prefix == "sles" || prefix == "sled")
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return DiscRegion::PAL;
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else if (prefix == "scps" || prefix == "slps" || prefix == "slpm")
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return DiscRegion::NTSC_J;
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else if (prefix == "scus" || prefix == "slus" || prefix == "papx")
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return DiscRegion::NTSC_U;
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else
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return DiscRegion::Other;
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}
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DiscRegion GameList::GetRegionFromSystemArea(CDImage* cdi)
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{
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// The license code is on sector 4 of the disc.
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u8 sector[CDImage::DATA_SECTOR_SIZE];
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if (!cdi->Seek(1, 4) || cdi->Read(CDImage::ReadMode::DataOnly, 1, sector) != 1)
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return DiscRegion::Other;
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static constexpr char ntsc_u_string[] = " Licensed by Sony Computer Entertainment Amer ica ";
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static constexpr char ntsc_j_string[] = " Licensed by Sony Computer Entertainment Inc.";
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static constexpr char pal_string[] = " Licensed by Sony Computer Entertainment Euro pe";
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// subtract one for the terminating null
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if (std::equal(ntsc_u_string, ntsc_u_string + countof(ntsc_u_string) - 1, sector))
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return DiscRegion::NTSC_U;
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else if (std::equal(ntsc_j_string, ntsc_j_string + countof(ntsc_j_string) - 1, sector))
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return DiscRegion::NTSC_J;
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else if (std::equal(pal_string, pal_string + countof(pal_string) - 1, sector))
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return DiscRegion::PAL;
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else
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return DiscRegion::Other;
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}
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DiscRegion GameList::GetRegionForImage(CDImage* cdi)
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{
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DiscRegion system_area_region = GetRegionFromSystemArea(cdi);
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if (system_area_region != DiscRegion::Other)
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return system_area_region;
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std::string code = GetGameCodeForImage(cdi);
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if (code.empty())
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return DiscRegion::Other;
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return GetRegionForCode(code);
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}
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std::optional<DiscRegion> GameList::GetRegionForPath(const char* image_path)
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{
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std::unique_ptr<CDImage> cdi = CDImage::Open(image_path);
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if (!cdi)
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return {};
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return GetRegionForImage(cdi.get());
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}
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bool GameList::IsExeFileName(const char* path)
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{
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const char* extension = std::strrchr(path, '.');
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return (extension &&
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(StringUtil::Strcasecmp(extension, ".exe") == 0 || StringUtil::Strcasecmp(extension, ".psexe") == 0));
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}
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static std::string_view GetFileNameFromPath(const char* path)
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{
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const char* filename_end = path + std::strlen(path);
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const char* filename_start = std::max(std::strrchr(path, '/'), std::strrchr(path, '\\'));
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if (!filename_start)
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return std::string_view(path, filename_end - path);
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else
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return std::string_view(filename_start + 1, filename_end - filename_start);
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}
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std::string_view GameList::GetTitleForPath(const char* path)
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{
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const char* extension = std::strrchr(path, '.');
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if (path == extension)
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return path;
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const char* path_end = path + std::strlen(path);
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const char* title_end = extension ? (extension - 1) : (path_end);
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const char* title_start = std::max(std::strrchr(path, '/'), std::strrchr(path, '\\'));
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if (!title_start || title_start == path)
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return std::string_view(path, title_end - title_start);
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else
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return std::string_view(title_start + 1, title_end - title_start);
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}
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bool GameList::GetExeListEntry(const char* path, GameListEntry* entry)
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{
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FILESYSTEM_STAT_DATA ffd;
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if (!FileSystem::StatFile(path, &ffd))
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return false;
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std::FILE* fp = std::fopen(path, "rb");
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if (!fp)
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return false;
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std::fseek(fp, 0, SEEK_END);
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const u32 file_size = static_cast<u32>(std::ftell(fp));
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std::fseek(fp, 0, SEEK_SET);
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BIOS::PSEXEHeader header;
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if (std::fread(&header, sizeof(header), 1, fp) != 1)
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{
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std::fclose(fp);
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return false;
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}
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std::fclose(fp);
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if (!BIOS::IsValidPSExeHeader(header, file_size))
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{
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Log_DebugPrintf("%s is not a valid PS-EXE", path);
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return false;
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}
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const char* extension = std::strrchr(path, '.');
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if (!extension)
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return false;
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entry->code.clear();
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entry->title = GetFileNameFromPath(path);
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// no way to detect region...
