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5 Commits

Author SHA1 Message Date
Stenzek e1bd5690ac
Misc: Slightly reduce include pollution from settings.h 2024-12-21 15:28:27 +10:00
Stenzek 01dfc9ae51
GameDB: PGXP-CPU for Muppet Monster Adventure 2024-12-21 14:54:37 +10:00
Stenzek 62285dcf33
Settings: Split into GPU and main settings
That way the GPU thread copy doesn't need fields it never touches.
2024-12-21 14:53:15 +10:00
Stenzek 6b754e6759
FullscreenUI: Fix CPU/GPU thread race on achievements toggle 2024-12-21 14:40:24 +10:00
Stenzek 26db661a05
GPU: Remove global indirection 2024-12-21 14:35:12 +10:00
33 changed files with 366 additions and 369 deletions

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@ -106687,6 +106687,8 @@ SCES-02403:
controllers:
- AnalogController
- DigitalController
traits:
- ForcePGXPCPUMode # Fixes gaps in geometry.
metadata:
publisher: "Midway"
developer: "Magenta Software Ltd. / Traveller's Tales"
@ -106706,6 +106708,8 @@ SCES-03090:
controllers:
- AnalogController
- DigitalController
traits:
- ForcePGXPCPUMode # Fixes gaps in geometry.
metadata:
publisher: "Midway"
developer: "Magenta Software Ltd. / Traveller's Tales"
@ -106725,6 +106729,8 @@ SCES-03091:
controllers:
- AnalogController
- DigitalController
traits:
- ForcePGXPCPUMode # Fixes gaps in geometry.
metadata:
publisher: "Midway"
developer: "Magenta Software Ltd. / Traveller's Tales"
@ -106744,6 +106750,8 @@ SCES-03092:
controllers:
- AnalogController
- DigitalController
traits:
- ForcePGXPCPUMode # Fixes gaps in geometry.
metadata:
publisher: "Midway"
developer: "Magenta Software Ltd. / Traveller's Tales"
@ -106763,6 +106771,8 @@ SCES-03093:
controllers:
- AnalogController
- DigitalController
traits:
- ForcePGXPCPUMode # Fixes gaps in geometry.
metadata:
publisher: "Midway"
developer: "Magenta Software Ltd. / Traveller's Tales"
@ -106782,6 +106792,8 @@ SLUS-01238:
controllers:
- AnalogController
- DigitalController
traits:
- ForcePGXPCPUMode # Fixes gaps in geometry.
metadata:
publisher: "Midway"
developer: "Magenta Software Ltd. / Traveller's Tales"

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@ -2185,12 +2185,7 @@ void Achievements::ConfirmHardcoreModeDisableAsync(const char* trigger, std::fun
void Achievements::ClearUIState()
{
#ifndef __ANDROID__
if (FullscreenUI::IsAchievementsWindowOpen() || FullscreenUI::IsLeaderboardsWindowOpen())
FullscreenUI::ReturnToPreviousWindow();
CloseLeaderboard();
#endif
s_state.achievement_badge_paths = {};
@ -2470,11 +2465,15 @@ void Achievements::DrawAchievementsWindow()
using ImGuiFullscreen::LayoutScale;
using ImGuiFullscreen::UIStyle;
if (!s_state.achievement_list)
return;
auto lock = Achievements::GetLock();
// achievements can get turned off via the main UI
if (!s_state.achievement_list)
{
FullscreenUI::ReturnToPreviousWindow();
return;
}
static constexpr float alpha = 0.8f;
static constexpr float heading_alpha = 0.95f;
static constexpr float heading_height_unscaled = 110.0f;
@ -2846,7 +2845,12 @@ void Achievements::DrawLeaderboardsWindow()
static constexpr float heading_height_unscaled = 110.0f;
static constexpr float tab_height_unscaled = 50.0f;
auto lock = Achievements::GetLock();
const auto lock = Achievements::GetLock();
if (!s_state.leaderboard_list)
{
FullscreenUI::ReturnToPreviousWindow();
return;
}
const bool is_leaderboard_open = (s_state.open_leaderboard != nullptr);
bool close_leaderboard_on_exit = false;
@ -3437,7 +3441,6 @@ void Achievements::CloseLeaderboard()
}
s_state.open_leaderboard = nullptr;
ImGuiFullscreen::QueueResetFocus(ImGuiFullscreen::FocusResetType::Other);
}
#if defined(_WIN32)

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@ -10,6 +10,7 @@
#include "common/bitutils.h"
#include "common/log.h"
#include "common/settings_interface.h"
#include "common/string_util.h"
#include "IconsFontAwesome5.h"
@ -340,14 +341,14 @@ std::unique_ptr<AnalogJoystick> AnalogJoystick::Create(u32 index)
static const Controller::ControllerBindingInfo s_binding_info[] = {
#define BUTTON(name, display_name, icon_name, button, genb) \
{ \
name, display_name, icon_name, static_cast<u32>(button), InputBindingInfo::Type::Button, genb \
}
{name, display_name, icon_name, static_cast<u32>(button), InputBindingInfo::Type::Button, genb}
#define AXIS(name, display_name, icon_name, halfaxis, genb) \
{ \
name, display_name, icon_name, static_cast<u32>(AnalogJoystick::Button::Count) + static_cast<u32>(halfaxis), \
InputBindingInfo::Type::HalfAxis, genb \
}
{name, \
display_name, \
icon_name, \
static_cast<u32>(AnalogJoystick::Button::Count) + static_cast<u32>(halfaxis), \
InputBindingInfo::Type::HalfAxis, \
genb}
// clang-format off
BUTTON("Up", TRANSLATE_NOOP("AnalogJoystick", "D-Pad Up"), ICON_PF_DPAD_UP, AnalogJoystick::Button::Up, GenericInputBinding::DPadUp),

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@ -1875,7 +1875,7 @@ template<MemoryAccessSize size>
u32 Bus::HWHandlers::GPURead(PhysicalMemoryAddress address)
{
const u32 offset = address & GPU_MASK;
u32 value = g_gpu->ReadRegister(FIXUP_WORD_OFFSET(size, offset));
u32 value = g_gpu.ReadRegister(FIXUP_WORD_OFFSET(size, offset));
value = FIXUP_WORD_READ_VALUE(size, offset, value);
BUS_CYCLES(2);
return value;
@ -1885,7 +1885,7 @@ template<MemoryAccessSize size>
void Bus::HWHandlers::GPUWrite(PhysicalMemoryAddress address, u32 value)
{
const u32 offset = address & GPU_MASK;
g_gpu->WriteRegister(FIXUP_WORD_OFFSET(size, offset), FIXUP_WORD_WRITE_VALUE(size, offset, value));
g_gpu.WriteRegister(FIXUP_WORD_OFFSET(size, offset), FIXUP_WORD_WRITE_VALUE(size, offset, value));
}
template<MemoryAccessSize size>

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@ -17,6 +17,7 @@
#include "common/file_system.h"
#include "common/log.h"
#include "common/path.h"
#include "common/settings_interface.h"
#include "common/small_string.h"
#include "common/string_util.h"
#include "common/zip_helpers.h"

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@ -12,6 +12,7 @@
#include "common/align.h"
#include "common/assert.h"
#include "common/log.h"
#include "common/small_string.h"
#include "common/string_util.h"
#include <limits>

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@ -802,9 +802,9 @@ TickCount DMA::TransferMemoryToDevice(u32 address, u32 increment, u32 word_count
{
case Channel::GPU:
{
if (g_gpu->BeginDMAWrite()) [[likely]]
if (g_gpu.BeginDMAWrite()) [[likely]]
{
if (GPUDump::Recorder* dump = g_gpu->GetGPUDump()) [[unlikely]]
if (GPUDump::Recorder* dump = g_gpu.GetGPUDump()) [[unlikely]]
{
// No wraparound?
dump->BeginGP0Packet(word_count);
@ -831,10 +831,10 @@ TickCount DMA::TransferMemoryToDevice(u32 address, u32 increment, u32 word_count
{
u32 value;
std::memcpy(&value, &ram_pointer[address], sizeof(u32));
g_gpu->DMAWrite(address, value);
g_gpu.DMAWrite(address, value);
address = (address + increment) & mask;
}
g_gpu->EndDMAWrite();
g_gpu.EndDMAWrite();
}
}
break;
@ -900,7 +900,7 @@ TickCount DMA::TransferDeviceToMemory(u32 address, u32 increment, u32 word_count
switch (channel)
{
case Channel::GPU:
g_gpu->DMARead(dest_pointer, word_count);
g_gpu.DMARead(dest_pointer, word_count);
break;
case Channel::CDROM:

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@ -632,27 +632,9 @@ bool FullscreenUI::AreAnyDialogsOpen()
ImGuiFullscreen::IsFileSelectorOpen());
}
void FullscreenUI::CheckForConfigChanges(const Settings& old_settings)
void FullscreenUI::CheckForConfigChanges(const GPUSettings& old_settings)
{
// NOTE: Called on CPU thread.
if (!IsInitialized())
return;
// If achievements got disabled, we might have the menu open...
// That means we're going to be reading achievement state.
if (old_settings.achievements_enabled && !g_settings.achievements_enabled)
{
if (!IsInitialized())
return;
GPUThread::RunOnThread([]() {
if (s_state.current_main_window == MainWindowType::Achievements ||
s_state.current_main_window == MainWindowType::Leaderboards)
{
ReturnToPreviousWindow();
}
});
}
// NOTE: Called on GPU thread.
}
void FullscreenUI::UpdateRunIdleState()
@ -7635,11 +7617,6 @@ void FullscreenUI::OpenAchievementsWindow()
});
}
bool FullscreenUI::IsAchievementsWindowOpen()
{
return (s_state.current_main_window == MainWindowType::Achievements);
}
void FullscreenUI::OpenLeaderboardsWindow()
{
if (!System::IsValid())
@ -7674,11 +7651,6 @@ void FullscreenUI::OpenLeaderboardsWindow()
});
}
bool FullscreenUI::IsLeaderboardsWindowOpen()
{
return (s_state.current_main_window == MainWindowType::Leaderboards);
}
#endif // __ANDROID__
LoadingScreenProgressCallback::LoadingScreenProgressCallback()

View File

@ -13,13 +13,13 @@
class SmallStringBase;
struct Settings;
struct GPUSettings;
namespace FullscreenUI {
bool Initialize();
bool IsInitialized();
bool HasActiveWindow();
void CheckForConfigChanges(const Settings& old_settings);
void CheckForConfigChanges(const GPUSettings& old_settings);
void OnSystemStarted();
void OnSystemResumed();
void OnSystemDestroyed();
@ -29,9 +29,7 @@ void OnRunningGameChanged();
void OpenPauseMenu();
void OpenCheatsMenu();
void OpenAchievementsWindow();
bool IsAchievementsWindowOpen();
void OpenLeaderboardsWindow();
bool IsLeaderboardsWindowOpen();
void ReturnToMainWindow();
void ReturnToPreviousWindow();
void SetStandardSelectionFooterText(bool back_instead_of_cancel);

