GPUDevice: Rename RGBA5551 to RGB5A1

And fix the incorrect format for Vulkan.
This commit is contained in:
Stenzek 2024-11-30 14:31:50 +10:00
parent dfacf9e8db
commit fa4dc381ed
No known key found for this signature in database
10 changed files with 76 additions and 76 deletions

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@ -41,10 +41,10 @@ bool GPU_SW::Initialize(Error* error)
if (!GPU::Initialize(error) || !m_backend.Initialize(g_settings.gpu_use_thread)) if (!GPU::Initialize(error) || !m_backend.Initialize(g_settings.gpu_use_thread))
return false; return false;
static constexpr const std::array formats_for_16bit = {GPUTexture::Format::RGB565, GPUTexture::Format::RGBA5551, static constexpr const std::array formats_for_16bit = {GPUTexture::Format::RGB565, GPUTexture::Format::RGB5A1,
GPUTexture::Format::RGBA8, GPUTexture::Format::BGRA8}; GPUTexture::Format::RGBA8, GPUTexture::Format::BGRA8};
static constexpr const std::array formats_for_24bit = {GPUTexture::Format::RGBA8, GPUTexture::Format::BGRA8, static constexpr const std::array formats_for_24bit = {GPUTexture::Format::RGBA8, GPUTexture::Format::BGRA8,
GPUTexture::Format::RGB565, GPUTexture::Format::RGBA5551}; GPUTexture::Format::RGB565, GPUTexture::Format::RGB5A1};
for (const GPUTexture::Format format : formats_for_16bit) for (const GPUTexture::Format format : formats_for_16bit)
{ {
if (g_gpu_device->SupportsTextureFormat(format)) if (g_gpu_device->SupportsTextureFormat(format))
@ -115,7 +115,7 @@ template<GPUTexture::Format out_format, typename out_type>
static out_type VRAM16ToOutput(u16 value); static out_type VRAM16ToOutput(u16 value);
template<> template<>
ALWAYS_INLINE u16 VRAM16ToOutput<GPUTexture::Format::RGBA5551, u16>(u16 value) ALWAYS_INLINE u16 VRAM16ToOutput<GPUTexture::Format::RGB5A1, u16>(u16 value)
{ {
return (value & 0x3E0) | ((value >> 10) & 0x1F) | ((value & 0x1F) << 10); return (value & 0x3E0) | ((value >> 10) & 0x1F) | ((value & 0x1F) << 10);
} }
@ -148,7 +148,7 @@ ALWAYS_INLINE u32 VRAM16ToOutput<GPUTexture::Format::BGRA8, u32>(u16 value)
} }
template<> template<>
ALWAYS_INLINE void CopyOutRow16<GPUTexture::Format::RGBA5551, u16>(const u16* src_ptr, u16* dst_ptr, u32 width) ALWAYS_INLINE void CopyOutRow16<GPUTexture::Format::RGB5A1, u16>(const u16* src_ptr, u16* dst_ptr, u32 width)
{ {
u32 col = 0; u32 col = 0;
@ -167,7 +167,7 @@ ALWAYS_INLINE void CopyOutRow16<GPUTexture::Format::RGBA5551, u16>(const u16* sr
} }
for (; col < width; col++) for (; col < width; col++)
*(dst_ptr++) = VRAM16ToOutput<GPUTexture::Format::RGBA5551, u16>(*(src_ptr++)); *(dst_ptr++) = VRAM16ToOutput<GPUTexture::Format::RGB5A1, u16>(*(src_ptr++));
} }
template<> template<>
@ -317,7 +317,7 @@ ALWAYS_INLINE_RELEASE bool GPU_SW::CopyOut24Bit(u32 src_x, u32 src_y, u32 skip_x
src_row_ptr += 3; src_row_ptr += 3;
} }
} }
else if constexpr (display_format == GPUTexture::Format::RGBA5551) else if constexpr (display_format == GPUTexture::Format::RGB5A1)
{ {
const u8* src_row_ptr = src_ptr; const u8* src_row_ptr = src_ptr;
u16* dst_row_ptr = reinterpret_cast<u16*>(dst_ptr); u16* dst_row_ptr = reinterpret_cast<u16*>(dst_ptr);
@ -362,7 +362,7 @@ ALWAYS_INLINE_RELEASE bool GPU_SW::CopyOut24Bit(u32 src_x, u32 src_y, u32 skip_x
{ {
*(dst_row_ptr++) = ((rgb >> 3) & 0x1F) | (((rgb >> 10) << 5) & 0x7E0) | (((rgb >> 19) << 11) & 0x3E0000); *(dst_row_ptr++) = ((rgb >> 3) & 0x1F) | (((rgb >> 10) << 5) & 0x7E0) | (((rgb >> 19) << 11) & 0x3E0000);
} }
else if constexpr (display_format == GPUTexture::Format::RGBA5551) else if constexpr (display_format == GPUTexture::Format::RGB5A1)
{ {
*(dst_row_ptr++) = ((rgb >> 3) & 0x1F) | (((rgb >> 11) << 5) & 0x3E0) | (((rgb >> 19) << 10) & 0x1F0000); *(dst_row_ptr++) = ((rgb >> 3) & 0x1F) | (((rgb >> 11) << 5) & 0x3E0) | (((rgb >> 19) << 10) & 0x1F0000);
} }
@ -389,8 +389,8 @@ bool GPU_SW::CopyOut(u32 src_x, u32 src_y, u32 skip_x, u32 width, u32 height, u3
switch (m_16bit_display_format) switch (m_16bit_display_format)
{ {
case GPUTexture::Format::RGBA5551: case GPUTexture::Format::RGB5A1:
return CopyOut15Bit<GPUTexture::Format::RGBA5551>(src_x, src_y, width, height, line_skip); return CopyOut15Bit<GPUTexture::Format::RGB5A1>(src_x, src_y, width, height, line_skip);
case GPUTexture::Format::RGB565: case GPUTexture::Format::RGB565:
return CopyOut15Bit<GPUTexture::Format::RGB565>(src_x, src_y, width, height, line_skip); return CopyOut15Bit<GPUTexture::Format::RGB565>(src_x, src_y, width, height, line_skip);
@ -409,8 +409,8 @@ bool GPU_SW::CopyOut(u32 src_x, u32 src_y, u32 skip_x, u32 width, u32 height, u3
{ {
switch (m_24bit_display_format) switch (m_24bit_display_format)
{ {
case GPUTexture::Format::RGBA5551: case GPUTexture::Format::RGB5A1:
return CopyOut24Bit<GPUTexture::Format::RGBA5551>(src_x, src_y, skip_x, width, height, line_skip); return CopyOut24Bit<GPUTexture::Format::RGB5A1>(src_x, src_y, skip_x, width, height, line_skip);
case GPUTexture::Format::RGB565: case GPUTexture::Format::RGB565:
return CopyOut24Bit<GPUTexture::Format::RGB565>(src_x, src_y, skip_x, width, height, line_skip); return CopyOut24Bit<GPUTexture::Format::RGB565>(src_x, src_y, skip_x, width, height, line_skip);

