cmake_minimum_required(VERSION 3.10) project(duckstation C CXX) message("CMake Version: ${CMAKE_VERSION}") # Pull in modules. set(CMAKE_MODULE_PATH "${CMAKE_SOURCE_DIR}/CMakeModules/") # Platform detection. if(${CMAKE_SYSTEM_NAME} STREQUAL "Linux") set(LINUX TRUE) set(SUPPORTS_X11 TRUE) set(SUPPORTS_WAYLAND TRUE) endif() # Set minimum OS version for macOS. 10.14 should work. set(CMAKE_OSX_DEPLOYMENT_TARGET "10.14.0" CACHE STRING "") # Global options. if(NOT ANDROID) option(BUILD_SDL_FRONTEND "Build the SDL frontend" OFF) option(BUILD_NOGUI_FRONTEND "Build the NoGUI frontend" ON) option(BUILD_QT_FRONTEND "Build the Qt frontend" ON) option(ENABLE_DISCORD_PRESENCE "Build with Discord Rich Presence support" ON) option(ENABLE_CHEEVOS "Build with RetroAchievements support" OFF) option(USE_SDL2 "Link with SDL2 for controller support" ON) endif() # OpenGL context creation methods. if(SUPPORTS_X11) option(USE_X11 "Support X11 window system" ON) endif() if(SUPPORTS_WAYLAND) option(USE_WAYLAND "Support Wayland window system" OFF) endif() if(LINUX OR ANDROID) option(USE_EGL "Support EGL OpenGL context creation" ON) endif() if(LINUX AND NOT ANDROID) option(USE_DRMKMS "Support DRM/KMS OpenGL contexts" OFF) option(USE_FBDEV "Support FBDev OpenGL contexts" OFF) endif() # Force EGL when using Wayland if(USE_WAYLAND) set(USE_EGL ON) endif() if(ANDROID) if(BUILD_SDL_FRONTEND) message(WARNING "Building for Android, disabling SDL frontend") set(BUILD_SDL_FRONTEND OFF) endif() if(BUILD_NOGUI_FRONTEND) message(WARNING "Building for Android, disabling NoGUI frontend") set(BUILD_QT_FRONTEND OFF) endif() if(BUILD_QT_FRONTEND) message(WARNING "Building for Android, disabling Qt frontend") set(BUILD_QT_FRONTEND OFF) endif() if(ENABLE_DISCORD_PRESENCE) message("Building for Android, disabling Discord Presence support") set(ENABLE_DISCORD_PRESENCE OFF) endif() if(USE_SDL2) message("Building for Android, disabling SDL2 support") set(USE_SDL2 OFF) endif() if(USE_X11) set(USE_X11 OFF) endif() if(USE_WAYLAND) set(USE_WAYLAND OFF) endif() endif() # Common include/library directories on Windows. if(WIN32) set(SDL2_FOUND TRUE) set(SDL2_INCLUDE_DIRS "${CMAKE_CURRENT_SOURCE_DIR}/dep/msvc/sdl2/include") if(CMAKE_SIZEOF_VOID_P EQUAL 8) set(SDL2_LIBRARIES "${CMAKE_CURRENT_SOURCE_DIR}/dep/msvc/sdl2/lib64/SDL2.lib") set(SDL2MAIN_LIBRARIES "${CMAKE_CURRENT_SOURCE_DIR}/dep/msvc/sdl2/lib64/SDL2main.lib") set(SDL2_DLL_PATH "${CMAKE_CURRENT_SOURCE_DIR}/dep/msvc/sdl2/bin64/SDL2.dll") set(Qt5_DIR "${CMAKE_CURRENT_SOURCE_DIR}/dep/msvc/qt/5.15.0/msvc2017_64/lib/cmake/Qt5") else() set(SDL2_LIBRARIES "${CMAKE_CURRENT_SOURCE_DIR}/dep/msvc/sdl2/lib32/SDL2.lib") set(SDL2MAIN_LIBRARIES "${CMAKE_CURRENT_SOURCE_DIR}/dep/msvc/sdl2/lib32/SDL2main.lib") set(SDL2_DLL_PATH "${CMAKE_CURRENT_SOURCE_DIR}/dep/msvc/sdl2/bin32/SDL2.dll") set(Qt5_DIR "${CMAKE_CURRENT_SOURCE_DIR}/dep/msvc/qt/5.15.0/msvc2017_32/lib/cmake/Qt5") endif() endif() # Required libraries. if(NOT ANDROID) if(NOT WIN32 AND (BUILD_SDL_FRONTEND OR USE_SDL2)) find_package(SDL2 REQUIRED) endif() if(BUILD_QT_FRONTEND) find_package(Qt5 COMPONENTS Core Gui Widgets Network LinguistTools REQUIRED) endif() endif() if(USE_EGL) find_package(EGL REQUIRED) endif() if(USE_X11) find_package(X11 REQUIRED) endif() if(USE_WAYLAND) find_package(ECM REQUIRED NO_MODULE) list(APPEND CMAKE_MODULE_PATH "${ECM_MODULE_PATH}") find_package(Wayland REQUIRED Egl) message(STATUS "Wayland support enabled") endif() if(USE_DRMKMS AND USE_FBDEV) message(FATAL_ERROR "Only one of DRM/KMS and FBDev can be enabled") endif() if(USE_DRMKMS) find_package(GBM REQUIRED) find_package(Libdrm REQUIRED) message(STATUS "DRM/KMS support enabled") endif() if(USE_FBDEV) message(STATUS "FBDev Support enabled") endif() # Set _DEBUG macro for Debug builds. set(CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG} -D_DEBUG") set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -D_DEBUG") # Release