397 lines
9.6 KiB
C++
397 lines
9.6 KiB
C++
/*
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* Copyright (C) 2014 Patrick Mours
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* SPDX-License-Identifier: BSD-3-Clause
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*/
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#pragma once
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#include "effect_expression.hpp"
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#include <cstdint>
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namespace reshadefx
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{
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/// <summary>
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/// Describes an annotation attached to a variable.
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/// </summary>
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struct annotation
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{
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reshadefx::type type = {};
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std::string name;
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reshadefx::constant value = {};
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};
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/// <summary>
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/// Describes a struct member or parameter.
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/// </summary>
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struct member_type
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{
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reshadefx::type type = {};
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uint32_t id = 0;
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std::string name;
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std::string semantic;
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reshadefx::location location;
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bool has_default_value = false;
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reshadefx::constant default_value = {};
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};
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/// <summary>
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/// Describes a struct type defined in effect code.
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/// </summary>
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struct struct_type
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{
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uint32_t id = 0;
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std::string name;
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std::string unique_name;
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std::vector<member_type> member_list;
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};
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/// <summary>
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/// Available texture types.
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/// </summary>
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enum class texture_type : uint8_t
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{
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texture_1d = 1,
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texture_2d = 2,
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texture_3d = 3
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};
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/// <summary>
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/// Available texture formats.
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/// </summary>
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enum class texture_format : uint8_t
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{
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unknown,
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r8,
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r16,
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r16f,
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r32i,
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r32u,
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r32f,
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rg8,
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rg16,
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rg16f,
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rg32f,
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rgba8,
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rgba16,
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rgba16f,
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rgba32f,
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rgb10a2
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};
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/// <summary>
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/// Describes the properties of a <see cref="texture"/> object.
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/// </summary>
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struct texture_desc
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{
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uint32_t width = 1;
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uint32_t height = 1;
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uint16_t depth = 1;
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uint16_t levels = 1;
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texture_type type = texture_type::texture_2d;
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texture_format format = texture_format::rgba8;
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};
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/// <summary>
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/// Describes a texture object defined in effect code.
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/// </summary>
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struct texture : texture_desc
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{
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uint32_t id = 0;
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std::string name;
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std::string unique_name;
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std::string semantic;
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std::vector<annotation> annotations;
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bool render_target = false;
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bool storage_access = false;
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};
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/// <summary>
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/// Describes the binding of a <see cref="texture"/> object.
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/// </summary>
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struct texture_binding
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{
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uint32_t binding = 0;
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std::string texture_name;
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bool srgb = false;
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};
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/// <summary>
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/// Texture filtering modes available for texture sampling operations.
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/// </summary>
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enum class filter_mode : uint8_t
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{
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min_mag_mip_point = 0,
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min_mag_point_mip_linear = 0x1,
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min_point_mag_linear_mip_point = 0x4,
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min_point_mag_mip_linear = 0x5,
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min_linear_mag_mip_point = 0x10,
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min_linear_mag_point_mip_linear = 0x11,
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min_mag_linear_mip_point = 0x14,
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min_mag_mip_linear = 0x15,
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anisotropic = 0x55
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};
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/// <summary>
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/// Sampling behavior at texture coordinates outside the bounds of a texture resource.
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/// </summary>
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enum class texture_address_mode : uint8_t
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{
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wrap = 1,
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mirror = 2,
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clamp = 3,
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border = 4
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};
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/// <summary>
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/// Describes the properties of a <see cref="sampler"/> object.
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/// </summary>
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struct sampler_desc
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{
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filter_mode filter = filter_mode::min_mag_mip_linear;
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texture_address_mode address_u = texture_address_mode::clamp;
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texture_address_mode address_v = texture_address_mode::clamp;
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texture_address_mode address_w = texture_address_mode::clamp;
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float min_lod = -3.402823466e+38f;
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float max_lod = +3.402823466e+38f; // FLT_MAX
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float lod_bias = 0.0f;
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};
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/// <summary>
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/// Describes a texture sampler object defined in effect code.
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/// </summary>
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struct sampler : sampler_desc
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{
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reshadefx::type type = {};
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uint32_t id = 0;
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std::string name;
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std::string unique_name;
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std::string texture_name;
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std::vector<annotation> annotations;
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bool srgb = false;
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};
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/// <summary>
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/// Describes the binding of a <see cref="sampler"/> object.
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/// </summary>
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struct sampler_binding : sampler_desc
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{
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uint32_t binding = 0;
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};
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/// <summary>
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/// Describes the properties of a <see cref="storage"/> object.
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/// </summary>
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struct storage_desc
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{
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uint16_t level = 0;
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};
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/// <summary>
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/// Describes a texture storage object defined in effect code.
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/// </summary>
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struct storage : storage_desc
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{
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reshadefx::type type = {};
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uint32_t id = 0;
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std::string name;
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std::string unique_name;
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std::string texture_name;
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};
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/// <summary>
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/// Describes the binding of a <see cref="storage"/> object.
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/// </summary>
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struct storage_binding : storage_desc
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{
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uint32_t binding = 0;
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std::string texture_name;
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};
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/// <summary>
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/// Describes a uniform variable defined in effect code.
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/// </summary>
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struct uniform
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{
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reshadefx::type type = {};
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std::string name;
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uint32_t size = 0;
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uint32_t offset = 0;
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std::vector<annotation> annotations;
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bool has_initializer_value = false;
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reshadefx::constant initializer_value = {};
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};
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/// <summary>
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/// Type of a shader entry point.
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/// </summary>
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enum class shader_type
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{
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unknown,
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vertex,
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pixel,
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compute
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};
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/// <summary>
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/// Describes a function defined in effect code.