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@ -629,7 +629,7 @@ static constexpr std::array<D3DCommon::DXGIFormatMapping, static_cast<int>(GPUTe
{DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_UNKNOWN }, // RGBA8 {DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_UNKNOWN }, // RGBA8
{DXGI_FORMAT_B8G8R8A8_UNORM, DXGI_FORMAT_B8G8R8A8_UNORM, DXGI_FORMAT_B8G8R8A8_UNORM, DXGI_FORMAT_UNKNOWN }, // BGRA8 {DXGI_FORMAT_B8G8R8A8_UNORM, DXGI_FORMAT_B8G8R8A8_UNORM, DXGI_FORMAT_B8G8R8A8_UNORM, DXGI_FORMAT_UNKNOWN }, // BGRA8
{DXGI_FORMAT_B5G6R5_UNORM, DXGI_FORMAT_B5G6R5_UNORM, DXGI_FORMAT_B5G6R5_UNORM, DXGI_FORMAT_UNKNOWN }, // RGB565 {DXGI_FORMAT_B5G6R5_UNORM, DXGI_FORMAT_B5G6R5_UNORM, DXGI_FORMAT_B5G6R5_UNORM, DXGI_FORMAT_UNKNOWN }, // RGB565
{DXGI_FORMAT_B5G5R5A1_UNORM, DXGI_FORMAT_B5G5R5A1_UNORM, DXGI_FORMAT_B5G5R5A1_UNORM, DXGI_FORMAT_UNKNOWN }, // RGBA5551 {DXGI_FORMAT_B5G5R5A1_UNORM, DXGI_FORMAT_B5G5R5A1_UNORM, DXGI_FORMAT_B5G5R5A1_UNORM, DXGI_FORMAT_UNKNOWN }, // RGB5A1
{DXGI_FORMAT_R8_UNORM, DXGI_FORMAT_R8_UNORM, DXGI_FORMAT_R8_UNORM, DXGI_FORMAT_UNKNOWN }, // R8 {DXGI_FORMAT_R8_UNORM, DXGI_FORMAT_R8_UNORM, DXGI_FORMAT_R8_UNORM, DXGI_FORMAT_UNKNOWN }, // R8
{DXGI_FORMAT_R16_TYPELESS, DXGI_FORMAT_R16_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_D16_UNORM }, // D16 {DXGI_FORMAT_R16_TYPELESS, DXGI_FORMAT_R16_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_D16_UNORM }, // D16
{DXGI_FORMAT_R24G8_TYPELESS, DXGI_FORMAT_R24_UNORM_X8_TYPELESS, DXGI_FORMAT_R24_UNORM_X8_TYPELESS, DXGI_FORMAT_D24_UNORM_S8_UINT }, // D24S8 {DXGI_FORMAT_R24G8_TYPELESS, DXGI_FORMAT_R24_UNORM_X8_TYPELESS, DXGI_FORMAT_R24_UNORM_X8_TYPELESS, DXGI_FORMAT_D24_UNORM_S8_UINT }, // D24S8

