GPUDevice: Rename RGBA5551 to RGB5A1
And fix the incorrect format for Vulkan.
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@ -41,10 +41,10 @@ bool GPU_SW::Initialize(Error* error)
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if (!GPU::Initialize(error) || !m_backend.Initialize(g_settings.gpu_use_thread))
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return false;
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static constexpr const std::array formats_for_16bit = {GPUTexture::Format::RGB565, GPUTexture::Format::RGBA5551,
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static constexpr const std::array formats_for_16bit = {GPUTexture::Format::RGB565, GPUTexture::Format::RGB5A1,
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GPUTexture::Format::RGBA8, GPUTexture::Format::BGRA8};
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static constexpr const std::array formats_for_24bit = {GPUTexture::Format::RGBA8, GPUTexture::Format::BGRA8,
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GPUTexture::Format::RGB565, GPUTexture::Format::RGBA5551};
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GPUTexture::Format::RGB565, GPUTexture::Format::RGB5A1};
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for (const GPUTexture::Format format : formats_for_16bit)
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{
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if (g_gpu_device->SupportsTextureFormat(format))
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@ -115,7 +115,7 @@ template<GPUTexture::Format out_format, typename out_type>
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static out_type VRAM16ToOutput(u16 value);
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template<>
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ALWAYS_INLINE u16 VRAM16ToOutput<GPUTexture::Format::RGBA5551, u16>(u16 value)
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ALWAYS_INLINE u16 VRAM16ToOutput<GPUTexture::Format::RGB5A1, u16>(u16 value)
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{
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return (value & 0x3E0) | ((value >> 10) & 0x1F) | ((value & 0x1F) << 10);
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}
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@ -148,7 +148,7 @@ ALWAYS_INLINE u32 VRAM16ToOutput<GPUTexture::Format::BGRA8, u32>(u16 value)
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}
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template<>
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ALWAYS_INLINE void CopyOutRow16<GPUTexture::Format::RGBA5551, u16>(const u16* src_ptr, u16* dst_ptr, u32 width)
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ALWAYS_INLINE void CopyOutRow16<GPUTexture::Format::RGB5A1, u16>(const u16* src_ptr, u16* dst_ptr, u32 width)
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{
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u32 col = 0;
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@ -167,7 +167,7 @@ ALWAYS_INLINE void CopyOutRow16<GPUTexture::Format::RGBA5551, u16>(const u16* sr
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}
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for (; col < width; col++)
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*(dst_ptr++) = VRAM16ToOutput<GPUTexture::Format::RGBA5551, u16>(*(src_ptr++));
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*(dst_ptr++) = VRAM16ToOutput<GPUTexture::Format::RGB5A1, u16>(*(src_ptr++));
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}
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template<>
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@ -317,7 +317,7 @@ ALWAYS_INLINE_RELEASE bool GPU_SW::CopyOut24Bit(u32 src_x, u32 src_y, u32 skip_x
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src_row_ptr += 3;
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}
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}
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else if constexpr (display_format == GPUTexture::Format::RGBA5551)
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else if constexpr (display_format == GPUTexture::Format::RGB5A1)
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{
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const u8* src_row_ptr = src_ptr;
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u16* dst_row_ptr = reinterpret_cast<u16*>(dst_ptr);
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@ -362,7 +362,7 @@ ALWAYS_INLINE_RELEASE bool GPU_SW::CopyOut24Bit(u32 src_x, u32 src_y, u32 skip_x
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{
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*(dst_row_ptr++) = ((rgb >> 3) & 0x1F) | (((rgb >> 10) << 5) & 0x7E0) | (((rgb >> 19) << 11) & 0x3E0000);
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}
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else if constexpr (display_format == GPUTexture::Format::RGBA5551)
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else if constexpr (display_format == GPUTexture::Format::RGB5A1)
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{
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*(dst_row_ptr++) = ((rgb >> 3) & 0x1F) | (((rgb >> 11) << 5) & 0x3E0) | (((rgb >> 19) << 10) & 0x1F0000);
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}
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@ -389,8 +389,8 @@ bool GPU_SW::CopyOut(u32 src_x, u32 src_y, u32 skip_x, u32 width, u32 height, u3
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switch (m_16bit_display_format)
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{
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case GPUTexture::Format::RGBA5551:
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return CopyOut15Bit<GPUTexture::Format::RGBA5551>(src_x, src_y, width, height, line_skip);
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case GPUTexture::Format::RGB5A1:
