Controller: Add Analog Joystick support
This commit is contained in:
parent
3f9ba4acb6
commit
f9d2643d98
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@ -1,6 +1,8 @@
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add_library(core
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analog_controller.cpp
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analog_controller.h
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analog_joystick.cpp
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analog_joystick.h
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bios.cpp
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bios.h
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bus.cpp
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@ -0,0 +1,311 @@
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#include "analog_joystick.h"
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#include "common/log.h"
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#include "common/state_wrapper.h"
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#include "common/string_util.h"
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#include "host_interface.h"
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#include "system.h"
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#include <cmath>
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Log_SetChannel(AnalogJoystick);
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AnalogJoystick::AnalogJoystick(u32 index)
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{
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m_index = index;
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m_axis_state.fill(0x80);
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Reset();
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}
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AnalogJoystick::~AnalogJoystick() = default;
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ControllerType AnalogJoystick::GetType() const
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{
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return ControllerType::AnalogJoystick;
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}
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void AnalogJoystick::Reset()
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{
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m_transfer_state = TransferState::Idle;
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}
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bool AnalogJoystick::DoState(StateWrapper& sw)
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{
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if (!Controller::DoState(sw))
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return false;
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const bool old_analog_mode = m_analog_mode;
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sw.Do(&m_analog_mode);
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sw.Do(&m_button_state);
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sw.Do(&m_axis_state);
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sw.Do(&m_transfer_state);
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if (sw.IsReading() && (old_analog_mode != m_analog_mode))
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{
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g_host_interface->AddFormattedOSDMessage(
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5.0f,
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m_analog_mode ? g_host_interface->TranslateString("AnalogJoystick", "Controller %u switched to analog mode.") :
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g_host_interface->TranslateString("AnalogJoystick", "Controller %u switched to digital mode."),
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m_index + 1u);
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}
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return true;
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}
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std::optional<s32> AnalogJoystick::GetAxisCodeByName(std::string_view axis_name) const
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{
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return StaticGetAxisCodeByName(axis_name);
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}
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std::optional<s32> AnalogJoystick::GetButtonCodeByName(std::string_view button_name) const
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{
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return StaticGetButtonCodeByName(button_name);
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}
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void AnalogJoystick::SetAxisState(s32 axis_code, float value)
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{
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if (axis_code < 0 || axis_code >= static_cast<s32>(Axis::Count))
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return;
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// -1..1 -> 0..255
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const float scaled_value = std::clamp(value * m_axis_scale, -1.0f, 1.0f);
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const u8 u8_value = static_cast<u8>(std::clamp(((scaled_value + 1.0f) / 2.0f) * 255.0f, 0.0f, 255.0f));
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SetAxisState(static_cast<Axis>(axis_code), u8_value);
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}
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void AnalogJoystick::SetAxisState(Axis axis, u8 value)
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{
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m_axis_state[static_cast<u8>(axis)] = value;
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}
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void AnalogJoystick::SetButtonState(Button button, bool pressed)
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{
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if (button == Button::Mode)
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{
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if (pressed)
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ToggleAnalogMode();
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return;
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}
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if (pressed)
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m_button_state &= ~(u16(1) << static_cast<u8>(button));
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else
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m_button_state |= (u16(1) << static_cast<u8>(button));
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}
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void AnalogJoystick::SetButtonState(s32 button_code, bool pressed)
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{
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if (button_code < 0 || button_code >= static_cast<s32>(Button::Count))
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return;
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SetButtonState(static_cast<Button>(button_code), pressed);