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@ -30,7 +30,7 @@ const char* GPUTexture::GetFormatName(Format format)
"RGBA8", // RGBA8 "RGBA8", // RGBA8
"BGRA8", // BGRA8 "BGRA8", // BGRA8
"RGB565", // RGB565 "RGB565", // RGB565
"RGB5551", // RGBA5551 "RGB5A1", // RGB5A1
"R8", // R8 "R8", // R8
"D16", // D16 "D16", // D16
"D24S8", // D24S8 "D24S8", // D24S8
@ -147,16 +147,16 @@ void GPUTexture::CopyTextureDataForUpload(u32 width, u32 height, Format format,
GPUTexture::Format GPUTexture::GetTextureFormatForImageFormat(ImageFormat format) GPUTexture::Format GPUTexture::GetTextureFormatForImageFormat(ImageFormat format)
{ {
static constexpr const std::array mapping = { static constexpr const std::array mapping = {
Format::Unknown, // None Format::Unknown, // None
Format::RGBA8, // RGBA8 Format::RGBA8, // RGBA8
Format::BGRA8, // BGRA8 Format::BGRA8, // BGRA8
Format::RGB565, // RGB565 Format::RGB565, // RGB565
Format::RGBA5551, // RGBA5551 Format::RGB5A1, // RGB5A1
Format::Unknown, // BGR8 Format::Unknown, // BGR8
Format::BC1, // BC1 Format::BC1, // BC1
Format::BC2, // BC2 Format::BC2, // BC2
Format::BC3, // BC3 Format::BC3, // BC3
Format::BC7, // BC7 Format::BC7, // BC7
}; };
static_assert(mapping.size() == static_cast<size_t>(ImageFormat::MaxCount)); static_assert(mapping.size() == static_cast<size_t>(ImageFormat::MaxCount));
@ -166,35 +166,35 @@ GPUTexture::Format GPUTexture::GetTextureFormatForImageFormat(ImageFormat format
ImageFormat GPUTexture::GetImageFormatForTextureFormat(Format format) ImageFormat GPUTexture::GetImageFormatForTextureFormat(Format format)
{ {
static constexpr const std::array mapping = { static constexpr const std::array mapping = {
ImageFormat::None, // Unknown ImageFormat::None, // Unknown
ImageFormat::RGBA8, // RGBA8 ImageFormat::RGBA8, // RGBA8
ImageFormat::BGRA8, // BGRA8 ImageFormat::BGRA8, // BGRA8
ImageFormat::RGB565, // RGB565 ImageFormat::RGB565, // RGB565
ImageFormat::RGBA5551, // RGBA5551 ImageFormat::RGB5A1, // RGB5A1
ImageFormat::None, // R8 ImageFormat::None, // R8
ImageFormat::None, // D16 ImageFormat::None, // D16
ImageFormat::None, // D24S8 ImageFormat::None, // D24S8
ImageFormat::None, // D32F ImageFormat::None, // D32F
ImageFormat::None, // D32FS8 ImageFormat::None, // D32FS8
ImageFormat::None, // R16 ImageFormat::None, // R16
ImageFormat::None, // R16I ImageFormat::None, // R16I
ImageFormat::None, // R16U ImageFormat::None, // R16U
ImageFormat::None, // R16F ImageFormat::None, // R16F
ImageFormat::None, // R32I ImageFormat::None, // R32I
ImageFormat::None, // R32U ImageFormat::None, // R32U
ImageFormat::None, // R32F ImageFormat::None, // R32F
ImageFormat::None, // RG8 ImageFormat::None, // RG8
ImageFormat::None, // RG16 ImageFormat::None, // RG16
ImageFormat::None, // RG16F ImageFormat::None, // RG16F
ImageFormat::None, // RG32F ImageFormat::None, // RG32F
ImageFormat::None, // RGBA16 ImageFormat::None, // RGBA16
ImageFormat::None, // RGBA16F ImageFormat::None, // RGBA16F
ImageFormat::None, // RGBA32F ImageFormat::None, // RGBA32F
ImageFormat::None, // RGB10A2 ImageFormat::None, // RGB10A2
ImageFormat::BC1, // BC1 ImageFormat::BC1, // BC1
ImageFormat::BC2, // BC2 ImageFormat::BC2, // BC2
ImageFormat::BC3, // BC3 ImageFormat::BC3, // BC3
ImageFormat::BC7, // BC7 ImageFormat::BC7, // BC7
}; };
static_assert(mapping.size() == static_cast<size_t>(Format::MaxCount)); static_assert(mapping.size() == static_cast<size_t>(Format::MaxCount));
@ -252,7 +252,7 @@ u32 GPUTexture::GetPixelSize(GPUTexture::Format format)
4, // RGBA8 4, // RGBA8
4, // BGRA8 4, // BGRA8
2, // RGB565 2, // RGB565
2, // RGBA5551 2, // RGB5A1
1, // R8 1, // R8
2, // D16 2, // D16
4, // D24S8 4, // D24S8