View File

@ -45,7 +45,7 @@
LOG_CHANNEL(GPU);
std::unique_ptr<GPU> g_gpu;
ALIGN_TO_CACHE_LINE GPU g_gpu;
// aligning VRAM to 4K is fine, since the ARM64 instructions compute 4K page aligned addresses
// or it would be, except we want to import the memory for readbacks on metal..
@ -60,13 +60,13 @@ u16 g_gpu_clut[GPU_CLUT_SIZE];
const GPU::GP0CommandHandlerTable GPU::s_GP0_command_handler_table = GPU::GenerateGP0CommandHandlerTable();
static TimingEvent s_crtc_tick_event(
"GPU CRTC Tick", 1, 1, [](void* param, TickCount ticks, TickCount ticks_late) { g_gpu->CRTCTickEvent(ticks); },
"GPU CRTC Tick", 1, 1, [](void* param, TickCount ticks, TickCount ticks_late) { g_gpu.CRTCTickEvent(ticks); },
nullptr);
static TimingEvent s_command_tick_event(
"GPU Command Tick", 1, 1, [](void* param, TickCount ticks, TickCount ticks_late) { g_gpu->CommandTickEvent(ticks); },
"GPU Command Tick", 1, 1, [](void* param, TickCount ticks, TickCount ticks_late) { g_gpu.CommandTickEvent(ticks); },
nullptr);
static TimingEvent s_frame_done_event(
"Frame Done", 1, 1, [](void* param, TickCount ticks, TickCount ticks_late) { g_gpu->FrameDoneEvent(ticks); },
"Frame Done", 1, 1, [](void* param, TickCount ticks, TickCount ticks_late) { g_gpu.FrameDoneEvent(ticks); },
nullptr);
// #define PSX_GPU_STATS
@ -77,14 +77,7 @@ static u32 s_active_gpu_cycles_frames = 0;
GPU::GPU() = default;
GPU::~GPU()
{
s_command_tick_event.Deactivate();
s_crtc_tick_event.Deactivate();
s_frame_done_event.Deactivate();
StopRecordingGPUDump();
}
GPU::~GPU() = default;
void GPU::Initialize()
{
@ -104,6 +97,15 @@ void GPU::Initialize()
#endif
}
void GPU::Shutdown()
{
s_command_tick_event.Deactivate();
s_crtc_tick_event.Deactivate();
s_frame_done_event.Deactivate();
StopRecordingGPUDump();
}
void GPU::UpdateSettings(const Settings& old_settings)
{
m_force_progressive_scan = (g_settings.display_deinterlacing_mode == DisplayDeinterlacingMode::Progressive);

View File

@ -95,6 +95,7 @@ public:
~GPU();
void Initialize();
void Shutdown();
void Reset(bool clear_vram);
bool DoState(StateWrapper& sw, bool update_display);
void DoMemoryState(StateWrapper& sw, System::MemorySaveState& mss, bool update_display);
@ -561,6 +562,6 @@ private:
static const GP0CommandHandlerTable s_GP0_command_handler_table;
};
extern std::unique_ptr<GPU> g_gpu;
extern GPU g_gpu;
extern u16 g_vram[VRAM_SIZE / sizeof(u16)];
extern u16 g_gpu_clut[GPU_CLUT_SIZE];

View File

@ -103,7 +103,7 @@ bool GPUBackend::Initialize(bool clear_vram, Error* error)
return true;
}
void GPUBackend::UpdateSettings(const Settings& old_settings)
void GPUBackend::UpdateSettings(const GPUSettings& old_settings)
{
FlushRender();
@ -774,8 +774,8 @@ GPUDevice::PresentResult GPUBackend::PresentDisplay()
GSVector4i display_rect;
GSVector4i draw_rect;
CalculateDrawRect(g_gpu_device->GetMainSwapChain()->GetWidth(), g_gpu_device->GetMainSwapChain()->GetHeight(),
!g_gpu_settings.debugging.show_vram, true, &display_rect, &draw_rect);
return RenderDisplay(nullptr, display_rect, draw_rect, !g_gpu_settings.debugging.show_vram);
!g_gpu_settings.gpu_show_vram, true, &display_rect, &draw_rect);
return RenderDisplay(nullptr, display_rect, draw_rect, !g_gpu_settings.gpu_show_vram);
}
GPUDevice::PresentResult GPUBackend::RenderDisplay(GPUTexture* target, const GSVector4i display_rect,
@ -943,7 +943,7 @@ GPUDevice::PresentResult GPUBackend::RenderDisplay(GPUTexture* target, const GSV
if (really_postfx)
{
DebugAssert(!g_gpu_settings.debugging.show_vram);
DebugAssert(!g_gpu_settings.gpu_show_vram);
// "original size" in postfx includes padding.
const float upscale_x =
@ -978,7 +978,7 @@ void GPUBackend::SendDisplayToMediaCapture(MediaCapture* cap)
(g_gpu_settings.display_screenshot_mode != DisplayScreenshotMode::UncorrectedInternalResolution);
const bool postfx = (g_gpu_settings.display_screenshot_mode != DisplayScreenshotMode::InternalResolution);
GSVector4i display_rect, draw_rect;
CalculateDrawRect(target->GetWidth(), target->GetHeight(), !g_gpu_settings.debugging.show_vram, apply_aspect_ratio,
CalculateDrawRect(target->GetWidth(), target->GetHeight(), !g_gpu_settings.gpu_show_vram, apply_aspect_ratio,
&display_rect, &draw_rect);
// Not cleared by RenderDisplay().
@ -1228,7 +1228,7 @@ void GPUBackend::CalculateDrawRect(s32 window_width, s32 window_height, bool app
{
const bool integer_scale = (g_gpu_settings.display_scaling == DisplayScalingMode::NearestInteger ||
g_gpu_settings.display_scaling == DisplayScalingMode::BilinearInteger);
const bool show_vram = g_gpu_settings.debugging.show_vram;
const bool show_vram = g_gpu_settings.gpu_show_vram;
const u32 display_width = show_vram ? VRAM_WIDTH : m_display_width;
const u32 display_height = show_vram ? VRAM_HEIGHT : m_display_height;
const s32 display_origin_left = show_vram ? 0 : m_display_origin_left;
@ -1421,15 +1421,14 @@ bool GPUBackend::RenderScreenshotToBuffer(u32 width, u32 height, const GSVector4
void GPUBackend::CalculateScreenshotSize(DisplayScreenshotMode mode, u32* width, u32* height, GSVector4i* display_rect,
GSVector4i* draw_rect) const
{
const bool internal_resolution =
(mode != DisplayScreenshotMode::ScreenResolution || g_gpu_settings.debugging.show_vram);
const bool internal_resolution = (mode != DisplayScreenshotMode::ScreenResolution || g_gpu_settings.gpu_show_vram);
if (internal_resolution && m_display_texture_view_width != 0 && m_display_texture_view_height != 0)
{
if (mode == DisplayScreenshotMode::InternalResolution)
{
float f_width = static_cast<float>(m_display_texture_view_width);
float f_height = static_cast<float>(m_display_texture_view_height);
if (!g_gpu_settings.debugging.show_vram)
if (!g_gpu_settings.gpu_show_vram)
GPU::ApplyPixelAspectRatioToSize(m_display_pixel_aspect_ratio, &f_width, &f_height);
// DX11 won't go past 16K texture size.
@ -1462,7 +1461,7 @@ void GPUBackend::CalculateScreenshotSize(DisplayScreenshotMode mode, u32* width,
{
*width = g_gpu_device->HasMainSwapChain() ? g_gpu_device->GetMainSwapChain()->GetWidth() : 1;
*height = g_gpu_device->HasMainSwapChain() ? g_gpu_device->GetMainSwapChain()->GetHeight() : 1;
CalculateDrawRect(*width, *height, true, !g_settings.debugging.show_vram, display_rect, draw_rect);
CalculateDrawRect(*width, *height, true, !g_settings.gpu_show_vram, display_rect, draw_rect);
}
}

View File

@ -22,7 +22,7 @@ class SmallStringBase;
class GPUFramebuffer;
class GPUPipeline;
struct Settings;
struct GPUSettings;
class StateWrapper;
namespace System {
@ -77,7 +77,7 @@ public:
virtual bool Initialize(bool upload_vram, Error* error);
virtual void UpdateSettings(const Settings& old_settings);
virtual void UpdateSettings(const GPUSettings& old_settings);
/// Returns the current resolution scale.
virtual u32 GetResolutionScale() const = 0;

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@ -931,7 +931,7 @@ void GPU::FinishVRAMWrite()
if (m_blit_remaining_words == 0)
{
if (g_settings.debugging.dump_cpu_to_vram_copies)
if (g_settings.gpu_dump_cpu_to_vram_copies)
{
DumpVRAMToFile(TinyString::from_format("cpu_to_vram_copy_{}.png", s_cpu_to_vram_dump_id++), m_vram_transfer.width,
m_vram_transfer.height, sizeof(u16) * m_vram_transfer.width, m_blit_buffer.data(), true);
@ -995,7 +995,7 @@ bool GPU::HandleCopyRectangleVRAMToCPUCommand()
// ensure VRAM shadow is up to date
ReadVRAM(m_vram_transfer.x, m_vram_transfer.y, m_vram_transfer.width, m_vram_transfer.height);
if (g_settings.debugging.dump_vram_to_cpu_copies)
if (g_settings.gpu_dump_vram_to_cpu_copies)
{
DumpVRAMToFile(TinyString::from_format("vram_to_cpu_copy_{}.png", s_vram_to_cpu_dump_id++), m_vram_transfer.width,
m_vram_transfer.height, sizeof(u16) * VRAM_WIDTH,

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@ -76,7 +76,7 @@ std::unique_ptr<GPUDump::Recorder> GPUDump::Recorder::Create(std::string path, s
ret = std::unique_ptr<Recorder>(new Recorder(std::move(fp), num_frames, std::move(path)));
ret->WriteHeaders(serial);
g_gpu->WriteCurrentVideoModeToDump(ret.get());
g_gpu.WriteCurrentVideoModeToDump(ret.get());
ret->WriteCurrentVRAM();
// Write start of stream.
@ -285,7 +285,7 @@ void GPUDump::Recorder::WriteHeaders(std::string_view serial)
// Write textual video mode.
BeginPacket(PacketType::TextualVideoFormat);
WriteString(g_gpu->IsInPALMode() ? "PAL" : "NTSC");
WriteString(g_gpu.IsInPALMode() ? "PAL" : "NTSC");
EndPacket();
// Write DuckStation version.
@ -520,7 +520,7 @@ void GPUDump::Player::ProcessPacket(const PacketRef& pkt)
if (pkt.type <= PacketType::VSyncEvent)
{
// gp0/gp1/vsync => direct to gpu
g_gpu->ProcessGPUDumpPacket(pkt.type, pkt.data);
g_gpu.ProcessGPUDumpPacket(pkt.type, pkt.data);
return;
}
}

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@ -439,7 +439,7 @@ void GPU_HW::RestoreDeviceContext()
m_batch_ubo_dirty = true;
}
void GPU_HW::UpdateSettings(const Settings& old_settings)
void GPU_HW::UpdateSettings(const GPUSettings& old_settings)
{
GPUBackend::UpdateSettings(old_settings);
@ -3669,7 +3669,7 @@ void GPU_HW::UpdateDisplay(const GPUBackendUpdateDisplayCommand* cmd)
GPUTextureCache::Compact();
if (g_gpu_settings.debugging.show_vram)
if (g_gpu_settings.gpu_show_vram)
{
if (IsUsingMultisampling())
{

View File

@ -72,7 +72,7 @@ public:
void RestoreDeviceContext() override;
protected:
void UpdateSettings(const Settings& old_settings) override;
void UpdateSettings(const GPUSettings& old_settings) override;
void UpdateResolutionScale() override;