build optimizations for MSVC. if(MSVC) add_definitions("/D_CRT_SECURE_NO_WARNINGS") foreach(config CMAKE_C_FLAGS CMAKE_CXX_FLAGS) # Set warning level 3 instead of 4. string(REPLACE "/W3" "/W4" ${config} "${${config}}") # Enable intrinsic functions, disable minimal rebuild, UTF-8 source. set(${config} "${${config}} /Oi /Gm- /utf-8") endforeach() # RelWithDebInfo is set to Ob1 instead of Ob2. string(REPLACE "/Ob1" "/Ob2" CMAKE_C_FLAGS_RELWITHDEBINFO "${CMAKE_C_FLAGS_RELWITHDEBINFO}") string(REPLACE "/Ob1" "/Ob2" CMAKE_CXX_FLAGS_RELWITHDEBINFO "${CMAKE_CXX_FLAGS_RELWITHDEBINFO}") # Disable incremental linking in RelWithDebInfo. string(REPLACE "/INCREMENTAL" "/INCREMENTAL:NO" CMAKE_EXE_LINKER_FLAGS_RELWITHDEBINFO "${CMAKE_EXE_LINKER_FLAGS_RELWITHDEBINFO}") # COMDAT folding/remove unused functions. set(CMAKE_EXE_LINKER_FLAGS_RELEASE "${CMAKE_EXE_LINKER_FLAGS_RELEASE} /OPT:REF /OPT:ICF") set(CMAKE_EXE_LINKER_FLAGS_RELWITHDEBINFO "${CMAKE_EXE_LINKER_FLAGS_RELWITHDEBINFO} /OPT:REF /OPT:ICF") # Enable LTO/LTCG on Release builds. if(${CMAKE_BUILD_TYPE} STREQUAL "Release") cmake_policy(SET CMP0069 NEW) include(CheckIPOSupported) check_ipo_supported(RESULT IPO_IS_SUPPORTED) if(IPO_IS_SUPPORTED) message(STATUS "Enabling LTCG/IPO.") set(CMAKE_INTERPROCEDURAL_OPTIMIZATION ON) else() message(WARNING "LTCG/IPO is not supported, this will make the build slightly slower.") endif() endif() endif() # Detect C++ version support. set(CMAKE_CXX_STANDARD 17) set(CMAKE_CXX_STANDARD_REQUIRED ON) if(CMAKE_COMPILER_IS_GNUCC OR CMAKE_CXX_COMPILER_ID MATCHES "Clang") include(CheckCXXFlag) check_cxx_flag(-Wall COMPILER_SUPPORTS_WALL) set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Wno-switch") set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-switch") if(NOT ANDROID) check_cxx_flag(-Wno-class-memaccess COMPILER_SUPPORTS_MEMACCESS) check_cxx_flag(-Wno-invalid-offsetof COMPILER_SUPPORTS_OFFSETOF) endif() endif() # Detect processor type. if(${CMAKE_SYSTEM_PROCESSOR} STREQUAL "x86_64" OR ${CMAKE_SYSTEM_PROCESSOR} STREQUAL "amd64") set(CPU_ARCH "x64") elseif(${CMAKE_SYSTEM_PROCESSOR} STREQUAL "AMD64") # MSVC x86/x64 if(CMAKE_SIZEOF_VOID_P EQUAL 8) set(CPU_ARCH "x64") else() set(CPU_ARCH "x86") endif() elseif(${CMAKE_SYSTEM_PROCESSOR} STREQUAL "x86" OR ${CMAKE_SYSTEM_PROCESSOR} STREQUAL "i386" OR ${CMAKE_SYSTEM_PROCESSOR} STREQUAL "i686") set(CPU_ARCH "x86") elseif(${CMAKE_SYSTEM_PROCESSOR} STREQUAL "aarch64") set(CPU_ARCH "aarch64") elseif(${CMAKE_SYSTEM_PROCESSOR} STREQUAL "arm" OR ${CMAKE_SYSTEM_PROCESSOR} STREQUAL "armv7-a" OR ${CMAKE_SYSTEM_PROCESSOR} STREQUAL "armv7l") set(CPU_ARCH "aarch32") if(ANDROID) # Force ARM mode, since apparently ANDROID_ARM_MODE isn't working.. set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -marm") set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -marm") else() # Enable NEON. set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -marm -march=armv7-a") set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -marm -march=armv7-a") endif() else() message(FATAL_ERROR "Unknown system processor: " ${CMAKE_SYSTEM_PROCESSOR}) endif() # Write binaries to a seperate directory. if(WIN32) # For Windows, use the source directory, except for libretro. set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/bin/${CPU_ARCH}") else() set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}/bin") endif() # Needed for Linux - put shared libraries in the binary directory. set(CMAKE_LIBRARY_OUTPUT_DIRECTORY "${CMAKE_RUNTIME_OUTPUT_DIRECTORY}") # Enable threads everywhere. set(THREADS_PREFER_PTHREAD_FLAG ON) find_package(Threads REQUIRED) # Recursively include the source tree. enable_testing() add_subdirectory(dep) add_subdirectory(src) if(ANDROID) add_subdirectory(android/app/src/cpp) endif()