Qt: Fix frozen display on exiting game with fsui active
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@ -980,6 +980,10 @@ void Host::OnSystemDestroyed()
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g_emu_thread->resetPerformanceCounters();
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g_emu_thread->startBackgroundControllerPollTimer();
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emit g_emu_thread->systemDestroyed();
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// re-wake thread when we're running fsui, otherwise it won't draw
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if (g_emu_thread->isRunningFullscreenUI())
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g_emu_thread->wakeThread();
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}
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void EmuThread::reloadInputSources()
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