OpenGLDevice: Blacklist fbfetch on PowerVR as well
Apparently it's broken, and I don't have any devices with this chip so I can't find a potential workaround anyway.
This commit is contained in:
parent
4e1e07a93c
commit
fbb411a946
|
@ -96,6 +96,14 @@ static void DisableBrokenExtensions(const char* gl_vendor, const char* gl_render
|
|||
VERBOSE_LOG("Keeping GL_EXT_shader_framebuffer_fetch on Adreno version {}", major_version);
|
||||
}
|
||||
}
|
||||
else if (std::strstr(gl_vendor, "Imagination Technologies") && std::strstr(gl_renderer, "PowerVR"))
|
||||
{
|
||||
// Framebuffer fetch is apparently also broken on older PowerVR drivers.
|
||||
// No clue what the range is, so just disable all of them...
|
||||
GLAD_GL_EXT_shader_framebuffer_fetch = 0;
|
||||
GLAD_GL_ARM_shader_framebuffer_fetch = 0;
|
||||
VERBOSE_LOG("Disabling GL_EXT_shader_framebuffer_fetch on PowerVR driver.");
|
||||
}
|
||||
|
||||
// If we're missing GLES 3.2, but have OES_draw_elements_base_vertex, redirect the function pointers.
|
||||
if (!glad_glDrawElementsBaseVertex && GLAD_GL_OES_draw_elements_base_vertex && !GLAD_GL_ES_VERSION_3_2)
|
||||
|
|
Loading…
Reference in New Issue