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entry->path = path;
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entry->region = DiscRegion::Other;
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entry->total_size = ZeroExtend64(file_size);
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entry->last_modified_time = ffd.ModificationTime.AsUnixTimestamp();
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entry->type = GameListEntryType::PSExe;
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return true;
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}
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bool GameList::GetGameListEntry(const std::string& path, GameListEntry* entry)
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{
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if (IsExeFileName(path.c_str()))
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return GetExeListEntry(path.c_str(), entry);
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std::unique_ptr<CDImage> cdi = CDImage::Open(path.c_str());
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if (!cdi)
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return false;
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std::string code = GetGameCodeForImage(cdi.get());
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DiscRegion region = GetRegionFromSystemArea(cdi.get());
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if (region == DiscRegion::Other)
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region = GetRegionForCode(code);
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entry->path = path;
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entry->code = std::move(code);
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entry->region = region;
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entry->total_size = static_cast<u64>(CDImage::RAW_SECTOR_SIZE) * static_cast<u64>(cdi->GetLBACount());
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entry->type = GameListEntryType::Disc;
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cdi.reset();
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if (entry->code.empty())
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{
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// no game code, so use the filename title
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entry->title = GetTitleForPath(path.c_str());
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}
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else
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{
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const GameListDatabaseEntry* database_entry = GetDatabaseEntryForCode(entry->code);
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if (database_entry)
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{
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entry->title = database_entry->title;
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if (entry->region != database_entry->region)
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Log_WarningPrintf("Region mismatch between disc and database for '%s'", entry->code.c_str());
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}
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else
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{
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Log_WarningPrintf("'%s' not found in database", entry->code.c_str());
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entry->title = GetTitleForPath(path.c_str());
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}
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}
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FILESYSTEM_STAT_DATA ffd;
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if (!FileSystem::StatFile(path.c_str(), &ffd))
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return false;
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entry->last_modified_time = ffd.ModificationTime.AsUnixTimestamp();
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return true;
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}
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bool GameList::GetGameListEntryFromCache(const std::string& path, GameListEntry* entry)
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{
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auto iter = m_cache_map.find(path);
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if (iter == m_cache_map.end())
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return false;
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*entry = std::move(iter->second);
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m_cache_map.erase(iter);
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return true;
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}
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void GameList::LoadCache()
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{
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if (m_cache_filename.empty())
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return;
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std::unique_ptr<ByteStream> stream =
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FileSystem::OpenFile(m_cache_filename.c_str(), BYTESTREAM_OPEN_READ | BYTESTREAM_OPEN_STREAMED);
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if (!stream)
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return;
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if (!LoadEntriesFromCache(stream.get()))
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{
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Log_WarningPrintf("Deleting corrupted cache file '%s'", m_cache_filename.c_str());
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stream.reset();
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m_cache_map.clear();
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DeleteCacheFile();
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return;
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}
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}
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static bool ReadString(ByteStream* stream, std::string* dest)