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}
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void AnalogJoystick::ResetTransferState()
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{
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m_transfer_state = TransferState::Idle;
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}
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u16 AnalogJoystick::GetID() const
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{
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static constexpr u16 DIGITAL_MODE_ID = 0x5A41;
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static constexpr u16 ANALOG_MODE_ID = 0x5A53;
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return m_analog_mode ? ANALOG_MODE_ID : DIGITAL_MODE_ID;
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}
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void AnalogJoystick::ToggleAnalogMode()
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{
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m_analog_mode = !m_analog_mode;
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Log_InfoPrintf("Joystick %u switched to %s mode.", m_index + 1u, m_analog_mode ? "analog" : "digital");
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g_host_interface->AddFormattedOSDMessage(
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5.0f,
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m_analog_mode ? g_host_interface->TranslateString("AnalogJoystick", "Controller %u switched to analog mode.") :
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g_host_interface->TranslateString("AnalogJoystick", "Controller %u switched to digital mode."),
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m_index + 1u);
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}
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bool AnalogJoystick::Transfer(const u8 data_in, u8* data_out)
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{
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switch (m_transfer_state)
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{
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case TransferState::Idle:
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{
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// ack when sent 0x01, send ID for 0x42
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if (data_in == 0x42)
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{
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*data_out = Truncate8(GetID());
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m_transfer_state = TransferState::IDMSB;
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return true;
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}
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else
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{
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*data_out = 0xFF;
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return (data_in == 0x01);
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}
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}
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case TransferState::IDMSB:
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{
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*data_out = Truncate8(GetID() >> 8);
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m_transfer_state = TransferState::ButtonsLSB;
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return true;
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}
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case TransferState::ButtonsLSB:
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{
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*data_out = Truncate8(m_button_state);
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m_transfer_state = TransferState::ButtonsMSB;
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return true;
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}
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case TransferState::ButtonsMSB:
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{
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*data_out = Truncate8(m_button_state >> 8);
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m_transfer_state = m_analog_mode ? TransferState::RightAxisX : TransferState::Idle;
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return m_analog_mode;
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}
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case TransferState::RightAxisX:
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{
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*data_out = Truncate8(m_axis_state[static_cast<u8>(Axis::RightX)]);
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m_transfer_state = TransferState::RightAxisY;
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return true;
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}
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case TransferState::RightAxisY:
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{
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*data_out = Truncate8(m_axis_state[static_cast<u8>(Axis::RightY)]);
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m_transfer_state = TransferState::LeftAxisX;
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return true;
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}
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case TransferState::LeftAxisX:
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{
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*data_out = Truncate8(m_axis_state[static_cast<u8>(Axis::LeftX)]);
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m_transfer_state = TransferState::LeftAxisY;
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return true;
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}
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case TransferState::LeftAxisY:
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{
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*data_out = Truncate8(m_axis_state[static_cast<u8>(Axis::LeftY)]);
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m_transfer_state = TransferState::Idle;
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return false;
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}
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default:
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{
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UnreachableCode();
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return false;
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}
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}
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}
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std::unique_ptr<AnalogJoystick> AnalogJoystick::Create(u32 index)
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{
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return std::make_unique<AnalogJoystick>(index);
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}
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std::optional<s32> AnalogJoystick::StaticGetAxisCodeByName(std::string_view axis_name)