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@ -590,7 +590,7 @@ bool GPUTextureCache::Initialize(GPU_HW* backend)
return true;
}
void GPUTextureCache::UpdateSettings(bool use_texture_cache, const Settings& old_settings)
void GPUTextureCache::UpdateSettings(bool use_texture_cache, const GPUSettings& old_settings)
{
if (use_texture_cache)
{
@ -3483,7 +3483,6 @@ void GPUTextureCache::ReloadTextureReplacements(bool show_info)
PurgeUnreferencedTexturesFromCache();
DebugAssert(g_gpu);
UpdateVRAMTrackingState();
InvalidateSources();

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@ -9,7 +9,7 @@ class Image;
class GPUTexture;
class StateWrapper;
struct Settings;
struct GPUSettings;
class GPU_HW;
//////////////////////////////////////////////////////////////////////////
@ -104,7 +104,7 @@ struct Source
};
bool Initialize(GPU_HW* backend);
void UpdateSettings(bool use_texture_cache, const Settings& old_settings);
void UpdateSettings(bool use_texture_cache, const GPUSettings& old_settings);
bool GetStateSize(StateWrapper& sw, u32* size);
bool DoState(StateWrapper& sw, bool skip);

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@ -356,7 +356,7 @@ bool GPU_SW::CopyOut(u32 src_x, u32 src_y, u32 skip_x, u32 width, u32 height, u3
void GPU_SW::UpdateDisplay(const GPUBackendUpdateDisplayCommand* cmd)
{
if (!g_settings.debugging.show_vram)
if (!g_settings.gpu_show_vram)
{
if (cmd->display_disabled)
{

View File

@ -506,10 +506,11 @@ struct PixelVectors
} // namespace
template<bool texture_enable, bool raw_texture_enable, bool transparency_enable>
ALWAYS_INLINE_RELEASE static void
ShadePixel(const PixelVectors<texture_enable>& pv, GPUTextureMode texture_mode, GPUTransparencyMode transparency_mode,
u32 start_x, u32 y, GSVectorNi vertex_color_rg, GSVectorNi vertex_color_ba, GSVectorNi texcoord_x,
GSVectorNi texcoord_y, GSVectorNi preserve_mask, GSVectorNi dither)
ALWAYS_INLINE_RELEASE static void ShadePixel(const PixelVectors<texture_enable>& RESTRICT pv,
GPUTextureMode texture_mode, GPUTransparencyMode transparency_mode,
u32 start_x, u32 y, GSVectorNi vertex_color_rg, GSVectorNi vertex_color_ba,
GSVectorNi texcoord_x, GSVectorNi texcoord_y, GSVectorNi preserve_mask,
GSVectorNi dither)
{
static constexpr GSVectorNi coord_mask_x = GSVectorNi::cxpr(VRAM_WIDTH_MASK);
static constexpr GSVectorNi coord_mask_y = GSVectorNi::cxpr(VRAM_HEIGHT_MASK);
@ -693,7 +694,7 @@ ShadePixel(const PixelVectors<texture_enable>& pv, GPUTextureMode texture_mode,
}
template<bool texture_enable, bool raw_texture_enable, bool transparency_enable>
static void DrawRectangle(const GPUBackendDrawRectangleCommand* cmd)
static void DrawRectangle(const GPUBackendDrawRectangleCommand* RESTRICT cmd)
{
const s32 origin_x = cmd->x;
const s32 origin_y = cmd->y;
@ -765,8 +766,9 @@ static void DrawRectangle(const GPUBackendDrawRectangleCommand* cmd)
// TODO: Vectorize line draw.
template<bool shading_enable, bool transparency_enable>
static void DrawLine(const GPUBackendDrawLineCommand* cmd, const GPUBackendDrawLineCommand::Vertex* p0,
const GPUBackendDrawLineCommand::Vertex* p1)
static void DrawLine(const GPUBackendDrawLineCommand* RESTRICT cmd,
const GPUBackendDrawLineCommand::Vertex* RESTRICT p0,
const GPUBackendDrawLineCommand::Vertex* RESTRICT p1)
{
static constexpr u32 XY_SHIFT = 32;
static constexpr u32 RGB_SHIFT = 12;
@ -971,8 +973,8 @@ struct TrianglePart
#ifndef USE_VECTOR
template<bool shading_enable, bool texture_enable, bool raw_texture_enable, bool transparency_enable>
static void DrawSpan(const GPUBackendDrawCommand* cmd, s32 y, s32 x_start, s32 x_bound, UVStepper uv,
const UVSteps& uvstep, RGBStepper rgb, const RGBSteps& rgbstep)
static void DrawSpan(const GPUBackendDrawCommand* RESTRICT cmd, s32 y, s32 x_start, s32 x_bound, UVStepper uv,
const UVSteps& RESTRICT uvstep, RGBStepper rgb, const RGBSteps& RESTRICT rgbstep)
{
s32 width = x_bound - x_start;
s32 current_x = TruncateGPUVertexPosition(x_start);
@ -1011,9 +1013,10 @@ static void DrawSpan(const GPUBackendDrawCommand* cmd, s32 y, s32 x_start, s32 x
}
template<bool shading_enable, bool texture_enable, bool raw_texture_enable, bool transparency_enable>
ALWAYS_INLINE_RELEASE static void DrawTrianglePart(const GPUBackendDrawCommand* cmd, const TrianglePart& tp,
const UVStepper& uv, const UVSteps& uvstep, const RGBStepper& rgb,
const RGBSteps& rgbstep)
ALWAYS_INLINE_RELEASE static void DrawTrianglePart(const GPUBackendDrawCommand* RESTRICT cmd,
const TrianglePart& RESTRICT tp, const UVStepper& RESTRICT uv,
const UVSteps& RESTRICT uvstep, const RGBStepper& RESTRICT rgb,
const RGBSteps& RESTRICT rgbstep)
{
static constexpr auto unfp_xy = [](s64 xfp) -> s32 { return static_cast<s32>(static_cast<u64>(xfp) >> 32); };
@ -1150,9 +1153,10 @@ struct TriangleVectors : PixelVectors<texture_enable>
} // namespace
template<bool shading_enable, bool texture_enable, bool raw_texture_enable, bool transparency_enable>
ALWAYS_INLINE_RELEASE static void DrawSpan(const GPUBackendDrawCommand* cmd, s32 y, s32 x_start, s32 x_bound,
UVStepper uv, const UVSteps& uvstep, RGBStepper rgb, const RGBSteps& rgbstep,
const TriangleVectors<shading_enable, texture_enable>& tv)
ALWAYS_INLINE_RELEASE static void DrawSpan(const GPUBackendDrawCommand* RESTRICT cmd, s32 y, s32 x_start, s32 x_bound,
UVStepper uv, const UVSteps& RESTRICT uvstep, RGBStepper rgb,
const RGBSteps& RESTRICT rgbstep,
const TriangleVectors<shading_enable, texture_enable>& RESTRICT tv)
{
s32 width = x_bound - x_start;
s32 current_x = TruncateGPUVertexPosition(x_start);
@ -1255,9 +1259,10 @@ ALWAYS_INLINE_RELEASE static void DrawSpan(const GPUBackendDrawCommand* cmd, s32
}
template<bool shading_enable, bool texture_enable, bool raw_texture_enable, bool transparency_enable>
ALWAYS_INLINE_RELEASE static void DrawTrianglePart(const GPUBackendDrawCommand* cmd, const TrianglePart& tp,
const UVStepper& uv, const UVSteps& uvstep, const RGBStepper& rgb,
const RGBSteps& rgbstep)
ALWAYS_INLINE_RELEASE static void DrawTrianglePart(const GPUBackendDrawCommand* RESTRICT cmd,
const TrianglePart& RESTRICT tp, const UVStepper& RESTRICT uv,
const UVSteps& RESTRICT uvstep, const RGBStepper& RESTRICT rgb,
const RGBSteps& RESTRICT rgbstep)
{
static constexpr auto unfp_xy = [](s64 xfp) -> s32 { return static_cast<s32>(static_cast<u64>(xfp) >> 32); };
@ -1356,13 +1361,15 @@ ALWAYS_INLINE_RELEASE static void DrawTrianglePart(const GPUBackendDrawCommand*
#endif // USE_VECTOR
template<bool shading_enable, bool texture_enable, bool raw_texture_enable, bool transparency_enable>
static void DrawTriangle(const GPUBackendDrawCommand* cmd, const GPUBackendDrawPolygonCommand::Vertex* v0,
const GPUBackendDrawPolygonCommand::Vertex* v1, const GPUBackendDrawPolygonCommand::Vertex* v2)
static void DrawTriangle(const GPUBackendDrawCommand* RESTRICT cmd,
const GPUBackendDrawPolygonCommand::Vertex* RESTRICT v0,
const GPUBackendDrawPolygonCommand::Vertex* RESTRICT v1,
const GPUBackendDrawPolygonCommand::Vertex* RESTRICT v2)
{
#ifdef CHECK_VECTOR
const GPUBackendDrawPolygonCommand::Vertex* orig_v0 = v0;
const GPUBackendDrawPolygonCommand::Vertex* orig_v1 = v1;
const GPUBackendDrawPolygonCommand::Vertex* orig_v2 = v2;
const GPUBackendDrawPolygonCommand::Vertex* RESTRICT orig_v0 = v0;
const GPUBackendDrawPolygonCommand::Vertex* RESTRICT orig_v1 = v1;
const GPUBackendDrawPolygonCommand::Vertex* RESTRICT orig_v2 = v2;
#endif
// Sort vertices so that v0 is the top vertex, v1 is the bottom vertex, and v2 is the side vertex.
@ -1417,8 +1424,8 @@ static void DrawTriangle(const GPUBackendDrawCommand* cmd, const GPUBackendDrawP
const u32 ofi = BoolToUInt32(!right_facing);
TrianglePart triparts[2];
TrianglePart& tpo = triparts[vo];
TrianglePart& tpp = triparts[vo ^ 1];
TrianglePart& RESTRICT tpo = triparts[vo];
TrianglePart& RESTRICT tpp = triparts[vo ^ 1];
tpo.start_y = vertices[0 ^ vo]->y;
tpo.end_y = vertices[1 ^ vo]->y;
tpp.start_y = vertices[1 ^ vp]->y;
@ -1469,7 +1476,7 @@ static void DrawTriangle(const GPUBackendDrawCommand* cmd, const GPUBackendDrawP
// Undo the start of the vertex, so that when we add the offset for each line, it starts at the beginning value.
UVStepper uv;
RGBStepper rgb;
const GPUBackendDrawPolygonCommand::Vertex* top_left_vertex = vertices[tl];
const GPUBackendDrawPolygonCommand::Vertex* RESTRICT top_left_vertex = vertices[tl];
if constexpr (texture_enable)
{
uv.Init(top_left_vertex->u, top_left_vertex->v);
@ -1542,7 +1549,7 @@ static void FillVRAMImpl(u32 x, u32 y, u32 width, u32 height, u32 color, bool in
{
const u32 row = (y + yoffs) % VRAM_HEIGHT;
u16* row_ptr = &g_vram[row * VRAM_WIDTH + x];
u16* RESTRICT row_ptr = &g_vram[row * VRAM_WIDTH + x];
u32 xoffs = 0;
for (; xoffs < aligned_width; xoffs += vector_width, row_ptr += vector_width)
GSVector4i::store<false>(row_ptr, fill);
@ -1563,7 +1570,7 @@ static void FillVRAMImpl(u32 x, u32 y, u32 width, u32 height, u32 color, bool in
if ((row & u32(1)) == active_field)
continue;
u16* row_ptr = &g_vram[row * VRAM_WIDTH + x];
u16* RESTRICT row_ptr = &g_vram[row * VRAM_WIDTH + x];
u32 xoffs = 0;
for (; xoffs < aligned_width; xoffs += vector_width, row_ptr += vector_width)
GSVector4i::store<false>(row_ptr, fill);
@ -1579,7 +1586,7 @@ static void FillVRAMImpl(u32 x, u32 y, u32 width, u32 height, u32 color, bool in
if ((row & u32(1)) == active_field)
continue;
u16* row_ptr = &g_vram[row * VRAM_WIDTH];
u16* RESTRICT row_ptr = &g_vram[row * VRAM_WIDTH];
for (u32 xoffs = 0; xoffs < width; xoffs++)
{
const u32 col = (x + xoffs) % VRAM_WIDTH;
@ -1593,7 +1600,7 @@ static void FillVRAMImpl(u32 x, u32 y, u32 width, u32 height, u32 color, bool in
for (u32 yoffs = 0; yoffs < height; yoffs++)
{
const u32 row = (y + yoffs) % VRAM_HEIGHT;
u16* row_ptr = &g_vram[row * VRAM_WIDTH];
u16* RESTRICT row_ptr = &g_vram[row * VRAM_WIDTH];
for (u32 xoffs = 0; xoffs < width; xoffs++)
{
const u32 col = (x + xoffs) % VRAM_WIDTH;
@ -1622,7 +1629,7 @@ static void FillVRAMImpl(u32 x, u32 y, u32 width, u32 height, u32 color, bool in
if ((row & u32(1)) == active_field)
continue;
u16* row_ptr = &g_vram[row * VRAM_WIDTH];
u16* RESTRICT row_ptr = &g_vram[row * VRAM_WIDTH];
for (u32 xoffs = 0; xoffs < width; xoffs++)
{
const u32 col = (x + xoffs) % VRAM_WIDTH;
@ -1635,7 +1642,7 @@ static void FillVRAMImpl(u32 x, u32 y, u32 width, u32 height, u32 color, bool in
for (u32 yoffs = 0; yoffs < height; yoffs++)
{
const u32 row = (y + yoffs) % VRAM_HEIGHT;
u16* row_ptr = &g_vram[row * VRAM_WIDTH];
u16* RESTRICT row_ptr = &g_vram[row * VRAM_WIDTH];
for (u32 xoffs = 0; xoffs < width; xoffs++)
{
const u32 col = (x + xoffs) % VRAM_WIDTH;
@ -1646,12 +1653,13 @@ static void FillVRAMImpl(u32 x, u32 y, u32 width, u32 height, u32 color, bool in
#endif
}
static void WriteVRAMImpl(u32 x, u32 y, u32 width, u32 height, const void* data, bool set_mask, bool check_mask)
static void WriteVRAMImpl(u32 x, u32 y, u32 width, u32 height, const void* RESTRICT data, bool set_mask,
bool check_mask)
{
// Fast path when the copy is not oversized.
if ((x + width) <= VRAM_WIDTH && (y + height) <= VRAM_HEIGHT && !set_mask && !check_mask)
{
const u16* src_ptr = static_cast<const u16*>(data);
const u16* RESTRICT src_ptr = static_cast<const u16*>(data);
u16* dst_ptr = &g_vram[y * VRAM_WIDTH + x];
for (u32 yoffs = 0; yoffs < height; yoffs++)
{
@ -1664,7 +1672,7 @@ static void WriteVRAMImpl(u32 x, u32 y, u32 width, u32 height, const void* data,
{
// Slow path when we need to handle wrap-around.
// During transfer/render operations, if ((dst_pixel & mask_and) == 0) { pixel = src_pixel | mask_or }
const u16* src_ptr = static_cast<const u16*>(data);
const u16* RESTRICT src_ptr = static_cast<const u16*>(data);
const u16 mask_and = check_mask ? 0x8000u : 0x0000u;
const u16 mask_or = set_mask ? 0x8000u : 0x0000u;
@ -1713,7 +1721,7 @@ static void WriteVRAMImpl(u32 x, u32 y, u32 width, u32 height, const void* data,
for (; col < width;)
{
// TODO: Handle unaligned reads...
u16* pixel_ptr = &dst_row_ptr[(x + col++) % VRAM_WIDTH];
u16* RESTRICT pixel_ptr = &dst_row_ptr[(x + col++) % VRAM_WIDTH];
if (((*pixel_ptr) & mask_and) == 0)
*pixel_ptr = *(src_ptr++) | mask_or;
}

