GPU/HW: Fix display being cut off when cropping+upscaling

This commit is contained in:
Connor McLaughlin 2020-04-25 14:37:56 +10:00
parent 9e2331c52a
commit f98c9b4084
2 changed files with 4 additions and 2 deletions

View File

@ -570,7 +570,8 @@ void GPU_HW_D3D11::UpdateDisplay()
const u32 reinterpret_field_offset = GetInterlacedField(); const u32 reinterpret_field_offset = GetInterlacedField();
const u32 reinterpret_start_x = m_crtc_state.regs.X * m_resolution_scale; const u32 reinterpret_start_x = m_crtc_state.regs.X * m_resolution_scale;
const u32 reinterpret_width = scaled_display_width + (m_crtc_state.display_vram_left - m_crtc_state.regs.X); const u32 reinterpret_width =
scaled_display_width + ((m_crtc_state.display_vram_left - m_crtc_state.regs.X) * m_resolution_scale);
const u32 uniforms[4] = {reinterpret_start_x, scaled_vram_offset_y, reinterpret_field_offset}; const u32 uniforms[4] = {reinterpret_start_x, scaled_vram_offset_y, reinterpret_field_offset};
ID3D11PixelShader* display_pixel_shader = ID3D11PixelShader* display_pixel_shader =
m_display_pixel_shaders[BoolToUInt8(m_GPUSTAT.display_area_color_depth_24)][BoolToUInt8(interlaced)].Get(); m_display_pixel_shaders[BoolToUInt8(m_GPUSTAT.display_area_color_depth_24)][BoolToUInt8(interlaced)].Get();

View File

@ -571,7 +571,8 @@ void GPU_HW_OpenGL::UpdateDisplay()
m_vram_texture.GetHeight() - scaled_vram_offset_y - scaled_display_height; m_vram_texture.GetHeight() - scaled_vram_offset_y - scaled_display_height;
const u32 reinterpret_field_offset = GetInterlacedField(); const u32 reinterpret_field_offset = GetInterlacedField();
const u32 reinterpret_start_x = m_crtc_state.regs.X * m_resolution_scale; const u32 reinterpret_start_x = m_crtc_state.regs.X * m_resolution_scale;
const u32 reinterpret_width = scaled_display_width + (m_crtc_state.display_vram_left - m_crtc_state.regs.X); const u32 reinterpret_width =
scaled_display_width + ((m_crtc_state.display_vram_left - m_crtc_state.regs.X) * m_resolution_scale);
const u32 uniforms[4] = {reinterpret_start_x, scaled_flipped_vram_offset_y, reinterpret_field_offset}; const u32 uniforms[4] = {reinterpret_start_x, scaled_flipped_vram_offset_y, reinterpret_field_offset};
UploadUniformBuffer(uniforms, sizeof(uniforms)); UploadUniformBuffer(uniforms, sizeof(uniforms));
m_batch_ubo_dirty = true; m_batch_ubo_dirty = true;