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{
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#define AXIS(name) \
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if (axis_name == #name) \
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{ \
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return static_cast<s32>(ZeroExtend32(static_cast<u8>(Axis::name))); \
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}
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AXIS(LeftX);
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AXIS(LeftY);
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AXIS(RightX);
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AXIS(RightY);
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return std::nullopt;
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#undef AXIS
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}
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std::optional<s32> AnalogJoystick::StaticGetButtonCodeByName(std::string_view button_name)
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{
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#define BUTTON(name) \
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if (button_name == #name) \
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{ \
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return static_cast<s32>(ZeroExtend32(static_cast<u8>(Button::name))); \
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}
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BUTTON(Select);
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BUTTON(L3);
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BUTTON(R3);
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BUTTON(Start);
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BUTTON(Up);
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BUTTON(Right);
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BUTTON(Down);
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BUTTON(Left);
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BUTTON(L2);
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BUTTON(R2);
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BUTTON(L1);
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BUTTON(R1);
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BUTTON(Triangle);
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BUTTON(Circle);
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BUTTON(Cross);
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BUTTON(Square);
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BUTTON(Mode);
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return std::nullopt;
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#undef BUTTON
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}
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Controller::AxisList AnalogJoystick::StaticGetAxisNames()
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{
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return {{TRANSLATABLE("AnalogJoystick", "LeftX"), static_cast<s32>(Axis::LeftX), AxisType::Full},
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{TRANSLATABLE("AnalogJoystick", "LeftY"), static_cast<s32>(Axis::LeftY), AxisType::Full},
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{TRANSLATABLE("AnalogJoystick", "RightX"), static_cast<s32>(Axis::RightX), AxisType::Full},
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{TRANSLATABLE("AnalogJoystick", "RightY"), static_cast<s32>(Axis::RightY), AxisType::Full}};
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}
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Controller::ButtonList AnalogJoystick::StaticGetButtonNames()
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{
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return {{TRANSLATABLE("AnalogJoystick", "Up"), static_cast<s32>(Button::Up)},
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{TRANSLATABLE("AnalogJoystick", "Down"), static_cast<s32>(Button::Down)},
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{TRANSLATABLE("AnalogJoystick", "Left"), static_cast<s32>(Button::Left)},
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{TRANSLATABLE("AnalogJoystick", "Right"), static_cast<s32>(Button::Right)},
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{TRANSLATABLE("AnalogJoystick", "Select"), static_cast<s32>(Button::Select)},
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{TRANSLATABLE("AnalogJoystick", "Start"), static_cast<s32>(Button::Start)},
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{TRANSLATABLE("AnalogJoystick", "Triangle"), static_cast<s32>(Button::Triangle)},
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{TRANSLATABLE("AnalogJoystick", "Cross"), static_cast<s32>(Button::Cross)},
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{TRANSLATABLE("AnalogJoystick", "Circle"), static_cast<s32>(Button::Circle)},
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{TRANSLATABLE("AnalogJoystick", "Square"), static_cast<s32>(Button::Square)},
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{TRANSLATABLE("AnalogJoystick", "L1"), static_cast<s32>(Button::L1)},
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{TRANSLATABLE("AnalogJoystick", "L2"), static_cast<s32>(Button::L2)},
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{TRANSLATABLE("AnalogJoystick", "R1"), static_cast<s32>(Button::R1)},
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{TRANSLATABLE("AnalogJoystick", "R2"), static_cast<s32>(Button::R2)},
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{TRANSLATABLE("AnalogJoystick", "L3"), static_cast<s32>(Button::L3)},
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{TRANSLATABLE("AnalogJoystick", "R3"), static_cast<s32>(Button::R3)},
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{TRANSLATABLE("AnalogJoystick", "Analog"), static_cast<s32>(Button::Mode)}};
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}
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u32 AnalogJoystick::StaticGetVibrationMotorCount()
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{
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return 0;
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}
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Controller::SettingList AnalogJoystick::StaticGetSettings()
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{
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static constexpr std::array<SettingInfo, 1> settings = {
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{{SettingInfo::Type::Float, "AxisScale", TRANSLATABLE("AnalogJoystick", "Analog Axis Scale"),
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TRANSLATABLE(
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"AnalogJoystick",
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"Sets the analog stick axis scaling factor. A value between 1.30 and 1.40 is recommended when using recent "
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"controllers, e.g. DualShock 4, Xbox One Controller."),
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"1.00f", "0.01f", "1.50f", "0.01f"}}};
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return SettingList(settings.begin(), settings.end());
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}