View File

@ -36,9 +36,6 @@
LOG_CHANNEL(GPUThread);
// TODO: Smaller settings struct.
// TODO: Remove g_gpu pointer.
namespace GPUThread {
enum : u32
{
@ -83,7 +80,7 @@ static void ReconfigureOnThread(GPUThreadReconfigureCommand* cmd);
static bool CreateGPUBackendOnThread(GPURenderer renderer, bool upload_vram, Error* error);
static void DestroyGPUBackendOnThread();
static void UpdateSettingsOnThread(const Settings& old_settings);
static void UpdateSettingsOnThread(const GPUSettings& old_settings);
static void UpdateRunIdle();
@ -932,7 +929,7 @@ void GPUThread::DestroyGPUBackendOnThread()
s_state.gpu_backend.reset();
}
void GPUThread::UpdateSettingsOnThread(const Settings& old_settings)
void GPUThread::UpdateSettingsOnThread(const GPUSettings& old_settings)
{
if (g_gpu_device)
{
@ -1008,7 +1005,7 @@ void GPUThread::UpdateSettings(bool gpu_settings_changed, bool device_settings_c
RunOnThread([settings = g_settings]() {
VERBOSE_LOG("Updating GPU settings on thread...");
Settings old_settings = std::move(g_gpu_settings);
GPUSettings old_settings = std::move(g_gpu_settings);
g_gpu_settings = std::move(settings);
UpdateSettingsOnThread(old_settings);

View File

@ -207,12 +207,12 @@ void GunCon::UpdatePosition()
float display_x, display_y;
const auto& [window_x, window_y] = (m_has_relative_binds) ? GetAbsolutePositionFromRelativeAxes() :
InputManager::GetPointerAbsolutePosition(m_cursor_index);
g_gpu->ConvertScreenCoordinatesToDisplayCoordinates(window_x, window_y, &display_x, &display_y);
g_gpu.ConvertScreenCoordinatesToDisplayCoordinates(window_x, window_y, &display_x, &display_y);
// are we within the active display area?
u32 tick, line;
if (display_x < 0 || display_y < 0 ||
!g_gpu->ConvertDisplayCoordinatesToBeamTicksAndLines(display_x, display_y, m_x_scale, &tick, &line) ||
!g_gpu.ConvertDisplayCoordinatesToBeamTicksAndLines(display_x, display_y, m_x_scale, &tick, &line) ||
m_shoot_offscreen)
{
DEBUG_LOG("Lightgun out of range for window coordinates {:.0f},{:.0f}", window_x, window_y);
@ -222,7 +222,7 @@ void GunCon::UpdatePosition()
}
// 8MHz units for X = 44100*768*11/7 = 53222400 / 8000000 = 6.6528
const double divider = static_cast<double>(g_gpu->GetCRTCFrequency()) / 8000000.0;
const double divider = static_cast<double>(g_gpu.GetCRTCFrequency()) / 8000000.0;
m_position_x = static_cast<u16>(static_cast<float>(tick) / static_cast<float>(divider));
m_position_y = static_cast<u16>(line);
DEBUG_LOG("Lightgun window coordinates {:.0f},{:.0f} -> tick {} line {} 8mhz ticks {}", display_x, display_y, tick,

View File

@ -85,7 +85,7 @@ static constexpr const char* DEBUG_WINDOW_CONFIG_SECTION = "DebugWindows";
static constexpr const std::array<DebugWindowInfo, NUM_DEBUG_WINDOWS> s_debug_window_info = {{
{"SPU", "SPU State", ":icons/applications-system.png", &SPU::DrawDebugStateWindow, 800, 915},
{"CDROM", "CD-ROM State", ":icons/applications-system.png", &CDROM::DrawDebugWindow, 800, 540},
{"GPU", "GPU State", ":icons/applications-system.png", [](float sc) { g_gpu->DrawDebugStateWindow(sc); }, 450, 550},
{"GPU", "GPU State", ":icons/applications-system.png", [](float sc) { g_gpu.DrawDebugStateWindow(sc); }, 450, 550},
{"DMA", "DMA State", ":icons/applications-system.png", &DMA::DrawDebugStateWindow, 860, 180},
{"MDEC", "MDEC State", ":icons/applications-system.png", &MDEC::DrawDebugStateWindow, 300, 350},
{"Timers", "Timers State", ":icons/applications-system.png", &Timers::DrawDebugStateWindow, 800, 95},
@ -323,9 +323,9 @@ void ImGuiManager::DrawPerformanceOverlay(const GPUBackend* gpu, float& position
if (g_gpu_settings.display_show_resolution)
{
const u32 resolution_scale = gpu->GetResolutionScale();
const auto [display_width, display_height] = g_gpu->GetFullDisplayResolution(); // NOTE: Racey read.
const bool interlaced = g_gpu->IsInterlacedDisplayEnabled();
const bool pal = g_gpu->IsInPALMode();
const auto [display_width, display_height] = g_gpu.GetFullDisplayResolution(); // NOTE: Racey read.
const bool interlaced = g_gpu.IsInterlacedDisplayEnabled();
const bool pal = g_gpu.IsInPALMode();
text.format("{}x{} {} {} [{}x]", display_width * resolution_scale, display_height * resolution_scale,
pal ? "PAL" : "NTSC", interlaced ? "Interlaced" : "Progressive", resolution_scale);
DRAW_LINE(fixed_font, text, IM_COL32(255, 255, 255, 255));
@ -453,29 +453,29 @@ void ImGuiManager::DrawEnhancementsOverlay(const GPUBackend* gpu)
text.append_format(" CDR={}x", g_settings.cdrom_read_speedup);
if (g_settings.cdrom_seek_speedup != 1)
text.append_format(" CDS={}x", g_settings.cdrom_seek_speedup);
if (g_settings.gpu_resolution_scale != 1)
text.append_format(" IR={}x", g_settings.gpu_resolution_scale);
if (g_settings.gpu_multisamples != 1)
if (g_gpu_settings.gpu_resolution_scale != 1)
text.append_format(" IR={}x", g_gpu_settings.gpu_resolution_scale);
if (g_gpu_settings.gpu_multisamples != 1)
{
text.append_format(" {}x{}", g_settings.gpu_multisamples, g_settings.gpu_per_sample_shading ? "SSAA" : "MSAA");
text.append_format(" {}x{}", g_gpu_settings.gpu_multisamples, g_gpu_settings.gpu_per_sample_shading ? "SSAA" : "MSAA");
}
if (g_settings.gpu_true_color)
if (g_gpu_settings.gpu_true_color)
text.append(" TrueCol");
text.append_format(" DI={}", Settings::GetDisplayDeinterlacingModeName(g_settings.display_deinterlacing_mode));
text.append_format(" DI={}", Settings::GetDisplayDeinterlacingModeName(g_gpu_settings.display_deinterlacing_mode));
if (g_settings.gpu_force_video_timing == ForceVideoTimingMode::NTSC && System::GetRegion() == ConsoleRegion::PAL)
text.append(" PAL60");
if (g_settings.gpu_force_video_timing == ForceVideoTimingMode::PAL && System::GetRegion() != ConsoleRegion::PAL)
text.append(" NTSC50");
if (g_settings.gpu_texture_filter != GPUTextureFilter::Nearest)
if (g_gpu_settings.gpu_texture_filter != GPUTextureFilter::Nearest)
{
if (g_settings.gpu_sprite_texture_filter != g_settings.gpu_texture_filter)
if (g_gpu_settings.gpu_sprite_texture_filter != g_gpu_settings.gpu_texture_filter)
{
text.append_format(" {}/{}", Settings::GetTextureFilterName(g_settings.gpu_texture_filter),
Settings::GetTextureFilterName(g_settings.gpu_sprite_texture_filter));
text.append_format(" {}/{}", Settings::GetTextureFilterName(g_gpu_settings.gpu_texture_filter),
Settings::GetTextureFilterName(g_gpu_settings.gpu_sprite_texture_filter));
}
else
{
text.append_format(" {}", Settings::GetTextureFilterName(g_settings.gpu_texture_filter));
text.append_format(" {}", Settings::GetTextureFilterName(g_gpu_settings.gpu_texture_filter));
}
}
if (g_settings.gpu_widescreen_hack && g_settings.display_aspect_ratio != DisplayAspectRatio::Auto &&
@ -483,8 +483,8 @@ void ImGuiManager::DrawEnhancementsOverlay(const GPUBackend* gpu)
{
text.append(" WSHack");
}
if (g_settings.gpu_line_detect_mode != GPULineDetectMode::Disabled)
text.append_format(" LD={}", Settings::GetLineDetectModeName(g_settings.gpu_line_detect_mode));
if (g_gpu_settings.gpu_line_detect_mode != GPULineDetectMode::Disabled)
text.append_format(" LD={}", Settings::GetLineDetectModeName(g_gpu_settings.gpu_line_detect_mode));
if (g_settings.gpu_pgxp_enable)
{
text.append(" PGXP");