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@ -40,7 +40,7 @@ public:
RGBA8, RGBA8,
BGRA8, BGRA8,
RGB565, RGB565,
RGBA5551, RGB5A1,
R8, R8,
D16, D16,
D24S8, D24S8,

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@ -163,16 +163,16 @@ Image& Image::operator=(Image&& move)
const char* Image::GetFormatName(ImageFormat format) const char* Image::GetFormatName(ImageFormat format)
{ {
static constexpr std::array names = { static constexpr std::array names = {
"None", // None "None", // None
"RGBA8", // RGBA8 "RGBA8", // RGBA8
"BGRA8", // BGRA8 "BGRA8", // BGRA8
"RGB565", // RGB565 "RGB565", // RGB565
"RGB5551", // RGBA5551 "RGB5A1", // RGB5A1
"BGR8", // BGR8 "BGR8", // BGR8
"BC1", // BC1 "BC1", // BC1
"BC2", // BC2 "BC2", // BC2
"BC3", // BC3 "BC3", // BC3
"BC7", // BC7 "BC7", // BC7
}; };
static_assert(names.size() == static_cast<size_t>(ImageFormat::MaxCount)); static_assert(names.size() == static_cast<size_t>(ImageFormat::MaxCount));
@ -186,7 +186,7 @@ u32 Image::GetPixelSize(ImageFormat format)
4, // RGBA8 4, // RGBA8
4, // BGRA8 4, // BGRA8
2, // RGB565 2, // RGB565
2, // RGBA5551 2, // RGB5A1
3, // BGR8 3, // BGR8
8, // BC1 - 16 pixels in 64 bits 8, // BC1 - 16 pixels in 64 bits
16, // BC2 - 16 pixels in 128 bits 16, // BC2 - 16 pixels in 128 bits
@ -298,7 +298,7 @@ bool Image::SetAllPixelsOpaque()
return true; return true;
} }
else if (m_format == ImageFormat::RGBA5551) else if (m_format == ImageFormat::RGB5A1)
{ {
for (u32 y = 0; y < m_height; y++) for (u32 y = 0; y < m_height; y++)
{ {
@ -604,7 +604,7 @@ std::optional<Image> Image::ConvertToRGBA8(Error* error) const
} }
break; break;
case ImageFormat::RGBA5551: case ImageFormat::RGB5A1:
{ {
ret = Image(m_width, m_height, ImageFormat::RGBA8); ret = Image(m_width, m_height, ImageFormat::RGBA8);
for (u32 y = 0; y < m_height; y++) for (u32 y = 0; y < m_height; y++)
@ -614,7 +614,7 @@ std::optional<Image> Image::ConvertToRGBA8(Error* error) const
for (u32 x = 0; x < m_width; x++) for (u32 x = 0; x < m_width; x++)
{ {
// RGBA5551 -> RGBA8 // RGB5A1 -> RGBA8
u16 pixel_in; u16 pixel_in;
std::memcpy(&pixel_in, pixels_in, sizeof(u16)); std::memcpy(&pixel_in, pixels_in, sizeof(u16));
pixels_in += sizeof(u16); pixels_in += sizeof(u16);