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return CopyOut15Bit<GPUTexture::Format::RGB5A1>(src_x, src_y, width, height, line_skip);
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case GPUTexture::Format::RGB565:
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return CopyOut15Bit<GPUTexture::Format::RGB565>(src_x, src_y, width, height, line_skip);
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@ -409,8 +409,8 @@ bool GPU_SW::CopyOut(u32 src_x, u32 src_y, u32 skip_x, u32 width, u32 height, u3
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{
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switch (m_24bit_display_format)
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{
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case GPUTexture::Format::RGBA5551:
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return CopyOut24Bit<GPUTexture::Format::RGBA5551>(src_x, src_y, skip_x, width, height, line_skip);
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case GPUTexture::Format::RGB5A1:
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return CopyOut24Bit<GPUTexture::Format::RGB5A1>(src_x, src_y, skip_x, width, height, line_skip);
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case GPUTexture::Format::RGB565:
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return CopyOut24Bit<GPUTexture::Format::RGB565>(src_x, src_y, skip_x, width, height, line_skip);
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@ -629,7 +629,7 @@ static constexpr std::array<D3DCommon::DXGIFormatMapping, static_cast<int>(GPUTe
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{DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_UNKNOWN }, // RGBA8
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{DXGI_FORMAT_B8G8R8A8_UNORM, DXGI_FORMAT_B8G8R8A8_UNORM, DXGI_FORMAT_B8G8R8A8_UNORM, DXGI_FORMAT_UNKNOWN }, // BGRA8
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{DXGI_FORMAT_B5G6R5_UNORM, DXGI_FORMAT_B5G6R5_UNORM, DXGI_FORMAT_B5G6R5_UNORM, DXGI_FORMAT_UNKNOWN }, // RGB565
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{DXGI_FORMAT_B5G5R5A1_UNORM, DXGI_FORMAT_B5G5R5A1_UNORM, DXGI_FORMAT_B5G5R5A1_UNORM, DXGI_FORMAT_UNKNOWN }, // RGBA5551
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{DXGI_FORMAT_B5G5R5A1_UNORM, DXGI_FORMAT_B5G5R5A1_UNORM, DXGI_FORMAT_B5G5R5A1_UNORM, DXGI_FORMAT_UNKNOWN }, // RGB5A1
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{DXGI_FORMAT_R8_UNORM, DXGI_FORMAT_R8_UNORM, DXGI_FORMAT_R8_UNORM, DXGI_FORMAT_UNKNOWN }, // R8
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{DXGI_FORMAT_R16_TYPELESS, DXGI_FORMAT_R16_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_D16_UNORM }, // D16
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{DXGI_FORMAT_R24G8_TYPELESS, DXGI_FORMAT_R24_UNORM_X8_TYPELESS, DXGI_FORMAT_R24_UNORM_X8_TYPELESS, DXGI_FORMAT_D24_UNORM_S8_UINT }, // D24S8
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@ -30,7 +30,7 @@ const char* GPUTexture::GetFormatName(Format format)
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"RGBA8", // RGBA8
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"BGRA8", // BGRA8
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"RGB565", // RGB565
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"RGB5551", // RGBA5551
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"RGB5A1", // RGB5A1
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"R8", // R8
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"D16", // D16
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"D24S8", // D24S8
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@ -151,7 +151,7 @@ GPUTexture::Format GPUTexture::GetTextureFormatForImageFormat(ImageFormat format
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Format::RGBA8, // RGBA8
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Format::BGRA8, // BGRA8
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Format::RGB565, // RGB565
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Format::RGBA5551, // RGBA5551
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Format::RGB5A1, // RGB5A1
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Format::Unknown, // BGR8
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Format::BC1, // BC1
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Format::BC2, // BC2
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@ -170,7 +170,7 @@ ImageFormat GPUTexture::GetImageFormatForTextureFormat(Format format)
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ImageFormat::RGBA8, // RGBA8
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ImageFormat::BGRA8, // BGRA8
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ImageFormat::RGB565, // RGB565
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ImageFormat::RGBA5551, // RGBA5551
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ImageFormat::RGB5A1, // RGB5A1
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ImageFormat::None, // R8
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ImageFormat::None, // D16
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ImageFormat::None, // D24S8
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@ -252,7 +252,7 @@ u32 GPUTexture::GetPixelSize(GPUTexture::Format format)
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4, // RGBA8
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4, // BGRA8
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2, // RGB565
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2, // RGBA5551
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2, // RGB5A1
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1, // R8
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2, // D16
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4, // D24S8
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@ -40,7 +40,7 @@ public:
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RGBA8,