View File

@ -215,12 +215,12 @@ void Justifier::UpdatePosition()
float display_x, display_y;
const auto [window_x, window_y] = (m_has_relative_binds) ? GetAbsolutePositionFromRelativeAxes() :
InputManager::GetPointerAbsolutePosition(m_cursor_index);
g_gpu->ConvertScreenCoordinatesToDisplayCoordinates(window_x, window_y, &display_x, &display_y);
g_gpu.ConvertScreenCoordinatesToDisplayCoordinates(window_x, window_y, &display_x, &display_y);
// are we within the active display area?
u32 tick, line;
if (display_x < 0 || display_y < 0 ||
!g_gpu->ConvertDisplayCoordinatesToBeamTicksAndLines(display_x, display_y, m_x_scale, &tick, &line) ||
!g_gpu.ConvertDisplayCoordinatesToBeamTicksAndLines(display_x, display_y, m_x_scale, &tick, &line) ||
m_shoot_offscreen)
{
DEV_LOG("Lightgun out of range for window coordinates {:.0f},{:.0f}", window_x, window_y);
@ -234,11 +234,11 @@ void Justifier::UpdatePosition()
m_irq_tick = static_cast<u16>(static_cast<TickCount>(tick) +
System::ScaleTicksToOverclock(static_cast<TickCount>(m_tick_offset)));
m_irq_first_line = static_cast<u16>(std::clamp<s32>(static_cast<s32>(line) + m_first_line_offset,
static_cast<s32>(g_gpu->GetCRTCActiveStartLine()),
static_cast<s32>(g_gpu->GetCRTCActiveEndLine())));
static_cast<s32>(g_gpu.GetCRTCActiveStartLine()),
static_cast<s32>(g_gpu.GetCRTCActiveEndLine())));
m_irq_last_line = static_cast<u16>(std::clamp<s32>(static_cast<s32>(line) + m_last_line_offset,
static_cast<s32>(g_gpu->GetCRTCActiveStartLine()),
static_cast<s32>(g_gpu->GetCRTCActiveEndLine())));
static_cast<s32>(g_gpu.GetCRTCActiveStartLine()),
static_cast<s32>(g_gpu.GetCRTCActiveEndLine())));
DEV_LOG("Lightgun window coordinates {},{} -> dpy {},{} -> tick {} line {} [{}-{}]", window_x, window_y, display_x,
display_y, tick, line, m_irq_first_line, m_irq_last_line);
@ -255,7 +255,7 @@ void Justifier::UpdateIRQEvent()
return;
u32 current_tick, current_line;
g_gpu->GetBeamPosition(&current_tick, &current_line);
g_gpu.GetBeamPosition(&current_tick, &current_line);
u32 target_line;
if (current_line < m_irq_first_line || current_line >= m_irq_last_line)
@ -263,7 +263,7 @@ void Justifier::UpdateIRQEvent()
else
target_line = current_line + 1;
const TickCount ticks_until_pos = g_gpu->GetSystemTicksUntilTicksAndLine(m_irq_tick, target_line);
const TickCount ticks_until_pos = g_gpu.GetSystemTicksUntilTicksAndLine(m_irq_tick, target_line);
DEBUG_LOG("Triggering IRQ in {} ticks @ tick {} line {}", ticks_until_pos, m_irq_tick, target_line);
m_irq_event.Schedule(ticks_until_pos);
}

View File

@ -10,6 +10,7 @@
#include "common/assert.h"
#include "common/bitutils.h"
#include "common/log.h"
#include "common/settings_interface.h"
#include "IconsPromptFont.h"
@ -261,14 +262,14 @@ std::unique_ptr<NeGcon> NeGcon::Create(u32 index)
static const Controller::ControllerBindingInfo s_binding_info[] = {
#define BUTTON(name, display_name, icon_name, button, genb) \
{ \
name, display_name, icon_name, static_cast<u32>(button), InputBindingInfo::Type::Button, genb \
}
{name, display_name, icon_name, static_cast<u32>(button), InputBindingInfo::Type::Button, genb}
#define AXIS(name, display_name, icon_name, halfaxis, genb) \
{ \
name, display_name, icon_name, static_cast<u32>(NeGcon::Button::Count) + static_cast<u32>(halfaxis), \
InputBindingInfo::Type::HalfAxis, genb \
}
{name, \
display_name, \
icon_name, \
static_cast<u32>(NeGcon::Button::Count) + static_cast<u32>(halfaxis), \
InputBindingInfo::Type::HalfAxis, \
genb}
// clang-format off
BUTTON("Up", TRANSLATE_NOOP("NeGcon", "D-Pad Up"), ICON_PF_DPAD_UP, NeGcon::Button::Up, GenericInputBinding::DPadUp),

View File

@ -10,6 +10,7 @@
#include "common/assert.h"
#include "common/log.h"
#include "common/settings_interface.h"
#include "IconsPromptFont.h"

View File

@ -30,7 +30,7 @@
LOG_CHANNEL(Settings);
ALIGN_TO_CACHE_LINE Settings g_settings;
ALIGN_TO_CACHE_LINE Settings g_gpu_settings;
ALIGN_TO_CACHE_LINE GPUSettings g_gpu_settings;
const char* SettingInfo::StringDefaultValue() const
{
@ -88,6 +88,8 @@ float SettingInfo::FloatStepValue() const
return step_value ? StringUtil::FromChars<float>(step_value).value_or(fallback_value) : fallback_value;
}
GPUSettings::GPUSettings() = default;
#ifdef DYNAMIC_HOST_PAGE_SIZE
// See note in settings.h - 16K ends up faster with LUT because of nearby code/data.
const CPUFastmemMode Settings::DEFAULT_CPU_FASTMEM_MODE =
@ -253,6 +255,9 @@ void Settings::Load(const SettingsInterface& si, const SettingsInterface& contro
gpu_pgxp_depth_buffer = si.GetBoolValue("GPU", "PGXPDepthBuffer", false);
gpu_pgxp_disable_2d = si.GetBoolValue("GPU", "PGXPDisableOn2DPolygons", false);
SetPGXPDepthClearThreshold(si.GetFloatValue("GPU", "PGXPDepthClearThreshold", DEFAULT_GPU_PGXP_DEPTH_THRESHOLD));
gpu_show_vram = si.GetBoolValue("Debug", "ShowVRAM");
gpu_dump_cpu_to_vram_copies = si.GetBoolValue("Debug", "DumpCPUToVRAMCopies");
gpu_dump_vram_to_cpu_copies = si.GetBoolValue("Debug", "DumpVRAMToCPUCopies");
gpu_dump_fast_replay_mode = si.GetBoolValue("GPU", "DumpFastReplayMode", false);
display_deinterlacing_mode =
@ -424,13 +429,9 @@ void Settings::Load(const SettingsInterface& si, const SettingsInterface& contro
achievements_leaderboard_duration =
si.GetIntValue("Cheevos", "LeaderboardsDuration", DEFAULT_LEADERBOARD_NOTIFICATION_TIME);
debugging.show_vram = si.GetBoolValue("Debug", "ShowVRAM");
debugging.dump_cpu_to_vram_copies = si.GetBoolValue("Debug", "DumpCPUToVRAMCopies");
debugging.dump_vram_to_cpu_copies = si.GetBoolValue("Debug", "DumpVRAMToCPUCopies");
#ifndef __ANDROID__
debugging.enable_gdb_server = si.GetBoolValue("Debug", "EnableGDBServer");
debugging.gdb_server_port = static_cast<u16>(si.GetUIntValue("Debug", "GDBServerPort", DEFAULT_GDB_SERVER_PORT));
enable_gdb_server = si.GetBoolValue("Debug", "EnableGDBServer");
gdb_server_port = static_cast<u16>(si.GetUIntValue("Debug", "GDBServerPort", DEFAULT_GDB_SERVER_PORT));
#endif
texture_replacements.enable_texture_replacements =
@ -585,6 +586,9 @@ void Settings::Save(SettingsInterface& si, bool ignore_base) const
si.SetBoolValue("GPU", "PGXPDepthBuffer", gpu_pgxp_depth_buffer);
si.SetBoolValue("GPU", "PGXPDisableOn2DPolygons", gpu_pgxp_disable_2d);
si.SetFloatValue("GPU", "PGXPDepthClearThreshold", GetPGXPDepthClearThreshold());
si.SetBoolValue("Debug", "ShowVRAM", gpu_show_vram);
si.SetBoolValue("Debug", "DumpCPUToVRAMCopies", gpu_dump_cpu_to_vram_copies);
si.SetBoolValue("Debug", "DumpVRAMToCPUCopies", gpu_dump_vram_to_cpu_copies);
si.SetBoolValue("GPU", "DumpFastReplayMode", gpu_dump_fast_replay_mode);
si.SetStringValue("GPU", "DeinterlacingMode", GetDisplayDeinterlacingModeName(display_deinterlacing_mode));
@ -701,17 +705,10 @@ void Settings::Save(SettingsInterface& si, bool ignore_base) const
si.SetIntValue("Cheevos", "NotificationsDuration", achievements_notification_duration);
si.SetIntValue("Cheevos", "LeaderboardsDuration", achievements_leaderboard_duration);
if (!ignore_base)
{
si.SetBoolValue("Debug", "ShowVRAM", debugging.show_vram);
si.SetBoolValue("Debug", "DumpCPUToVRAMCopies", debugging.dump_cpu_to_vram_copies);
si.SetBoolValue("Debug", "DumpVRAMToCPUCopies", debugging.dump_vram_to_cpu_copies);
#ifndef __ANDROID__
si.SetBoolValue("Debug", "EnableGDBServer", debugging.enable_gdb_server);
si.SetUIntValue("Debug", "GDBServerPort", debugging.gdb_server_port);
si.SetBoolValue("Debug", "EnableGDBServer", enable_gdb_server);
si.SetUIntValue("Debug", "GDBServerPort", gdb_server_port);
#endif
}
si.SetBoolValue("TextureReplacements", "EnableTextureReplacements", texture_replacements.enable_texture_replacements);
si.SetBoolValue("TextureReplacements", "EnableVRAMWriteReplacements",
@ -1083,12 +1080,12 @@ void Settings::FixIncompatibleSettings(const SettingsInterface& si, bool display
}
#ifndef __ANDROID__
g_settings.debugging.enable_gdb_server = false;
g_settings.enable_gdb_server = false;
#endif
g_settings.debugging.show_vram = false;
g_settings.debugging.dump_cpu_to_vram_copies = false;
g_settings.debugging.dump_vram_to_cpu_copies = false;
g_settings.gpu_show_vram = false;
g_settings.gpu_dump_cpu_to_vram_copies = false;
g_settings.gpu_dump_vram_to_cpu_copies = false;
}
}
@ -1783,7 +1780,7 @@ const char* Settings::GetDisplayAspectRatioDisplayName(DisplayAspectRatio ar)
"DisplayAspectRatio");
}
float Settings::GetDisplayAspectRatioValue() const
float GPUSettings::GetDisplayAspectRatioValue() const
{
return s_display_aspect_ratio_values[static_cast<size_t>(display_aspect_ratio)];
}

