Qt: Default to native/dynamic theme on Mac

This commit is contained in:
Stenzek 2023-02-05 15:00:51 +10:00
parent 27a0495c0e
commit f8d5379f8e
4 changed files with 91 additions and 10 deletions

View File

@ -18,6 +18,7 @@
#include "debuggerwindow.h" #include "debuggerwindow.h"
#include "displaywidget.h" #include "displaywidget.h"
#include "frontend-common/game_list.h" #include "frontend-common/game_list.h"
#include "frontend-common/platform_misc.h"
#include "gamelistsettingswidget.h" #include "gamelistsettingswidget.h"
#include "gamelistwidget.h" #include "gamelistwidget.h"
#include "gdbserver.h" #include "gdbserver.h"
@ -62,7 +63,11 @@ static constexpr char DISC_IMAGE_FILTER[] = QT_TRANSLATE_NOOP(
"(*.ecm);;Media Descriptor Sidecar Images (*.mds);;PlayStation EBOOTs (*.pbp *.PBP);;PlayStation Executables (*.exe " "(*.ecm);;Media Descriptor Sidecar Images (*.mds);;PlayStation EBOOTs (*.pbp *.PBP);;PlayStation Executables (*.exe "
"*.psexe *.ps-exe);;Portable Sound Format Files (*.psf *.minipsf);;Playlists (*.m3u)"); "*.psexe *.ps-exe);;Portable Sound Format Files (*.psf *.minipsf);;Playlists (*.m3u)");
static const char* DEFAULT_THEME_NAME = "darkfusion"; #ifdef __APPLE__
const char* DEFAULT_THEME_NAME = "";
#else
const char* DEFAULT_THEME_NAME = "darkfusion";
#endif
MainWindow* g_main_window = nullptr; MainWindow* g_main_window = nullptr;
static QString s_unthemed_style_name; static QString s_unthemed_style_name;
@ -116,6 +121,9 @@ MainWindow::~MainWindow()
#ifdef _WIN32 #ifdef _WIN32
unregisterForDeviceNotifications(); unregisterForDeviceNotifications();
#endif #endif
#ifdef __APPLE__
FrontendCommon::RemoveThemeChangeHandler(this);
#endif
} }
void MainWindow::updateApplicationTheme() void MainWindow::updateApplicationTheme()
@ -149,6 +157,11 @@ void MainWindow::initialize()
#ifdef _WIN32 #ifdef _WIN32
registerForDeviceNotifications(); registerForDeviceNotifications();
#endif #endif
#ifdef __APPLE__
FrontendCommon::AddThemeChangeHandler(this,
[](void* ctx) { QtHost::RunOnUIThread([] { g_main_window->updateTheme(); }); });
#endif
} }
void MainWindow::reportError(const QString& title, const QString& message) void MainWindow::reportError(const QString& title, const QString& message)
@ -2078,6 +2091,11 @@ void MainWindow::setTheme(const QString& theme)
{ {
Host::SetBaseStringSettingValue("UI", "Theme", theme.toUtf8().constData()); Host::SetBaseStringSettingValue("UI", "Theme", theme.toUtf8().constData());
Host::CommitBaseSettingChanges(); Host::CommitBaseSettingChanges();
updateTheme();
}
void MainWindow::updateTheme()
{
updateApplicationTheme(); updateApplicationTheme();
updateMenuSelectedTheme(); updateMenuSelectedTheme();
m_game_list_widget->reloadCommonImages(); m_game_list_widget->reloadCommonImages();
@ -2185,15 +2203,9 @@ void MainWindow::setStyleFromSettings()
void MainWindow::setIconThemeFromSettings() void MainWindow::setIconThemeFromSettings()
{ {
const std::string theme(Host::GetBaseStringSettingValue("UI", "Theme", DEFAULT_THEME_NAME)); const QPalette palette(qApp->palette());
QString icon_theme; const bool dark = palette.windowText().color().value() > palette.window().color().value();
QIcon::setThemeName(dark ? QStringLiteral("white") : QStringLiteral("black"));
if (theme == "qdarkstyle" || theme == "darkfusion" || theme == "darkfusionblue")
icon_theme = QStringLiteral("white");
else
icon_theme = QStringLiteral("black");
QIcon::setThemeName(icon_theme);
} }
void MainWindow::onSettingsResetToDefault() void MainWindow::onSettingsResetToDefault()