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{
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u32 size;
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if (!stream->Read2(&size, sizeof(size)))
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return false;
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dest->resize(size);
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if (!stream->Read2(dest->data(), size))
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return false;
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return true;
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}
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static bool ReadU8(ByteStream* stream, u8* dest)
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{
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return stream->Read2(dest, sizeof(u8));
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}
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static bool ReadU32(ByteStream* stream, u32* dest)
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{
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return stream->Read2(dest, sizeof(u32));
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}
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static bool ReadU64(ByteStream* stream, u64* dest)
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{
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return stream->Read2(dest, sizeof(u64));
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}
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static bool WriteString(ByteStream* stream, const std::string& str)
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{
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const u32 size = static_cast<u32>(str.size());
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return (stream->Write2(&size, sizeof(size)) && (size == 0 || stream->Write2(str.data(), size)));
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}
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static bool WriteU8(ByteStream* stream, u8 dest)
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{
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return stream->Write2(&dest, sizeof(u8));
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}
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static bool WriteU32(ByteStream* stream, u32 dest)
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{
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return stream->Write2(&dest, sizeof(u32));
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}
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static bool WriteU64(ByteStream* stream, u64 dest)
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{
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return stream->Write2(&dest, sizeof(u64));
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}
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bool GameList::LoadEntriesFromCache(ByteStream* stream)
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{
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u32 file_signature, file_version;
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if (!ReadU32(stream, &file_signature) || !ReadU32(stream, &file_version) ||
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file_signature != GAME_LIST_CACHE_SIGNATURE || file_version != GAME_LIST_CACHE_VERSION)
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{
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Log_WarningPrintf("Game list cache is corrupted");
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return false;
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}
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while (stream->GetPosition() != stream->GetSize())
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{
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std::string path;
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std::string code;
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std::string title;
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u64 total_size;
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u64 last_modified_time;
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u8 region;
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u8 type;
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if (!ReadString(stream, &path) || !ReadString(stream, &code) || !ReadString(stream, &title) ||
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!ReadU64(stream, &total_size) || !ReadU64(stream, &last_modified_time) || !ReadU8(stream, ®ion) ||
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region >= static_cast<u8>(DiscRegion::Count) || !ReadU8(stream, &type) ||
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type > static_cast<u8>(GameListEntryType::PSExe))
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{
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Log_WarningPrintf("Game list cache entry is corrupted");
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return false;
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}
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GameListEntry ge;
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ge.path = path;
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ge.code = std::move(code);
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ge.title = std::move(title);
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ge.total_size = total_size;
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ge.last_modified_time = last_modified_time;
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ge.region = static_cast<DiscRegion>(region);
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ge.type = static_cast<GameListEntryType>(type);
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auto iter = m_cache_map.find(ge.path);
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if (iter != m_cache_map.end())
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iter->second = std::move(ge);
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else
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m_cache_map.emplace(std::move(path), std::move(ge));
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}
