FullscreenUI: Fix saving of list options (e.g. controller settings)

This commit is contained in:
Stenzek 2024-08-13 15:51:56 +10:00
parent 0af2c01a18
commit f99d5ff39d
No known key found for this signature in database
1 changed files with 28 additions and 26 deletions

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@ -1939,7 +1939,8 @@ void FullscreenUI::DrawIntListSetting(SettingsInterface* bsi, const char* title,
(i == static_cast<size_t>(index)));
}
OpenChoiceDialog(title, false, std::move(cd_options),
[game_settings, section, key, option_offset](s32 index, const std::string& title, bool checked) {
[game_settings, section = TinyString(section), key = TinyString(key),
option_offset](s32 index, const std::string& title, bool checked) {
if (index >= 0)
{
auto lock = Host::GetSettingsLock();
@ -2556,9 +2557,9 @@ void FullscreenUI::DrawEnumSetting(SettingsInterface* bsi, const char* title, co
for (u32 i = 0; i < static_cast<u32>(option_count); i++)
cd_options.emplace_back(to_display_string_function(static_cast<DataType>(i)),
(typed_value.has_value() && i == static_cast<u32>(typed_value.value())));
OpenChoiceDialog(
title, false, std::move(cd_options),
[section, key, to_string_function, game_settings](s32 index, const std::string& title, bool checked) {
OpenChoiceDialog(title, false, std::move(cd_options),
[section = TinyString(section), key = TinyString(key), to_string_function,
game_settings](s32 index, const std::string& title, bool checked) {
if (index >= 0)
{
auto lock = Host::GetSettingsLock();
@ -2632,7 +2633,8 @@ void FullscreenUI::DrawFloatListSetting(SettingsInterface* bsi, const char* titl
(value.has_value() && i == static_cast<size_t>(index)));
}
OpenChoiceDialog(title, false, std::move(cd_options),
[game_settings, section, key, option_values](s32 index, const std::string& title, bool checked) {
[game_settings, section = TinyString(section), key = TinyString(key),
option_values](s32 index, const std::string& title, bool checked) {
if (index >= 0)
{
auto lock = Host::GetSettingsLock();
@ -2665,8 +2667,8 @@ void FullscreenUI::DrawFolderSetting(SettingsInterface* bsi, const char* title,
if (MenuButton(title, runtime_var.c_str()))
{
OpenFileSelector(title, true,
[game_settings = IsEditingGameSettings(bsi), section = std::string(section),
key = std::string(key)](const std::string& dir) {
[game_settings = IsEditingGameSettings(bsi), section = TinyString(section),
key = TinyString(key)](const std::string& dir) {
if (dir.empty())
return;