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@ -20,7 +20,7 @@ enum class ImageFormat : u8
RGBA8, RGBA8,
BGRA8, BGRA8,
RGB565, RGB565,
RGBA5551, RGB5A1,
BGR8, BGR8,
BC1, BC1,
BC2, BC2,

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@ -50,7 +50,7 @@ static constexpr std::array<MTLPixelFormat, static_cast<u32>(GPUTexture::Format:
MTLPixelFormatRGBA8Unorm, // RGBA8 MTLPixelFormatRGBA8Unorm, // RGBA8
MTLPixelFormatBGRA8Unorm, // BGRA8 MTLPixelFormatBGRA8Unorm, // BGRA8
MTLPixelFormatB5G6R5Unorm, // RGB565 MTLPixelFormatB5G6R5Unorm, // RGB565
MTLPixelFormatA1BGR5Unorm, // RGBA5551 MTLPixelFormatA1BGR5Unorm, // RGB5A1
MTLPixelFormatR8Unorm, // R8 MTLPixelFormatR8Unorm, // R8
MTLPixelFormatDepth16Unorm, // D16 MTLPixelFormatDepth16Unorm, // D16
MTLPixelFormatDepth24Unorm_Stencil8, // D24S8 MTLPixelFormatDepth24Unorm_Stencil8, // D24S8
@ -1490,7 +1490,7 @@ std::unique_ptr<GPUSampler> MetalDevice::CreateSampler(const GPUSampler::Config&
bool MetalDevice::SupportsTextureFormat(GPUTexture::Format format) const bool MetalDevice::SupportsTextureFormat(GPUTexture::Format format) const
{ {
if (format == GPUTexture::Format::RGB565 || format == GPUTexture::Format::RGBA5551) if (format == GPUTexture::Format::RGB565 || format == GPUTexture::Format::RGB5A1)
{ {
// These formats require an Apple Silicon GPU. // These formats require an Apple Silicon GPU.
// See https://developer.apple.com/metal/Metal-Feature-Set-Tables.pdf // See https://developer.apple.com/metal/Metal-Feature-Set-Tables.pdf

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@ -423,7 +423,7 @@ bool OpenGLContextEGL::CheckConfigSurfaceFormat(EGLConfig config, GPUTexture::Fo
case GPUTexture::Format::RGB565: case GPUTexture::Format::RGB565:
return (red_size == 5 && green_size == 6 && blue_size == 5); return (red_size == 5 && green_size == 6 && blue_size == 5);
case GPUTexture::Format::RGBA5551: case GPUTexture::Format::RGB5A1:
return (red_size == 5 && green_size == 5 && blue_size == 5 && alpha_size == 1); return (red_size == 5 && green_size == 5 && blue_size == 5 && alpha_size == 1);
case GPUTexture::Format::Unknown: case GPUTexture::Format::Unknown:
@ -461,7 +461,7 @@ void OpenGLContextEGL::UpdateWindowInfoSize(WindowInfo& wi, EGLSurface surface)
} }
else if (red_size == 5 && green_size == 5 && blue_size == 5 && alpha_size == 1) else if (red_size == 5 && green_size == 5 && blue_size == 5 && alpha_size == 1)
{ {
wi.surface_format = GPUTexture::Format::RGBA5551; wi.surface_format = GPUTexture::Format::RGB5A1;
} }
else if (red_size == 8 && green_size == 8 && blue_size == 8 && alpha_size == 8) else if (red_size == 8 && green_size == 8 && blue_size == 8 && alpha_size == 8)
{ {