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return true;
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}
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bool GameList::OpenCacheForWriting()
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{
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if (m_cache_filename.empty())
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return false;
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Assert(!m_cache_write_stream);
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m_cache_write_stream =
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FileSystem::OpenFile(m_cache_filename.c_str(), BYTESTREAM_OPEN_CREATE | BYTESTREAM_OPEN_WRITE |
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BYTESTREAM_OPEN_APPEND | BYTESTREAM_OPEN_STREAMED);
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if (!m_cache_write_stream)
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return false;
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if (m_cache_write_stream->GetPosition() == 0)
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{
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// new cache file, write header
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if (!WriteU32(m_cache_write_stream.get(), GAME_LIST_CACHE_SIGNATURE) ||
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!WriteU32(m_cache_write_stream.get(), GAME_LIST_CACHE_VERSION))
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{
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Log_ErrorPrintf("Failed to write game list cache header");
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m_cache_write_stream.reset();
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FileSystem::DeleteFile(m_cache_filename.c_str());
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return false;
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}
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}
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return true;
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}
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bool GameList::WriteEntryToCache(const GameListEntry* entry, ByteStream* stream)
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{
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bool result = WriteString(stream, entry->path);
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result &= WriteString(stream, entry->code);
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result &= WriteString(stream, entry->title);
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result &= WriteU64(stream, entry->total_size);
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result &= WriteU64(stream, entry->last_modified_time);
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result &= WriteU8(stream, static_cast<u8>(entry->region));
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result &= WriteU8(stream, static_cast<u8>(entry->type));
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return result;
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}
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void GameList::CloseCacheFileStream()
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{
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if (!m_cache_write_stream)
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return;
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m_cache_write_stream->Commit();
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m_cache_write_stream.reset();
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}
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void GameList::DeleteCacheFile()
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{
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Assert(!m_cache_write_stream);
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if (!FileSystem::FileExists(m_cache_filename.c_str()))
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return;
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if (FileSystem::DeleteFile(m_cache_filename.c_str()))
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Log_InfoPrintf("Deleted game list cache '%s'", m_cache_filename.c_str());
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else
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Log_WarningPrintf("Failed to delete game list cache '%s'", m_cache_filename.c_str());
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}
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void GameList::ScanDirectory(const char* path, bool recursive, ProgressCallback* progress)
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{
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Log_DevPrintf("Scanning %s%s", path, recursive ? " (recursively)" : "");
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progress->PushState();
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progress->SetFormattedStatusText("Scanning directory '%s'%s...", path, recursive ? " (recursively)" : "");
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FileSystem::FindResultsArray files;
|
|
FileSystem::FindFiles(path, "*", FILESYSTEM_FIND_FILES | (recursive ? FILESYSTEM_FIND_RECURSIVE : 0), &files);
|
|
|
|
GameListEntry entry;
|
|
progress->SetProgressRange(static_cast<u32>(files.size()));
|
|
progress->SetProgressValue(0);
|
|
|
|
for (const FILESYSTEM_FIND_DATA& ffd : files)
|
|
{
|
|
// if this is a .bin, check if we have a .cue. if there is one, skip it
|
|
const char* extension = std::strrchr(ffd.FileName.c_str(), '.');
|
|
if (extension && StringUtil::Strcasecmp(extension, ".bin") == 0)
|
|
{
|
|
#if 0
|
|
std::string temp(ffd.FileName, extension - ffd.FileName);
|
|
temp += ".cue";
|
|
if (std::any_of(files.begin(), files.end(),
|
|
[&temp](const FILESYSTEM_FIND_DATA& it) { return StringUtil::Strcasecmp(it.FileName, temp.c_str()) == 0; }))
|
|
{
|
|
Log_DebugPrintf("Skipping due to '%s' existing", temp.c_str());
|
|
continue;
|
|
}
|
|
#else
|
|
continue;
|
|
#endif
|
|
}
|
|
|
|
std::string entry_path(ffd.FileName);
|
|
if (std::any_of(m_entries.begin(), m_entries.end(),
|
|
[&entry_path](const GameListEntry& other) { return other.path == entry_path; }))
|
|
{
|
|
continue;
|
|
}
|
|
Log_DebugPrintf("Trying '%s'...", entry_path.c_str());
|
|
|
|
// try opening the image
|
|