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void AnalogJoystick::LoadSettings(const char* section)
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{
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Controller::LoadSettings(section);
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m_axis_scale = std::clamp(g_host_interface->GetFloatSettingValue(section, "AxisScale", 1.00f), 0.01f, 1.50f);
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}
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@ -0,0 +1,100 @@
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#pragma once
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#include "controller.h"
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#include <array>
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#include <memory>
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#include <optional>
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#include <string_view>
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class AnalogJoystick final : public Controller
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{
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public:
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enum class Axis : u8
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{
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LeftX,
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LeftY,
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RightX,
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RightY,
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Count
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};
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enum class Button : u8
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{
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Select = 0,
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L3 = 1,
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R3 = 2,
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Start = 3,
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Up = 4,
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Right = 5,
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Down = 6,
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Left = 7,
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L2 = 8,
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R2 = 9,
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L1 = 10,
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R1 = 11,
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Triangle = 12,
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Circle = 13,
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Cross = 14,
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Square = 15,
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Mode = 16,
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Count
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};
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AnalogJoystick(u32 index);
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~AnalogJoystick() override;
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static std::unique_ptr<AnalogJoystick> Create(u32 index);
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static std::optional<s32> StaticGetAxisCodeByName(std::string_view axis_name);
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static std::optional<s32> StaticGetButtonCodeByName(std::string_view button_name);
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static AxisList StaticGetAxisNames();
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static ButtonList StaticGetButtonNames();
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static u32 StaticGetVibrationMotorCount();
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static SettingList StaticGetSettings();
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ControllerType GetType() const override;
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std::optional<s32> GetAxisCodeByName(std::string_view axis_name) const override;
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std::optional<s32> GetButtonCodeByName(std::string_view button_name) const override;
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void Reset() override;
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bool DoState(StateWrapper& sw) override;
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void SetAxisState(s32 axis_code, float value) override;
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void SetButtonState(s32 button_code, bool pressed) override;
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void ResetTransferState() override;
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bool Transfer(const u8 data_in, u8* data_out) override;
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void LoadSettings(const char* section) override;
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private:
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enum class TransferState : u8
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{
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Idle,
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IDMSB,
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ButtonsLSB,
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ButtonsMSB,
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RightAxisX,
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RightAxisY,
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LeftAxisX,
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LeftAxisY
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};
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void SetAxisState(Axis axis, u8 value);
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void SetButtonState(Button button, bool pressed);
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u16 GetID() const;
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void ToggleAnalogMode();
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u32 m_index;
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float m_axis_scale = 1.00f;
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// On original hardware, the mode toggle is a switch rather than a button, so we'll enable Analog Mode by default
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bool m_analog_mode = true;
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// buttons are active low
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u16 m_button_state = UINT16_C(0xFFFF);
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std::array<u8, static_cast<u8>(Axis::Count)> m_axis_state{};
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TransferState m_transfer_state = TransferState::Idle;
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};
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@ -1,5 +1,6 @@
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#include "controller.h"
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#include "analog_controller.h"
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#include "analog_joystick.h"
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#include "common/state_wrapper.h"
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#include "digital_controller.h"