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@ -37,7 +37,7 @@ const std::tuple<GLenum, GLenum, GLenum>& OpenGLTexture::GetPixelFormatMapping(G
{GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE}, // RGBA8 {GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE}, // RGBA8
{GL_RGBA8, GL_BGRA, GL_UNSIGNED_BYTE}, // BGRA8 {GL_RGBA8, GL_BGRA, GL_UNSIGNED_BYTE}, // BGRA8
{GL_RGB565, GL_RGB, GL_UNSIGNED_SHORT_5_6_5}, // RGB565 {GL_RGB565, GL_RGB, GL_UNSIGNED_SHORT_5_6_5}, // RGB565
{GL_RGB5_A1, GL_BGRA, GL_UNSIGNED_SHORT_1_5_5_5_REV}, // RGBA5551 {GL_RGB5_A1, GL_BGRA, GL_UNSIGNED_SHORT_1_5_5_5_REV}, // RGB5A1
{GL_R8, GL_RED, GL_UNSIGNED_BYTE}, // R8 {GL_R8, GL_RED, GL_UNSIGNED_BYTE}, // R8
{GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT, GL_SHORT}, // D16 {GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT, GL_SHORT}, // D16
{GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL, GL_UNSIGNED_INT}, // D24S8 {GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL, GL_UNSIGNED_INT}, // D24S8
@ -71,7 +71,7 @@ const std::tuple<GLenum, GLenum, GLenum>& OpenGLTexture::GetPixelFormatMapping(G
{GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE}, // RGBA8 {GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE}, // RGBA8
{GL_RGBA8, GL_BGRA, GL_UNSIGNED_BYTE}, // BGRA8 {GL_RGBA8, GL_BGRA, GL_UNSIGNED_BYTE}, // BGRA8
{GL_RGB565, GL_RGB, GL_UNSIGNED_SHORT_5_6_5}, // RGB565 {GL_RGB565, GL_RGB, GL_UNSIGNED_SHORT_5_6_5}, // RGB565
{GL_RGB5_A1, GL_BGRA, GL_UNSIGNED_SHORT_1_5_5_5_REV}, // RGBA5551 {GL_RGB5_A1, GL_BGRA, GL_UNSIGNED_SHORT_1_5_5_5_REV}, // RGB5A1
{GL_R8, GL_RED, GL_UNSIGNED_BYTE}, // R8 {GL_R8, GL_RED, GL_UNSIGNED_BYTE}, // R8
{GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT, GL_SHORT}, // D16 {GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT, GL_SHORT}, // D16
{GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL, GL_UNSIGNED_INT}, // D24S8 {GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL, GL_UNSIGNED_INT}, // D24S8

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@ -75,7 +75,7 @@ const std::array<VkFormat, static_cast<u32>(GPUTexture::Format::MaxCount)> Vulka
VK_FORMAT_R8G8B8A8_UNORM, // RGBA8 VK_FORMAT_R8G8B8A8_UNORM, // RGBA8
VK_FORMAT_B8G8R8A8_UNORM, // BGRA8 VK_FORMAT_B8G8R8A8_UNORM, // BGRA8
VK_FORMAT_R5G6B5_UNORM_PACK16, // RGB565 VK_FORMAT_R5G6B5_UNORM_PACK16, // RGB565
VK_FORMAT_R5G5B5A1_UNORM_PACK16, // RGBA5551 VK_FORMAT_A1R5G5B5_UNORM_PACK16, // RGB5A1
VK_FORMAT_R8_UNORM, // R8 VK_FORMAT_R8_UNORM, // R8
VK_FORMAT_D16_UNORM, // D16 VK_FORMAT_D16_UNORM, // D16
VK_FORMAT_D24_UNORM_S8_UINT, // D24S8 VK_FORMAT_D24_UNORM_S8_UINT, // D24S8