bools = ["false", "true"] print("static constexpr DrawRectangleFunction funcs[2][2][2] = {") for texture in range(2): print(" {") for raw_texture in range(2): print(" {") for transparency in range(2): line = "&GPU_SW_Backend::DrawRectangle<%s, %s, %s>" % (bools[texture], bools[0 if texture == 0 else raw_texture], bools[transparency]) print(" %s%s" % (line, "," if transparency == 0 else "")) print(" }%s" % ("," if raw_texture == 0 else "")) print(" }%s" % ("," if texture == 0 else "")) print("};") print("static constexpr DrawTriangleFunction funcs[2][2][2][2][2] = {") for shading in range(2): print(" {") for texture in range(2): print(" {") for raw_texture in range(2): print(" {") for transparency in range(2): print(" {") for dither in range(2): line = "&GPU_SW_Backend::DrawTriangle<%s, %s, %s, %s, %s>" % (bools[shading], bools[texture], bools[0 if texture == 0 else raw_texture], bools[transparency], bools[0 if raw_texture != 0 else dither]) print(" %s%s" % (line, "," if dither == 0 else "")) print(" }%s" % ("," if transparency == 0 else "")) print(" }%s" % ("," if raw_texture == 0 else "")) print(" }%s" % ("," if texture == 0 else "")) print(" }%s" % ("," if shading == 0 else "")) print("};") print("static constexpr DrawLineFunction funcs[2][2][2] = {") for shading in range(2): print(" {") for transparency in range(2): print(" {") for dither in range(2): line = "&GPU_SW_Backend::DrawLine<%s, %s, %s>" % (bools[shading], bools[transparency], bools[dither]) print(" %s%s" % (line, "," if dither == 0 else "")) print(" }%s" % ("," if transparency == 0 else "")) print(" }%s" % ("," if shading == 0 else "")) print("};")