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#include "namco_guncon.h"
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@ -56,6 +57,9 @@ std::unique_ptr<Controller> Controller::Create(ControllerType type, u32 index)
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case ControllerType::AnalogController:
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return AnalogController::Create(index);
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case ControllerType::AnalogJoystick:
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return AnalogJoystick::Create(index);
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case ControllerType::NamcoGunCon:
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return NamcoGunCon::Create();
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case ControllerType::AnalogController:
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return AnalogController::StaticGetAxisNames();
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case ControllerType::AnalogJoystick:
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return AnalogJoystick::StaticGetAxisNames();
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case ControllerType::NamcoGunCon:
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return NamcoGunCon::StaticGetAxisNames();
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@ -116,6 +123,9 @@ Controller::ButtonList Controller::GetButtonNames(ControllerType type)
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case ControllerType::AnalogController:
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return AnalogController::StaticGetButtonNames();
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case ControllerType::AnalogJoystick:
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return AnalogJoystick::StaticGetButtonNames();
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case ControllerType::NamcoGunCon:
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return NamcoGunCon::StaticGetButtonNames();
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@ -141,6 +151,9 @@ u32 Controller::GetVibrationMotorCount(ControllerType type)
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case ControllerType::AnalogController:
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return AnalogController::StaticGetVibrationMotorCount();
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case ControllerType::AnalogJoystick:
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return AnalogJoystick::StaticGetVibrationMotorCount();
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case ControllerType::NamcoGunCon:
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return NamcoGunCon::StaticGetVibrationMotorCount();
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@ -166,6 +179,9 @@ std::optional<s32> Controller::GetAxisCodeByName(ControllerType type, std::strin
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case ControllerType::AnalogController:
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return AnalogController::StaticGetAxisCodeByName(axis_name);
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case ControllerType::AnalogJoystick:
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return AnalogJoystick::StaticGetAxisCodeByName(axis_name);
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case ControllerType::NamcoGunCon:
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return NamcoGunCon::StaticGetAxisCodeByName(axis_name);
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@ -191,6 +207,9 @@ std::optional<s32> Controller::GetButtonCodeByName(ControllerType type, std::str
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case ControllerType::AnalogController:
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return AnalogController::StaticGetButtonCodeByName(button_name);
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|
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case ControllerType::AnalogJoystick:
|
||||
return AnalogJoystick::StaticGetButtonCodeByName(button_name);
|
||||
|
||||
case ControllerType::NamcoGunCon:
|
||||
return NamcoGunCon::StaticGetButtonCodeByName(button_name);
|
||||
|
||||
|
@ -213,6 +232,9 @@ Controller::SettingList Controller::GetSettings(ControllerType type)
|
|||
case ControllerType::AnalogController:
|
||||
return AnalogController::StaticGetSettings();
|
||||
|
||||
case ControllerType::AnalogJoystick:
|
||||
return AnalogJoystick::StaticGetSettings();
|
||||
|
||||
case ControllerType::NamcoGunCon:
|
||||
return NamcoGunCon::StaticGetSettings();
|
||||
|
||||
|
|
|
@ -52,6 +52,7 @@
|
|||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="analog_controller.cpp" />
|
||||
<ClCompile Include="analog_joystick.cpp" />
|
||||
<ClCompile Include="bios.cpp" />
|
||||
<ClCompile Include="bus.cpp" />
|
||||
<ClCompile Include="cdrom.cpp" />
|
||||
|
@ -116,6 +117,7 @@
|
|||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="analog_controller.h" />
|
||||
<ClInclude Include="analog_joystick.h" />
|
||||
<ClInclude Include="bios.h" />
|
||||
<ClInclude Include="bus.h" />
|
||||
<ClInclude Include="cdrom.h" />
|
||||
|
|
|
@ -49,6 +49,7 @@
|
|||
<ClCompile Include="cheats.cpp" />
|
||||
<ClCompile Include="shadergen.cpp" />
|
||||
<ClCompile Include="memory_card_image.cpp" />
|
||||
<ClCompile Include="analog_joystick.cpp" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="types.h" />
|
||||
|
@ -101,5 +102,6 @@
|
|||
<ClInclude Include="cheats.h" />
|
||||
<ClInclude Include="shadergen.h" />
|
||||
<ClInclude Include="memory_card_image.h" />
|
||||
<ClInclude Include="analog_joystick.h" />
|
||||
</ItemGroup>
|
||||
</Project>
|
|
@ -651,12 +651,13 @@ const char* Settings::GetAudioBackendDisplayName(AudioBackend backend)
|
|||
return s_audio_backend_display_names[static_cast<int>(backend)];
|
||||
}
|
||||
|
||||
static std::array<const char*, 6> s_controller_type_names = {
|
||||
{"None", "DigitalController", "AnalogController", "NamcoGunCon", "PlayStationMouse", "NeGcon"}};
|
||||
static std::array<const char*, 6> s_controller_display_names = {
|
||||
static std::array<const char*, 7> s_controller_type_names = {
|
||||
{"None", "DigitalController", "AnalogController", "AnalogJoystick", "NamcoGunCon", "PlayStationMouse", "NeGcon"}};
|
||||
static std::array<const char*, 7> s_controller_display_names = {
|
||||
{TRANSLATABLE("ControllerType", "None"), TRANSLATABLE("ControllerType", "Digital Controller"),
|
||||
TRANSLATABLE("ControllerType", "Analog Controller (DualShock)"), TRANSLATABLE("ControllerType", "Namco GunCon"),
|
||||
TRANSLATABLE("ControllerType", "PlayStation Mouse"), TRANSLATABLE("ControllerType", "NeGcon")}};
|
||||
TRANSLATABLE("ControllerType", "Analog Controller (DualShock)"), TRANSLATABLE("ControllerType", "Analog Joystick"),
|
||||
TRANSLATABLE("ControllerType", "Namco GunCon"), TRANSLATABLE("ControllerType", "PlayStation Mouse"),
|
||||
TRANSLATABLE("ControllerType", "NeGcon")}};
|
||||
|
||||
std::optional<ControllerType> Settings::ParseControllerTypeName(const char* str)
|
||||
{
|
||||
|
|
|
@ -114,6 +114,7 @@ enum class ControllerType
|
|||
None,
|
||||
DigitalController,
|
||||
AnalogController,
|
||||
AnalogJoystick,
|
||||
NamcoGunCon,
|
||||
PlayStationMouse,
|
||||
NeGcon,
|
||||
|
|
Loading…
Reference in New Issue