View File

@ -228,6 +228,7 @@ private:
void setGameListEntryCoverImage(const GameList::Entry* entry); void setGameListEntryCoverImage(const GameList::Entry* entry);
void clearGameListEntryPlayTime(const GameList::Entry* entry); void clearGameListEntryPlayTime(const GameList::Entry* entry);
void setTheme(const QString& theme); void setTheme(const QString& theme);
void updateTheme();
void recreate(); void recreate();
void registerForDeviceNotifications(); void registerForDeviceNotifications();

View File

@ -10,4 +10,11 @@ void ResumeScreensaver();
/// Abstracts platform-specific code for asynchronously playing a sound. /// Abstracts platform-specific code for asynchronously playing a sound.
/// On Windows, this will use PlaySound(). On Linux, it will shell out to aplay. On MacOS, it uses NSSound. /// On Windows, this will use PlaySound(). On Linux, it will shell out to aplay. On MacOS, it uses NSSound.
bool PlaySoundAsync(const char* path); bool PlaySoundAsync(const char* path);
#ifdef __APPLE__
/// Add a handler to be run when macOS changes between dark and light themes
void AddThemeChangeHandler(void* ctx, void(handler)(void* ctx));
/// Remove a handler previously added using AddThemeChangeHandler with the given context
void RemoveThemeChangeHandler(void* ctx);
#endif
} // namespace FrontendCommon } // namespace FrontendCommon

View File

@ -5,7 +5,10 @@
#include "common/log.h" #include "common/log.h"
#include "common/string.h" #include "common/string.h"
#include <IOKit/pwr_mgt/IOPMLib.h> #include <IOKit/pwr_mgt/IOPMLib.h>
#include <Cocoa/Cocoa.h>
#include <QuartzCore/QuartzCore.h>
#include <cinttypes> #include <cinttypes>
#include <vector>
Log_SetChannel(FrontendCommon); Log_SetChannel(FrontendCommon);
#import <AppKit/AppKit.h> #import <AppKit/AppKit.h>
@ -69,3 +72,61 @@ bool FrontendCommon::PlaySoundAsync(const char* path)
[nspath release]; [nspath release];
return result; return result;
} }
// From https://github.com/PCSX2/pcsx2/blob/1b673d9dd0829a48f5f0b6604c1de2108e981399/common/CocoaTools.mm
@interface PCSX2KVOHelper : NSObject
- (void)addCallback:(void*)ctx run:(void(*)(void*))callback;
- (void)removeCallback:(void*)ctx;
@end
@implementation PCSX2KVOHelper
{
std::vector<std::pair<void*, void(*)(void*)>> _callbacks;
}
- (void)addCallback:(void*)ctx run:(void(*)(void*))callback
{
_callbacks.push_back(std::make_pair(ctx, callback));
}
- (void)removeCallback:(void*)ctx
{
auto new_end = std::remove_if(_callbacks.begin(), _callbacks.end(), [ctx](const auto& entry){
return ctx == entry.first;
});
_callbacks.erase(new_end, _callbacks.end());
}
- (void)observeValueForKeyPath:(NSString *)keyPath ofObject:(id)object change:(NSDictionary<NSKeyValueChangeKey,id> *)change context:(void *)context
{
for (const auto& callback : _callbacks)
callback.second(callback.first);
}
@end
static PCSX2KVOHelper* s_themeChangeHandler;
void FrontendCommon::AddThemeChangeHandler(void* ctx, void(handler)(void* ctx))
{
assert([NSThread isMainThread]);
if (!s_themeChangeHandler)
{
s_themeChangeHandler = [[PCSX2KVOHelper alloc] init];
NSApplication* app = [NSApplication sharedApplication];
[app addObserver:s_themeChangeHandler
forKeyPath:@"effectiveAppearance"
options:0
context:nil];
}
[s_themeChangeHandler addCallback:ctx run:handler];
}
void FrontendCommon::RemoveThemeChangeHandler(void* ctx)
{
assert([NSThread isMainThread]);
[s_themeChangeHandler removeCallback:ctx];
}