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/// </summary>
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struct function
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{
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reshadefx::type return_type = {};
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uint32_t id = 0;
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std::string name;
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std::string unique_name;
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std::string return_semantic;
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std::vector<member_type> parameter_list;
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shader_type type = shader_type::unknown;
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int num_threads[3] = {};
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std::vector<uint32_t> referenced_samplers;
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std::vector<uint32_t> referenced_storages;
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std::vector<uint32_t> referenced_functions;
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};
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/// <summary>
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/// Color or alpha blending operations.
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/// </summary>
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enum class blend_op : uint8_t
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{
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add = 1,
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subtract,
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reverse_subtract,
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min,
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max
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};
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/// <summary>
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/// Blend factors in color or alpha blending operations, which modulate values between the pixel shader output and render target.
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/// </summary>
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enum class blend_factor : uint8_t
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{
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zero = 0,
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one = 1,
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source_color,
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one_minus_source_color,
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dest_color,
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one_minus_dest_color,
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source_alpha,
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one_minus_source_alpha,
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dest_alpha,
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one_minus_dest_alpha
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};
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/// <summary>
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/// Stencil operations that can be performed during depth-stencil testing.
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/// </summary>
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enum class stencil_op : uint8_t
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{
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zero = 0,
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keep,
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replace,
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increment_saturate,
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decrement_saturate,
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invert,
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increment,
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decrement
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};
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/// <summary>
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/// Comparison operations for depth-stencil testing.
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/// </summary>
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enum class stencil_func : uint8_t
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{
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never,
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less,
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equal,
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less_equal,
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greater,
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not_equal,
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greater_equal,
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always
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};
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/// <summary>
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/// Specifies the possible primitives.
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/// </summary>
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enum class primitive_topology : uint8_t
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{
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point_list = 1,
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line_list,
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line_strip,
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triangle_list,
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triangle_strip
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};
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/// <summary>
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/// Describes a render pass with all its state info.
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/// </summary>
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struct pass
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{
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std::string name;
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std::string render_target_names[8] = {};
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std::string vs_entry_point;
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std::string ps_entry_point;
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std::string cs_entry_point;
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bool generate_mipmaps = true;
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bool clear_render_targets = false;
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bool blend_enable[8] = { false, false, false, false, false, false, false, false };
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blend_factor source_color_blend_factor[8] = { blend_factor::one, blend_factor::one, blend_factor::one, blend_factor::one, blend_factor::one, blend_factor::one, blend_factor::one, blend_factor::one };
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blend_factor dest_color_blend_factor[8] = { blend_factor::zero, blend_factor::zero, blend_factor::zero, blend_factor::zero, blend_factor::zero, blend_factor::zero, blend_factor::zero, blend_factor::zero };
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blend_op color_blend_op[8] = { blend_op::add, blend_op::add, blend_op::add, blend_op::add, blend_op::add, blend_op::add, blend_op::add, blend_op::add };
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blend_factor source_alpha_blend_factor[8] = { blend_factor::one, blend_factor::one, blend_factor::one, blend_factor::one, blend_factor::one, blend_factor::one, blend_factor::one, blend_factor::one };
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blend_factor dest_alpha_blend_factor[8] = { blend_factor::zero, blend_factor::zero, blend_factor::zero, blend_factor::zero, blend_factor::zero, blend_factor::zero, blend_factor::zero, blend_factor::zero };
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blend_op alpha_blend_op[8] = { blend_op::add, blend_op::add, blend_op::add, blend_op::add, blend_op::add, blend_op::add, blend_op::add, blend_op::add };
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bool srgb_write_enable = false;
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uint8_t render_target_write_mask[8] = { 0xF, 0xF, 0xF, 0xF, 0xF, 0xF, 0xF, 0xF };
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bool stencil_enable = false;
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uint8_t stencil_read_mask = 0xFF;
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uint8_t stencil_write_mask = 0xFF;
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stencil_func stencil_comparison_func = stencil_func::always;
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stencil_op stencil_pass_op = stencil_op::keep;
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stencil_op stencil_fail_op = stencil_op::keep;
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stencil_op stencil_depth_fail_op = stencil_op::keep;
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primitive_topology topology = primitive_topology::triangle_list;
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uint32_t stencil_reference_value = 0;
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uint32_t num_vertices = 3;
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uint32_t viewport_width = 0;
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uint32_t viewport_height = 0;
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uint32_t viewport_dispatch_z = 1;
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// Bindings specific for the code generation target (in case of combined texture and sampler, 'texture_bindings' and 'sampler_bindings' will be the same size and point to the same bindings, otherwise they are independent)
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std::vector<texture_binding> texture_bindings;
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std::vector<sampler_binding> sampler_bindings;
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std::vector<storage_binding> storage_bindings;
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};
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/// <summary>
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/// A collection of passes that make up an effect.
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/// </summary>
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struct technique
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{
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std::string name;
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std::vector<pass> passes;
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std::vector<annotation> annotations;
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};
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/// <summary>
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/// In-memory representation of an effect file.
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/// </summary>
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struct effect_module
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{
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std::vector<std::pair<std::string, shader_type>> entry_points;
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std::vector<texture> textures;
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std::vector<sampler> samplers;
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std::vector<storage> storages;
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std::vector<uniform> uniforms;
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std::vector<uniform> spec_constants;
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std::vector<technique> techniques;
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uint32_t total_uniform_size = 0;
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uint32_t num_texture_bindings = 0;
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uint32_t num_sampler_bindings = 0;
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uint32_t num_storage_bindings = 0;
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};
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}
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