if (!GetGameListEntryFromCache(entry_path, &entry) ||
|
|
entry.last_modified_time != ffd.ModificationTime.AsUnixTimestamp())
|
|
{
|
|
const char* file_part_slash =
|
|
std::max(std::strrchr(entry_path.c_str(), '/'), std::strrchr(entry_path.c_str(), '\\'));
|
|
progress->SetFormattedStatusText("Scanning '%s'...",
|
|
file_part_slash ? (file_part_slash + 1) : entry_path.c_str());
|
|
progress->IncrementProgressValue();
|
|
|
|
if (GetGameListEntry(entry_path, &entry))
|
|
{
|
|
if (m_cache_write_stream || OpenCacheForWriting())
|
|
{
|
|
if (!WriteEntryToCache(&entry, m_cache_write_stream.get()))
|
|
Log_WarningPrintf("Failed to write entry '%s' to cache", entry.path.c_str());
|
|
}
|
|
}
|
|
else
|
|
{
|
|
continue;
|
|
}
|
|
}
|
|
|
|
m_entries.push_back(std::move(entry));
|
|
entry = {};
|
|
}
|
|
|
|
progress->SetProgressValue(static_cast<u32>(files.size()));
|
|
progress->PopState();
|
|
}
|
|
|
|
class GameList::RedumpDatVisitor final : public tinyxml2::XMLVisitor
|
|
{
|
|
public:
|
|
RedumpDatVisitor(DatabaseMap& database) : m_database(database) {}
|
|
|
|
static std::string FixupSerial(const std::string_view str)
|
|
{
|
|
std::string ret;
|
|
ret.reserve(str.length());
|
|
for (size_t i = 0; i < str.length(); i++)
|
|
{
|
|
if (str[i] == '.' || str[i] == '#')
|
|
continue;
|
|
else if (str[i] == ',')
|
|
break;
|
|
else if (str[i] == '_' || str[i] == ' ')
|
|
ret.push_back('-');
|
|
else
|
|
ret.push_back(static_cast<char>(std::toupper(str[i])));
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
bool VisitEnter(const tinyxml2::XMLElement& element, const tinyxml2::XMLAttribute* firstAttribute) override
|
|
{
|
|
// recurse into gamelist
|
|
if (StringUtil::Strcasecmp(element.Name(), "datafile") == 0)
|
|
return true;
|
|
|
|
if (StringUtil::Strcasecmp(element.Name(), "game") != 0)
|
|
return false;
|
|
|
|
const char* name = element.Attribute("name");
|
|
if (!name)
|
|
return false;
|
|
|
|
const tinyxml2::XMLElement* serial_elem = element.FirstChildElement("serial");
|
|
if (!serial_elem)
|
|
return false;
|
|
|
|
const char* serial_text = serial_elem->GetText();
|
|
if (!serial_text)
|
|
return false;
|
|
|
|
// Handle entries like <serial>SCES-00984, SCES-00984#</serial>
|
|
const char* start = serial_text;
|
|
const char* end = std::strchr(start, ',');
|
|
for (;;)
|
|
{
|
|
std::string code = FixupSerial(end ? std::string_view(start, end - start) : std::string_view(start));
|
|
auto iter = m_database.find(code);
|
|
if (iter == m_database.end())
|
|
{
|
|
GameListDatabaseEntry gde;
|
|
gde.code = std::move(code);
|
|
gde.region = GameList::GetRegionForCode(gde.code);
|
|
gde.title = name;
|
|
m_database.emplace(gde.code, std::move(gde));
|
|
}
|
|
|
|
if (!end)
|
|
break;
|
|
|
|
start = end + 1;
|
|
while (std::isspace(*start))
|
|
start++;
|
|
|
|
end = std::strchr(start, ',');
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
private:
|
|
DatabaseMap& m_database;
|
|
};
|
|
|
|
void GameList::AddDirectory(std::string path, bool recursive)
|
|
{
|
|
auto iter = std::find_if(m_search_directories.begin(), m_search_directories.end(),
|
|
[&path](const DirectoryEntry& de) { return de.path == path; });
|
|
if (iter != m_search_directories.end())
|
|
{
|
|
iter->recursive = recursive;
|
|
return;
|
|
}
|
|
|
|
m_search_directories.push_back({path, recursive});
|
|
}
|
|
|
|
const GameListEntry* GameList::GetEntryForPath(const char* path) const
|
|
{
|
|
const size_t path_length = std::strlen(path);
|
|
for (const GameListEntry& entry : m_entries)
|
|
{
|
|
if (entry.path.size() == path_length && StringUtil::Strcasecmp(entry.path.c_str(), path) == 0)
|
|
return &entry;
|
|
}
|
|
|
|
return nullptr;
|
|
}
|
|
|
|
const GameListDatabaseEntry* GameList::GetDatabaseEntryForCode(const std::string& code) const
|
|
{
|
|
if (!m_database_load_tried)
|
|
const_cast<GameList*>(this)->LoadDatabase();
|
|
|
|
auto iter = m_database.find(code);
|
|
return (iter != m_database.end()) ? &iter->second : nullptr;
|
|
}
|
|
|
|
void GameList::SetSearchDirectoriesFromSettings(SettingsInterface& si)
|
|
{
|
|
m_search_directories.clear();
|
|
|
|
std::vector<std::string> dirs = si.GetStringList("GameList", "Paths");
|
|
for (std::string& dir : dirs)
|
|
m_search_directories.push_back({std::move(dir), false});
|
|
|
|
dirs = si.GetStringList("GameList", "RecursivePaths");
|
|
for (std::string& dir : dirs)
|
|
m_search_directories.push_back({std::move(dir), true});
|
|
}
|
|
|
|
bool GameList::IsDatabasePresent() const
|
|
{
|
|
return FileSystem::FileExists(m_database_filename.c_str());
|
|
}
|
|
|
|
void GameList::Refresh(bool invalidate_cache, bool invalidate_database, ProgressCallback* progress /* = nullptr */)
|
|
{
|
|
if (!progress)
|
|
progress = ProgressCallback::NullProgressCallback;
|
|
|
|
if (invalidate_cache)
|
|
DeleteCacheFile();
|
|
else
|
|
LoadCache();
|
|
|
|
if (invalidate_database)
|
|
ClearDatabase();
|
|
|
|
m_entries.clear();
|
|
|
|
if (!m_search_directories.empty())
|
|
{
|
|
progress->SetProgressRange(static_cast<u32>(m_search_directories.size()));
|
|
progress->SetProgressValue(0);
|
|
|
|
for (DirectoryEntry& de : m_search_directories)
|
|
{
|
|
ScanDirectory(de.path.c_str(), de.recursive, progress);
|
|
progress->IncrementProgressValue();
|
|
}
|
|
}
|
|
|
|
// don't need unused cache entries
|
|
CloseCacheFileStream();
|
|
m_cache_map.clear();
|
|
}
|
|
|
|
void GameList::LoadDatabase()
|
|
{
|
|
if (m_database_load_tried)
|
|
return;
|
|
|
|
m_database_load_tried = true;
|
|
if (m_database_filename.empty())
|
|
return;
|
|
|
|
tinyxml2::XMLDocument doc;
|
|
tinyxml2::XMLError error = doc.LoadFile(m_database_filename.c_str());
|
|
if (error != tinyxml2::XML_SUCCESS)
|
|
{
|
|
Log_ErrorPrintf("Failed to parse redump dat '%s': %s", m_database_filename.c_str(),
|
|
tinyxml2::XMLDocument::ErrorIDToName(error));
|
|
return;
|
|
}
|
|
|
|
const tinyxml2::XMLElement* datafile_elem = doc.FirstChildElement("datafile");
|
|
if (!datafile_elem)
|
|
{
|
|
Log_ErrorPrintf("Failed to get datafile element in '%s'", m_database_filename.c_str());
|
|
return;
|
|
}
|
|
|
|
RedumpDatVisitor visitor(m_database);
|
|
datafile_elem->Accept(&visitor);
|
|
Log_InfoPrintf("Loaded %zu entries from Redump.org database '%s'", m_database.size(), m_database_filename.c_str());
|
|
}
|
|
|
|
void GameList::ClearDatabase()
|
|
{
|
|
m_database.clear();
|
|
m_database_load_tried = false;
|
|
}
|