View File

@ -8,8 +8,6 @@
#include "util/audio_stream.h"
#include "common/log.h"
#include "common/settings_interface.h"
#include "common/small_string.h"
#include <array>
#include <optional>
@ -18,6 +16,8 @@
#include <string_view>
#include <vector>
class SettingsInterface;
enum class RenderAPI : u8;
enum class MediaCaptureBackend : u8;
@ -57,48 +57,17 @@ struct SettingInfo
float FloatStepValue() const;
};
struct Settings
struct GPUSettings
{
Settings();
GPUSettings();
ConsoleRegion region = DEFAULT_CONSOLE_REGION;
CPUExecutionMode cpu_execution_mode = DEFAULT_CPU_EXECUTION_MODE;
CPUFastmemMode cpu_fastmem_mode = DEFAULT_CPU_FASTMEM_MODE;
bool cpu_overclock_enable : 1 = false;
bool cpu_overclock_active : 1 = false;
bool cpu_recompiler_memory_exceptions : 1 = false;
bool cpu_recompiler_block_linking : 1 = true;
bool cpu_recompiler_icache : 1 = false;
u32 cpu_overclock_numerator = 1;
u32 cpu_overclock_denominator = 1;
float emulation_speed = 1.0f;
float fast_forward_speed = 0.0f;
float turbo_speed = 0.0f;
bool sync_to_host_refresh_rate : 1 = false;
bool inhibit_screensaver : 1 = true;
bool pause_on_focus_loss : 1 = false;
bool pause_on_controller_disconnection : 1 = false;
bool save_state_on_exit : 1 = true;
bool create_save_state_backups : 1 = DEFAULT_SAVE_STATE_BACKUPS;
bool confim_power_off : 1 = true;
bool load_devices_from_save_states : 1 = false;
bool apply_compatibility_settings : 1 = true;
bool apply_game_settings : 1 = true;
bool disable_all_enhancements : 1 = false;
bool enable_discord_presence : 1 = false;
bool rewind_enable : 1 = false;
float rewind_save_frequency = 10.0f;
u16 rewind_save_slots = 10;
u8 runahead_frames = 0;
std::string gpu_adapter;
GPURenderer gpu_renderer = DEFAULT_GPU_RENDERER;
std::string gpu_adapter;
u8 gpu_resolution_scale = 1;
u8 gpu_multisamples = 1;
u8 gpu_max_queued_frames = DEFAULT_GPU_MAX_QUEUED_FRAMES;
bool gpu_use_thread : 1 = true;
bool gpu_use_software_renderer_for_readbacks : 1 = false;
bool gpu_use_debug_device : 1 = false;
@ -118,6 +87,11 @@ struct Settings
bool gpu_accurate_blending : 1 = false;
bool gpu_widescreen_hack : 1 = false;
bool gpu_texture_cache : 1 = false;
bool gpu_show_vram : 1 = false;
bool gpu_dump_cpu_to_vram_copies : 1 = false;
bool gpu_dump_vram_to_cpu_copies : 1 = false;
bool gpu_dump_fast_replay_mode : 1 = false;
bool gpu_pgxp_enable : 1 = false;
bool gpu_pgxp_culling : 1 = true;
bool gpu_pgxp_texture_correction : 1 = true;
@ -127,6 +101,7 @@ struct Settings
bool gpu_pgxp_preserve_proj_fp : 1 = false;
bool gpu_pgxp_depth_buffer : 1 = false;
bool gpu_pgxp_disable_2d : 1 = false;
ForceVideoTimingMode gpu_force_video_timing = DEFAULT_FORCE_VIDEO_TIMING_MODE;
GPUTextureFilter gpu_texture_filter = DEFAULT_GPU_TEXTURE_FILTER;
GPUTextureFilter gpu_sprite_texture_filter = DEFAULT_GPU_TEXTURE_FILTER;
@ -176,62 +151,6 @@ struct Settings
float gpu_pgxp_tolerance = -1.0f;
float gpu_pgxp_depth_clear_threshold = DEFAULT_GPU_PGXP_DEPTH_THRESHOLD / GPU_PGXP_DEPTH_THRESHOLD_SCALE;
SaveStateCompressionMode save_state_compression = DEFAULT_SAVE_STATE_COMPRESSION_MODE;
u8 cdrom_readahead_sectors = DEFAULT_CDROM_READAHEAD_SECTORS;
CDROMMechaconVersion cdrom_mechacon_version = DEFAULT_CDROM_MECHACON_VERSION;
bool cdrom_region_check : 1 = false;
bool cdrom_subq_skew : 1 = false;
bool cdrom_load_image_to_ram : 1 = false;
bool cdrom_load_image_patches : 1 = false;
bool cdrom_mute_cd_audio : 1 = false;
u32 cdrom_read_speedup = 1;
u32 cdrom_seek_speedup = 1;
std::string audio_driver;
std::string audio_output_device;
u32 audio_output_volume = 100;
u32 audio_fast_forward_volume = 100;
AudioStreamParameters audio_stream_parameters;
AudioBackend audio_backend = AudioStream::DEFAULT_BACKEND;
bool audio_output_muted : 1 = false;
bool use_old_mdec_routines : 1 = false;
bool pcdrv_enable : 1 = false;
bool export_shared_memory : 1 = false;
// timing hacks section
TickCount dma_max_slice_ticks = DEFAULT_DMA_MAX_SLICE_TICKS;
TickCount dma_halt_ticks = DEFAULT_DMA_HALT_TICKS;
u32 gpu_fifo_size = DEFAULT_GPU_FIFO_SIZE;
TickCount gpu_max_run_ahead = DEFAULT_GPU_MAX_RUN_AHEAD;
// achievements
bool achievements_enabled : 1 = false;
bool achievements_hardcore_mode : 1 = false;
bool achievements_notifications : 1 = true;
bool achievements_leaderboard_notifications : 1 = true;
bool achievements_sound_effects : 1 = true;
bool achievements_overlays : 1 = true;
bool achievements_encore_mode : 1 = false;
bool achievements_spectator_mode : 1 = false;
bool achievements_unofficial_test_mode : 1 = false;
bool achievements_use_raintegration : 1 = false;
s32 achievements_notification_duration = DEFAULT_ACHIEVEMENT_NOTIFICATION_TIME;
s32 achievements_leaderboard_duration = DEFAULT_LEADERBOARD_NOTIFICATION_TIME;
struct DebugSettings
{
#ifndef __ANDROID__
u16 gdb_server_port = DEFAULT_GDB_SERVER_PORT;
bool enable_gdb_server : 1 = false;
#endif
bool show_vram : 1 = false;
bool dump_cpu_to_vram_copies : 1 = false;
bool dump_vram_to_cpu_copies : 1 = false;
} debugging;
// texture replacements
struct TextureReplacementSettings
{
@ -285,11 +204,143 @@ struct Settings
bool operator!=(const TextureReplacementSettings& rhs) const;
} texture_replacements;
float GetDisplayAspectRatioValue() const;
ALWAYS_INLINE bool IsUsingSoftwareRenderer() const { return (gpu_renderer == GPURenderer::Software); }
ALWAYS_INLINE bool IsUsingAccurateBlending() const { return (gpu_accurate_blending && !gpu_true_color); }
ALWAYS_INLINE bool UsingPGXPCPUMode() const { return gpu_pgxp_enable && gpu_pgxp_cpu; }
ALWAYS_INLINE bool UsingPGXPDepthBuffer() const { return gpu_pgxp_enable && gpu_pgxp_depth_buffer; }
ALWAYS_INLINE float GetPGXPDepthClearThreshold() const
{
return gpu_pgxp_depth_clear_threshold * GPU_PGXP_DEPTH_THRESHOLD_SCALE;
}
ALWAYS_INLINE void SetPGXPDepthClearThreshold(float value)
{
gpu_pgxp_depth_clear_threshold = value / GPU_PGXP_DEPTH_THRESHOLD_SCALE;
}
static constexpr GPURenderer DEFAULT_GPU_RENDERER = GPURenderer::Automatic;
static constexpr GPUTextureFilter DEFAULT_GPU_TEXTURE_FILTER = GPUTextureFilter::Nearest;
static constexpr GPULineDetectMode DEFAULT_GPU_LINE_DETECT_MODE = GPULineDetectMode::Disabled;
static constexpr GPUDownsampleMode DEFAULT_GPU_DOWNSAMPLE_MODE = GPUDownsampleMode::Disabled;
static constexpr GPUWireframeMode DEFAULT_GPU_WIREFRAME_MODE = GPUWireframeMode::Disabled;
static constexpr GPUDumpCompressionMode DEFAULT_GPU_DUMP_COMPRESSION_MODE = GPUDumpCompressionMode::ZstDefault;
static constexpr float DEFAULT_GPU_PGXP_DEPTH_THRESHOLD = 300.0f;
static constexpr float GPU_PGXP_DEPTH_THRESHOLD_SCALE = 4096.0f;
static constexpr DisplayDeinterlacingMode DEFAULT_DISPLAY_DEINTERLACING_MODE = DisplayDeinterlacingMode::Progressive;
static constexpr DisplayCropMode DEFAULT_DISPLAY_CROP_MODE = DisplayCropMode::Overscan;
static constexpr DisplayAspectRatio DEFAULT_DISPLAY_ASPECT_RATIO = DisplayAspectRatio::Auto;
static constexpr DisplayAlignment DEFAULT_DISPLAY_ALIGNMENT = DisplayAlignment::Center;
static constexpr DisplayRotation DEFAULT_DISPLAY_ROTATION = DisplayRotation::Normal;
static constexpr DisplayScalingMode DEFAULT_DISPLAY_SCALING = DisplayScalingMode::BilinearSmooth;
static constexpr ForceVideoTimingMode DEFAULT_FORCE_VIDEO_TIMING_MODE = ForceVideoTimingMode::Disabled;
static constexpr DisplayExclusiveFullscreenControl DEFAULT_DISPLAY_EXCLUSIVE_FULLSCREEN_CONTROL =
DisplayExclusiveFullscreenControl::Automatic;
static constexpr DisplayScreenshotMode DEFAULT_DISPLAY_SCREENSHOT_MODE = DisplayScreenshotMode::ScreenResolution;
static constexpr DisplayScreenshotFormat DEFAULT_DISPLAY_SCREENSHOT_FORMAT = DisplayScreenshotFormat::PNG;
static constexpr u8 DEFAULT_DISPLAY_SCREENSHOT_QUALITY = 85;
static constexpr float DEFAULT_DISPLAY_PRE_FRAME_SLEEP_BUFFER = 2.0f;
static constexpr float DEFAULT_OSD_SCALE = 100.0f;
#ifndef __ANDROID__
static constexpr u8 DEFAULT_GPU_MAX_QUEUED_FRAMES = 2;
#else
static constexpr u8 DEFAULT_GPU_MAX_QUEUED_FRAMES = 3;
#endif
};
struct Settings : public GPUSettings
{
Settings();
ConsoleRegion region = DEFAULT_CONSOLE_REGION;
CPUExecutionMode cpu_execution_mode = DEFAULT_CPU_EXECUTION_MODE;