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BGRA8,
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RGB565,
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RGBA5551,
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RGB5A1,
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R8,
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D16,
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D24S8,
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@ -167,7 +167,7 @@ const char* Image::GetFormatName(ImageFormat format)
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"RGBA8", // RGBA8
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"BGRA8", // BGRA8
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"RGB565", // RGB565
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"RGB5551", // RGBA5551
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"RGB5A1", // RGB5A1
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"BGR8", // BGR8
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"BC1", // BC1
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"BC2", // BC2
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@ -186,7 +186,7 @@ u32 Image::GetPixelSize(ImageFormat format)
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4, // RGBA8
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4, // BGRA8
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2, // RGB565
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2, // RGBA5551
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2, // RGB5A1
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3, // BGR8
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8, // BC1 - 16 pixels in 64 bits
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16, // BC2 - 16 pixels in 128 bits
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@ -298,7 +298,7 @@ bool Image::SetAllPixelsOpaque()
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return true;
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}
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else if (m_format == ImageFormat::RGBA5551)
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else if (m_format == ImageFormat::RGB5A1)
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{
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for (u32 y = 0; y < m_height; y++)
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{
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@ -604,7 +604,7 @@ std::optional<Image> Image::ConvertToRGBA8(Error* error) const
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}
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break;
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case ImageFormat::RGBA5551:
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case ImageFormat::RGB5A1:
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{
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ret = Image(m_width, m_height, ImageFormat::RGBA8);
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for (u32 y = 0; y < m_height; y++)
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@ -614,7 +614,7 @@ std::optional<Image> Image::ConvertToRGBA8(Error* error) const
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for (u32 x = 0; x < m_width; x++)
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{
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// RGBA5551 -> RGBA8
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// RGB5A1 -> RGBA8
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u16 pixel_in;
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std::memcpy(&pixel_in, pixels_in, sizeof(u16));
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pixels_in += sizeof(u16);
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@ -20,7 +20,7 @@ enum class ImageFormat : u8
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RGBA8,
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BGRA8,
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RGB565,
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RGBA5551,
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RGB5A1,
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BGR8,
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BC1,
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BC2,
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@ -50,7 +50,7 @@ static constexpr std::array<MTLPixelFormat, static_cast<u32>(GPUTexture::Format:
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MTLPixelFormatRGBA8Unorm, // RGBA8
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MTLPixelFormatBGRA8Unorm, // BGRA8
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MTLPixelFormatB5G6R5Unorm, // RGB565
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MTLPixelFormatA1BGR5Unorm, // RGBA5551
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MTLPixelFormatA1BGR5Unorm, // RGB5A1
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MTLPixelFormatR8Unorm, // R8
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MTLPixelFormatDepth16Unorm, // D16
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MTLPixelFormatDepth24Unorm_Stencil8, // D24S8
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@ -1490,7 +1490,7 @@ std::unique_ptr<GPUSampler> MetalDevice::CreateSampler(const GPUSampler::Config&
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bool MetalDevice::SupportsTextureFormat(GPUTexture::Format format) const
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{
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if (format == GPUTexture::Format::RGB565 || format == GPUTexture::Format::RGBA5551)
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if (format == GPUTexture::Format::RGB565 || format == GPUTexture::Format::RGB5A1)
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{
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// These formats require an Apple Silicon GPU.
