ImGuiManager: Include renderer in enhancement info

This commit is contained in:
Connor McLaughlin 2022-08-05 17:09:25 +10:00
parent 589785f8a0
commit fd3de15589
1 changed files with 1 additions and 1 deletions

View File

@ -208,7 +208,7 @@ void ImGuiManager::DrawPerformanceOverlay()
void ImGuiManager::DrawEnhancementsOverlay() void ImGuiManager::DrawEnhancementsOverlay()
{ {
LargeString text; LargeString text;
text.AppendString(Settings::GetConsoleRegionName(System::GetRegion())); text.AppendFmtString("{} {}", Settings::GetConsoleRegionName(System::GetRegion()), Settings::GetRendererName(g_gpu->GetRendererType()));
if (g_settings.rewind_enable) if (g_settings.rewind_enable)
text.AppendFormattedString(" RW=%g/%u", g_settings.rewind_save_frequency, g_settings.rewind_save_slots); text.AppendFormattedString(" RW=%g/%u", g_settings.rewind_save_frequency, g_settings.rewind_save_slots);