CPUFastmemMode cpu_fastmem_mode = DEFAULT_CPU_FASTMEM_MODE;
bool cpu_overclock_enable : 1 = false;
bool cpu_overclock_active : 1 = false;
bool cpu_recompiler_memory_exceptions : 1 = false;
bool cpu_recompiler_block_linking : 1 = true;
bool cpu_recompiler_icache : 1 = false;
u32 cpu_overclock_numerator = 1;
u32 cpu_overclock_denominator = 1;
float emulation_speed = 1.0f;
float fast_forward_speed = 0.0f;
float turbo_speed = 0.0f;
bool sync_to_host_refresh_rate : 1 = false;
bool inhibit_screensaver : 1 = true;
bool pause_on_focus_loss : 1 = false;
bool pause_on_controller_disconnection : 1 = false;
bool save_state_on_exit : 1 = true;
bool create_save_state_backups : 1 = DEFAULT_SAVE_STATE_BACKUPS;
bool confim_power_off : 1 = true;
bool load_devices_from_save_states : 1 = false;
bool apply_compatibility_settings : 1 = true;
bool apply_game_settings : 1 = true;
bool disable_all_enhancements : 1 = false;
bool enable_discord_presence : 1 = false;
bool rewind_enable : 1 = false;
float rewind_save_frequency = 10.0f;
u16 rewind_save_slots = 10;
u8 runahead_frames = 0;
SaveStateCompressionMode save_state_compression = DEFAULT_SAVE_STATE_COMPRESSION_MODE;
u8 cdrom_readahead_sectors = DEFAULT_CDROM_READAHEAD_SECTORS;
CDROMMechaconVersion cdrom_mechacon_version = DEFAULT_CDROM_MECHACON_VERSION;
bool cdrom_region_check : 1 = false;
bool cdrom_subq_skew : 1 = false;
bool cdrom_load_image_to_ram : 1 = false;
bool cdrom_load_image_patches : 1 = false;
bool cdrom_mute_cd_audio : 1 = false;
u32 cdrom_read_speedup = 1;
u32 cdrom_seek_speedup = 1;
std::string audio_driver;
std::string audio_output_device;
u32 audio_output_volume = 100;
u32 audio_fast_forward_volume = 100;
AudioStreamParameters audio_stream_parameters;
AudioBackend audio_backend = AudioStream::DEFAULT_BACKEND;
bool audio_output_muted : 1 = false;
bool use_old_mdec_routines : 1 = false;
bool pcdrv_enable : 1 = false;
bool export_shared_memory : 1 = false;
// timing hacks section
TickCount dma_max_slice_ticks = DEFAULT_DMA_MAX_SLICE_TICKS;
TickCount dma_halt_ticks = DEFAULT_DMA_HALT_TICKS;
u32 gpu_fifo_size = DEFAULT_GPU_FIFO_SIZE;
TickCount gpu_max_run_ahead = DEFAULT_GPU_MAX_RUN_AHEAD;
// achievements
bool achievements_enabled : 1 = false;
bool achievements_hardcore_mode : 1 = false;
bool achievements_notifications : 1 = true;
bool achievements_leaderboard_notifications : 1 = true;
bool achievements_sound_effects : 1 = true;
bool achievements_overlays : 1 = true;
bool achievements_encore_mode : 1 = false;
bool achievements_spectator_mode : 1 = false;
bool achievements_unofficial_test_mode : 1 = false;
bool achievements_use_raintegration : 1 = false;
s32 achievements_notification_duration = DEFAULT_ACHIEVEMENT_NOTIFICATION_TIME;
s32 achievements_leaderboard_duration = DEFAULT_LEADERBOARD_NOTIFICATION_TIME;
#ifndef __ANDROID__
u16 gdb_server_port = DEFAULT_GDB_SERVER_PORT;
bool enable_gdb_server : 1 = false;
#endif
bool bios_tty_logging : 1 = false;
bool bios_patch_fast_boot : 1 = DEFAULT_FAST_BOOT_VALUE;
bool bios_fast_forward_boot : 1 = false;
bool enable_8mb_ram : 1 = false;
bool gpu_dump_fast_replay_mode : 1 = false;
std::array<ControllerType, NUM_CONTROLLER_AND_CARD_PORTS> controller_types{};
std::array<MemoryCardType, NUM_CONTROLLER_AND_CARD_PORTS> memory_card_types{};
@ -306,33 +357,14 @@ struct Settings
std::string pcdrv_root;
bool pcdrv_enable_writes = false;
ALWAYS_INLINE bool IsUsingSoftwareRenderer() const { return (gpu_renderer == GPURenderer::Software); }
ALWAYS_INLINE bool IsUsingAccurateBlending() const { return (gpu_accurate_blending && !gpu_true_color); }
ALWAYS_INLINE bool IsRunaheadEnabled() const { return (runahead_frames > 0); }
ALWAYS_INLINE PGXPMode GetPGXPMode()
{
return gpu_pgxp_enable ? (gpu_pgxp_cpu ? PGXPMode::CPU : PGXPMode::Memory) : PGXPMode::Disabled;
}
ALWAYS_INLINE bool UsingPGXPDepthBuffer() const { return gpu_pgxp_enable && gpu_pgxp_depth_buffer; }
ALWAYS_INLINE bool UsingPGXPCPUMode() const { return gpu_pgxp_enable && gpu_pgxp_cpu; }
ALWAYS_INLINE float GetPGXPDepthClearThreshold() const
{
return gpu_pgxp_depth_clear_threshold * GPU_PGXP_DEPTH_THRESHOLD_SCALE;
}
ALWAYS_INLINE void SetPGXPDepthClearThreshold(float value)
{
gpu_pgxp_depth_clear_threshold = value / GPU_PGXP_DEPTH_THRESHOLD_SCALE;
}
ALWAYS_INLINE s32 GetAudioOutputVolume(bool fast_forwarding) const
{
return audio_output_muted ? 0 : (fast_forwarding ? audio_fast_forward_volume : audio_output_volume);
}
float GetDisplayAspectRatioValue() const;
ALWAYS_INLINE bool IsPort1MultitapEnabled() const
{
return (multitap_mode == MultitapMode::Port1Only || multitap_mode == MultitapMode::BothPorts);
@ -498,15 +530,7 @@ struct Settings
static const char* GetPIODeviceTypeModeName(PIODeviceType type);
static const char* GetPIODeviceTypeModeDisplayName(PIODeviceType type);
static constexpr GPURenderer DEFAULT_GPU_RENDERER = GPURenderer::Automatic;
static constexpr GPUTextureFilter DEFAULT_GPU_TEXTURE_FILTER = GPUTextureFilter::Nearest;
static constexpr GPULineDetectMode DEFAULT_GPU_LINE_DETECT_MODE = GPULineDetectMode::Disabled;
static constexpr GPUDownsampleMode DEFAULT_GPU_DOWNSAMPLE_MODE = GPUDownsampleMode::Disabled;
static constexpr GPUWireframeMode DEFAULT_GPU_WIREFRAME_MODE = GPUWireframeMode::Disabled;
static constexpr GPUDumpCompressionMode DEFAULT_GPU_DUMP_COMPRESSION_MODE = GPUDumpCompressionMode::ZstDefault;
static constexpr ConsoleRegion DEFAULT_CONSOLE_REGION = ConsoleRegion::Auto;
static constexpr float DEFAULT_GPU_PGXP_DEPTH_THRESHOLD = 300.0f;
static constexpr float GPU_PGXP_DEPTH_THRESHOLD_SCALE = 4096.0f;
// Prefer recompiler when supported.
#ifdef ENABLE_RECOMPILER
@ -524,21 +548,6 @@ struct Settings
static constexpr CPUFastmemMode DEFAULT_CPU_FASTMEM_MODE = CPUFastmemMode::LUT;
#endif
static constexpr DisplayDeinterlacingMode DEFAULT_DISPLAY_DEINTERLACING_MODE = DisplayDeinterlacingMode::Progressive;
static constexpr DisplayCropMode DEFAULT_DISPLAY_CROP_MODE = DisplayCropMode::Overscan;
static constexpr DisplayAspectRatio DEFAULT_DISPLAY_ASPECT_RATIO = DisplayAspectRatio::Auto;
static constexpr DisplayAlignment DEFAULT_DISPLAY_ALIGNMENT = DisplayAlignment::Center;
static constexpr DisplayRotation DEFAULT_DISPLAY_ROTATION = DisplayRotation::Normal;
static constexpr DisplayScalingMode DEFAULT_DISPLAY_SCALING = DisplayScalingMode::BilinearSmooth;
static constexpr ForceVideoTimingMode DEFAULT_FORCE_VIDEO_TIMING_MODE = ForceVideoTimingMode::Disabled;
static constexpr DisplayExclusiveFullscreenControl DEFAULT_DISPLAY_EXCLUSIVE_FULLSCREEN_CONTROL =
DisplayExclusiveFullscreenControl::Automatic;
static constexpr DisplayScreenshotMode DEFAULT_DISPLAY_SCREENSHOT_MODE = DisplayScreenshotMode::ScreenResolution;
static constexpr DisplayScreenshotFormat DEFAULT_DISPLAY_SCREENSHOT_FORMAT = DisplayScreenshotFormat::PNG;
static constexpr u8 DEFAULT_DISPLAY_SCREENSHOT_QUALITY = 85;
static constexpr float DEFAULT_DISPLAY_PRE_FRAME_SLEEP_BUFFER = 2.0f;
static constexpr float DEFAULT_OSD_SCALE = 100.0f;
static constexpr u8 DEFAULT_CDROM_READAHEAD_SECTORS = 8;
static constexpr CDROMMechaconVersion DEFAULT_CDROM_MECHACON_VERSION = CDROMMechaconVersion::VC1A;
@ -568,19 +577,14 @@ struct Settings
static constexpr bool DEFAULT_SAVE_STATE_BACKUPS = true;
static constexpr bool DEFAULT_FAST_BOOT_VALUE = false;
static constexpr u16 DEFAULT_GDB_SERVER_PORT = 2345;
// TODO: Maybe lower? But that means fast CPU threads would always stall, could be a problem for power management.
static constexpr u8 DEFAULT_GPU_MAX_QUEUED_FRAMES = 2;
#else
static constexpr bool DEFAULT_SAVE_STATE_BACKUPS = false;
static constexpr bool DEFAULT_FAST_BOOT_VALUE = true;
static constexpr u8 DEFAULT_GPU_MAX_QUEUED_FRAMES = 3;
#endif
};
// TODO: Use smaller copy for GPU thread copy.
ALIGN_TO_CACHE_LINE extern Settings g_settings; // CPU thread copy.
ALIGN_TO_CACHE_LINE extern Settings g_gpu_settings; // GPU thread copy.
ALIGN_TO_CACHE_LINE extern Settings g_settings; // CPU thread copy.
ALIGN_TO_CACHE_LINE extern GPUSettings g_gpu_settings; // GPU thread copy.
namespace EmuFolders {
extern std::string AppRoot;