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// See https://developer.apple.com/metal/Metal-Feature-Set-Tables.pdf
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@ -423,7 +423,7 @@ bool OpenGLContextEGL::CheckConfigSurfaceFormat(EGLConfig config, GPUTexture::Fo
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case GPUTexture::Format::RGB565:
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return (red_size == 5 && green_size == 6 && blue_size == 5);
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case GPUTexture::Format::RGBA5551:
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case GPUTexture::Format::RGB5A1:
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return (red_size == 5 && green_size == 5 && blue_size == 5 && alpha_size == 1);
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case GPUTexture::Format::Unknown:
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@ -461,7 +461,7 @@ void OpenGLContextEGL::UpdateWindowInfoSize(WindowInfo& wi, EGLSurface surface)
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}
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else if (red_size == 5 && green_size == 5 && blue_size == 5 && alpha_size == 1)
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{
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wi.surface_format = GPUTexture::Format::RGBA5551;
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wi.surface_format = GPUTexture::Format::RGB5A1;
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}
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else if (red_size == 8 && green_size == 8 && blue_size == 8 && alpha_size == 8)
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{
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@ -37,7 +37,7 @@ const std::tuple<GLenum, GLenum, GLenum>& OpenGLTexture::GetPixelFormatMapping(G
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{GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE}, // RGBA8
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{GL_RGBA8, GL_BGRA, GL_UNSIGNED_BYTE}, // BGRA8
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{GL_RGB565, GL_RGB, GL_UNSIGNED_SHORT_5_6_5}, // RGB565
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{GL_RGB5_A1, GL_BGRA, GL_UNSIGNED_SHORT_1_5_5_5_REV}, // RGBA5551
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{GL_RGB5_A1, GL_BGRA, GL_UNSIGNED_SHORT_1_5_5_5_REV}, // RGB5A1
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{GL_R8, GL_RED, GL_UNSIGNED_BYTE}, // R8
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{GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT, GL_SHORT}, // D16
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{GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL, GL_UNSIGNED_INT}, // D24S8
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@ -71,7 +71,7 @@ const std::tuple<GLenum, GLenum, GLenum>& OpenGLTexture::GetPixelFormatMapping(G
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{GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE}, // RGBA8
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{GL_RGBA8, GL_BGRA, GL_UNSIGNED_BYTE}, // BGRA8
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{GL_RGB565, GL_RGB, GL_UNSIGNED_SHORT_5_6_5}, // RGB565
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{GL_RGB5_A1, GL_BGRA, GL_UNSIGNED_SHORT_1_5_5_5_REV}, // RGBA5551
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{GL_RGB5_A1, GL_BGRA, GL_UNSIGNED_SHORT_1_5_5_5_REV}, // RGB5A1
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{GL_R8, GL_RED, GL_UNSIGNED_BYTE}, // R8
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{GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT, GL_SHORT}, // D16
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{GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL, GL_UNSIGNED_INT}, // D24S8
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@ -75,7 +75,7 @@ const std::array<VkFormat, static_cast<u32>(GPUTexture::Format::MaxCount)> Vulka
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VK_FORMAT_R8G8B8A8_UNORM, // RGBA8
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VK_FORMAT_B8G8R8A8_UNORM, // BGRA8
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VK_FORMAT_R5G6B5_UNORM_PACK16, // RGB565
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VK_FORMAT_R5G5B5A1_UNORM_PACK16, // RGBA5551
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VK_FORMAT_A1R5G5B5_UNORM_PACK16, // RGB5A1
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VK_FORMAT_R8_UNORM, // R8
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VK_FORMAT_D16_UNORM, // D16
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VK_FORMAT_D24_UNORM_S8_UINT, // D24S8
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