View File

@ -713,7 +713,7 @@ void System::UpdateOverclock()
s_state.max_slice_ticks = ScaleTicksToOverclock(MASTER_CLOCK / 10);
SPU::CPUClockChanged();
CDROM::CPUClockChanged();
g_gpu->CPUClockChanged();
g_gpu.CPUClockChanged();
Timers::CPUClocksChanged();
UpdateThrottlePeriod();
}
@ -1827,8 +1827,8 @@ bool System::BootSystem(SystemBootParameters parameters, Error* error)
PlatformMisc::SuspendScreensaver();
#ifdef ENABLE_GDB_SERVER
if (g_settings.debugging.enable_gdb_server)
GDBServer::Initialize(g_settings.debugging.gdb_server_port);
if (g_settings.enable_gdb_server)
GDBServer::Initialize(g_settings.gdb_server_port);
#endif
Host::OnSystemStarted();
@ -1882,9 +1882,8 @@ bool System::Initialize(std::unique_ptr<CDImage> disc, DiscRegion disc_region, b
!CDROM::InsertMedia(std::move(disc), disc_region, s_state.running_game_serial, s_state.running_game_title, error))
return false;
// TODO: Drop pointer
g_gpu = std::make_unique<GPU>();
g_gpu->Initialize();
// TODO: Drop class
g_gpu.Initialize();
// This can fail due to the application being closed during startup.
if (!GPUThread::CreateGPUBackend(s_state.running_game_serial,
@ -1965,7 +1964,7 @@ void System::DestroySystem()
Timers::Shutdown();
Pad::Shutdown();
CDROM::Shutdown();
g_gpu.reset();
g_gpu.Shutdown();
DMA::Shutdown();
PIO::Shutdown();
CPU::CodeCache::Shutdown();
@ -2100,7 +2099,7 @@ void System::FrameDone()
}
// Late submission of frame. This is needed because the input poll can determine whether we need to rewind.
g_gpu->QueuePresentCurrentFrame();
g_gpu.QueuePresentCurrentFrame();
SaveMemoryState(AllocateMemoryState());
}
@ -2386,7 +2385,7 @@ bool System::DoState(StateWrapper& sw, bool update_display)
if (!sw.DoMarker("InterruptController") || !InterruptController::DoState(sw))
return false;
if (!sw.DoMarker("GPU") || !g_gpu->DoState(sw, update_display))
if (!sw.DoMarker("GPU") || !g_gpu.DoState(sw, update_display))
return false;
if (!sw.DoMarker("CDROM") || !CDROM::DoState(sw))
@ -2682,7 +2681,7 @@ void System::DoMemoryState(StateWrapper& sw, MemorySaveState& mss, bool update_d
SAVE_COMPONENT("DMA", DMA::DoState(sw));
SAVE_COMPONENT("InterruptController", InterruptController::DoState(sw));
g_gpu->DoMemoryState(sw, mss, update_display);
g_gpu.DoMemoryState(sw, mss, update_display);
SAVE_COMPONENT("CDROM", CDROM::DoState(sw));
SAVE_COMPONENT("Pad", Pad::DoState(sw, true));
@ -2731,7 +2730,7 @@ void System::InternalReset()
PIO::Reset();
DMA::Reset();
InterruptController::Reset();
g_gpu->Reset(true);
g_gpu.Reset(true);
CDROM::Reset();
Pad::Reset();
Timers::Reset();
@ -3957,7 +3956,7 @@ bool System::DumpVRAM(const char* filename)
if (!IsValid())
return false;
return g_gpu->DumpVRAMToFile(filename);
return g_gpu.DumpVRAMToFile(filename);
}
bool System::DumpSPURAM(const char* filename)
@ -4414,7 +4413,7 @@ void System::CheckForSettingsChanges(const Settings& old_settings)
g_settings.display_active_end_offset != old_settings.display_active_end_offset ||
g_settings.display_line_start_offset != old_settings.display_line_start_offset ||
g_settings.display_line_end_offset != old_settings.display_line_end_offset ||
g_settings.debugging.show_vram != old_settings.debugging.show_vram ||
g_settings.gpu_show_vram != old_settings.gpu_show_vram ||
g_settings.rewind_enable != old_settings.rewind_enable ||
g_settings.runahead_frames != old_settings.runahead_frames ||
g_settings.texture_replacements.enable_texture_replacements !=
@ -4433,7 +4432,7 @@ void System::CheckForSettingsChanges(const Settings& old_settings)
GPUThread::PresentCurrentFrame();
}
else if (const bool device_settings_changed = g_settings.AreGPUDeviceSettingsChanged(old_settings);
device_settings_changed || g_settings.display_show_fps != old_settings.display_show_fps ||
device_settings_changed || g_settings.display_show_fps != old_settings.display_show_fps ||
g_settings.display_show_speed != old_settings.display_show_speed ||
g_settings.display_show_gpu_stats != old_settings.display_show_gpu_stats ||
g_settings.display_show_resolution != old_settings.display_show_resolution ||
@ -4551,12 +4550,12 @@ void System::CheckForSettingsChanges(const Settings& old_settings)
}
#ifdef ENABLE_GDB_SERVER
if (g_settings.debugging.enable_gdb_server != old_settings.debugging.enable_gdb_server ||
g_settings.debugging.gdb_server_port != old_settings.debugging.gdb_server_port)
if (g_settings.enable_gdb_server != old_settings.enable_gdb_server ||
g_settings.gdb_server_port != old_settings.gdb_server_port)
{
GDBServer::Shutdown();
if (g_settings.debugging.enable_gdb_server)
GDBServer::Initialize(g_settings.debugging.gdb_server_port);
if (g_settings.enable_gdb_server)
GDBServer::Initialize(g_settings.gdb_server_port);
}
#endif
}
@ -5198,7 +5197,7 @@ bool System::StartRecordingGPUDump(const char* path /*= nullptr*/, u32 num_frame
if (!path)
path = (auto_path = GetScreenshotPath("psxgpu")).c_str();
return g_gpu->StartRecordingGPUDump(path, num_frames);
return g_gpu.StartRecordingGPUDump(path, num_frames);
}
void System::StopRecordingGPUDump()
@ -5206,7 +5205,7 @@ void System::StopRecordingGPUDump()
if (!IsValid())
return;
g_gpu->StopRecordingGPUDump();
g_gpu.StopRecordingGPUDump();
}
static std::string_view GetCaptureTypeForMessage(bool capture_video, bool capture_audio)
@ -5679,16 +5678,16 @@ void System::RequestDisplaySize(float scale /*= 0.0f*/)
scale = GPUBackend::IsUsingHardwareBackend() ? static_cast<float>(g_settings.gpu_resolution_scale) : 1.0f;
float requested_width, requested_height;
if (g_settings.debugging.show_vram)
if (g_settings.gpu_show_vram)
{
requested_width = static_cast<float>(VRAM_WIDTH) * scale;
requested_height = static_cast<float>(VRAM_HEIGHT) * scale;
}
else
{
requested_width = static_cast<float>(g_gpu->GetCRTCDisplayWidth()) * scale;
requested_height = static_cast<float>(g_gpu->GetCRTCDisplayHeight()) * scale;
g_gpu->ApplyPixelAspectRatioToSize(g_gpu->ComputePixelAspectRatio(), &requested_width, &requested_height);
requested_width = static_cast<float>(g_gpu.GetCRTCDisplayWidth()) * scale;
requested_height = static_cast<float>(g_gpu.GetCRTCDisplayHeight()) * scale;
g_gpu.ApplyPixelAspectRatioToSize(g_gpu.ComputePixelAspectRatio(), &requested_width, &requested_height);
}
if (g_settings.display_rotation == DisplayRotation::Rotate90 ||
@ -5734,7 +5733,7 @@ void System::UpdateGTEAspectRatio()
{
// Pre-apply the native aspect ratio correction to the window size.
// MatchWindow does not correct the display aspect ratio, so we need to apply it here.
const float correction = g_gpu->ComputeAspectRatioCorrection();
const float correction = g_gpu.ComputeAspectRatioCorrection();
custom_num =
static_cast<u32>(std::max(std::round(static_cast<float>(main_window_info.surface_width) / correction), 1.0f));
custom_denom = std::max<u32>(main_window_info.surface_height, 1u);

View File

@ -315,8 +315,8 @@ u32 Timers::ReadRegister(u32 offset)
if (timer_index < 2 && cs.external_counting_enabled)
{
// timers 0/1 depend on the GPU
if (timer_index == 0 || g_gpu->IsCRTCScanlinePending())
g_gpu->SynchronizeCRTC();
if (timer_index == 0 || g_gpu.IsCRTCScanlinePending())
g_gpu.SynchronizeCRTC();
}
s_state.sysclk_event.InvokeEarly();
@ -329,8 +329,8 @@ u32 Timers::ReadRegister(u32 offset)
if (timer_index < 2 && cs.external_counting_enabled)
{
// timers 0/1 depend on the GPU
if (timer_index == 0 || g_gpu->IsCRTCScanlinePending())
g_gpu->SynchronizeCRTC();
if (timer_index == 0 || g_gpu.IsCRTCScanlinePending())
g_gpu.SynchronizeCRTC();
}
s_state.sysclk_event.InvokeEarly();
@ -365,8 +365,8 @@ void Timers::WriteRegister(u32 offset, u32 value)
if (timer_index < 2 && cs.external_counting_enabled)
{
// timers 0/1 depend on the GPU
if (timer_index == 0 || g_gpu->IsCRTCScanlinePending())
g_gpu->SynchronizeCRTC();
if (timer_index == 0 || g_gpu.IsCRTCScanlinePending())
g_gpu.SynchronizeCRTC();
}
s_state.sysclk_event.InvokeEarly();

View File

@ -10,6 +10,7 @@
#include "common/assert.h"
#include "common/log.h"
#include "common/small_string.h"
#include "common/thirdparty/SmallVector.h"
LOG_CHANNEL(TimingEvents);

View File

@ -2081,7 +2081,7 @@ void EmuThread::updatePerformanceCounters(const GPUBackend* gpu_backend)
if (gpu_backend)
{
const u32 render_scale = gpu_backend->GetResolutionScale();
std::tie(render_width, render_height) = g_gpu->GetFullDisplayResolution();
std::tie(render_width, render_height) = g_gpu.GetFullDisplayResolution();
render_width *= render_scale;
render_height *= render_scale;
}